Review by cooba

Posted:
20 Oct 2004, 15:01
For: Bored battle1 (battle1 remake)
Level rating: 7.2
Rating
7.2

Accuracy
This remake, is, 100% accurate. The only fixed things are shield (changed to RF powerup, which is good alternative if you don’t mind getting fake health) and a morph placed nearby copter. Unfortunately, most people will not know how to access it with bouncers. ;| Anyway, this is pretty much accurate B1 edit.

Eyecandy
Good for given tileset. Some places look a little bland, and destructable scenery remains are pretty much ugly. Note: They are fixed now. +0.2 Color which background fades in doesn’t fit that much, but gives nice atmosphere (Along with cool music. ++Timelord) Background layers are used, and particularly look good, although they’re not used too creatively.

Not recommendedReview by cooba

Posted:
20 Oct 2004, 12:07
For: bored
Level rating: 2.6
Rating
2.7

Two levels, one incredibly short with some enemies, and second a plain, yet quite entertaining boss arena.

All you do is killing foes on your way in order to reach exit, completely triggerless. No ammo at all, but it couldn’t have any use, because of the shortness. Not any kind of a puzzle, which is BAAD. This level must’ve taken few minutes to do.

Second level consists of few foes, a beehive, and a Tuf Boss. If Tuf was put in some hard environment, this level could be more fun. Instead, it’s not that fun, but there’s something oddly satisfacting in killing him trying to squish regenerating bee as well.

The eyecandy saves this from a 2. It’s not that bad as I expected. No tilebugs, background layers used, etc. I only despise slow XSpeed of layer with leaves in level 2.

(On a side note, both levels could’ve been easily put in one level, but that’s irrelevant.)

Not recommendedReview by cooba

Posted:
19 Oct 2004, 09:41
For: devans return
Level rating: 2.5
Rating
1

Here came a lot worse critic, yet still constructive and not biased against incredibly bad grammar in text strings.

Eyecandy
No level here is using any kind of ground tile. Yes, the floors, ceilings and walls are oftenly SAME TILES. Labrat levels are basically same thing, except sometimes there are pipes and metal plates, which are badly done as well. Carrottus levels don’t feature textured backgrounds, which makes them look extremely dull. No level feature a background eyecandy in layers 5-6-7. Put there anything. A vine. A castle. A machine. Structured tube. Pancake. Anything to make level look better. ;p

Gameplay
First level features big cache of ammo I actually didn’t use at all, because these levels are very easy, despite clustered around with enemies. Because there’s a lot of free space, I can avoid them easily. The exception here was incredibly clumsed (and probably the only level with vertical scrolling) level 3. Bunch of enemies, poorly placed platforms, etc. I can even lose a life when I accidentally fall.

Pickups
No ammo at all but a vast area featuring all kinds of munitions in level one. All levels have bonus warps in themselves (and nothing but food inside), and coins are poorly spread over levels, basically in evil dead-ends, guarded by bunches and bunches of Floating Lizards. Also, in level 5, you can freeze the Robot with Frostbiter. Never put Frostbiter if you plan to use Robot Boss. Frozen Robot will stop move after the ice melts down, and that makes the “fight” easier than it would be.

Overall
Like LRK said once, “Sux. X(” Those levels serve no quality whatsoever. Keep on trying, as those are your 1st levels.

Download: Maybe to check accuracy of my review.
Replay: Maybe to recheck bad quality of this. I oftenly do so with iCeD’s “Voldards Cool Treasure Jungle”. ;|

Mercury, this isn’t a 3.7 job, either.

Review by cooba

Posted:
4 Oct 2004, 16:36
For: Galactic Junkyard
Level rating: 6.2
Rating
6.2

Like LRK said once, “Yay for overrating”.

Eyecandy : Average
This level has astoundigly dull eyecandy, as compared to other levels with this set, like Zaitox or Beyond the Stars. Those levels might have some minor eyecansy tweaks, but the rest made up for good score. Unfortunately, this level HAS tilebugs, too, but there’s nothing amazing anywhere. The meteors don’t look right with such slow speed, and they don’t suffer from “raining up” effect. Cave background is decent layer 7 use, but sadly it’s not most original thing to put in.

Gameplay : Bad
This level actually has a bit of unused blank space, where could be put something better than a bunch of 1×1 platforms with springs on them. Those definately not add to flow, which is kind of bad anyway. You must take a certain spot to jump at a platform. Not a good thing. This level has a dead end on bottom left, right above start position which could be made without suckertubes anyway.

Ammo and such:
Actually, I can’t really complain about the ammo except for the fact that it’s quite hard to get at certain spots, and there’s Frostbiter. The only powerup is one for Bouncer, approximately good placed, though.

Overall : Average level, nothing more. I would like Acid Psy to stop overrating stuff.
Host this : Nah. Needs work.

Not recommendedReview by cooba

Posted:
24 Sep 2004, 16:57
For: Destruction X
Level rating: 6
Rating
4.5

To be honest, what this level features?

Eyecandy : Bad
Same kind of eyecandy like in many old levels, like Security Breach. Pure black background, with moving stars in background. Except SB had way nicer effect, because stars were moving slower and they were less repetitive. This level doesn’t suffer from lush blandness, as oftenly sawn in lot of Mez01 levels. Layer 5 gets on my nerves, because it’s confusing, some parts there don’t tile, and it’s generally ugly.

Gameplay : Bad
This level has a decent gameplay, although I disliked that there were One-Ways there. That makes bases insaneo hard to defense, and that’s no fun at all. ;p This would work better with triggers and such. Flow is average; the ground is rather flat (really bad thing at multiplayer), some parts require jumping. Anyway, this gameplay could be decent, but you can get flag bug here. Always make at least one tile thick border in your CTFs to prevent flag bug in multiplayer game. You can get flag bug at level’s edges, but if you are out of luck, you will get it also in coin warp.

Balancing : Bad
This level is not balanced at all. Red side has more ammo on their side, and more coins. Seeker powerup (ICKICKICK) is placed somewhere in the middle, kind of fair.

Bugs : Some
This level falls prey yet again. There’s mentioned flag bug (ALWAYS PUT BORDERS), and each team has +15 AMMO CRATE. DO NOT PUT THOSE. There were some bugs with tiling too, and this LACKS CARROTS. Put carrots in CTF. Always.

What can I say? If your levels need dozens of reviews to make you understand that you have to take advice from reviewers, then I feel it’s my duty to review your levels.

Host this : Don’t. This is bad.

Not recommendedReview by cooba

Posted:
20 Sep 2004, 16:12
For: The Mighty Tower (It's really hard! Try it!)
Level rating: 4.4
Rating
3.5

While those levels claim to be easy, they are not. I can easily beat level 1 and none powerups were taken. Same with level 2.

Eyecandy : Bad

Very very dull. Textured backgrounds doesn’t shade in neither level, nor background layers used in both levels. Some parts have some cave tiles, but that doesn’t help much.

Gameplay : Bad

All I do is running around, killing loads of randomly placed baddies, and occasionally destroying some crates. AND there are PUZZLES YAY. First level has one involving Frog Morph and a frog spring track which is too obvious Snow In Carrottus ripoff, and that is INSANEO EASY. And the puzzle itself is messed up and doesn’t work at all ;(

Second level revolves around jumping with our little freaking Froggy, but this time I have no clue what to do whatsoever. ;o

In addition, both levels are TOO SHORT!?

There were some illogical stuff put in also, like after you defeat Superbot (surrounded with Dim Lights events for no apparent reason), Devan says: “I WILL GET YOU FOR THIS!!!!! Thx for Blade for making set (Beton) and you”. I’m not sure why Devan swears he will be back, yet he thanks you.

Overall, this is REALLY BADDY pack of two levels which don’t provide a challenge at all. Not worth download, nor rating, but I did so before someone overrates it.

coobnoob@op.pl ASAP Dx ;o

Not recommendedReview by cooba

Posted:
15 Sep 2004, 14:46
For: Easter Battle
Level rating: 4
Rating
4

The entire concept is WAY too bugged. First of all, this uses TRIGGER ZONES which work only for those who activate them. SECOND, this could’ve been made with sucker tubes and such stuff to preventing campers to sit at weapon area. Anyway, onto the level.

Start positions and text strings are put on the no fire zones so if someone steps on those, they can shoot there. And of the rooms has fast fire event inside instead of powerup.

Ammo placement is heck unfair. One room has got ICE POWERUP and RFs, while other has got SEEKER PU. Also, there is TNT. NEVER PUT TNT IN BATTLE.

This level has WAY TOO MUCH platforms. Bunch of random platforms with springs of them is most poor design possible in a battle level. Those springs add to flow, though (LOOK AT ME IT’S SPELLED T*H*OUGH NOT TOUGH).

Background layers are ripped from easter levels, not best thing possible. Layer 4 eyecandy is dull and buggy, and layer 3 stuff became annoying and confusing after a while of playing.

Overall, this level is just… bad. Concept is bugged. USE BETATESTERS NEXT TIME. No download reccomendation.

kewl lvl’s name ur lvl name’s rux all

RecommendedReview by cooba

Posted:
12 Sep 2004, 08:55
For: Tube Dreams
Level rating: 7.9
Rating
7.3

I liked ALADIN LVL more to be honest.

Eyecandy is good for given tileset, aside from pink warp horizon. Most things looked good, like the wire grid at the bottom of level. The translucent spark barriers were neat too. However, some things were pretty annoying, like LAYER 2 AT X SPEED 2.25 or bunch of blinking lamps at the most left.

Gameplay is a little bit evil. Some parts need better flowing, like the ledge above Bouncer powerup. Still, most areas are easy to navigate, and there aren’t much deadends. Position 30, 47 can be used as a turret and that’s a good thing definately. Or something.

Clustered around ammo comes in all its varieties except for Frostbiter and TNT (for obvious reasons). There are even Fastfires – combined with Blaster PU they can be pretty much destructive ;( Toaster and Bouncer have their powerups, too. And for everyone’s convinience this has no seeker PU =))))

Anyway, this is a good battle level, but it hasn’t got anything outstanding maybe except layer 8. Download recommended anyway, because there’s lack of good battle levels those days.

Review by cooba

Posted:
6 Sep 2004, 14:27
For: ElectroChoir
Level rating: 5.1
Rating
N/A

They all have been done as Xmas remixes, JelZe.

Review by cooba

Posted:
Posted more than 22 years ago
For: boxes tileset
Level rating: 1.9
Rating
1

No tileset found >(

EDIT : Despite being this tileset ugly, monochrome and blocky, I was forced to compile it with automask. Pile of sux.

Palette is messed up, textured BG doesn’t work at all, by the way.[This review has been edited by Cooba]

Review by cooba

Posted:
Posted more than 22 years ago (edited 25 Aug 08, 15:34)
For: Escape from Nippius
Level rating: 8.3
Rating
8.2

PHT, we do not care.

While trying to got this level to work was effort, I ran it and surviving was even higher effort.

This level is very hard. Consists of lot of evil traps, well placed enemies, and a SCE or whatever from Blaster gun. In most places, damage was unavoidable due to that.

Still, this level doesn’t feature too much eyecandy, but it still looked nice. No tilebugs. The last part, which resembled Crysilis as well, was evilest, and most pretty.

The endboss was jumping snowman, with a blaster SCE nearby, and collapsing scenery which tooks 2 LIVES when you fall down. Evil fun.

I’m not gonna to rate it high because it is first custom JJ1 level, but because it’s well done, and has lot of 1337 stuff. Download heavily recommended.

Review by cooba

Posted:
Posted more than 22 years ago
For: BioCorridor 1.26
Level rating: 8.2
Rating
8

What can I say? While this set’s theme may be overdone (buildings on some toxic wasteland), tile quality makes it all up for an 8.

This set doesn’t lack of any event tiles. Any type of destructable blocks, a hook, poles, and two types of vines; one diagonal. O.O

Quality of set is very, but very spiffy, reminds me old Dethman’s Cyberspaz sets. Foreground stuff is 1337, textured background is really cool, and things for background layers are best I have ever seen. Spiffed. Also, every tile has a different texture for itself. Even more spiffed.

On the other hand, from all palette events only carrot from carrot pinball bumper works. I can understand lack of trees and weird totems, but pinball stuff would fit in here as well. =(

And last but not least, masking of everything supposed to be on sprite layer is extremely sm00th.

Overall, this set is a breath of fresh air after all those MSPaint nightmares submitted some time ago. This set is real spiffiness with quality of Dethman. If you don’t download it, I promise you will regret it.

(Oh, and Biohazard, did you made that GOD ROCKS sign especially to remind Cyberspaz?)

You know, I somehow don’t believe about that MSPaint thing you said. ;p[This review has been edited by Cooba]

Review by cooba

Posted:
Posted more than 22 years ago
For: JJ1: Bloxonius
Level rating: 8.8
Rating
N/A

Pretty good conversion, except animation of lamp, which has missing frames. Nothing else missing, and LRK even made slopes.

GJ!

PHT : No, Lego man with shootable head was actually included in Bloxonius, as he was supposed to be living guy despite being motionless, like those ones in toy planes.
Also, rating example levels is forbidden on J2O, I think. (Triggers work fine for me, though)[This review has been edited by Cooba]

Review by cooba

Posted:
Posted more than 22 years ago
For: Battles in the Desert
Level rating: 8
Rating
N/A

Blade, both levels are on Home Cooked list and Jazz Valley has no password. (OMG I HAVE SPOKEN TO GREAT BLADE YAY)

I played it once in Past’s server, and I have one comment : Dead Ends.

Isn’t it obvious? ;([This review has been edited by Cooba]

Review by cooba

Posted:
Posted more than 22 years ago
For: XE-Easter-b + Extra Tilesets
Level rating: 1.2
Rating
1.2

Tilesets you included are NOT yours. Don’t include not your tilesets because it wastes space and bandwith on J2O. Not to mention sux music.

To make matters even worse, level you submitted is poor modification of even more poor level from Christmas Chronicles. This level don’t include ANYTHING despite some pointless crap. Eyecandy is as bad as it was in former ‘Easter pinball eggs’ (read : Voldard quality). At least gameplay is not that bad. You never know what you will find – level bottom or some tiles. So l33t. [/irony].

Really, this level don’t deserve any better rating than this. I give + 0.2 points because you can hack levels with password, at least this.

D/L : No.
Host : It’s singleplayer.

Overall : Not zo good omgomgomog i rux .-)))))))))))

(Personal attack edit. -Trafton)[This review has been edited by Trafton AT]

No, Strato, I did not rate them. If I would, this would get a 3.5 or something.[This review has been edited by Cooba]

Review by cooba

Posted:
Posted more than 22 years ago
For: Captain Cook (both versions) v1.2
Level rating: 8.3
Rating
8.5

I have to say, this is very useful. Especially if level isn’t on Home Cooked list (danged option in JCS), and it’s passworded. Also, if you remember only name of level, you can search it here as well. My only complain is that files are completely messed up in list. Anyway, this is l33t program and I reccommend it to all TSFers (only 1.24? Bad.)

Review by cooba

Posted:
Posted more than 22 years ago
For: Diamondus Drive (with a tiny bit of Pezrock)
Level rating: 8.2
Rating
N/A

Rename the file because it may overwrite old Diamondus2.s3m made by Proximus.

Review by cooba

Posted:
Posted more than 22 years ago
For: 2 Unoriginal Levels
Level rating: 8
Rating
N/A

Despite I agree with LRK, these levels remind me my own ones. Strange fact is, LRK had different opinions for this, and mine.

Review by cooba

Posted:
Posted more than 22 years ago
For: CaKeY
Level rating: 8.2
Rating
N/A

DO NOT RATE EXAMPLE LEVELS, YOU PARP.

Review by cooba

Posted:
Posted more than 22 years ago
For: Sandy Sunset
Level rating: 7.8
Rating
N/A

Note that Quicksand is ripped from JJ1.

PHT : Bjarni, is NOT autistic, after all. Also, this article is JelZe’s, not JSZ Jazz’s.[This review has been edited by Cooba]

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