RecommendedQuick Review by Seren

Posted:
7 Oct 2015, 14:22
For: Déjà vu?
Level rating: 8.5
Rating
7

This is a cool remake and an improvement in every way, but it fails to address some of the main issues with battle1, such as its one-directional layout and low number of carrots. It also overdoses on powerups placed in walls. And I mean all of the powerups are in walls. Still, the level is fairly playable.

Review by PT32

Posted:
25 Jan 2012, 19:08
For: KingDOM
Level rating: 7.4
Rating
6.9

KingDOM is certainly a very big level. I will concede that. It certainly has a little bit of good eyecandy and a ton of ammo, I admit. It certainly has potential, I confess.

However, there was just something about SPAZ18’s level that turned me off ever so slightly.

Maybe it was the springs. For the most part, they were well placed, but a spring crate in one spot (No one wants to take the time to shoot a crate just so they can explore a route, especially in something as fast-paced as a Domination level) and another in the middle of the wall (Good premise…problem is, since the tileset wasn’t used to semi-conceal the spring, it looks like it was randomly placed in the middle of the wall) provide a misleadingly amateur impression.

Perhaps it was the background layers of the level’s eyecandy. Like in the 6th, 7th and so on. Granted, it was nice enough to look at, but it could’ve been executed far better (Hint: A straight line/crack in a background wall looks confoundingly unnatural).

Or, even, it could’ve been the gimmicks KingDOM employs. The Red Key lock was a great idea, but those concepts really only work in Singleplayer. In a multiplayer scenario, players want fast, fast, fast. They (speaking from experience) really don’t want to slow down and find the key to open the door, especially since it seems impossible to destroy the RF powerup, save by buttstomping.

At the very least, it might or might not’ve been the music, which although somewhat appropriate, just felt inadequate for reasons unknown. I’m not entirely sure why, but it just didn’t click with me. I don’t know.

Should KingDOM be downloaded? I’m honestly not sure. I reviewed this upload once before several years ago and was (as I recall) quite enamored by it, but my review was so lousy and badly written that I deleted it and started anew. Now that I’ve played KingDOM again, I can’t for the life of me remember what it was that made it stand out so far in my mind. In the same vein, I can’t put a finger on just what I didn’t particularly like. Neutral DL rec, since I can’t make up my mind.

RecommendedQuick Review by Duke

Posted:
17 Jul 2011, 16:43 (edited 17 Jul 11, 17:02 by Violet CLM)
For: Déjà vu?
Level rating: 8.5
Rating
10

NICE MAN. U did a HELL of a job. I LOVE IT. I respect your hard work, and i know how it fells like converting a map. MAN. The Battle 1 is a castle and i LOVE the castle tilesets,but what u did with it…I also like that there’s no copter, so u don’t have to wait, and all those modifications.It’s simply good. What to say i must give u a 10 … Oh and im enjoying it :D

Regards from RC Duke.
(Made quick review, since literally the only point you make is that there is no copter in this version. ~Violet)

RecommendedQuick Review by RedComputer

Posted:
6 Nov 2010, 10:22
For: Déjà vu?
Level rating: 8.5
Rating
10

COOL

[Review changed to quick review, see the review rules. ~cooba]

RecommendedQuick Review by Xander[NB]

Posted:
26 Feb 2010, 13:05
For: Super Jazz Brothers 3 WORLD 1 (1.23)
Level rating: 5.4
Rating
3

good

RecommendedQuick Review by Napo-Leon

Posted:
23 Sep 2009, 02:05
For: Action Station v2
Level rating: 8
Rating
7.5

i actually did like it!.. its nice :)… well id say u needed to put some extra springs for jazz… (especially at the bottom right)… and also you definetly needed more ammo… otherwise it would be great i suppose. id say its nearly finished… if u did finish it it wouldve been gr8 :D

RecommendedQuick Review by Cobra NF

Posted:
12 Sep 2009, 22:04
For: Action Station v2
Level rating: 8
Rating
8.5

layout

layout is great!

over all

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…………………………8.5!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

RecommendedQuick Review by Cobra NF

Posted:
10 Jul 2009, 11:14 (edited 10 Jul 09, 12:57 by cooba)
For: Flower Gardens
Level rating: 8.5
Rating
9.2

i LOOOOOOOOOOOOOVVVVVVVEEEEEEEE THIS CTF LVL I PLAY IT EVRY TIME ME AD MY DAD PLAYS CTF -NOTE-U DID A GGGGGOOOOOOODDDDDDD JOB!!!!!!!!!!!!!!!!!!

[Review changed to quick review. – cooba]

RecommendedReview by Cobra NF

Posted:
10 Jul 2009, 11:12 (edited 16 Jun 11, 19:34)
For: Crystal Cave
Level rating: 7.4
Rating
9.2

EYECANDY

eyecandy is very good!

ENEMIES

well-placed and you put in a bunch.

BG

BG was really good…it really fit the lvls.

DR

yes!

SINGLE PLAYER

Great for a single player lvl!

LAYERS

layers were great!,i liked the stuff u put in layer 3,5,and 2

MUSIC

Very good for the lvl.

OVERALL

9.2

Very good work!..Keep it up.

RecommendedQuick Review by FawFul

Posted:
25 Feb 2009, 21:16
For: Snowy Caves
Level rating: 8
Rating
7.2

this time your eyecandy was simple and decent. but the design was a bit random again.. and things didn’t look very organic. but the music was nice and tricks too (however too many tricks isn’t that great either). further then that a bit tunnely. and maybe unbalanced but not sure.

RecommendedQuick Review by SR iR

Posted:
21 Feb 2009, 22:45
For: Snowy Caves
Level rating: 8
Rating
8.7

Yay, Played this one, great trick with seeks :d

RecommendedQuick Review by PurpleJazz

Posted:
16 Feb 2009, 08:39
For: Snowy Caves
Level rating: 8
Rating
7.4

Good theme, also nice to see someone using this palette of the tileset. Not too keen on the layout though, from the looks of things it seems a bit red biased due to being so much easier to defend than the blue base, and tunnely layouts like this are a bit cliché, however it was fairly fun to play despite being a bit confusing at first. D/R.

RecommendedQuick Review by Jimbob

Posted:
15 Feb 2009, 21:05 (edited 15 Feb 09, 21:06)
For: Snowy Caves
Level rating: 8
Rating
8.4

Very good level, surprised at the quality.

P.S: Why does this music remind me of Hailfire Peaks from Banjo-Tooie?

RecommendedQuick Review by sonicnathan 1

Posted:
3 Feb 2009, 20:03
For: Snowy Caves
Level rating: 8
Rating
8.2

Good level. Great eyecandey. Music was nice. Flow was ok. Blue seemed easier to get to because is was at the bottom. Good ammo. Enough carrots. Powerups were ok. Good level! Recommended.

Review by Quickz

Posted:
2 Dec 2008, 00:21 (edited 2 Dec 08, 00:32)
For: KingDOM
Level rating: 7.4
Rating
7

‘KingDOM’ is a level made by Spaz18 for Rag’s domination contest. I already reviewed a few of them, so now it’s time to review this particular one!

Let’s start with the way how Spaz18 uses this tileset. Heaven is a great set to use since it has all kind of EC-tiles and platforms are easy to build. He uses all tiles, but all in really.. predictable and even boring ways. The thing about the eyecandy I hate the most is the fact that it’s all really linear and some of it is repeated several times in the level. The level feels so generic because of that. The background is nice though and I always liked the cloudy foreground made with this tileset.

The 4 Control Points are quite well spread. Two of them are in some sort of dead ends, so quite easy to camp, probably. The other two are placed above fountains, but I have to say, the blue blocks really look terrible. I mean, why placing an extra (ugly) block while the animations are quite well recognizable? 4 Pu’s as well, the standard-ones, and spread over the level. There’s enough ammo and the variation of it is quite okay, but the placement could definitely be better. I see you thought about the shapes (placing them on windows etc), but they honestly don’t look that great and are quite hard to get when you’re having little time.

I don’t like the gameplay of the level that much, since it’s really minimal: it feels like a network of random platforms. The Pu’s, carrots and CP’s are well spread, but not in any ingenious way which would boost the gameplay of this level. Springs are placed well, though most of them let you bump into walls (which is actually not that good), and nothing’s wrong with the flow either.

So, to conclude my review: this level is pretty much standard. No great eyecandy- or gameplay-ideas and the only reason why you would want to download this is to host it in a server with a lot of people, since the network of platforms, the 4 Pu’s and 4 CP’s will probably work well with a lot of players. However, not one of Spaz18’s best levels.

RecommendedQuick Review by PurpleJazz

Posted:
26 Sep 2008, 17:31 (edited 26 Sep 08, 17:32)
For: KingDOM
Level rating: 7.4
Rating
7.7

Interesting background, with a few nice touches to the sprite layer. Although the seeker PU is campy, it doesn’t really matter that much since in Domination you’re a total fool to be hanging around while the Control Points are open to attack by the enemy team. Layout is not anything too spectacular, but is decent enough I guess.

RecommendedQuick Review by DAEMON

Posted:
26 Sep 2008, 13:12 (edited 26 Sep 08, 13:12)
For: KingDOM
Level rating: 7.4
Rating
9

NICE work this was very good :) those doors opening with a key were very good idea

RecommendedReview by PT32

Posted:
14 Sep 2008, 05:14 (edited 14 Sep 08, 05:26)
For: 41R5]-[1P J41LBR34K
Level rating: 8.4
Rating
8.1

Okay, so, here is a fairly good level. A jailbreak mode game [only available w/jj2+, found here: [ http://www.jazz2online.com/d3/plus.zip ], you must escape from the fortressout to freedom beyond. Eyecandy was alright, music was great!, concept worked real well, overall your level is pretty good. But, I didn’t figure out right away that the level was jailbreak [silly me, I’ll check next time…]. The set itself didn’t have too much to go on, so you did fairly well with what you had. DL is recommended.

RecommendedReview by CrimiClown

Posted:
22 Aug 2008, 16:21 (edited 23 Aug 08, 09:55)
For: Action Station
Level rating: 7.5
Rating
7.5

Starting Comments
I’ve never played (or reviewed) a Flag Run level before… well, there’s a first time for everything.

Gameplay:
The level plays in a very strange way. One team starts on the bottom of the level and the other team on the top. In the middle, there’s a flag point and like that, there has to be scored. Now any sane man would immediately say “The upper team has an advantage, because gravity aids them!”. While that is true, SPAZ18 was apparently aware of that and divided the level in many floors, each of which it’s just as easy going up as going down. Good job on that.

Atmosphere:
The level’s eyecandy is not to be complained about. Though sometimes confusing and even decieving (like the Fire Shield, you little rascal…), the looks and scenery make up for this. One thing I hate about this level’s atmosphere is the music. Don’t let that be a downer, I’ve always been a little picky about music. ;)

Eventing:
The level has a fair share of ammo, placed in groups of various sorts. For instance, bouncers and toasters will be found together. Also, there are two gun8 power-ups right next to eachother, so that you can get both in a single ray of bullets, still granting you 50 ammo. Also, there are fast-fires, making the gun8 possibly more useful.

Overall
This level for this yet-to-become-popular gamemode certainly adds a twist to your average Flag Run and is certainly worth playing a few times. The layout, however, takes some time to get used to.

Download Recommentdation
Yes.

Quick Review by PurpleJazz

Posted:
27 Jul 2008, 13:46 (edited 27 Jul 08, 13:47)
For: 41R5]-[1P J41LBR34K
Level rating: 8.4
Rating
7.3

kthx

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