I’ve only properly played through the first three so far, but I am very impressed, especially by level 2 which I thought really captured the spirit of the original HH98 levels and built upon it, using the 20 years of JCS history that followed.
Very small maps with very annoying layouts and bad remixes. I don’t think this pack took longer to make than an hour total.
Well designed, but those terrible recolors of Medvio and Waz18 are just unacceptable.
It’s a rather nice level, as vanilla as it gets but still competently made. It felt almost like a secret level from the official episode 4 (exiting to Hell2 made this feeling stronger), but one that made better use of the ideas in Hell1.
I wasn’t too crazy about some things, like needing to find every single coin for the bonus warp, some blind falls onto spikes, and some eyecandy errors, but I enjoyed it anyway. And I have to give you props for using Inferno!
This one is still really cool.
I have nothing but love for this tileset.
While I agree this is flawed I believe it’s a bit more than the sum of its parts.
Thanks to everybody except Toni
The first test with actual level design.
Scumbag Loon: calls level “Waterworks”, doesn’t recolor the toxic liquid blue.
Finally! Every now and then I’d wonder what happened to this project, glad to see you decided to make a release.
Just reading the list of music files was a nostalgia blast.
Now that’s not a tag I expected to see ever again.
The Sigur Ros version would have been fine with the J2O rules, too, but hey!
Nice big map with a decent layout, the eyecandy is a bit lacking though.
Lots of cool stuff that I’ve always wanted to see in JCS ever since I started using it (12 years and counting).
EDIT: Removed what was a bit too harsh.
9 years later: I realise the title means “Dark Wood Jungle”
Barrier shattering, record breaking. Incredible all around.
Eat your lima beans, Johnny.