RecommendedQuick Review by mortalspaz

Posted:
1 Jul 2009, 12:27 (edited 1 Jul 09, 12:28)
For: Devans Clones
Level rating: 8.1
Rating
8.5
2things to say… TOOO many ammo and tooo many boses… But it’s a good one!!!

RecommendedQuick Review by Typhoon Bunny

Posted:
10 Apr 2008, 12:28
For: Devans Gone
Level rating: 8.2
Rating
9.2

I think it’s a great level pack with the original tilesets.The eyecandy is a little bad, but it doesn’t matter.No more.Download recommendation.

Review by SPAZ18

Posted:
7 Jul 2006, 14:28
For: Devans Gone
Level rating: 8.2
Rating
N/A

DON’T save in Level 1 coz there seems to be a Fatal Application error there if you save and then load.

Review by marcin

Posted:
3 Nov 2005, 07:24 (edited 4 Nov 05, 06:43 by Violet CLM)
For: How to do Flying Crates !!!
Level rating: N/A
Rating
N/A

Level This Super!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(Unsupported rating (9) removal. Table fix. ~Violet)

RecommendedReview by home32

Posted:
10 Mar 2005, 18:45
For: Devans Gone
Level rating: 8.2
Rating
7.5

Mood:Hungry
Grade:B
Rating:7.5
Review:Not bad a bit overreacted on the bad guys but good the 1st level was the only one with music but thats ok to
download? yeah

Review by Nobody

Posted:
11 Jan 2005, 10:29
For: Devans Gone
Level rating: 8.2
Rating
N/A

I already know there’s a different nobody just after about a few days after I registered

Review by n0

Posted:
10 Jan 2005, 02:24
For: Devans Gone
Level rating: 8.2
Rating
N/A

Just to let you know, this is a diffrent nobody.

Review by Jarno vos

Posted:
8 Jan 2005, 11:57
For: Devans Gone Music
Level rating: N/A
Rating
N/A

i Don’t Need This Download
I Have All Music’s

RecommendedReview by chandie

Posted:
7 Jan 2005, 16:04
For: Devans Gone
Level rating: 8.2
Rating
8.2

Yeah! Different level types from official ones! Backgrounds and foregrounds are good looking, and gameplay is fun! Difficult but not annoyingly! Only i didn’t like the tubeelectric level, -i dunno why, i think it’s not a good choice of tileset! Also the end boss was very very easy, could be more difficult, because the whole pack is more difficult, then you wait a hard-to-beat end boss but there are no platforms, and there’s a wiiiide area and you’re loosing yourself while running! :)
Consequently, Devans Gone is a non-classical and fun-to-play level pack! Download reccommendation? Yeeessss! ;)

RecommendedReview by Niels aka ChippieBW

Posted:
6 Jan 2005, 20:18
For: Devans Gone
Level rating: 8.2
Rating
8.4

Devans Gone
Since everyone else seems to be too damn lazy to review this pack and also because I don’t have anything better to do, I’ll review this singleplayer pack. I only played the normal levels, and I’ll review this at once, because I don’t have much time. Behold.

EYECANDY: 2.1 out of 2.5
Well, the eyecandy in this pack is certainly good for the tilesets used. I really like natural tilesets, and this pack contains much of them (Diamondus, Jungle, etc.). The eyecandy actually contained some original things, like the standard background trees from Diamondus used in the sprite foreground. Overall, I can say the eyecandy is very good, but sometimes it’s a little too much. This is especially in the Jungle level, where the path you need to take in the trees is blocked by leaves, as well as the enemies. Could be better.

PLACEMENT: 1.2 out of 1.5
The placement is really one of the best things of this pack. There are just enough carrots to stay alive (and this is really necessary since all the levels are crammed with enemies) and the save-point placement is also OK, other developers could learn from this! Now on with the ammo: much of the ammo is placed randomly in crates, and I like that. There are also a few powerups (including seeker, which is quite necessary to get through the harder levels) Once you open the level is JCS, you’ll see that there are much easy/hard events which is a good point. Nice job.

ENEMIES: 0.8 out of 1.0
It seems like Devan didn’t take his friends with him when he left, since all levels are filled up with enemies. Most of them are turtles, but also salamanders and other forms of unwanted life forms. Luckily there are enough carrots to keep you alive and also enough save points. This level would be very good if you want to shoot all your problems away!

STRUCTURE & GAMEPLAY: 4.3 out of 5.0
Let’s get down to business with the most serious factor of this pack: the gameplay and structure. Well, I can say that this has been worked out pretty fine. The structure is very nice overall, closed in some levels (the jungle one) and very open in other levels (the labrat level) The gameplay gets a huge bonus because there are three different levels of difficulty which adds lots of replay value. Overall, this pack doesn’t take long to finish (one big hour should be enough) The structure itself feels good enough and there are much original things to find. The music files fit nice to the levels, by the way.

RATINGS:
Nobody did a good job with this level pack. The originality, overload of enemies and different difficulty levels make this pack the best Singe player Pack in 2005 so far (the only one too, I believe, but it says something) The episode is not really long and the storyline is not very interesting, but I could describe it as “short but shocking” and that is something we need, don’t we?

Score: 2.1 + 1.2 + 0.8 + 4.3 = 8.4
Download: Yeah. See above for reasons.
Host: Perhaps in Co-op, yes.

Greetings,
~ ChippieBW of [si] and XLM

Review by Nobody

Posted:
23 Nov 2004, 10:34
For: How to do Flying Crates !!!
Level rating: N/A
Rating
N/A

To do JJ2 thing in a box, you would need a crate with these things:

Radom fly: If you want to
NumEvent: 1 or more
ExtraEvant: 41

Review by cooba

Posted:
18 Nov 2004, 15:13
For: How to do Flying Crates !!!
Level rating: N/A
Rating
N/A

This works with Trigger Crates, too, and generally with a lot of objects in JCS.

Reggen : http://www.geocities.com/atlastsome/jj2/shj2.htm

Review by Reggen

Posted:
17 Nov 2004, 12:26
For: How to do Flying Crates !!!
Level rating: N/A
Rating
N/A

Could somebody tell me how to do flying things and how to make a JAZZJACKRABBIT IN THE BOX thing?
(A Jazz flies up, and makes your figure sick.) How to do these?

Review by Nobody

Posted:
17 Nov 2004, 10:18
For: Just Levels
Level rating: 3.9
Rating
N/A

Actually, I’m not going to reupload this level because of its low rating

Review by Nobody

Posted:
17 Nov 2004, 09:39
For: How to do Flying Crates !!!
Level rating: N/A
Rating
N/A

I just used the tileset because halfway through making a level, I found this out. And I know how to make flying enemies too. Do the same thing with the crate. Works with some of them but the others fall down.

Review by Ragnarok!

Posted:
15 Nov 2004, 22:10
For: How to do Flying Crates !!!
Level rating: N/A
Rating
N/A

Agree =/ But nice idea =P

Review by Gizmaluke

Posted:
15 Nov 2004, 13:02
For: How to do Flying Crates !!!
Level rating: N/A
Rating
N/A

I aldeready know how use it. I maded level in my unfinished halloween episode that use this like things.
It haves too some flying dragons.

Review by Bio Gene

Posted:
15 Nov 2004, 11:15
For: How to do Flying Crates !!!
Level rating: N/A
Rating
N/A

Was it really necessary to use a custom tileset?

Also, please don’t place so many crates next time. It lagged the game horribly.

Review by Violet CLM

Posted:
9 Nov 2004, 00:36
For: Easier to read JCS.ini
Level rating: N/A
Rating
N/A

In this pack, Nobody attempts to offer a simple JCS.ini version for users who are unexperienced with JCS, in addition to a complete version with everything left in, including broken stuff. The complete version seems good enough, but the basic file (named JCS.ini to confuse people) has a few problems.
The main problem is that it leaves in a lot of broken events and parameters, like Dim Light. It also removes events that do actually do something, like Fast Feet. The removal job is often quite poor, leaving scraps of information in the .ini file, and Area ID is only half renamed to Rocket Turtle Path (the thumbnail name being “Path ID”). TSF users are also out of luck, as the basic file included here does not include any of the TSF events. The full featured file does have them, but isn’t the whole point of this upload allowing people to use a more basic .ini file?
Documentation is also somewhat poor. The readme, which manages to spell “beginners” wrong, refers to the contents of the .zip as the following:
JCS.ini (described as backup, actually the main file)
JCS-1.23.ini (described as main file, doesn’t actually exist)
JCS-FULL.ini
JCS-TSF.ini (described as basic event list for TSF – unfortunately, it’s not included)
Considering this is for unadvanced users, you would hope that the instructions would be well done, but even here the author fails, instructing you to perform the same task multiple times, and generally confusing me as well as countless new people. I reproduce the conflicting orders here:
Extract one of them to your Jazz 2 folder.
Delete the old JCS.ini
Extract one of the files to the Jazz 2 Folder:
(list of files)
Rename that file you extracted to JCS.ini

All in all, a good try, but it doesn’t quite manage to live up to expectations. The basic file leaves too much in and is poorly cropped, the main file is poorly edited, and I’m not even sure why there’s a backup file in there. Not even a trigger zone!

Review by Jarno vos

Posted:
26 Oct 2004, 09:08
For: Devans Clones
Level rating: 8.1
Rating
6.5

Here A 6.0

It Wasn’t Hard For Me
That Robots And Devan Clones Are Very Easy For Me It Are Good Levels I Give It An 6.0

(Rating removal. -Trafton)

Oh Sorry Trafton I FORGOT Thing’s To Say About The Pack.

Eyecandy 4.4

Make Better Eycandy Please!!!!!

Level Sise And High’t
Not Really Long 5.0

Jarno
And Trafton

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