Its not bad for third lvl !
I like that you are trying to use background layers and adding some eyecandy into the map. As abdgrenv said, ammo and enemies placement feels kinda random, and unbalanced, also i dont see the point of putting free powerups and carrots right in your way, it feels like you got it for free and its not really challenging.
It kinda looks like you are just testing on this map what you can do in jcs and thats totaly alright, but i would reccomend you to upload those maps into discord jcs chat than here. We can tell you there advices and opinions there so you can improve. In my opinion on j2o you should upload single player pack with more than one map. I think ppl would enjoy it more that downloading sp map one by one. But as I said, for 3nd maps its very good visualy and i think you can make big things in the future! (sorry for the low rating but 6,5 is too high imo, i just want to average it)
I think this map is good. It has nice layout even if there are some mask bugs which will make you stuck in the wall like 12,35 and 26,9 and some smaller eyecandy/mask bugs (which doesnt affect gameplay for example 65,24 and 8,35).
Iam not rly sure about some eyecandy things. The first this wich catched my eyes were that black towers, they kinda doesnt make sence to me because that mountains in the backround are more detailed than that towers. It should be opposite, I would use some other more detailed ones or make mountains in the backround same simple as towers. Walls on layer between layers 4 and 5 should maybe move a little slower imo. Also i would maybe make solid branches other colored than unsolid, its kinda confusing.
Iam not really sure why there is water, I dont think it really helps gameplay in this case. Toaster PU is good choice imo Bouncers are deadly.
This map is ok. Backround trees are maybe moving too fast and when you fall into pit you see how they levitate (you see sky under them ). Iam not sure if that leaves are good idea in multiplayer map. Also i think there should be much more ammo. I think if you add one more carrot and some ammo it would be good event map. Also nice music.
Eyecandy in both levels is interesting (dirt tiles are repeating too much on some places). I like how you combinated carrotus with colon. Its interesting how you chosed to use lighter color in backround wich is more far, looks like there is sunrise in far but you are still in dark. I kinda dislike that roof on 70,35 has same color as another roof wich is up, i think it should be darker, cuz that roof is in backround and you cant step on it (its kinda confusing). Well is well.
Layout itself is kinda boring, looks too empty for me. Also there is not enought ammo.
Music is ok.
I don’t think it is necessary to upload a map only with a modified palette. Also that palettes are really similar to original jj2 palettes. Maybe try some more interesting colors, and please put more maps to pack if you are uploading it, not just 3. Thanks
its kinda empty in my opinion.
xlmpeace- i think its too dark ,its hard to see floor. For ctf is inportant to see well terrain. Many mask bugs on wines, right carrot is placed too close to base, its unfair for other team. xlmwonder- eyecandy is pretty good, but there is bug at 15,25 you stuck in wall if you touch it :/ i would recommend you to start to use one way event too.
- I think that background color is too aggressive,orange trees looks like you can stand on it and that’s kinda confusing.Map feels kinda empty, i think it needs more ammo.Iam wonder why is there spring on 95,37 I didn’t find it useful(mby it is but i just don’t see it).
+I like middle part layout and map idea (mby just change a bit palette?)
I really like design of this level, i like how you combinated mez with inferno, also that Fanolint parts in backroud.But the problem is that you didnt put Jazz 1 Fanolint.j2t (not JJ1 Fanolint) in your file (that made many tilebugs and mask bugs) so please try to reupload it with that tileset (btw you can in mlle package in zip your map). I found few tilebugs even after i added that missing tileset.
Map looks playable.I like how you added fire ball pu.
Nice map, good job
dragusela768943 ..I edited and paletted that tileset in mlle.
Cmon guys who removed rating xD
That you wanted make easy test is alright but you should at least use some more original tileset.
Its unplayble – I can’t capture flag because wrong placed ctf base event
+ ams02 I very like this bonus level,its original.
+I like how you use butterflies and spin ammo
-am10 and am12 are full of bugs..i was afraid to touch wall because there was so many places when it makes you stuck in wall
-mby more eyecandy ? (Iam not sure if square rain in am8 is good idea and bubbles in am12 )
-its not coop
not bad ;)
[21:21:15] Ahmed: Just post a review!
Uhm ok ok …so , Gj I think ..
Btw why is my name in Credits ?
Eat your lima beans, Johnny.