I downloaded it and it said:
Could not find level file or tileset for level“C:\DOCUMENTS AND SETTINGS\BILL\DESKTOP\JAZZ2\JJ1TUBEELECTRIC.j2l”
Yes! this is indeed a really great tileset and Im creating a level with it just as I speak!
Finally! This is what I was waiting for so long time. 1.23 version. Thanks. Thanks a lot!
I guess I should write a review for this. It deserves one. I’d also say this tileset is well on it’s way to being the featured download for this month.
Here we have two tilesets by Noka – Toxicus and Lavapolis. Both are very similar, with a few minor changes here and there. Toxicus has toxin, mountains, and what looks like rocks, while Lavapolis has lava, buildings, and metal. Originally, these tilesets were bigger, and TSF only, and were supposed to be a remake of Technoir.
Graphics – 8/10
Just about everything looks really nice. Very high quality, and lots of detail put into it. I do have a few complaints, though. The biohazard tower looks kind of dithered, for lack of a better word. Also, I can’t say I love the mountains in Toxicus. Other than that, everything looks fairly good.
Mask – 9.5/10
Hardly any problems here. My main concerns are how the disappearing blocks are somewhat jaggedly masked, also that’s not too much of a problem since you’ll almost always be putting one way events on these tiles. The other thing that really bugs me is that there is no invisible masked tile (atleast not that I can find). Other than that, I can’t really see any problems.
Animations – 9/10
Pretty much every animation you’d want in a lava / toxic refinery tileset. Lava / toxin falls, conveyor belts (which are kinda weird looking but still look pretty nice), radio antennaes, and more… there’s not much else you’d want in a tileset like this. Everything is animated pretty well and smoothly. The lava and toxin falls seem rushed, however. The foam they create looks like it’s ripped from Jungrock, for one thing, and it doesn’t really move (it just changes colors). It looks decent, I guess, but it could be a lot better.
Palette – 8/10
Everything seems fairly nice. All palette events look good except for the carrot pinball bumpers which look buggy in the Toxicus sets. Water works well in 8bit in all the sets besides Toxicus vs. Lavapolois (it looks slightly buggy here). The main flaw in the palette is that you didn’t take advantage of some of the things 8bit can do. I would’ve loved to see green water in Toxicus, and red water in Lavapolis, but I’m not gonna complain too much since not that many people use 8-bit anyway. Snow works, too. Not that anyone would want to make it snow here.
Eyecandy – 8/10
Meh, could use a lot more eyecandy, but I’m not gonna take off too much because I know Noka would’ve added more if 1.23 had a more convinient tileset size limit. You can still make a great looking level with this set, as seen in the example levels.
Event tiles – 9.5/10
Pretty much everything you ever wanted in this area. Could use some more destruct block types, though.
Overall (not an average) – 8.2/10
Great tileset. I’m really glad you made a 1.23 version of this. Download reccomendation.
This picture immediately inspired me to use this set. The eyecandy especially. Good job. ;P
Very nice thing ;D
and MAKE MORE TILESETS SIR
Wow, that’s really cool. What’d you use to color this?
Awesome picture! :)
I think there are some slightly little errors concerning perspective, but still it’s a much better pic than I could have ever drawn. =P
Welcome back, by the way.
Great great great!!! NOKA is back :)
hey this picture isnt so bad…..
Another conversion be NOKA eh?
Yes, you’re right, Ceramicus does look like the worst tileset in JJ1 (I thought Letni was until I saw this). Like all JJ1 conversions, they’re converted brilliantly. Many of the features (most not included in REAL JJ1 levels) include sucker tubes, hooks and vines. I want to rate it more than 7.7, but this is the worst JJ1 tileset i’ve downloaded, so 7.7 it is.
I finally found a good Tubelectric conversion !)
I’ve also found the most UNUSUAL Tubelectric conversion. You’ve included the turrets with ammo. Also, there are more animation tiles and eyecandy tiles.
One of the problems is that the wall turrets (The ones facing side-ways) follow the direction of the black backround bricks so the turret has to shoot the minute the one it shot before goes (Confused? Basically, it means that the turret has to shoot without pausing).
Despite that, this is probally one of the best Tubelectric conversions i’ve seen.
i love jj1 tilesets. and now that there is day night and evening, im even more amazed! this is exactly the same as the jj1 version. I think this is better than the jj2 diamondus, this also has example lvls. the sucker tubes are new and they really blend in with the tileset. i wish the deckstar tileset was here. i can just say “THIS IS EXCELLENT, DOWNLOAD IT OR ELSE!” ;D[This review has been edited by sabaspaz]
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
Three JJ1 diamondus tilesets! Nice!! There’s day, evening and night versions and the colors are verrrry good!!! There are a few new tiles, two types of 8.layer background, one is the JJ1, on is the classical JJ2! (Except it there’s no difference from the JJ1 version so there’s not much to say) Bravo!
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
I really like this, but I am too lazy to write a review, sorry :/
TECHNOIR — bathed in a choking red atmosphere, this planet has NO plant life upon it. In fact, the turtles are the only organic creatures here. They have secured their areas with tanks, missiles, and floating mines. Be very careful, it’s a war zone out there!
-Jazz1 helpfile
“Argh!” That was what I first said when I noticed this download on the list. The reason is that I wanted to make a Technoir remake! >( Well, probably it looks very unfinished or so…
First off, I must say that your tileset drawing style is something beetween Disguise and Nick Stadler. Probably because part of the tileset is made completely with PSP effects, while the other part is drawn with standard MS Paint tools. I have nothing against Paint, as long as it is used to its limits… Something I can’t see in this tileset. I especially dislike the new bird totem (UgH!) and those dragon faces (I think they’re based upon turtle heads in Marbelara… but they just don’t fit in Technoir!). And where is the “EPIC” label on the containers?! Epic roxx! Epic rulz! Epic shall not be removed from tileset created originally by their staff! :P
The masking… Well, I got stuck once in the example level by simply going forward. That’s bad. Points down for that. There are some mask infos, almost all are just for levelmaking support, but there are a few interesting ones on the bottom of tileset.
The worst thing in NOKA’s remake is that IT ISN’T TECHNOIR. Where’s that war zone? Here we have just some sort of pink city with a few containers and pipes. What the heck is it? Certainly not Technoir. Even the sky is purple. The two palette mofifies do look good, but once again they just can’t be Technoir. While Nick was able to play a bit with his remakes (for example, the hi-fi background in new Tubelectric) without a harm, here we have an example of over-doing. Better luck next time, NOKA. It’s a good tileset, but it just doesn’t have enough in common with Technoir.
It`s not boring at all…
And this conversion make it more interesting to take a look at.
Like Noka`s JJ1 Diamondus, Tubelectric or Turtemple Conversion it`s Really Good. Very Much Graphics for Layer 1 to 8 and Easy to Use. At all i think it reach a rating of 9.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Sonictth, the reason that this is TSF is because it is too big to fit all the tiles into 1.23 JCS.
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