You should credit me 2 because i made the background and fixed many bugs.
ugh… LOL!!! someone is using my freeking noobish tileset. And that tileset sucks but let me get on with this small review.
EYECANDY:
Bad!!! first of all this tileset is ugly so the level looks bad but still it could be better with this tileset like animations or using more different tiles in the level but you didn`t. The level also looks dull.
Pros: Uhm… there is a background.
Cons: Bad tileset bad eyecandy.
ENEMY PLACEMENT:
sucks!!! First of all there are no enemies but there are a lot of bosses. First of all there are too many bosses and how can i fight them on that small platform.
pros: There are bosses.
Cons: Too many bosses.
PICKUP PLACEMENT:
Bad!!! First of all never use that TNT powerup. Oke there is not much to tell at the start you get a lot of ammo before you attack those bosses.
Pros: Ammo.
Cons: Too many.
GAMEPLAY:
Bad!!! The only purpose of the level is the fighting against the bosses. That could be fun if there was a nice place to fight and not too many but here you are on a small platform where you also can fall off and fall out of the level bad.
Pros: nothing.
Cons: small bad boring.
OTHERS:
Bad!!! There is no music.
Final conclusion: This is really a bad level sorry.
Tip: Find betatester and read the forum carefully.
-Satan.
I think i like it more then snooz but let me review.
EYECANDY:
Good!!! The background looks good there are stars, ground and tiles what looks nice and whit a nice speed. All over the level i see nice tiles of eyecandy what looks like walls. Then there are some nice animations like some sort of lightning and lava. The ground you are walking on are blocks but looks quite good because they all have different sizes and there are animations and other nice thing between them so it doesn`t look dull. I did`nt get confused by the eyecandy like Snooz had and i didn`t found any tilebugs. I see that also the foreground layers make some eyecandy things.
Pros: This level isn`t dull and looks quite good
Cons: The level is quite black could be more colors.
PLACEMENT:
Oke!!! There is a lot of ammo and nicely spread out there aren`t places where there is no ammo and places where it is full of ammo. The ammo is easy to get. There could be more electro blasters. If i am correct there are 2 powerups. 1 powerup in the map and 1 in a coins shop. That can be good but the Toaster powerup what in the map is is way closer to the bleu base. That powerup would be good in the middle. No bad comment on the seeker powerup that is in the coin warp. Almost forgot the ammo respawns a little bit too fast could be 20.
The coin placement is good placed also the coinwarp. The springs are also well placed. O almost forgot the full energy is well placed.
Pros: Ammo is nice spread out and the coins are well placed like the springs.
Cons: It respawn too fast and 1 powerup unfair placed.
GAMEPLAY:
Fine!!! I think the flow is quite good here because the springs get me where i want to go and if there isn`t a spring there is a suckertube that takes you up. I can quite easily run thought the level without much problems. There are no dead ends what also is good. It seems that the level isn`t symmitrical but still quite fair except that powerup. The bases are fair placed there are some suckertubes to get the flag fast or escape from it at both bases so that good. Its too easy to go to each other base you only need to walk 1 direction and you get there. This level isn`t really for 1vs1 because it`s quite big. There weren`t places where i needed any one ways. Uhm! although gameplay is the most importent i still don`t know more to tell.
Pros: Fair base placment and good flow.
cons: Too easy to go to the base.
OTHERS:
good!!! First of all i didn`t seen this tileset much in levels and the size is also good. I love the song.
-§AtaN of XLM
[This review has been edited by Satan]
i can`t play it because of the password. Don`t use passwords please.
A home cooked have`s a limit. And mine has reached it so the new levels won`t be shown in my home cooked[This review has been edited by Satan]
Edit: you also spam all the time about that it have`s to be .j2b[This review has been edited by Satan]
Well Ðx and Superjazz this works.
and you told me to stop making levels?
Ok!!! My review will now start.
EYECANDY:,
Good!!! The eyecandy again is quite good and detailed. Let`s start with the background, the backgound is clouds and in front of the clouds there are beautiful hills with carrots, spikes plants and many more. And in front of those hills there is a big river and that looks nice. The layers for the clouds, hills and river where 6,7 and 8 but 5 is also used. Layer 5 has the speed 1 on 1 so it has the speed as layer 4. In layer 5 are a lot of climbing plants, carrots, caves and many more. Also layer 5 is used to prevent tile bugs good. Layer 4 has not really eyecandy but i am glad he didn`t used it because it is no jungle. The foreground layers 3, 2 and 1 are also used. I can see a lot of eyecandy in the foreground layers like Plant`s and more ground so it looks like there are hills. There are also waterfalls but i think a little bit too much. There could be 3 or 4 waterfalls but you used 6 and that sometimes is confusing for me because it ruines the view sometimes.
Conclusion: good eyecandy here.
PLACEMENT:
Fine!!! Ok lets start with the ammo placement. The ammo placement is quite ok there are a lot of different ammo`s and thats ok. The ammo is good spread out in the level there weren`t any spots where it is totally empty of ammo so you will always be well supplied in the level. There are some spots with too many of 1 kind like there is a place with a lot of seekers and a pla withce really a lot of fast fire guns and there are not really much fast fire guns needed. Also there are powerups for the ammo blaster, RF, bouncy and if i am right 1 more and that`s an electro gun powerup. Well thats exually 3 powerups because gun9 pu doesn`t make any differenties. I think that there could be 2 powerups because the level isn`t that big but the powerups are well placed. I see that threre is a carrot barrel and thats quite bad because if you are playing online and you destroy that barrel a couple of times without needing the carrot there will come more and more carrots. The springs are well placed and get me where i want to go.
conclusion: fine because of some minor details.
GAMEPLAY:
Good!!! Well lets go. The flow is quite good in the level you can easely run without much stopping or jumping. This level really isn`t linear and that`s good too. I had not really problems with dead ends. Also i did`nt get bounced against walls because a spring was bleu in stead of red. Also to make the level better there are suckertubes to go an other way or do some shortcuts. Those suckertubes are easely to find because there are arrows pointing at it and that`s good. Well sometimes i lose my view because there are much waterfalls. Also a annoying thing is that there is a tree hiding a spring. Ok the start positions are good. Before you get dropped in the level you will suck an then get warped in the level i don`t know why exually.
conclusion: i fun battle with friends or online.
OTHERS:
Okay!!! The music fits ok and the level is ok sized but could be bigger. Good texts.
Conclusion of the level: A good new battle level by Ðx. A ^$&8.0#%#$^%
-SåtäÑ of XLM
Well it have been a while since i reviewed so here it goes!!!
EYECANDY:
Good: In first looks it looks good and it is. The background looks fine. There are multiple layers used. In those layers there are candy mountains and much candy. Layer 5 and 6 are used for candy cave spikes and cookies. Another good thing is that there are multiple ground tiles used some people don`t do that and those levels looks kinda unproffessional(spelled wrong). There are also multiple ground tiles used goodly. Wow!!!! Layer 3 is not only used for secrets and stuff but also for yummie eyecandy. I see in layer 3 candy lights cookies(hmmmmm) and much more. Layer 2 is also used with sweet eyecandy. A good point is that there is no tilebugs in this level. The level doesn`t look dull. The tileset is really good used a plus for that.
conclusion: The eyecandy rocks in this level.
ENEMY PLACEMENT:
Fine!!! There are many kinds of enemies. The enemies that are in this level is Doggy dog, Doggy dog, Doggy dog, Doggy dog, Doggy dog, Doggy dog, Doggy dog, Doggy dog,Doggy dog, and doggy dog. hmmmm….. That`s only 1 kind of enemy so there could be more of a kind in this level. Well there is a boss but i don`t count that as an enemy. Well i can`t say that the dogs are bad placed. There are not too many and not too less.
conclusion: could be more of a kind.
PLACEMENT:
Good!!! Glad there is not only 1 ammo. Lets just say that the ammo is good placed. The ammo is not placed on places where it should not be and there are not places where there is no ammo and places where there are too many ammo`s so it`s goodly spread out in the level. Hmmmm….. There are gems and they are also good placed. There is also a good original thingy in this level. There is an full energy carrot. To get the carrot you have to use a specail ammo to shoot it down and then you can get it.
conclusion: Good placed items.
GAMEPLAY:
Good!!! Okay i like it. The level is fun because there are many good thingys in the level like spikes, moving platforms(like the sewer level of Ðx) and many more. There is also a passage where you need to find a key. That key is hidden in the wall but not too hard to find. Like i said there are floating platforms and that`s quite good. But i have seen it before. Well it`s also fun because the layout is good and the levels is also fun because the enemy and item placement is goodly placed. The boss is original because he is floating.
conclusion: A fun level.
OTHERS:
Oke!!! The level is really short so it could be really longer. This music really rock as hell. There is no easy, normal and hard mode o.
Final conclusion: A good level with good eyecand and good baddies placed but the level is rather short. An 8.0
-SáTäÑ of XLM
[This review has been edited by Satan]
Darksonic i betatested this level also.
Hey Snooz a.k.a Niq here is my review.
Btw i know i have bad grammar.
EYECANDY:
Great!!! I love it all the layers are used except layer 1. First of all i like the background a lot i see jail windows and pipes and moving ladders what looks cool and ass R3ptile said it is origenal. Layer 5 is used for other eyecandy stuff like green pipes and more. But there is a lot more layer 4 is really well used and there are a lot of eyecandy stuff there to like windows what looks like jail things and paper with words on it and different tiles used in the ground and and and i love it.
In layer 3 there are the basic things hiding you in a secret and the suckertubes good. Aslo layer 2 is used like water and green vences and some small details good. In the level there are no tilesbugs at all. I also like the level because this tileset isn`t much used so the level has a specail looks like other levels doesn`t have. Well i don`t know more to say sorry about that.
PLACEMENT:
Great!!! The ammo placement is great there are mutiple ammo`s and all placed where it should be i found no places where was ammo and where it doesn`t fit. There are small and big groups of ammo that`s good but there could also be groups with 2 kinds or more kinds of ammo except only 1 kind of ammo but still that doesn`t really matter. There are also 3 powerups in the level one in the center the RF pu and 2 on each site of the level. On the left there is a Toaster and on the right a Bouncer powerup. To get those left and right powerups you need to use TNT that`s good . The springs are also really well placed and get me where i wanted i din`t banged against a wall like some levels have. Then there is also a Full energy what is very well placed. For both of the bases it`s easy to get the Full energy. There is nohing more to tell about i think.
GAMEPLAY:
Perfect!!! I like the gameplay a lot of this level and i will tell you why. First of all the level is really fair because it`s each site is the same only turned. And because each site has the same ammo and both a powerup there is nothing to complain about. Also a good point is that there are no dead ends. I mostly like the suckertubes in this level because you can go to places very fast without needing to go all to the other site or so. Although the suckertubes are well placed at the start it confused me wich way they go but still great. With all those suckertubes there are much ways to go to the base or anywhere else of the level good. Also good is that you can easely run here without stopping or really losing a lot of speed. There is so much ways where you can walk that`s so good. Also the start pos are good and the flags are well placed. There is also a one way and that`s also good.
OTHERS:
Good!!! The level size is good and the music fits in the level and i also think that the level is origenal.
conclusion: A must have if you like CTF levels and host this many times. This is a €8.0€
-SáTÁñ[This review has been edited by Satan]
i don`t want to review but Ðx was crying for it so i needed to review. Well here it is.
EYECANDY:
Good!!! The eyecandy rocks here. I can see that Ðx did his best to make good eyecandy and he also did that. Let me tell you what good is about the eyecandy. There are multiple layers used for the background. There is a normal background and there are trees in layer 7 and layer 6 and 5 are used for eyecandy stuff that is going as fast as layer 4. I can see in layer 5 and 6 a lot of leaves bushes trees and good animations. Although i see some weird things that not really look well the eyecandy would be better without that. I also see parts with double ground and that`s looking nice. Although the eyecandy is mostly good in some places it`s still looking dull and empty there could be more. Also a detail is the cool arrow. Well that`s not all, there is also a lot of eyecandy in layer 1,2 and 3. I see rain and in the other foreground layers there are leaves plant`s bushes and much more good. I think that there could be more eyecandy in layer 4 but the level still looks great. I don`t see any tilesbugs that`s good. That was about it.
Placement:
Fine!!! There is not much to tell about the ammo placement. The ammo is well placed but there is only ice i think that there also could be TNT and maybe some bouncers. I think that the rest is fine placed. The springs take you where you need to go except one. hmmmm….. that was about it.
GAMEPLAY:
Fine!!! This level is quite fun to race against someone but i think only once. The level is not really specail but there are some good things. In this race level there are multiple obstacles and things you have to do like jumping from tree to tree and if you fall you have to do a part over again that`s good. Then you fall down and then there is a obstacle that would take time to do. There is a pole and a bleu spring you have to freeze the bleu spring before you hit the spring and get bounced back again quite good but nothing new. Then there is a obstacle when you have to clime up with vines BUT that`s really Spazz baised because Spazz can jump higher and skip some vines and Jazz can`t so you can`t really win the race if you play with Jazz against Spazz that`s not really good. The start positions are unfair placed because one start pos can Run but the other first needs to fall down and then you are losing speed. Could be way better but till oke.
OTHERS:
Good!!! the level is not really big but big enough and i disagree with ChippieBw and PHT about the music i think it fits in the level. There is a next level settings and the music is included so this part is good.
Conclusion: A fine level and fun but it can be so much better a ¤7.2¤.
-SátÁÑ
Sorry Ðx but i will do a fast review because i am busy.
Eyecandy:
Good!!! The first level uses the Diam1 tileset and Ðx uses it well. I start with the background well clouds. But there is more in all the layers there are eyecandy stuff like trees, caves, ground , flowers and many more. I think that there could be more eyecandy stuff in layer 4 like trees or flowers. I see that layer 1, 2 and 3 are also used that`s also good. The second level uses the 7th lava fall tileset and this tileset is also rightfully used. The background is cool here if you look good in the first part you see something really cool but it`s only a small detail because it`s hard to see if you aren`t focussing at the background. I also see again that the layer 5, 6 and 7 are used again. In those layers there are a lot of things to make the level look better like metal, some sort of vences and many more. layer 2 and tree are also used. Layer 4 is empty with eyecandy but still it looks good. Since i am in a hurry i will not discrive all levels but in all levels the eyecandy is good.
Placement:
Okay!!! There isn`t much to say about it i will tell it about all the levels sorry about that. Well the ammo placement is good in all the levels there are enough ammo to blow all the destruct scenerey`s. Ehm is there more to tell?
Gameplay:
Good!!! I always liked Ground force (gf) or Survivor or whatever and this is a good pack with a lot of funn. in gf you all know what that is or don`t you well if ya don`t you need to ask somebody. Well I think it`s a little bit too easy to stay on those blocks because or there will only fall 1 time TNT`s down or nothing. But there are also in the levels TNT and turtles censored to do a some braking. It`s fun enough to host and play.
Others:
Good!!! I think that the tilesets are well chosen like the music as well. there could be more levels though. I don`t know if it is your fault but in level 5 i get a acces violatin But i looked in JCS to see how the level was like.
Fun a $8.0$ still sorry for the sort review.
-SaTáÑ
[This review has been edited by Satan]
i know what you are saying i will translade this (EK PRAAT AFRIKAANS EN BAIE VAN JULLE KAN MY NIE VERSTAAN NIE! HAHA!) I talk African and you can`t understand me.
Or am i wrong.
I will review now and read on you might learn something about it.
EYECANDY:
Medium!!! Well i see things in the background. Layer 8 is fine and i see multiple things in layer 5,6 and 7. What i see in those layers are stereos and radios and they are animated well. I also see some sort of pipes but the speed is not really great because if you walk that`s going really slow and the others faster well anyway it looks buggy. In layer 4 it mostly looks fine. Like there are multiple tiles used in the ground. I see nice animations. I also see a lot bugs in this level. At the start i already see one, Those 2 metal smal thing doesn`t end rightfully. Then i see that again except even more buggy then the other it is not supossed to make a arrow with that it`s ground and it`s also in layer 3 that`s bad. I see that a lot of time those kinds of tilebugs but i won`t tell every spot where they are. Then i see again something stupid, when you enter a warp you get warped somewhere where it`s comepletly empty except a small ground where you are walking on. Then there is a spot where you need to buttstomp the ground,if you did that the tiles again doesn`t end correctly. Also there is a spot where you need to jump from metal ground too metal ground and that looks really buggy. I think that it also is a little too dark in this level althought the lightnings are good it could be lighter. Because it`s so dark i also can`t see the backgroud really wel around me. The suckertubes are well done that`s good. Also i think that some of those Destruct scenenery could be less. I think that the eyecandy could be really better.
ENEMY PLACEMENT:
Bad!!! I don`t like that it`s even more wurse then the eyecandy. Already at the start it`s bad i see enemies walking on ground that`s going down so it looks like they are dancing. BTW i see that multiple times. The more further i come the more i hate the enemy placement. After getting warped i was on a place where there are too many enemies and enemies i really don`t wanna see in a Tube electric level. The enemies that i see in this level are Float suckers, CRABS, those villages from colon and more. Don`t you think that those Villagers and crabs shouldn`t be in this level. Then on a spot i see norm turtles. When i thought it can`t be more wurser then this i was wrong. A witch attacks me. Like the item placement i miss in some places the enemies the enemies could be spread out in the hole level that would be way better then it is now. It`s bad.
ITEM PLACEMENT:
Bad!!! At the start i see no items but when i fall there are too many foods on a spot. Then there is a death end where there is a weird combination with ammo and coins what i don`t like. There is also a spot i really hate. After going in a suckertube you will get warped there and what do i see?!? Too many ammo and food it`s full of it and that`s really bad and weird. But there where more spots with the same problem like there was a place where it was full with ice and full of carrots that`s sucky. Then there are too many RF missles and they are coming back really fast. You think that there is enough ammo everywhere in the level but disaster strikes on some places i missed ammo. Like on some places a lot of ammo and on some places empty you could spread the ammo in the hole level that would be really better . I didn`t say any gems except one supergem. Could be way better.
GAMEPLAY:
Bad!!! I don`t like it at all. First of all there is nothing new in this level. This level is too confusing for me. At the start i see a ugly warp that will get you close by the end of the level. But i can`t exit it because i need 2 kinds of weapons to destroy a wall end then i can exit the level. So i go back and look for those ammo in the level. I fast say the big problems in the level. There is a ugly arrow what looks like ground but censored i am falling through it i thought really funny in layer 3 censored. I also see that more then once please stop that it`s really annoying when i fall though ground. When i was searching for the ammo i went in some suckertubes. censored how confusing when i am in a suckertube i mostly then get warped to a place. And in one place there are 4 warps and those 4 warps only brings you to 2 places how confusing. It`s also annoying that i need to jump in those ugly warps. Man i hate the place where there are a lot of spring in the ground and ceeling and then when i got trough i need to go back because there is a dead end and i didn`t even get something for it. There is also a lot more but that takes too many time in for me because i am in a hurry. I now focus on the coinswarp let me see what i get for it. What after al the work i have done for finding the coins i get warped to a spot where i can go without paying him. This level is really boring to play because there is nothin new and the item enemy placement is bad and the eyecandy is not that good either.
OTHERS:
Basic!!! Well i can give some good things about this subject like it`s not hiding in home cooked and that the music fits fine and that the level lenght is ok. But there is no next level setting and if i exit the level it won`t go to the next level because it`s a float area.
i am thought with this level and don`t download it because it`s a boring level. A ‘4.7’ it is.
This review took me 1 hour and 15 min.
-SáTäÑ
Well it`s my opinion Suckertube.[This review has been edited by Satan]
very usefull if you like demo`s if you don`t it is stupid.
I will review this level.
EYECANDY:
Nice!!! The eyecandy of this level is not bad. I see a lot of things too make the level look good like waterfalls off Lava in one off the background layers and in one off the foreground layers good. The lava has good animations. The background also looks good. There is on the background a river off lava good. There are also some sort of cave walls and that looks good in the level and those walls uses different tiles of eyecandy. Also The ambient lightning is really good. Near lave there is flicker light. There are also different eyecandy tiles in the ground. There are also some things i don`t like. The Suckertube looks a little bit buggy. On some places the level looks a litle bit dull. I think that there should be more lava waterfalls in layer 3. Nothing more to tell ya about the eyecandy let`s move on to the next thing.
ENEMY PLACEMENT:
Good!!! The enemy placement is well done in this level. There are different kinds of enemies like Demons, Bats, Ravens, Doggy dog, fencer and a boss. I think that there are too many enemies off a kind. There are not 2 many enemies In the level and not to less. There is one thing why the enemy placement is good and that`s that the enemies are sometimes placed too use there special attack in a good way. Like a demon is hiding behind a lava waterfall and then suddenly attacks you and i had no clue. Also Ravens that you can`t attack without letting them attack you. Last excample is that there is a fencer on a hill. You can`t attack the fencer easy because he jump down to you. There is another excample that i can tell but you know what i mean. The boss fits in the level. I don`t know more too tell about the enemy placement.
ITEM PLACEMENT:
Okay!!! The ammo is well placed there are different kinds of ammo like Bouncers, Toasters, Freezers. There is also a secret powerup but i dind`t found that one. There is a spot where i missed the ammo placement. There is enough ammo of the kinds there are in the level that`s good. The Food is also well placed not too much not too less. The food is not placed on places where it should not bee. There are no gems and carrots that`s not good. Don`t know more too tell ya.
GAMEPLAY:
Normal!!! I wasn`t bored when i played this it was quite fun but there is nothing new in this level. This level is really linear. There are no other ways or just a way for extra goodies or something like that. There is also a place where you need too jump from hook too hook but Jazz, Spazz and Lori can do it with one normal jump. Then you get Platforms too get down. It`s not needed too use the platforms too go down but i think everybody does that because you get ammo then. The hurt events are goodly placed. There is nothing more special in the Gameplay. There are some bugs that makes it less more fun too play. Like those bridges if you`re not carefull you can fall down at the sides. And when you fall down there is nothing so i needed to cheat too get back up. I know that it is not supose that i can fall down there. Also you can fall down next too the suckertube. Thanks too the good enemy, Item placement and the good eyecandy it`s fun too play good job.
OTHERS:
Fine!!! I have too tell ya that the ambient sound effects are really good. Near fire and lava you hear burning fire good. The music fits in the level. The major mistake of the level is that the level is really really short next time make it longer.
This level is fun for a short time a 7.0
-SáTäÑ[This review has been edited by Satan]
I start over with my review because my #%!!# pc did weird.
EYECANDY:
Okay!!! The eyecandy looks oke there are a lot of eyecandy stuff Like Snow. There is also a lot of eyecandy things in layer 5 and 6 like carrots and snow and more. I kinda miss the The standard background like the normal levels. On some spaces the level looks empty. There are no eyecandy things in layer 7. I didn`s say any eyecandy bugs that`s good. There could be more eyecandy in layer 4 but it`s not really a bad thing. The castles also looks fine. The animations are also good. Btw i forgot to tell you that i don`t really like the fast clouds it looks a little bit weird. Layer 3 is right used. Layer 3 mostly hides the secrets in the level but it also have some eyecandy things like at the entrance of the castles and some snowy grass in the level.
PLACEMENT:
Okay!!! The ammo is okay placed in the hole level there are all kinds of ammo and also a lot of Ammo barrels.There are also some powerups let mee see what kind of powerups looking Ahaaa i found three powerups. All the powerups are fair placed in each castle there is a powerup. In the bleu base there is a Toaster powerup Nooo wait there is a toaster powerup in the red castle and a bouncy powerup in the bleu base dumb me. Oh i forgot there is also a 3rde powerup where is that powerup again Thinking Ahaa In the coin shop. In the coin shop there is a big and good powerup hail to the power off triple RF missle lovely. The carrots are unfair placed there are 2 carrots. 1 carrot is in the bleu castle and there is no Carrot in the red castle that`s unfair. There is also a Full energy carrot in the shop that`s good. The coins are in the level somewhere let me search searching Ahaa there are a lot of secrets and there are the coins hiding. The springs are good placed nothing more nothing less.
GAMEPLAY:
Fine!!! Let`s say that it is easy too get the flag. You only have to run too the other castle and you have it. The special thing about the level is the secrets in the level. Each Castle have a couple of secrets where there are a lot of ammo and coins. I like the secret that`s in the ground where you go slowly in the ground. There is also a secret so you can get to the top of the castle good. I dislike the door that`s going open and then it closes. Thanks to the one carrot in the bleu base and not in red the gameplay Strubles back a little. I don`t think i have any more to say about the gameplay. Wait there is one thing i forgot. The hole level needs to be masked or it will give Bugs.
OTHER:
Alright!!! The size of the levels is good and there are original things in the level. Could use sound effects for the fire but that`s not needed.
Okay level a €_7.7_€
Nick DR. Well he maked the tileset and i maked the levels. If you don`t believe me you can ask Violet if he uploaded these 2 levels last year.
(Defense edit: I have never made any levels using this tileset. Nick didn’t do anything wrong, ok? ~Violet)[This review has been edited by Violet CLM]
Well here is my review.
Eyecandy :
Fine!!! The eyecandy looks on the most parts the same as the origanal level and that`s good. The background is good like A river and a castle. There are also some small Tilebugs in the level. Let`s start with the start of the tilebugs. First of all when you shoot the carrot you see that on the ground still something of the carrot you could fix that with a collapse scenery. Also with the bridge that collapse There is still a part of the bridge you can see you could also fix that with a collapsing scenery. There are also some small eyecandy bugs but that`s not really bad. There are also some good things like there are many things on layer 3 too make the level look way better like Plants and stuff. Also there are many things on layer 4 like trees and animated flowers that`s good too. The caves are looking good too.
Enemy placement:
Good!!! The enemies are really good placed not too much and not too less. Also the enemy choice is good there are float lizard and lizards and tuf turtle and blablablabla. There is also a boss that`s good. The enemies are always placed where you can hit them well and not on strange places. Don`t really know what too say more about the enemy placement sorry.
Item placement:
Good!!! I have nothing to complain about the item placement. The ammo is good placed There is toaster and bouncers and seekers and more. The ammo is on the right place placed. The powerups are good placed too. The food and gems are also on the right places placed and there is not too much and not too less. The savepoints are also on the right place placed just like the carrots and the coins good job Wadledee.
Gameplay:
okay!!! The level is fun to play. You did a lot too let people have fun with this level like collapsing bridges and good trigger placement. There are also a lot of spikes on the right places.
Also you need too choose some pathes if you choose one you will be swinged and smashed too a course thats okay but the course takes too many time and that`s unfun. Also sometimes i have too sfeer a little that`s not good. Also the level is fun too play because the placement of springs and enemies and stuff. It`s not Spazz of Jazz based. Also too make the level more fun you will be changed into a frog although that is a little bit easy.
Other:
Fine!!! The level is quite long and the music fits(really it does). The layout is also good and it doesn`t feel really linear. There is no Easy Normal and hard mode that would make the level better.
This is a fine level i give this a €‘7.0’€.
-§áTäÑ
Wadledee was really mad because i didn`t want to review right now so i dicided to give this a review.
Eyecandy:
Medium!!! The tileset is a ugly tileset it`s a 8bit tileset so the level looks a little bit ugly but Wadledee did it okay. The background is fine There are multiple layers used.
In layer 7 there are clouds floating by and that`s good but the clouds don`t come again you need to do in JCS tile width. There are also some things on layer 6 to let things end rightfully. And on layer 5 are a lot of eyecandy things like a big castle and mushroom moantains and more. There is 1 problem with 4 and 5 because sometimes i think i can stand somewhere but that`s eyecandy in layer 5 so it`s a little bit confusing but after playing a while you know what`s in layer 4 and 5. There are also some good animations on layer 5 like a jumping enemy of mario and there is a koopa walking but he doesn`t turn when he walks back. There are also some other things in layer 4 like bushes and vences. The eyecandy would be good if this tileset wouldn`t be that ugly but still okay.
Placement:
Medium!!! The ammo is okay placed not to much not too less. There could be more of a kind. There is no powerups in the level only in the shop of 20 coins but there are not much powerups needed because the level is small. The coins are good placed and there are also 3 carrots. 1 carrot is in the level and each shop has a carrot that`s good. Everything is on the right place placed. What you get of the cion shops are also good. With the coin shop 10 are some fast fire`s and some ammo and a carrot. If you go in the shop with 20 coins you get a RF powerup and ammo for that and also a carrot. The coin shops are good placed.
Gameplay:
Medium!!! The level is fun too battle agains somebody but not more. The lvel is small so i think this level is only fun for a duel. There are a lot of platform but i don`t like the 1 block at the end of the screens. Those 1block platform was also not in the original level. The gameplay is good but because of the confusing eyecandy(read above) it`s a little less fun to play. There are some warps and if you warp you go randomly to a other warp target that`s good. What i don`t like is the hurt events although you can get out of it it`s not fun. Also it`s a little bit hard too get out of that pit in the center with Jazz. That`s all i can tell about the gameplay.
Other:
Medium!!! The level is short but the original too. The tilest is not looking good but it was the only one there was for this level. The music is perfect choosen. Also i`m gonna look if the conversion of the level is well done. It`s almost the same except somethings But that`s not a really big mistake because it makes the gameplay better.
It`s not a bad level but also not that good a ‘6.5’ of me.
-SáTäÑ
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