OMG!! SOmebody made a JJ1 level! Maybe I’ll plug this later.
PHT, we do not care.
While trying to got this level to work was effort, I ran it and surviving was even higher effort.
This level is very hard. Consists of lot of evil traps, well placed enemies, and a SCE or whatever from Blaster gun. In most places, damage was unavoidable due to that.
Still, this level doesn’t feature too much eyecandy, but it still looked nice. No tilebugs. The last part, which resembled Crysilis as well, was evilest, and most pretty.
The endboss was jumping snowman, with a blaster SCE nearby, and collapsing scenery which tooks 2 LIVES when you fall down. Evil fun.
I’m not gonna to rate it high because it is first custom JJ1 level, but because it’s well done, and has lot of 1337 stuff. Download heavily recommended.
Can ya make a jj2 version? Don’t have JJ1 :(
Cooba, I don’t care if you care as I asked Violet and NOT YOU! I don’t need comments like that if I not even thought on you while typing. Next time, shut up or say something nicer.[This review has been edited by PHT]
Yay! i cant think of a cooler level (dont have time for a review)!
Eyecandy Possibilities:
My Rating: 8.0
Comments:
This tileset seems to have hardly anything for the background but some to put on the sprite and the foreground, but that seems to be what JJ1 has so i’m fine with it.
Animations:
My Rating: 10.0
Comments:
There are enough good, accurate animations and extra tiles as animations, like destruct scenery, but why no trigger scenery or buttstomp scenery blocks. Oh well.
Masking:
My Rating: 9.7
Comments:
The masking is great, but the windows or the invisible masks are a bit confusing but oh well, i could get used to it. And i can live with it too, i think…
Usability:
My Rating: 10.0
Comments:
The tileset is not too hard to use but it can get boring after a long time but that is if you make a level like 400 × 100.
vJJ1 to vJJ2:
My rating: 10.0
Comments:
There are some extra tiles which look really cool, and the graphics for this conversion seems to be more better. No tiles are missing, apart from that, this rules!
Overall:
My Average Rating: 9.54~9.5
Build with: Yes
Download: Yes
Wow, for a set with 200 tiles, Violet did an awesome job. The tileset is just awesome, the eyecandy you can make with it is awesome the houses are pretty awesome, the quicksand rux. The only thing is Violet couldnt fit in a bg, so it had to be a black tile, oh well. I absolutely love the sand waterfalls and the quicksand, as well as the sandstorm and rain in the foreground. There is even backround eyecandy, signs, vines, destruct blocks etc. An amazing peice of work, shows what you could fit in 200 tiles. I hope, in the future, you will consider making an expanded version of this set, since right now, it definately scores high from me.
Tiles Included (keeping in mind the 200 tile limit): 8.8
Important tiles: 7.5
Masking: 8
Color: 8
Animations (keeping in mind the 200 tile limit): 8.2
Overall (not an average): 7.5
Final rating: 8 (exactly). Definately a good tileset and definately a download reccomendation, and sorry for the short review.
Ok here is my review.
Eyecandy: The eyecandy of this tileset is awesome! There is tons of eyecandy in this tileset. I really like the green hills and the three blocks you can shoot and buttstomp.
Graphics Quality:
The grapahics quality is pretty good. The graphics of this tileset are awesome! Make more tilesets with this quality of graphics.
Example Level:
The example level is really good. It shows all the stuff you can use in this tileset really well. I like how the sand and rain come at different times it makes it look more realistic.
Music: The music was an excellent choice! I think it fits the level very well. The name of the music also fits the name of the tileset.
Conclusion: This tileset is the best tileset I’ve seen. Wow! Make more tilesets like this Violet CLM.
Overall: I give this an 8.0.
Download Reccomendation; Yes! Everyone should download this. I hope to see people make good levels with this tileset.
~Bloodrabbit
Cooba, Spazie: No, the quicksand is not ripped from JJ1. I can easily create hundreds of duplicate tiles in no time at all, if you’d like me to prove that. Few things are more simple than drawing that tile. Your confusion may be due to the fact that I used palette swapping for animation, like in JJ1.
Moonblaze: YES! I forgot a SUN! I ROCK!!!!!!!!!!!!!!!!!! …the textured background colors are the sunset itself, though.
PHT: The example level is a race level. Races have ice ammo and no enemies. Ask anyone except maybe Bjarni.
I really like this tileset, you did a good job with it. A nice variety of tiles, lots of different colours, the texture is sweet and enough background layer eyecandy to prevent it all from looking boring. Don’t see any problems in the mask either.
Nice drawing style too, I can see some sweet levelmaking potential here. Good luck to you in the contest, personally I think you did a better job than me.
Note that Quicksand is ripped from JJ1.
PHT : Bjarni, is NOT autistic, after all. Also, this article is JelZe’s, not JSZ Jazz’s.[This review has been edited by Cooba]
I agree with Moonblaze, I don’t think this is a 9.7
We’ll see, here’s my review.
TILESET
When I was looking on the set the first time in the example level I thought ‘Wow! This tileset looks great!’
But when I tried to make a level with it I fastly noticed that there just wheren’t the tiles I needed.
Spazie sais: ‘You included all the needed tiles, hooks blabla…’
All needed tiles?
There’s a txt sign but only for one background, I would’ve needed a text sign for the stones. Also I miss some platforms with thin masking, but not too thin for a puzzle. I tried the cactus tiles, but they don’t work for it.
Also, what Moonblaze said, the background looks weird, the sand is lighter than the sprite layer ground, the clouds don’t look like clouds.
What I like is the foreground. The sandstorm and the rain looks cool. But what is good foreground without good background? Nope!
The houses for layer 4 are ok, though they remind me a bit on one of Blades tilesets. However, the whole tileset reminds me on one of Blades tilesets :P
Well, to say something good (don’t wanna see Violet crying :P) the ground looks good (tough, darker than the bg sand) and I like the quicksand.
SCORE: 6.5 out of 10
LEVEL
The example level isn’t bad, tough I don’t understand why there’s all those regenerating ice ammo. The level doesn’t have enemies, but shows well how to use the tileset. I really like how Violet did the Quicksand, and I didn’t knew that you can use sucker tube speed 0 (I thought 1 is the lowest).
SCORE: 4.0 out of 5
MUSIC
I really like the music Violet found, it fits perfectly.
SCORE: 5.0 out of 5
CONCLUSION
So, I hope these are enough reasons why this tileset doesn’t deserve 9.7 (Beware!). Don’t get mad please, I know you can do it, Violet. You have the ability to make very good sets (and not many people have that ability). Your next tileset will be better I think :D
FINAL SCORE: 6.7
See ya, PHT
EDIT: lol, Spazie started with rating it 9.7, now it’s 8.2 lol!
@ Cooba: Even if it’s ripped from JJ1, does it matter? No! (in my opinion)
@ Violet: It is a race level? OH! sorry :D I didn’t knew that :P
Rating raised to 7 because I’m dumb :P
Oh, and another note to Violet, please don’t mind Bjarni, it isn’t his fault (read JSZ Jazz’ article about autism)[This review has been edited by PHT]
Holy pancakes. I was expecting more for a 9.7 tileset.
Funny enough, if this is supposed to be a sunset then why is there no sun? The absent of a sunset in the tileset colors is quite sad, in fact the clouds rather look like floating rocks and the cactus rather looks like spiked jelly. Sorry.
Speaking of sand, I think the ground is supposed to be sand? Or is it dirt? I can’t tell, it’s too blurry to see. Being an artist, I find it strange that the background sand is lighter than the walkable sand, which made my level look quite confusion. Peharps it is a reversed world? Who knows.
The tileset is decent. It is not worth to consider over Agama’s Egypt tileset because some of the unique details Violet CLM tried to draw are rather messed, the snake looks more like a rope of rotten bananas than it looks like a snake. If it had border lines and possibly been a bit animated it would’ve been cooler. I only suggest you download this if you feel like create a world of confusion with jelly plants and floating rocks.[This review has been edited by Moonblaze]
Cool!
Image quality
This is really good, especially the ground tiles and the Quicksand/fountains with sand. Although the clouds look a little strange. They look alittle like stones. But if they are stones then don’t mind me.
1.7/2.5
Basic Tiles
You included almost all the needed tiles, hooks, vines, poles and blocks, but you do miss some of the weapon blocks.
1.7/2.0
Animations
This tileset has animations. Quicksand and Fountains. They all look great. The dust storm looks a little strange.
1.5/2.0
Tiles
You can use the same tiles, yet it doesn’t become boring. They are of high quality. The stones are really good, and you can make any shape with them. You also have poles with stuff on them, likes a snake and stones. You included Exit signs. Furthermore you have some decorations (Snakes and stones..)
2.5/2.5
Easy to use
This is quite easy to use. The tileset is small, so you can quickly find the tiles you need. I think that newbies can make quite good levels with this cool tileset.
1.0/1.0
Example Level
You have used all the tiles in your level! Really great! You have shown what we can do with it, and what for effects you can make. The background is used well.
The tileset gets an 8.5!
This is really great. Making levels with it is quite easy.
The level gets an 10, just because it shows everything you can do with the tileset!
^^
[This review has been edited by Spazie]
PERFECT
(Unsupported rating removal. You may not know this, but there has to be at least a little review to go along with the rating. ~Violet)[This review has been edited by Violet CLM]
Good Job Will You Make All Episodes Of
Hocus Pocus
? ? ?[This review has been edited by Jarno vos]
(Unsupported rating removal. No. If you look in the final level, it says I’m not about to make Shattered Worlds, and if you view the JCF thread linked to in the description, you’ll see me explaining why not. ~Violet)
Sorry I Can’t See The Latest Level That Give On An Error
yo. this is a cool pack. the only thing i dont like is the graphics it almost looked liked lots of tiny bricks stacked ontop of each other. i would rate this higher if that was better. still a really cool lvl. keep makin cool lvls .Thyst. P.S if u expected a higher rating than what i had given u im sorry[This review has been edited by messiah]
I dont like this pack in particular, i have to say prefer the lost world… her goes:
Eyecandy: Well, it is like the original hocus pocus, which is good i suppose, and the way the style of tiles in the lvl change after 1 or 2, which makes the lvls more interesting. the tilesets arent too fantastic but they are quite nice i have to say, no glaring bugs and nice eyecandy. 9.5/10
Gameplay: on hocus pocus, the wizard jumps crapply, as so the suckertubes make it a bit like that, this makes the effect better (+1). also it is fun apart from the really annoying combinations, though i think that is copied from hocus pocus (-1). The lvls are good, not exactly too fun to play in, but they are good… =D 9/10
Pickups: good there are loads of gems to collect, which can be fun, but no food or ammo, you could have made it a bit more fun in that way… D’=. But that is how the game is so i have nothing to say. also there are far too many carrots, you should get rid a few of them… ;P 9/10
Music: good, there are different musics for the different lvl styles, which is impressive i have to say, but the musics arent that different, just a bit, i dont mind the music it is average……….. 9/10
Overall: 9.5/10[This review has been edited by sabaspaz]
Might as well review it since I betatested it. Apologies for the late review.
Note before review: I had to copy the original tileset and example level onto another place so it wouldn’t get replaced by the new one. I have a disorder with keeping stuff. =P.
First Impression: Pretty good. I wasn’t too surprised since I’ve seen this before, but it still managed to impress me. Pretty good.
Tileset completeness: Definately, and so much more. Got the ground tiles, got the blocks, the green toxic stuff. Plus it has them with 3 different backrounds. You’ve also took the time to make every single block combination as well (and with 4 different backrounds too, nice). Anyways, Im not going to ramble on further and torment you with a long review, so I’ll finish off saying that you did an amazing job in this area.
Extra added stuff: You took my advice and put in weapon based destruct blocks ( =))))) ), there are invisible tiles (one full one next to the ice block, two under the sunflower at the bottom). The diagonal invisible tiles require flipping, though, and you probably could’ve removed some useless/double versions of tiles to fit actual versions in. The water looks nice and well textured, except that it looks more like a sheet of blue shiny stuff or paint then water. Hook events are there, and in an original way, but require the use of a foreground layer (3) to look properly. You did a nice job on the elevators (and took the time to add them in; not many people do). Not all the destruct blocks are there, but they’re good enough, and considering the fact that you didnt have any space left to fit the rest in, and the fact that you made space to fit in as many as you could made up for that. Poles are there, and work fine. Hurt events, check. Vines, check (rux job on them too). Suckers look a bit like some flattened tree stumps, but at least they are there =P. Textured BG and BG eyecandy are there, but I question the use of those loop like things above the BG. Overall, you scored decentely on this category, except you could’ve increased the tile count to 1000 to add in 10 extra tiles (presumably the rest of the invisible blocks, the rest of the destruct blocks, and whatever else you think is important and you left out), but that would’ve left room for less animations, so I guess its fine the way it is.
Animations: Yes. To list some: Various toxic waterfall tiles, various toxic puddles/rivers/whatever you want to call them tiles, waterfalls, elevators, spikes, destruct blocks, arrows, torches, signs, and potential for more. Plus the animations look good, and are detailed. Great Job.
Technicalities: Hmm..Lets see. Jungle Pole works, and doesn’t look too bad, aside from the fact that it looks like some sort of aluminum, silver, or metal..Carrotus pole works really well, Psych pole is a nice shade of blue, but it seems a tad out of place (still usable though), Pin 500 bump works nicely, Carrot bump looks a bit strange, left and right pad work. Snow works really well. Water works. The Small Tree looks a bit strange. The Jungle Pole, Psych pole, small tree, and pinball all look better in the winter version imo.
Winter Version: Its alright, the poles, snow, tree and bump look good here, although I question why the leaves are blue, the grass a wood looking green, and the waterfalls red (O.o). Looks a bit more like some fantasy land then like winter =P. Still, at least its there, and it works. Some icycles hanging off the leaves + vines, maybe a polar bear and a snowman, and the grass being white instead of pale green, would’ve made it seem a lot more like winter.
Userfriendliness: When I first saw the tileset in JCS, parts of it looked a bit like a garbled mess of tiles. Looking over it a bit more, I got to understand some of it. Still could’ve been a bit simpler, though. Big tilesets usually don’t score too high here =P.
Color (Note: This only applies to the winter version and the extra tiles): Like I mentioned before for the winter, it just doesnt really look like winter. The ground is covered with white, fluffy snow in winter. The ground in Exoticus is pale green. Although if you use your imagination, it sorta looks like the grass is frozen. So it could be some really cold, snowless winter. Imo the waterfalls should’ve been dark blue or so instead of red, they just look freaky like that. The red BG is also strange, and the leaves could’ve had traces of frost and/or icycles on them. Ok, I’ll stop critisizing the poor winter version now ;P. The color of the extra tiles in the normal exoticus tileset is pretty good. I like the nice, calm shades of purple, and the waterfalls.
Overall (not an average): The best exoticus set out there, and I’m probably going to use it sooner or later (whenever I find enough inspiration or time). It doesn’t really suffer from anything major, aside from the amount of tiles it has. Next time, when planning to make/convert a large set, plan ahead and take out as many unneeded tiles/doubled tiles as possible, and replace them with useful tiles. Otherwise, an excellent job.
Now, time for the rating >D:
Tileset Completeness: 9.5 (everything is there, but you could’ve conserved some space).
Extra added stuff: 8.5
Animations: 8.7
Technicalities: 8.9
Extra (winter) version: +0.2
Userfriendliness: 8
Color: 8.3
Overall (not an average): 8.4
And the final rating comes down to…8.614, rounded down to 8.6, and +0.2 for the not-so-winter looking version.
8.8~8.7, a definite download reccomendation, and keep up the awesome conversions. And next time, include a polar bear instead of the masking text ;D. Canada owns.
~Blackraptor
This is a good conversion.The example level is good too.
Eyecandy: Good.
Tileset: I think this is a good idea for a conversion.
Download reccomendation: If you liked JJ1.
(Unsupported rating removal. I shouldn’t need to go into too much detail, as this review is pretty much missing anything and everything. Original rating 9.0. Don’t rate example levels. ~Violet)[This review has been edited by Violet CLM]
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