Pretty nice level. but the warps have more targets what brings you’re skills having a combination with luck. further there are much platforms. the ideas are pretty good.. but u used to much off them in one level.. kind of to much events like copters/one way/ warps / tubes / triggers which makes u get bumped around everywere in the map. pretty complicated. some points for effort, ideas, eyecandy and a little bit for gameplay since this is the most annoying part for me in the level.
9.5 is outstanding and it’s still not 8 worth imo. since i gave a lot of critiscm. but we’ll do it with a 7.5, which is not pretty bad. just one thing.. don’t use all concepts in 1 level next time.. because it definitly looks like that ;o.
the lvl is nice
the eyecandy is also good
and the idea to kill people in the bonus room is ok;)
the pus are hidden good
and the water is also a good idea
the coins are on good places
but i think the music wasnt good for using it by this lvl
but i give it a 9.5
Good Work;)
Hey SPAZ18 it’s a great level,with good eyecandy.I hope do some like you late but i need to work hard.Download recomended
[Review changed to quick review. – cooba]
Nothing particually outstanding, but still a decent battle level that’s worth downloading and hosting a couple of times.
Good level? Definitely. 8.5? Not really.
Nice! I like the water idea. Good ammo placement. Good eyecandey. Powerups are to easy to get to. Good level. Download Recomeneded.
[Review changed to quick review. – cooba]
Well, this is a decent remake, but I felt that more could of been done. At least the author tried not to make it just a meer tileset change by making a few modifications to the gameplay, which improve it a little, although doesn’t effect it drastically. I think this is an ok effort, but is nothing compared to the awesome Charnel Keep.
Not the best but good Eyecandey and gameplay. Not bad but I’ll give a 8.
Gameplay
Your level consists of some large platforms but there are also some small platforms floating arround, however you made them realistic by making them look broken-off. Playing this level requires a lot of thinking because you can only get throught the middle by using either a warp or a secret path. Too bad you only placed 3 (bounch) bullets at some places and more at other places.
Eyecandy
You made a good eyecandy, especially on the background. I miss some foreground-eyecandy though, the onliest I can find is the lava at the bottom which is camouflaging the pits. Try to (partly) camoufage some other parts of your level with foreground next time, it will look even nicer.
Originality
As you mentioned, people gave you idea’s for your level. I have to mention that these were mostly very great idea’s. Not only the pits are timed, there are also blocks which close some things off for a certain period of time and then dissapear for a certain period of time again. You could have done something more with the dead ends of this level, which have only either warps or sucer tubes.
Gameplay: 7.5
Eyecandy: 7
Originality: 8.5
Final Grade: 7.7
Well level is very small so 5 PU’s is too much. Gameplay is ok but it’s not the best part of this level. I like the eyecandy. It’s nice and original.
This is a really nice, albeit small, level using the JJ1 Holidaius Night tileset by Violet. The +1 carrot, IMO, is a bit too hard to reach, though. Nice level anyways. :D ;)
I agree with Birdie that this level can be played best in a public server.
Gameplay
The gameplay is certainly the least best part of this level. This level consists mostly of a platform with a ring af titles arround which have some holes where you can get to small parts which aren’t arround that platform.
Eyecandy
This level has a nice christmas sfere, thanks to its eyecandy. You made a lot of things flicker and move, your background is very nice, though the foreground and layer 4 could have been way more decorated.
Originality
With distance the best part of your level. You made having many power ups in your level not bad because most of them are not very easy to get for the average public server joiner. It is also nice that when you blow up a trigger crate and when you went to the place where the triggers dissapeared, they reappear and you have to blow up the trigger crate again.
I want to mension two things before I’ll put my ratings down here. This was a very difficult level to review, which could be a postive and a negative thing. And at last I have to give you a +0,3 for the music because it just gives your level extra sfere. Be proud, I never give extra point for music.:P
(+0,3)
Gameplay: 5,5
Eyecandy: 6,5
Originality: 8
Final Grade: 7
I recommend this for someone’s Christmas Pack.
A nice little battle, by spaz18, it might not be as good for duels as the author states, but it is a nice level for casual gameplay.
Although the rather small level has 5 powerups it doesn’t really have too many, as the author has restricted your means to get most of them in some way. Visually the level is alright, the author has done just about all he can with the rather limited tileset. The one issue I have with the visual aspects of the level is that the snow will only work if you are player one, so the author should have used the snow tiles in the tileset. The carrot in the level could be abit easier to get, but it is only a minor issue. One other problem with the level is that it is somewhat confusing to find the powerups, and both the pepper spray, and bouncer powerups are biased for spaz, as jazz doesn’t have room to uppercut them.
All in all, it’s a fine level, which I reccomend you play this Christmas season.
[Review changed to quick review. – Cooba]
Where did NightHawk get the music,‘Facing the Evil’ from?
Airship…
Gameplay
This level has not got the flow I expected. In some parts there is allmost no flow as there are too many obstacles and in some parts there is just a huge gap with nothing. Speaking about gaps, when you leave the schip at the bottom, you just fall in something white at the bottom of the level and respawn {pits)but these pits seem to make this level more one wayed. To my experience, it also seems the blue team has some advantage accourding to how this level is designed.
Eyecandy
You did great for whatsoever you can do great with this title set. It does not really have a great eyecandy. The background is quite boring with some clouds and some moving spaceships which you can only see at some places. There is not really a foreground and the level looks quite black.
Originality
There are some mentionable things in your level, you made an entrance to the spaceship by ‘climbing’ up an anchor and you made a bonus warp which has the amount of coins in a text message which looks quite good. In the bonus part there are some chests which contain…shields! I think those shields give you a too great advantage, as players have to shoot you about two times as much to kill you, even if it is for only thirty seconds. I also got stuck somewhere where you could climb over some ropes and warp when you would fall, when I got on the spring I got right in the roof without touthing other buttons. Your level has some great features but it’s quality is decreased with the bugs it has.
Gameplay: 6
Eyecandy: 7
Originality: 7
Final Grade: 6.7
Well I like it. Good job. Not perfect but I like the idea.
Unless you live in an alternate universe where trees grow rectangular or square shaped leaves; I don’t see the big deal with the eyecandy. If anything, the placement of it is ok.
Once again, as has been stated at least twice before, Pyromanus already made a swamps battle1 version.
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