I have tsf but the tsf jcs ever freezes or is very slow so i`m very thankful if anyone make a tsf jcs patch for making it faster…..
No rating because i don`t like making tilesets in tsf… only make them in 1.23. Thats better and it runns on all jj2 versions.
Thank you.
Sue me, but I don’t think too well of this tilest. Yes, of course, it’s a very large tileset, but just like Hotel Heroes, (Or any other cheap tileset creator ;-P) half of the tileset… are just the orginal part of it, copied and pasted on a background tile so you don’t have to waste layer number five. (Peharps incase you want to fill extra much background layers) While there is nothing wrong with doing so; it doesn’t impress me in any kind and make me feel better about the tileset.
Like the majority of average tilesets, Technoir does only have one tile for each kind of ground set. There’s a very few detailed tiles in the ground tiles, but not varity like in Epic’s tileset or other talented tileset creators’. Examples goes to the brown tube: The only detail is a hole. Okay so it’s a brown tube with the same hole variously places, depending on the level designers creativity. The best varity is seen on the pink ground road.
The next problem about this tileset is the theme graphic. Lots of the tiles are drawn in paint; completely, while others are one hundred percent textured in a photo editing program. Combinated in a level, this does not fit very well together and looks very ugly/funky. I learned this importnant lesson by Flash who pointed it out in one of my own tilesets, you’d better try to make the tiles suit eachother so combinating them doesn’t break the eyecandy with a graphical border.
Also on the subject of theme, I do not like the tileset theme. Let’s just resume. A dark reddish toxic city with pink candy-like bricks, grey metal, and brown tubes? Is this sugar city or? Now that Sirus was mentioned; it is a good example of a themed tileset; even the tiles are drawn out from different jj1 tilesets they still suit a space theme. While tileset themes can be ignored; it’s diffinately what adds quality to the tileset and levels made by it. Or we’d rather be using an ugly block tileset.
One of the posetive sides of the tileset are some of the orginal details it has. The statue of metal is very cool and unique looking, as example. You could make some good levels out of this, but you’ll need to spend time in a try to form your own unique details.
I recom to download this set, but some of the tiles and/or animations are ripped from other sets. Specially the lava bubble animation, who are taken from censored.
Okay, well there are only two (I believe) modificated copied animations – but still there are modificated a lot.
But Danyjel you don’t have right, the ground is mine – and how you can say that I only modificated tiles from other tilesets? I did all the sets by myself (besides the jj2 signs and some modificated animations!)
[This review has been edited by NOKA]
This is super example of remake. You could see it in Sirius. I love Sirius, that is something old in new concept, in modern concept, in more quality concept. This is totally awesome remake. Yes. I think second best remake on J2O. But is here something good on tileset like regular tileset? Of course. 3 colors of tileset, lot of usable tiles, author didn’t forget to layers. Good.
But.
Lot of unusable tiles there (…), in true it’s not original (except some supremely original tiles). But lie was stronger and this unoriginal tileset looks like super, cool, amazing and awesome tileset. Everybody must see small inspire of Technoir. It’s only small, but effect is so big like inspire is small. At end, this is really great tileset which can be really easy to use but it can be very hard, if you want to use all nice tiles. I think this is tileset for everybody, so, if you have not this wonder, click here now and make some new good level for us.
Just Noka, make remake of this tileset (lol), little great remake of non-this tileset, little… Something like this what will run under 1.23.
D/L it now everybody!
D/L!
D/L it!
D/L OMG D/L!
D/L it now.
Kool tileset[This review has been edited by Danyjel]
Wow noka! very nice work!
What a great graphics!
This tileset is very nice, good eyecandy tiles good, WHAT SAY, THE BEST!
This tileset is the best tileset i saw, heaven and egypt are good, but this is higher then that all.
Its big, and not fast-made big, no the best biggest tileset ever!
Noka, this is wonderfull!
-Good eyecandy tiles
-Nice size
I cant say more about it!
And DX ofcourse not overrated!
Srry jj2 admins, i want make it longen, but that cant, its wonderfully!
Wow NOKA great
Nice tiles, ani tiles and also
hurts
toxic
and the ex-level rocks, i was thinking: Ah a
small level :D! But no!
Ex-level is great so you can see everything
mask is also good.
here a 9.7.
Overrated? NO!!!!! CHECK OUT YORSELF! IT ROCKS!
Ðx
Download reccomed: Yes
Build with this: Yep
[This review has been edited by Ðx]
I think violet will remove so i will make it longer!
Spikes it has
eyecandy tiles YES sure more then normal technor!
vines yup
texts Yep
I think it has all.[This review has been edited by Ðx]
MoonBlaze, if yor tilesets ar so great, yor just jaloes! Nothing more.[This review has been edited by Ðx]
Oh, another NOKA’s conversion. It looks like I forgot to write a review for TUbelectric one, but now it’s too late, so just don’t mind and let me continue. Hey, what are you doing with this cursor… DON’T TOUCH THE BACK BUTTON BEFORE YOU FINISH READING! Hey, don’t get so nervous… OK, please, now, can I go on?
OK, so we have all the tiles here. I think so, because I haven’t played the 4th JJ1 episode too often (for some odd reason, I don’t especially like it… 3rd is the best, guess why :P), but I must say that everything I remember is here. The eyecandy is somewhat improved, because those skulls look much like JJ2. We have even more additional tiles, like palms, pole (which doesn’t work too much though) and more stuff I forgot about. There’s also everything for the events: hooks, vines, sucker tubes… but the tubes don’t look much like tubes at all. They could have been made from two parts. The one in layer 3 would be in a shape of “(“, and the one in layer 4 would be in a shape of “)”, so we could get good ribs.
Once again NOKA has used the “Now Approaching” screenie. It looks like he used my hint and inserted some green stars, which look quite good. Too bad they aren’t animated, but if they were, that would be a problem for the JJ2 (or not, since there aren’t many animations in Turtemple). Anyway, I think NOKA still tries to experiment with it and so we have new features in each of his conversions.
The colors look good. I think that nothing changed. It looks like NOKA used the Jazz2 palette, since the sprite colors change in the other versions of the tileset. New Turtemple looks the best of all the switched ones, and Turtemple Weird is… weird (wow, unexpectable, isn’t it?!). I don’t think that the edited versions will be popular. I still think that your best edit was the Ceramicus one.
Like always NOKA gives us a good conversion. But it looks like he spends less time with the following new ones. Diamondus, Ceramicus – when I saw them, I knew you really worked hard on them. This is a good conversion, but it could’ve been much better, if you only let some more time for yourself to think of something new you could use in it. I wish that your next conversion will stun me at the first glimpse. I believe it’s possible (don’t worry, you won’t have to pay for the recovery ;)).
OK, I’m done, you can leave… If you want to. Or wait. Did you download it? Download it! Now! Do not dare to leave without checking this out!
NOKA, second rule of beta testing: don’t only show it to your testers once. Chances are quite high your bug fixes will create new bugs, or there might be problems that weren’t noticed the first time around. I mean, really. This is just about as buggy as Tubelectric, which is saying something.
TILES INCLUDED: At first glance, this is a perfect conversion. It’s not unless you actually like Turtemple that things start to get really annoying, as this is missing way too much stuff. The sand is barely usable (you’ll have to stick it on the bottom of the level or something), half the flowing red stuff is missing, and the “what are you doing up here” is a hastily thrown together rip by NOKA (instead of actually converting the real one). Instead of taking the time and tiles to add things, NOKA wastes space with random things taken from J1CS which don’t seem to have much to do with the tileset, added tiles which don’t always work, and an enormous “now approaching Turtemple” sign which I think we could all do without.
On closer observation, you may notice that several of the original tiles are actually fakes created by NOKA out of various other tiles. This almost works, but not quite, as they use the background. Inside the unmasked bricks area, you see the orange rocky ground – on top of brick background. This is wrong. It’s supposed to be on top of the double block tiles (interestingly, there Are other tiles on top of double blocks, despite there not being a blank double block anywhere in the tileset). I’m not really sure what to make of the pipe background from JJ1, as it doesn’t actually seem to be from JJ1 (the original was Much longer).
While there are way too many problems (fortunately some have been fixed since the beta testing stage), for the most part, Turtemple is available in this (series of, plural) .j2t file. Unless you’re a purist and/or perfectionist, in which case this is severely flawed.
Pros: Almost everything exists.
Cons: Missing tiles, poorly reconstructed tiles.
Rating: 7.7
COLOR: NOKA has not yet gotten the hang of making a proper palette. Everything from Turtemple looks fine (at least in the normal version…), but there is not a single working palette event in the entire tileset (…except water). This is particularly brought to light by the fact the author tries to give you the jungle pole to use… ouch. One or two palette events missing is quite understandable, but please, at least the 500 bumper (appropiate, as Turtemple seems to be a tileset best suited for races). As for the palette change versions, I’ll talk about them later.
Pros: Most things work.
Cons: Nothing else works. Oh, and the “now approaching” fails to look good. Again.
Rating: 8.5
ADDED TILES: In place of getting all the real stuff, NOKA has thrown out small pieces in order to add lots of new stuff. And the new stuff is really rather cool. The vine and sucker tube look great, the trees are all believable (some of them were even sort of in the original tileset), the blocks fit in well, etc. This is one of the best parts of this tileset, as the new stuff really help Turtemple be Turtemple, if that’s possible.
Pros: Everything looks great. Especially the sucker tubes.
Cons: …oh right, the complaints. Well, the trees have some serious anti-aliasing difficulties, and the included jungle pole tiles don’t work (color wise). The sucker tubes might be better with something behind you as well, so it looks more like a tube.
Rating: 8.7
ANIMATION: Turtemple is an extremely unanimated tileset. About the only animation is the red flowing stuff. Admittedly half of that was left out, but the half that got included was carried out very well, with lots of stuff being able to go atop it. No complaints here.
Rating: 9.5
MASKING: Masking is also mostly good. Everything is smooth (with the exception of part of the sand slopes, but they manage to work just fine anyway), and I see no little dot bugs. There are one or two problems, though.
Pros: Masking mostly logical.
Cons: Masking the balls as balls might be able to get you stuck, transition from some platforms to others doesn’t work too well, masking for the sand too low down.
Rating: 8.5
(OTHER VERSIONS): NOKA has rather firmly latched onto the idea of “add other versions”, but they rarely seem to work very well. The sprite palette ends up getting changed in such a way that it looks more accidental than intentional, the background bricks display color bugs, the signs end up changing color, the jungle pole works even less, and there’s way too much green in the Wild version. Also, they’re all (except Wild) way too similar to the original, so much so that it’s unlikely they’d actually be used for anything.
Rating adjustment: -0.6
OVERALL: Before this finishes, I want to say (again?) that this is actually a very good conversion, and it just doesn’t seem fair there are so many, Many bugs in it. For all ordinary purposes, this is a perfect Turtemple conversion (probably better than CelL’s… not sure). I won’t be surprised if I see levels using this (Deserto is fairly popular, and this is similar to Deserto).
Pros: Mostly great.
Cons: A few too many bugs.
Rating: 8.5
dFSFJDSFJSWEET
My first impression of this tileset was shocking, it looks so well converted. Plus turtemple is one of my most favorite jj1 sets, so I couldnt wait for someone to release its conversion. And even better, NOKA released 4 Different conversions of this (they have the same tiles, but different roxor palettes). Here goes:
Tiles included: I havent played jj1 in a while, but it looks like everything is there. I especially like those flowing red things, they look well converted and animated. The rocks could of also been somehow animated (those small ones that you stumbled on in jj1), but I dont mind, and they ARE included. Also, a lot of other things are included: Invisible tiles, Poles, Vines, Hooks, Different Sign posts, Jungle poles, arrows, VERY large destruct block variety, sucker tubes, the “approaching turtemple” thing, and some other things. Nice.
Color: Well, I kept hearing from people that turtemple has too much of a color variety and it drove people mad when they tried to convert it, and now I know why. Turtemple has a heck of a lot of colors included, and even though some stuff (like the jungle poles) dont look that good, Im giving high marks here because coloring just rocks.
Animations: Yes. Many. Very many. Very well done. Very many + Very well done = Very high mark.
Masking: I didn’t get stuck anywhere, and the H-Pole bug didnt bother me yet, so until I find a problem with it I can’t take marks off. Anyways, looks good.
Useability: Since its quite big, it gets a bit difficult to use, especially since there are so many animations as well. This time, NOKA has marked where the invisible tiles are, and its not THAT difficult to use, you should be able to learn it quickly.
Different Versions:
Turtemple 2: Looks like the original turtemple, the flowing red stuff (or lava, whatever) has been turned into flowing sand. The orange ground blocks have been turned a sandy yellow, and the jungle poles actually fit the color in this set.
Turtemple Heaven: This set is ok, though I don’t like the color all that much, since it tends to be some wierd shade of blue that hurt my eyes when I looked closely at it. Also, the color of several events is off, and some don’t look good this way. The flowing lava has been turned into flowing water, which looks rox.
turtemple Wild: I like this one, the orange ground has been turned into a wild green, the lava has been turned orange and looks a bit like the flowing sands in turtemple 2. The leaves of the palm tree are turquise (O.o) and most things here are green. The jungle pole looks a bit strange, unless you imagine the green dashes on it to be growing moss.
Overall: Definately a must download, I love this set.
Tiles Included: 9.2
Animations: 10
Color: 8.9 (minor coloring problems)
Masking: 9
Useability: 8.2
=9.06
+.5 for the extra versions=9.56, rounded to 9.5. Definite download reccomendation. You rock, NOKA.
Hmm…I don’t like reviewing stuff now, but I will give you a review…
You have make a excellent tileset, noka!
Masking-tiles, ground-tiles, background-tiles, ev’rything you need, is all in here!GREAT WORK,MAN!
Well, the lvl’s are GREAT to
I haven’t much to say about this GREAT STUFF, but ev’ryone ho’s reading this:DOWNLOAD THIS!!IF YOU DONT, YOU WILL BE CRAZY! THIS IS GREAT STUFF ON JAZZ2ONLINE, UNDERSTAND!? DOWNLOAD THIS!
This review has been edited by Wadledee
(Unsupported rating removal edit. Saying “GREAT” about everything doesn’t quite cut it. ~Violet)[This review has been edited by Violet CLM]
I like NOKA’s tilesets so much,
but this one is the
best tileset i ever have seen.
it’s hard too explane why
but i give it a 9,5.
(You still need to explain. Unsupported rating removal. -Trafton)[This review has been edited by Trafton AT]
yes
The tileset is nice.
nice masked and quit levels :)
just like Jezle said: Pallette :P
the ground tileset ar wicked and also
the tree ( feel likes ARUBA :P )
because i found a bug in snooz level
only ONE weeeeeh not bad ( i wont
give lower ( Duh ) )
And again a great tileset by NOKA.
Download: Yes
Build with it: yes
Host the levels in coop: Yes
final rating a 8.7
Ðx
Ps: Please make a Decksta conversion!
:P![This review has been edited by dx dc]
(Ignore me. ~Violet)[This review has been edited by Violet CLM]
There are Two Groups of JJ2 Gamers:
Some can make good and Very Good Tilesets
and some Can make good or very Good Levels.
I am better in making Levels (I Think) because I 1. Havent the progs for drawing tilesets and operate with screenshot progs. And 2.: I Didn`t draw well; so here is the Oposite of me:
NOKA!
Your Tilesets are well, yes directly Perfect!
(Of course there are more groups of people on making releated stuff for JJ2… But I wouldn`t make a sooo long review)
(Too bad. Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Yet another conversion by NOKA, and it’s Turtemple as promised. Yes, I was one of the beta testers, but that doesn’t mean I can’t review it :p
First impression:
NOKA has made a habit out of making different versions of one JJ1 conversion. While the idea is fine with me, I’m still worried about the execution of it. This time there are 4 versions, each with it’s own set of colors. Because the versions only differ in color and not in content, I’ll just review the standard set and compare it to the rest of them.
Conversion Completeness:
Needless to say, everything is there. Like Violet may know (with his Nippius conversion) some JJ1 sets are heavily animated, tho some of them are really well hidden, and it takes an eagle’s to spot them. The “lava” background, for lack of a better word, is the only major animation from Turtemple, but there’s also animation in the bricks around it. Yes, they’re in there too, no worry :p As for the rest: boulders, smal flowers, cacti (or cactusses), the DoofusGuard statues, clouds, mountains…they’re all there. Nothing missing, in short. :)
Added Extras:
Another trademark by most converters, each conversion must have a complete arsenal of extras. We all know NOKA (and Violet for that matter) never misses a thing, so I’ll be short:
Destructive Blocks:
- Weapon Blocks, all kinds: Check
- Trigger Blocks: Check
- Count-down blocks, 4 3 2 1: Check
- Speed Blocks, blank: Check
- Stomp Blocks, !: Check
Poles, H and V: Check
Vines: Check
Hooks: Check
Sucker Tube: Check (I couldn’t find it at first, silly me :P)
Conveyor Belt: N/A
3D Textured Background: Check
That’s just the usuall stuff (and yes, that was my inventory list for the beta .;). But NOKA went further and added bones and palm trees! And lets not forget a sun ;) O yeah, forgot to mention: NOKA also placed a Jungle Pole Stomp in the set.
Masking:
Let me tell you this first: when I was testing the set the masking needed work, badly. Fortunately NOKA took care of it and the problems with the masks are kept to a minimum. But there’s always a downside: the V-poles. When using them, do not put a V-Pole event on the pole in the wall. The wall tiles only cover roughly half a tile, so you get stuck when you place that event. On the other hand, if you don’t place one, you’ll just fall through the poles (Poles are always unmasked). Decisions, decisions… In general, the mask has some smal holes here and there, but they’re so smal, that Jazz can’t get stuck.
Turtemple 2:
As said before, the 4 versions only differ in colors. In this case, Turtemple has a more yellowish tone, so it looks like a more sandy type of enviroment. What also helps is that the “lava” wall now looks more like orange sand. When changing colors in a palette, there’s a big change of screwing up the colors of enemies, some events (like springs) and of course Jazz and Spaz. Luckily the colors for them aren’t way off, just to a lighter shade. This is by far my favourite version out of the bunch.
Turtemple Heaven:
This is where the palette editing has gone wrong a bit. It has the same colors as Turtemple 2, only with orange ground and a water wall instead of lava. What I’m saying is this: the red has been switched for blue. And that’s where the problem is: that red is located the standard part of the palette, where the characters and the major events get their color designation. When you use this set, Jazz will have a blue head band, and Spaz will be entirely bleu! I’d imagine that red springs will turn blue… In short: everything that’s supposed to be red, is blue.
Turtemple Wild:
This takes palette editing to a new level :p Really weird: everything orange is green, yellow is orange, and green is blue. Luckily the event colors are mostly intact, except for Spaz who has a greenish belly now.
Verdict:
This is a conversion you should definitely get. Not only is it the first Turtmple conversion ever, but it’s done by NOKA too. The 3 other versions are an added bonus, don’t be afraid to use them, unless you don’t want weird colors that are off. Highly recommended with one reservation: that V-pole masking problem that may get players stuck.
- JelZe GoldRabbit =:3
Hmm, lets just say that this stuff is very good. Another JJ1 conversion, what comes in four different versions, which all are quite good, Especially detail of the converted tiles. This set does not mis any important tiles, i think. Colors are bit weird, and little bit too bright though, on the other 3 versions, but after all i have no major complaiments.
Masking is good too. Its smooth, there is no jagged edges, or little dots, so its perfect score from masking. by the way, mask messages are nicely done too. :)
Colors are nice too, theyre quite nicely done, and they’re funny, ( and they won’t get boring ) since there are 4 different versions, like i said earlier.
So what is my rating? im thinking 8.7, hopefully it wont get removed. :P
DOWNLOAD RECOMMEDATION:YEYEYEYEYEYE!!!1
BUILD WITH THIS:YEYEYEYEYEYEYEYES!111
RATING:8.7
By the way, are you still reading my stupid reveiw?!?don’t waste your time anymore, go make a level with this set! :)
~Snooz of [LS]
[This review has been edited by Snooz]
Noka…
Your works are just amazing…
REVIEW FOLLOWS LATER…
A
M
A
Z
I
N
G
AMAZING
AMAZING
AMAZING JUST AMAZING!
AMAZING
AMAZING
(Unsupported rating removal edit. What were you thinking? ~Violet)[This review has been edited by Violet CLM]
Okay, I looked at night version and you were right, this tileset sux. I will delete all the bugs and reupload this tileset with out this sucky night version.
Oh and JelZe, The “now approaching” sign isn’t directly taken from a screenshot (take a good look-Idid planet by my self), and none of my planet was done in rendered 3D.
This snowy animated rhings aren’t snow – this supost to be an electric star-he he :D -sorry for not testing my work, this is last time when I did such a horrible thing :<
He, Jazz 1 Tubelectric is already
taken by Newspaz, so, i give
your tileset a rating, but i
don’t review it.[This review has been edited by Jazzyman]
(Unacceptably unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Ho boy, Tubelectric yet again! Tubelectric will always be my favorite planet, so expect me to be a little stricter with the ratings. As I go over Violet’s review (such a party pooper), I’m guessing I’ll have to watch out for bugs in the set, and I’ll have to give NOKA tips on testing. Just the guy I am.
Conversion Completeness:
Everything seems to be there…even that weird pole thing at the end of level 2 (the only place it can be found :p) Yellow platfroms, animated ones, sucker tubes (Tubelectric’s main feature, aside from electric mayhem), even the reactors. Yes, Tubelectric is heavily animated, especially inthe blue radioactive area (those who are epileptic may want to avoid that). On a side note, like in Violet’s Megairbase, the walls in layer 4 seems totally black. Maybe it’s my monitor, but in JJ1 I could definitely see texture in the walls. Maybe a little lighter shade next time? Hang on, I see something missing: wires in the blue area. Yes, there were there in JJ1.
Added Extras:
Yet again, everything of relevance is there, even a conveyor belt. Sucker tubes don’t count ;p And that’s where the most complaints come in. In the example level you can see that the colors of the Textured Background have gone a bit weird in 8-bit (I guess NOKA tested it in 16-bit, it works just fine there with more colors). Also, the turrets are added, but the shots don’t move smoothly. He added wall turrets as a smal extra, that partially makes up for it. Both the electric barrier and the turret have two frames of animation each, just a reminder. Heh, even the giant red gem is there. How cute. :)
One final thing is the usuall “Now approaching” thing, this time directly taken from a screenshot, not rendered in 3D. I’m having mixed thoughts on that, one one hand it’s cool he tried that, on the other hand it isn’t doesn’t look that impressive and well done.
Masking:
Problems in the masking, I just had to see it to believe it. The platfroms themselves may be smooth and all, except for the standing yellow ones, the rest isn’t: the turrets, glowing spheres, they have round masks, something I hate. A better option is making them diagonal.
Night version:
Made with Tube Electric Night in mind. A simple palette edit, with purple bricks, grey walls, and this time the texture really shows, which brings me to a disappointing fact. The wall turrets I mentioned earlier are nothing more than ground turrets flipped 90 degrees, along the wall! Very bad. The neon green Textured Background is just plain weird, and way to light, but at least it works correctly in 8-bit…
Verdict:
I hate to say it, but this conversion by NOKA is lacking the NOKA quality we know and love (after two of them already o.o). It suffers from enough flaws to make my rating go down dramatically. I can’t blame him for not testing, he pulled it off twice already. Third time’s the charm as they say, right? Since Tubelectric seems to be NOKA favorite planet I can understand he hasted into converting it. By the by, has anyone counted the tiles in this set? Space is a scarce thing, in Tubelectric especially, since it has so many animation. With the 1024 tile limit of 1.23 I can understand NOKA decided to leave out some frames.
Sorry for getting sentimental, I’ll stop :p I’ll be kind and give him a 7.7, and that’s my unbiased rating! I’ll send him the tips in a PM.
- JelZe GoldRabbit
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Eat your lima beans, Johnny.