Apparently the community waited on this level pack for a verrrrry long time. In 2024 it finally came up… and it was well worth the wait. I had a really great time playing these levels! It was a big challenge for me, but I had a really great time playing the pack. It was a carefully crafted adventure consisting of 10 or so levels. Most of them have a fair difficulty level.
The first level From Here To… was already looking promising for what was to come. And something did already came in the second level: a race against time to escape! This was so very cool to see everything blowing up and collapsing around you while trying to quickly get out!
Then we had the Dark World level. Here I had my first struggles, when I was lost for like 15 minutes at the entrace before I finally found my way into the rest of the level. The rest was great, with a very creative sub boss battle!
After that we had a double level into hell. Maybe not very special and kinda monotone, especially since the tileset is used very often in this pack.
In The Quest I was really struggling with the bottom part, were I was unlucky with the timing of the platforms coming my way and moving back off. I missed the jumping very often before I finally made it across.
I really enjoyed Rine to play! It was more lineair, but that's alright to me. It actually helped me to not get lost anywhere. This level also had some cool mechanics, allowing you to enter doorways and explore rooms.
Then I was lost in the Realm of Shades level after finding 4 of the 5 Trigger Crates, but couldn't find the last one after over 15 minutes of looking. No hints were to look at… no maps… no clear arrows… I just couldn't find it!
I had another bad moment with the Bubba Boss in Realm of Flames, which was too difficult for my playing skills to actually master. I was clever enough to hold an invincibility and the maximum of three carrots so I could stay alive just long enough to defeat Bubba and pass.
Then we were back into hell which, I mentioned earlier, was becoming a bit monotone. Also: I had a very bad moment in the Tricks and Traps level. I just couldn't get through without using cheats! This level was simply too difficult for my playing skills. I lost like 100,000 points by all my deaths on the platform and Spike Bolls part until I finally used jjfly to get by.
The final boss in Hour of Justice was a bit anticlimactic to me, since it was 'just' Bilsy, although he was joined by many other bad guys. But still: I was hoping for a more epic custom boss, especially with the already mentioned sub bosses in mind!
What I didn't mention yet, but really liked, is that this episode has quite some replay value. Some levels offer an extra challenge to you finding enough purple gems for a score bonus. You'll definitely not find them on your first go, so that could be a motivation to give it another shot. You could also try to beat your personal best score! When the episode finishes you get an overview with all your stats and it's up to you to improve that, maybe on a higher difficulty!
Although this episode is far from perfect it was a real pleasure playing it. I think advanced JJ2 players are going to have a great time when they download this pack. Have fun everybody!!
Like I said in my earlier reviews I'm a huge fan of VioletCLM's amazing work. To me he(?) is a real godfather in JJ2+ level building and introducing mind blowing new features. This episode is a true feat to that fact.
It consists of seven levels and a final boss stage. The playthrough of these stages is quite similar to Threed Realms I reviewed before: you need to collect the coins in the level in order to exit. All levels are blessed with amazing eyecandy and – as many VioletCLM levels do – mind blowing features which make you forget this is still JJ2.
The first two levels were a fair play to me. Not too hard, but not to easy either, although I couldn't finish them 100% (with coins AND treasure). The third level however was quite a challenge already. I couldn't finish it off without using cheat codes, since my JJ2 playing is not that great… even after over 25 years of practice. Levels 5, 6 and 7 too have points I couldn't pass by using cheat codes. And the final boss, even after nine months of trying… no way that I could beat it without cheat codes. I have played enough of it though so I've seen everything of these stages, including the sub bosses that pop up on certain levels and the many many amazing puzzles and challenges you've got to solve. And did I mention the funny dialogues and the unique attack system? Go have a check yourself!
I won't take level 4 into account for this review, because I simply can't get through! I get lost all the time and there are no possibilities to save if you want to take a break or finally go to bed after collecting only a handful of coins after a full day of playing. I postponed my review for this upload quite some time, since I've finished all of this episode APART from level 4. Now, after months of trying I finally decided to do my review anyways.
In all I have to admit that this episode, even though is technically amazing, is too hard for me to master. Which is a serious con for the players that don't have that much JJ2 playing skills like myself. That means one important thing for the rating: while all other users rated this upload 10 I'm the one who is going to break that, which feels a little weird. On the other hand though: this pack is still amazing and for the advanced JJ2 players it's an absolute must to play. But even players not that great like me can still have a great time with this pack because you will be deeply impressed with all features the levels come with.
All in all: I'm gonna rate this upload 9 with download recommendation.
I had an amazing time playing this simply lovely adventure. Yep: I'm saying 'adventure', since I can't even call it a normal level anymore. It's a real journey full of surprises you're going on!
I'm a huge fan of VioletCLM's work for the very simple reason he(?) is so very creative, always coming up with mind blowing new ideas in his(?) packs. This is just VioletCLM in all his(?) glory!
Soon as I started the level I saw the coin and skull indicators on the top corner of my screen, realizing that this was once again not your average JJ2 level. It was clear to me that I had to primarly search for those coins (skulls are optional). Well… and what a search it was. Most of these coins were actually quite cleverly hidden.
But the most amazing time I had was on the flying saucer. WOW!!! Did I already say that we're still playing JJ2? I'm familiair with hoverboards to fly with… but now there was a proper flying machine to take control of! Powerups included. It was amazing! I also liked how you could use the saucer afterwards to quickly transport yourself to other parts of the level. It could use a selection screen for that goal though, but that's just one of the few cons on this feature. Perhaps VioletCLM could add it on an update?
Does this level has more cons? Well… the advantage of the level being so big is a disadvantage at the same time, since I got kinda lost quite a few times. The map that comes with the level is not sufficient to prevent that. Once I was lost for like half an hour and finally used cheat codes to get myself going again. Another little con is that I found the ending a little anticlimactic. After crossing the tunnel in Sugar Rush mode you immediately exit the level. I was expecting something like a very cool final boss or at least something epic to finish. It was quite disappointing to me that the level instead finished right away.
So no: it's not perfect. But hey, a respectable 9 with a download recommendation and lots of respect to VioletCLM feels fair to me! Have a go everyone, it's worth it!
I am a huge fan of Violet's levels as he is so creative in using JJ2+ building facilities. He always comes up with amazing gameplay never seen anywhere in JJ2. This project is no exception to that. It consists of 60 puzzles in which you need to reach your flyboard without getting lost in outer space. It is veeeerrrrry difficult and I have to admit I was only able to master the easiest 'incidents', as these puzzles were called. Perhaps this gaming style is not quite my taste. But hey, that doesn't mean that it is all bad, since it absolutely isn't! This level is a huge recommendation for anyone looking for something new in JJ2 playing. And Violet, please build another sequel to this, maybe a little easier for people not used to this kind of gameplay. My idea for a setting: ORBITUS, so you introduce have cool gravity puzzles in that one!
What an amazing pack this is! I especially enjoyed Transantarctic Mountains. The complete atmosphere of that stage is such a treat! The northern lights… the soothing background music… the calmness of the floating bubbles, wow. I can't help but to play just that level over and over again. The title doesn't really feel right though, as I don't have the feeling it's a proper mountain stage.
The other stages are great fun playing as well. Shivering Stronghold is a true masterpiece and you really need to take your time for this experience. The Queen battle was unbelievable… to me the ice serpent fell a little short with that. If that one had been left out I probably wouldn't have missed it. Now it felt a bit anticlimactic.
Still: great pack and really recommended to download. I really hope for a Holiday Hare '25… I'll definitely join the project if it comes alive!
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