RecommendedReview by Blackraptor

Posted:
16 Nov 2006, 01:13
For: Shade Castle
Level rating: 8.8
Rating
8.8

I had great fun betatesting this, and it really deserves more reviews than it currently has, so I feel as I should repay my enjoyment of this with a review.

Shade Castle is a really enjoyable level that I haven’t really seen coming until just a day or two before it was released. It’s fairly small, but still takes a while to finish as there’s quite a lot of exploration and revisiting areas in this level due to it being on the other side of the spectrum from linear. You’re free to travel wherever you want and don’t really have to complete most of the objectives in any order. This enhances replay value by quite a bit since you’re not forced down the same road each time you play and you get to decide what you want to do and when you want to do it.
Tileset use is really awesome. The eyecandy just radiates creativity and is really a pleasure to look at things. The tileset chosen is a very underused one and it’s great to see people using different sets instead of making the same repetetive Swamps levels. I particularly loved the “Invisible Tiles” platforms, those were ingenious and made me put on a smile the first time I saw them. However, because you used tiles in ways they certainly were never intended to be used, some things got slightly confusing for a bit, as sometimes I wasn’t able to tell what was solid and what was for show, or if that pole tile actually had an event on it or not. Although not really your fault, the spikes in this tileset are really hard to notice. Most the damage I took in this level came solely from them =/.
The layout of this level is awesome. Non-linear, and very creative. Coins and crates are placed in amusing locations and not just floating around in a random part of the level. The level was challenging, and it was enjoyable yet agonizing to see all the different and wonderful ways you made spaz take damage. The level was also pretty difficult, mostly from the hurt events and certain evil placement of enemies in walls or near poles ;P.
However, the area which this level really shines in is event placement. A variety of tricks were pulled off in this level which made it all the more fun. Using events such as spike platforms to increase the difficulty level is a nice alternative then just stacking enemies everywhere.
The level does feel noticably more empty in the open areas then the caves. The backround is pretty typical in eyecandy terms especially compared to the rest of the level, and there’s not much layer 5 eyecandy to obstruct the view. The caves are really well done, however.
Aside from the annoyingly small spikes to constantly harm you, Violet also took the liberty to place dragons into walls, lizards under vines and demons near poles. This does make the level considerably more challenging (and the lizards under vines thing was a creative trick), however nothing screams pain like getting hurled into a wall dragon by an h-pole while being at one heart.

The level was rather short (provided that unlike me you don’t receive a game over from constantly running into sharp objects), however each and every part of it is definately worth playing. The level is fun, creative, and inspiring and was really a pleasure to betatest. It’s too bad it won’t be in FSP2, though ;(.

Overall rating 8.8. This level looks like the author had a fun time making it and really shines in several categories, however it’s only a single level with no real storyline (as it is a preview) and could have been a bit bigger, as well as the exterior parts of the level possibly more visually pleasing. As a stand-alone, this is definately among the better levels uploaded on J2O.

RecommendedReview by Janus aka Jahari

Posted:
4 Nov 2006, 07:21 (edited 15 Nov 06, 17:32)
For: Shade Castle
Level rating: 8.8
Rating
9.5

Awsome. If every one of the levels in FSP2 is like this, I will give you a 10 without a doubt. I would recommend adding more carrots to hard mode, though. I never finished the level, but it was worth dying three times :3

Edit: The other serious flaw in the level is areas where v/h poles throw you into an enemy that you can’t avoid.

Actual rating prompted by Cooba >_> :

Eyecandy 3/3: Excellent. You threw all kinds of tiles into areas where there would otherwise be plain-colored walls. I can’t think of any complaints at the moment.

Gameplay 3.5/4: The gameplay was great, and challenging. The only trouble I had was getting thrown into enemies via a pole. That just frustrates the player. Also, I would have provided a save point for the boss or at least made it slightly easier. Copters tend to be frustrating on the player since you can’t change the direction you’re facing. The wide variety of events you used was amazing. You’ve inspired me to use a similiar method.

Item/enemy Placement 1.8/2: Wonderful. I just would have wished for a few more carrots. Some of the enemy locations were frustrating sometimes, but I enjoyed the challenge (examples: lizards 1 cell under vines, baddies that poles throw you into). Otherwise, it was very good.

Originality 1/1: Granted, the coin collection concept has been used many times before, but the level itself was quite original. The eyecandy was used in a very different way, and you used a tileset I had never seen before (until I searched the database for it =p).

Review by Donda97

Posted:
4 Aug 2006, 19:54 (edited 5 Sep 06, 08:54)
For: Energy Grid
Level rating: 6.3
Rating
N/A

That was close! Its tooooooooooooooooooooooooooooooo tough!
Jump up rotating floors not that good… or bad either.

Firstly…………………
(Normal Ratings and Comments)

Gameplay:

Remember the 9 roooms. they were fully filled with ammos(2) and springs(-0.5) just nothin’ after and no any powerups either except for that stupid shooting that go through walls that you must use the ammo to get ‘em.(-1)

Rating:0.5

Eye Candy:

Okay, by Cooba I’ll tell. Only layers 3,4,8 were used +1 and the Places were not gone and they were some also no nedd exept for springs that remind me of frustfration(I mean my fav. pkmn)
Rating:+1

Warps: I won’t write about exept in the improving comments.N/A

Triggers and animations:

Used Just for Frustfration;

Animated Blocks In bouncer room was terrible! Plus that your GEM-Trigger crate was no idea. coz, Gems aren’t suitable for battles. Rating:1

JCS: Environment: Just annnoing with those FRUSTSPRING[frust*spring frustfrating spring].EDIT:THey were no need and no Copters as usual as any battle level.

rating: 0.4

(Part One, Finished)

Secondly………………………..
(Improving comments)

1-Please Don’t put spring annoying this way!

2-Use Warps for the powerups

3-No frustrating animations

4-Fun isn’t easy… it’s not hard either its a join between two.some hard and some easy. profeesionaly meduim, not either medium.

5-I am not cruel! THat is final rating and i wrote the comments!EDIT: I’m creul when some one edit my reviews

EDIT:

6- The editing of removal clearence lowers the level from better to false

(Part 2, Finished)

————————————————
(Final Rating)

Final:1. Happy?
Download:NO

(Part Three, Finished)

Lastly——-The boring edits for rating removals that makes troubles:

[…rating (2) clearance. This rating lacked any kind of support. All the review says is that the level is frustrating and the eyecandy is tricky, which clearly isn’t enough. Also, when reviewing, use only the rating YOU think you would give. ~Cooba]*Donda97*: Could this be deleted?

[No. You still need to write more in your reviews. ~Cooba]

I don’t think that this is not much……….

RecommendedReview by Ischa

Posted:
30 Dec 2005, 13:59 (edited 27 May 06, 17:50)
For: FSP: Rent Collection
Level rating: 9.1
Rating
7.6

Rating Frogger Levels

Rating Story: (max: 10 points)
There is a good story, but please… write the story next time in the Level Description!
Points: 7

Rating Length: (max: 20 points)
Seven levels, one cutscene and one final. That is very good! The levels are pretty long and that\‘s very nice!
Points: 17

Rating Obstacles: (max: 20 points)
The levels are very, very hard! And there are also good bosses in two levels. And in the final. And I also liked the guards in Mellenwah.
Points: 18

Rating Bonus Placement: (max: 15 points)
In almost all levels are much too much bonusses.
Points: 6

Rating Eyecandy: (max: 15 points)
The foregrounds are good, especially in Mellenwah. You have also decorate the foreground good and also the background is super!
Points: 13

NUMBER OF POINTS: 61
MAX POINTS: 80
CALCULATING: 61/8=*7,625*

Final Rating: 7,6
Download recommendation: YES!

RecommendedReview by OM2004

Posted:
27 Dec 2005, 16:32
For: Time Tripping - JJ2 (aka Hocus Pocus Episode 1) (patched twice)
Level rating: 9.4
Rating
9.2

I thought the levels were too easy for anyone, but still ALOT of fun. Everything was great and I liked the last level the most, that was very cool.

Review by Avarte

Posted:
19 Jul 2005, 12:47
For: FSP: Rent Collection
Level rating: 9.1
Rating
N/A

I write a short:
-Intresting bosses but
Frustring me a GreenKiller (What I must do to kill him)
(Unsupported rating (8.7) removal. Greenkiller can be killed by shooting him until he disappears. In any case, this review does not mention much except the bosses, which is hardly enough to give a reader an accurate picture of the pack as a whole. Try to go into more detail and explain more sides of the upload. ~Violet)

Review by Avarte

Posted:
19 Jul 2005, 12:42
For: Time Tripping - JJ2 (aka Hocus Pocus Episode 1) (patched twice)
Level rating: 9.4
Rating
N/A

Och, this is very Coooool Pack!
I like them very much, because is not too hard and not too easy, and are very playful. Good Job!
(Unsupported rating (9.2) removal. Try to comment on more than the difficulty, which is what I assume this review was about. I think we also have a three line minimum. ~Violet)

Review by cooba

Posted:
24 Jun 2005, 09:37 (edited 16 Aug 11, 10:36)
For: Lost Levels
Level rating: N/A
Rating
N/A

Just a little comment on Violet’s description.

“Two other levels, battle4 and race4, are only available in .lev form, which is very different form of encryption and much harder to convert, if not impossible.”

It must be possible. I don’t think that Cliffy would have time and will to 99% accurately remake all the levels in JCS.

[2011 EDIT: LOL I AM DUMB]

Review by Violet CLM

Posted:
20 Jun 2005, 08:37
For: Lost Levels
Level rating: N/A
Rating
N/A

Ah, but Race4… Race4 was pretty fun, just needed a few bugs worked out so Spaz wouldn’t have such a major advantage.

n00b: Interesting. And it really wouldn’t be “converted to a Jazz playable format”, as Battery Check and BETA 2 use the same format, right?

Cooba: …yes, it’s possible, but only if you understand the file formats for both .lev and .j2l, okay?

Review by EvilMike

Posted:
20 Jun 2005, 04:33
For: Lost Levels
Level rating: N/A
Rating
N/A

Battle 4 is perhaps the worst battle level ever made, anyway.

Review by n00b

Posted:
17 Jun 2005, 02:04
For: Lost Levels
Level rating: N/A
Rating
N/A

Actually Battery Jazz seems more like the first level of battery Check converted to a Jazz playable format, since many areas seem ripped straight out of Battery Check’s first level.

@Violet: True, but what I meant was the level was remade so Jazz/Spaz could play it and not have to fight 1up barrels or other odd occurences.

Review by Bobby aka Dizzy

Posted:
15 Jun 2005, 22:48
For: Lost Levels
Level rating: N/A
Rating
N/A

I’d say this further shows that your first level in JCS will turn out horrible.

RecommendedReview by PHT

Posted:
9 Apr 2005, 18:45
For: FSP: Rent Collection
Level rating: 9.1
Rating
9.5

I’ve never came to review this episode, so I shall do now.

When downloading, I had expected another Time Tripping JJ2. When I was playing, I realised it is a lot better than the above mentioned. Not only does it have an actual story, it is original as heck. Every level lets you do something different. The levels still have the typical Hocus Pocus gameplay, in all levels you’ll have to find a required number of coins. However, they don’t have that “I must get everything as accurate as possible” feeling Time Tripping JJ2 had. The suckertubes are still there, and you aren’t allowed to run, kick, etc., but I can live with that. There are some custom bosses, which are uber-cool. I’ve never seen something like that before, amazing work. Still, the gameplay is not perfect. First, I feel that some parts were really unfair. In the “jungle” level (it was supposed to be a jungle I guess), there is a part with lots of spikes/lava, and you’ll have to manouver over it by using swinging vines. That is not only extremely difficult, I often found myself hurt without having any chance. How could I jump from a vine, land on the floor, get attacked by bat I can’t kill cause I can’t buttstomp and get the next vine without getting hurt? In the ice level I got killed right after I got the last coin by a raven and had to do it all over again. Same in the hologram machine, where a sparks killed me after I finally bet Greenkiller. The boss in the last level I couldn’t beat, but I won’t detract points for that. The levels are overall very difficult, which I like, but sometimes really frustrating and unfair, which I don’t like. The eyecandy is good and uses the tilesets well, and there are some cool effects with light. The story I liked, it made sense while not being dull or boring. I love Spotty’s comments, they add a nice feeling.

Overall this is a very good pack, but it’s not perfect due to a few bugs and some unfair parts which really frustrated me, aswell as an out of memory error when saving in BN’s castle, which could’ve been avoided by using another music file.

Download is recommended.

Review by PHT

Posted:
1 Apr 2005, 17:12
For: Time Tripping - JJ2 (aka Hocus Pocus Episode 1) (patched twice)
Level rating: 9.4
Rating
8.2

The uploading date is far back, but I never came to write a review. I just replayed, so here it shall be.

“Time Tripping – JJ2” is a nice conversion of the game Hocus Pocus made by Apogee. I haven’t played the original, so I can’t rate on that.

No one needs the original though, as Violet did exactly convert the game as accurate as possible. Some may like that, but I don’t. Of course it gets unbalanced if one uses running, stomping, etc., but without running it’s kinda boring. I had put less carrots instead, most of them I really did not need. There were also put sucker tubes to prevent high jumping, which often through me into spikes unfairly, which was annoying. The enemy placement of the original must have sucked, because so it does in this pack. Clumped together enemies on every platform, it’s annoying. There were a lot of places were I got unfairly hurt also, because for example a warp target was put directly above spikes in the last level. That’s not Violet’s fault as he didn’t make the gameplay, but I hate it. I just don’t like that Violet sticked to the original so much, leave a little room for creativity. That doesn’t mean the pack wasn’t creative though, some things were done profesionally. I had never thought off stopping Tuf Bosses from shooting with belts. There are a lot of tricks used to make it as accurate to the original as possible. That, however, often ruins the gameplay and looks just weird. It was not bad, but it could’ve been a lot better and I don’t think it does deserve a 10. On a final note, the music annoyed me to hell.

The pack is a nice and very accurate conversion, but freaking overrated.

If you’re a fan of this kind of gameplay then download, otherwise don’t.

Review by EvilMike

Posted:
17 Feb 2005, 09:12
For: Black Ninja's Castle
Level rating: 7.9
Rating
N/A

There was a review here, but it was deleted since mike isn’t up to date with the current j2o policies, and did not merely edit it. He won’t do that again. Please do not sue. It was somewhere in the 8.2ish range, and said something like “nice tileset, I like it” or “his tileset is neat i like it” or “nice shoes” or somesuch. Anyway, if the original authour would like to repost it with more detail, please do so.

Review by Ðx

Posted:
18 Dec 2004, 05:41
For: FSP: Rent Collection
Level rating: 9.1
Rating
N/A

Wadledee use Captin Cook

RecommendedReview by Gizmaluke

Posted:
17 Dec 2004, 18:17
For: FSP: Rent Collection
Level rating: 9.1
Rating
8.5

Yay!
Your Hocus pocus conversion episode is better…
But this one is very good too.
Placment of events is not perfect.
Eyecandy is good.
Gameplay rocks!!!
Overall:8.5

Review by cloud

Posted:
14 Dec 2004, 17:20
For: Another JJ1 conversion pack
Level rating: 9
Rating
N/A

Orbitus, Megaairbase and Lagunicus conversions rocks!!!
Orbitus is kinda funny.
Megairbase’s tank boss is funny.
Lagu nicus is easy to use!!!!!!!!!!!!!!!!!!!!!!!!
MUST DOWNLOAD!!!!!!!!!!!!!!!!.

[Inappropiate rating (10) removal. You haven’t given any proper reason for your rating. Try to explain what you think of the tileset conversions’ quality, functionality, etc. Saying they are funny is not enough. – FQuist]

Review by Jarno vos

Posted:
13 Dec 2004, 10:45
For: FSP: Rent Collection
Level rating: 9.1
Rating
N/A

No Labratkid
I May From My Dad Not Talking On MSN With Persons That He Never With Talking On SORRY!!

Review by cooba

Posted:
12 Dec 2004, 19:03
For: FSP: Rent Collection
Level rating: 9.1
Rating
N/A

I never had problems with the .bat, and I have XP. So WADLEDEE LOSES!!1

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