RecommendedQuick Review by Zoro

Posted:
28 Apr 2015, 06:49
For: Tweedle Wheedle
Level rating: 8.9
Rating
9

Enjoyed playing this level much. Good job!

RecommendedReview by Slaz

Posted:
24 Apr 2015, 19:57 (edited 2 May 15, 18:41)
For: Tweedle Wheedle
Level rating: 8.9
Rating
8.7

EDIT: 02-05-2015: Alright, I’ve done another playthrough on Normal after changes appear to have been made. There are noticable less enemies now, yet personally the amount of enemies didn’t bother me. It was the amount of health they had, which is still the same. Also, the ‘spammy’ spikeball interlude section remains unchanged. The Tweedle fight felt improved a bit. It took me slightly more time to down him this time, although he appeared to camp on the corner platforms a little more. It’s still a great level, but my score of 8.7 remains the same for now. Keep up the good work!

Original Review: Ever since AngelScript came to JJ2 I’ve been particularly interested to see a Tweedle boss fight being made. At one point in AS’s early life I saw a server pop up called something like ‘FIGHT TWEEDLE’ and I rushed to turn on my computer to play it, only to see it was actually a Bubba fight with swapped sprites in an editied Psych level.

So you can imagine the name of this download combined with the third screenshot made me play this as soon as I saw it! The level starts off with a funny palette shift as if the dawn breaks, following is what feels like common Psych gameplay with some interesting tweaks to enemies and mechanics.

Changes include health bars for enemies, a health increase system similar to Ozymandius (big carrot pickups), Fast Feet items that temporarily increase jump height, several customized guns, and some customized enemies. Mad Hatters felt like they were the same, and can still easely be defeated by ducking and shooting. The Dragonflies are made to be more annoyingly evasive than they already were (in a good sense) causing the player to carefully plan their shots. The Cheshire Cats and Bubba’s are fully custom enemies and I like both of them. The cats fly around shooting Toaster-like waves of fire and sometimes teleport to you, while Bubba’s aim spit to you and leave a ghost version of themselves behind that can only be physically attacked (opposite of Pokémon? :P). The scripted custom platforms felt very responsive and made pit sections somewhat fun. Custom weapons include Potions (much like Mad Hatter’s bullets), Bombs that work like the ones Float Lizards use, and a funky Toaster PU with more horizontal reach useful for those Dragonflies.

Then there are these interludes (indicated by a change of music and hellish palette shift) that have you fight a certain amount of enemies before you’re allowed to continue. I liked the one with the cats, but the spikeballs were very tedious and unnecessarily random. Yes there are seekers to use and after-death hints depicting their effectiveness against them, but still it felt like random spam that can only be fought with your own spam.

Lastly, the boss fight! It played a lot like what I had in mind for the actual Tweedle fight the way the JJ2 team intended it, and Bloody_Body clearly tried to stay true to their intentions. In the first half of the fight Tweedle will dance around while shooting and occasionally healing himself, then eventually he’ll pick up a magnet that disarms you (your sprite still has a gun though), leaving you using solely buttstomps and special moves. Of course this makes him easier with Spaz and Lori than with Jazz, but it’s more than doable either way. I also liked his use of smoke rings.

Overal it’s a fun level that mixes traditional gameplay with original scripted gimmicks. Sometimes the flow of the level felt too slow paced due to enemies increased health and the gimmicky ways to kill them. Still the overall level including the boss fight are worth a playthrough for every SP lover out there, and not only for the boss fight!

RecommendedReview by Primpy

Posted:
24 Apr 2015, 17:36 (edited 24 Apr 15, 17:39)
For: Tweedle Wheedle
Level rating: 8.9
Rating
9.7

So I was looking for something new to play on JJ2+ and then I saw this. “Tweedle Wheedle” sounded like a promising name and seeing Tweedle boss in an actual level (one of the bosses I always wanted to battle) made me decide downloading it. First up, I’ve got to say that it’s an amazingly scripted level, which I really liked. Also it’s nice that you added bombs, potions (or whatever that ammo is called) and ghosts. The ambient was nice, very few bad tiles, nothing to really ruin the gameplay. It was a great idea adding Bubbas as enemies, but if they looked at least a little different from the actual Bubba (ex. new color, size, etc.) that would’ve been fantastic. I really enjoyed the game until it got really hard, even on easy! First more Cheshire Cats, then the spiky balls… I eventually gave up and used JJRUSH and JJFLY when they were needed. First level I saw a spring on a Caterpillar. Pretty original! Maybe if it was a little easier on Easy it could be an extremely enjoyable level, since Jazz Jackrabbit is still a run’n‘shoot. Collected 200 coins, finally! goes to warp; accidentally goes to right and gets teleported back Dammit! The exit should be somewhere else, not a place where you could instantly get teleported out. Anyway, finally got to the boss. I expected something really powerful, since the level was so damn hard. It was surprisingly easy, unfortunately! Still the idea is pretty damn interesting, I enjoyed seeing Tweedle in-game for the first time.

Before rating, a funny story: I was standing on one of those moving platforms. I accidentally fell; Cheshire Cat teleports beneath me, deals me 1 damage but I jump back on the platform. That enemy literally saved my life!

I’ll rate 9.7 for all the effort you put into this level. Thank you for making this fine piece of work!

RecommendedQuick Review by Superjazz

Posted:
23 Apr 2015, 11:00
For: Tweedle Wheedle
Level rating: 8.9
Rating
9.1

Finally someone does the tweedle boss properly. This one was very fun to play actually.

By the way, are the cheshire cats supposed to deal any damage? Because apparently they do not.

RecommendedQuick Review by XxMoNsTeRXM

Posted:
22 Apr 2015, 13:10 (edited 23 Apr 15, 15:02)
For: Tweedle Wheedle
Level rating: 8.9
Rating
9.7

The level is a bit hard, but the level’s script is awesome!
@Superjazz The chesire cats are dealing damage to me.

RecommendedQuick Review by GoldRabbit

Posted:
21 Apr 2015, 19:45
For: Tweedle Wheedle
Level rating: 8.9
Rating
8.9

Level gets a bit repetitive after some time playing it, but difficulty ramps up pretty smoothly and I’m adding extra points for a working Tweedle boss. Definitely an enjoyable experience. Worth a look!

RecommendedQuick Review by XxMoNsTeRXM

Posted:
1 Feb 2015, 09:52
For: Improved Medivo
Level rating: 8
Rating
10

This is actually nice, even though it’s just a recolor of the medivo tileset, as Jelly said, some of them present Medivo in a completely different view.

RecommendedReview by Stijn

Posted:
4 Jan 2015, 15:19 (edited 16 May 20, 01:17)
For: Stone Abyss
Level rating: 9.6
Rating
9

I like this pack a lot. It’s just three levels with the default tilesets, but they’re big, fun to play and challenging.

The first level is fairly standard, much in the style of the official Castle levels. The tileset edit is nice enough, maybe the contrast is slightly too high but it looks good and adds a slight twist to the level. This goes for all three levels: large, with a nice palette edit and fun to play even though they don’t do anything spectacularly innovative.

All levels are full of secrets and diverging paths, which is great but sometimes a bit confusing: through the pack I got lost a few times looking for an exit in a dead-end area that didn’t actually have one. There’s almost always a way out that is fairly obvious once you finally find it, though.

I don’t really know what else to say; there’s nothing specific that stands out in these levels, but they do make for a good time playing them and finishing them feels rewarding due to the size and amount of secrets Bloody_Body put in them. I definitely recommend downloading this to all single player fans out there.

Quick Review by Seren

Posted:
4 Nov 2014, 17:58
For: Improved Medivo
Level rating: 8
Rating
6

This conversion set is far inferior to IC-IF Medivo, which adds more useful tiles and rearranges them for much easier use. The original Medivo tileset layout is awful and keeping it is redundant thanks to J2T Rearranger. The altered palettes vary in quality but the vast majority are way too bright or colorful to look pleasant.

RecommendedReview by DennisKainz

Posted:
26 Oct 2014, 15:50 (edited 4 Nov 14, 12:05 by Stijn)
For: Improved Medivo
Level rating: 8
Rating
N/A

Oh, wow! A recolor! You just gave my life a meaning!

Please, stop teasing me, admins! Just because Beelzebub persuaded you to believe I’m a pedophile, which I’M NOT, doesn’t mean whatever I say is wrong!

And this is DEFINITELY a waste of hard-disk that can be avoided by using AngelScript!

But since you admins feel gay love towards BloodyBody, I’m forced to give this recolor a 10 and a download recommendation.

I hope BloodyBody reciprocates your gay love, you intolerant communists!

[Nonsensical rating (10.0) removed. Also, what? ~Stijn]

Not recommendedReview by Jelly Jam

Posted:
18 Oct 2014, 14:46 (edited 30 Apr 20, 17:28)
For: Improved Medivo
Level rating: 8
Rating
5

EDIT 30th April 2020 – I decided to come back to this after I realized that my rating was a bit too high. Also because I feel like now I have better knowledge of what a good tileset conversion actually needs. This is not a bad edit, and while it is certainly better than the original Medivo tileset, it does not bring anything that useful or new compared to objectively better and more well known conversions such as IC-IF Medivo. The different palettes do look cool though, so good job for that.

I give it a 5. Not bad but could’ve been better.

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