RecommendedReview by Niels aka ChippieBW

Posted:
9 Dec 2004, 08:45
For: Garden Brawl
Level rating: 8.7
Rating
8.5

Garden Brawl
FireSworD, one of the best level makers for JJ2 at the moment, has released a new battle level. A reason for happiness? Read here.

EYECANDY: 2.5 out of 2.5
As soon as the level loads, you know what the big deal is. The creator has put maximal efforts in the eyecandy, and since the Diamondus Beta edition features a LOT of this, you know it’s good. And it is good. Every layer possible is used, so you will see a beautiful yellow-blue panorama in layer 8 while leaves are falling down in layers 1 and 2. As soon as you walk around, you’ll drown into the beauty. Nothing more to say about it.

AMMO: 2.0 out of 2.5
The ammo is placed in a very particular way. In normal levels you will find the Power-ups quite soon, but here it needs a little discovery first. FireSworD has chosen for a classic three powerup-style-system, featuring a Toaster, Bouncie and Seeker, which is good enough for this level. The smaller ammo is placed in groups around the level, especially in areas which are visited not too much. This is a good move, since all the action now can take place in the larger, open areas of the level while players need to search for ammo in closer areas. There is, however, no Full Energy carrot present, but it is replaced by three normal carrots. They are not easily found, especially the one under the wooden bar. You need to do a lot of practice with this level to find the exact warps for this one. Overall, the ammo placement is nicely done, but sometimes it’s a bit too difficult too find in my opinion, so no maximum score.

LEVEL STRUCTURE: 1.5 out of 2.0
The level structure has it’s good sides and it’s bad sides. Good sides are that the level features a very natural design, and thanks to the excellent eyecandy and the many different forms of nature it looks like you’re really walking around in a beautiful garden on Diamondus. The bad side of the structure is that the navigation is hard to follow sometimes, and there are a few narrow passages that link the large areas, and they can only be followed in one direction. The warps are a nice addition to the gameplay, but they can be a little bit annoying sometimes. Some areas in the game are hard to access, and this takes away a large part of the flow. Overall the structure is allright and quite original, but it could have been better.

GAMEPLAY: 2.5 out of 3.0
Despite the minor flaws in the structure and the small placement bugs, this level is really fun to play in. Yesterday AvK hosted it in it’s server, and I had a really enjoyable time in it. The music used is neat and fits perfectly to the natural atmosphere that the level is trying to present. The more you play the level, the more used to it you get, and that’s a good thing. I don’t know what I have to say more about the gameplay, so let’s pass over to the ratings.

RATINGS:
Overall, FireSworD made a good deal with this level. I guess the average rating at the moment is a little bit too high for this level, but it’s not really too far off. My rating for this is an 8.5. I hope the makers of AB7 will notice this level, because it definitely deserves a place in the battle pack, since it’s one of the best battle levels of 2004. Good job.
Score: 2.5 + 2.0 + 1.5 + 2.5 = 8.5
Download: Yes!
Host: If you like a good battle, yes!

Greetings,
- ChippieBW

RecommendedReview by Spotty

Posted:
9 Dec 2004, 02:29
For: Garden Brawl
Level rating: 8.7
Rating
9.5
Size: The level is a good size for any battle, and would be perfect for duels or.. just having fun (which is always good ;D). One of the first things I notice when playing this level is the amazing level of detail in eyecandy, and background. This new tileset is put to full use and all 8 layers are used wonderfully. There is a good number of powerups, and the ammo placement is very diverse, at first I thought the bottom was somewhat meaningless, but with a toaster powerup, seekers, and a carrot it definetly isn’t. The use of vines is very effective especially near the seeker powerup where the players have to use the vine to get the carrot. The level also makes you use the different weapons, seekers wont work everywhere and neither will the bouncers of toaster. One thing I really like about this level is that its fresh and original, it isn’t just another boring battle level. It has some nice touches like some secret warps, and the seeker powerup being only shootable. The springs and pinballs are also a nice touch and could definetly add some nice strategy in an epic battle. With all the springs and warps getting around this level is easy and also fun =D. The music selection is interesting, it’s not the most memorable song but it doens’t get annoying, and it does add some “depth” to the level. Overall this level is very fun and innovative as we see one of the first levels to use this nice diamondus “alternative” tileset. As for some of the things White Rabbit mentioned, I liked the tight passage way at 69,41 it reminded me of semi. It isn’t hard to get up at all with the well places spring, so I don’t see how it could be annoying 0.o. It’s good to see this level isn’t restricted to how other levels work, it goes on its own path. Definite Download Recommendation. 9.5/10 for me =).

RecommendedReview by White Rabbit

Posted:
8 Dec 2004, 22:12
For: Garden Brawl
Level rating: 8.7
Rating
8.2

Good news first, bad news second. :-(

I think that this lvl only deserves an 8.2, 10 per cent lower than Urbs’ rating. Contrary to what Urbs has written I think that Garden Brawl is, at best, a medium-sized lvl. The size is just 94×71 and the playable area is a lot less, making Garden Brawl more like a small lvl. Small lvls are not necessarily bad but it’s generally agreed that the less space you have the less stuff you can put in your lvl.

FS has crammed as much eyecandy as possible into this lvl and you will be surrounded by it all the time. Sometimes, if there are too many seekers, bouncers and other players in the screen, the animated gems and the floating leaves will confuse you but once you’ve played in the lvl for a while you will get used to it. Nothing wrong here.

The gameplay of Garden Brawl is generally quite good and the flow in the lvl is as smooth as the soup we get in school. Except for the fact that sometimes the soup has large, protruding bumps in it. Eww… I’m talking mostly about the two dead ends in the lvl, one, which is quite small and easily avoided and one, at pos 26, 16, which is just too big to be acceptable. Sure, players will learn to avoid going there once they get to know the lvl but it still ruins the flow. Why not put an extra passage there, a warp, a suckertube, anything that will prevent the player from stopping the player walking into a deathtrap? The very, very tight passageway at pos 69, 41 was also quite annoying and players will only learn how to navigate it in the shortest amount of time, with practice. There is also a lot of jumping and vine climbing to do as well as destruct blocks, which slow down gameplay because most of the time the player has no choice but to destroy the blocks ASAP or get destroyed themselves. If a player gets chased to a destruct block then he is in trouble unless he can get past them fast enough. There are simply too many ‘fixed’ passages in this lvl, where players have only one place to go, which disrupts the flow. It seems to me that this lvl was designed like this because of its small size. There doesn’t appear to be much room for any other alternative routes.

If the gameplay has such serious faults then everything MUST be absolutely perfect so I’m gonna be biased here and say that weapons placement is fine (although 3 carrots for such a small lvl is too much for a 1v1 duel, IMO).

8.2 is a long way away from 9.2. I may be completely wrong in my review, which should be proved/disproved in the next person’s review. Still, an 8.2 is a very respectable rating.

DL recommendation.

RecommendedReview by [GpW]Urbs

Posted:
8 Dec 2004, 20:52
For: Garden Brawl
Level rating: 8.7
Rating
9.2

Now this is my 1st review. I just played FS’s level to an unimaginable 100 roasts, and I’ll tell you why it agrees a 9+ for sure.
I really like the awesome looks of the level. From the start I didn’t like the playability, but once i got to around 50 roasts, I actually started to like it. It’s way more original than the overplayed battle levels by Epic.
So eyecandy is super, uhm I don’t know how to actually argument this statement, but FS just used the extremely kewl tilese to its full.
Now, I rarely actually played other battle levels other than the originals. And I think that as CTF got a great deal of very original high quality levels, battle levels weren’t either made or played. So to me personally this is a very nice and positive surprise. I hope the community embraces this awesome looking level.
Gameplay is very nice as well. One has 3 carrots(its a big level) and quite a few nicely placed pu’s where there’s alot of kewl dogfights going on. it’s a new level, so of course it wont just grab you, if you passively play like to 10 roasts, but if you play it a bit longer it’s just great. Thhere are so many different routes to the same location, you have to change weapons alot, so it’s not like in b1, where you can pwn with only seekers.
Ok I prolly did this against all the predesigned unwritten rules of review writting, but heck, I know it deserves this or more. But I really wouldnt like 2 give it more, since it might be unfair, me being quite new at this, and not reviewing many levels and all…
ANYWAY its a must for downloading and GJ FS!!!!!!

RecommendedReview by The Blaziken Master

Posted:
4 Dec 2004, 23:41
For: GaLaXiuS
Level rating: 7.9
Rating
6.8

Let’s rate it:

Eye Candy:
I like the space eye candy, I love it a whole lot that should get from me:
8.7

Layout:
The Layout is the best thing about this level, well, it is, defentily is, yes! I love it a whole lot:
9.8

Weapon Placement:
I like how you place the weapons in the level, I love it! Yeah, there are may weapons, I think some are even hidden.
9.9

Powerups:
That’s good, there are two powerups that I found, I like it! Absolutily!
7.0

The Carrot Powerup
Well, that’s good, full healed, one actually that’s not good, no good at all:
4.5

The Flag’s Place
I like how you place the flags, yeah, it’s diffucult to find, nothing wrong here!
10

Tileset Choice:
Good choice, I like your choice
7.6

Music Choice:
I’m not interested in music but this music is absolutly perfect
10

Avarge Rating: 6.75= 6.8
If you’re looking for a good level this is the level you’re looking for.
Download recommanded: Yes
Put it into server: Yes

~The Blaziken Master

Review by DarkSonic

Posted:
Posted more than 20 years ago
For: A Two Level CTF Pack
Level rating: 8.4
Rating
8.5

Review time.
‘Jungle’s Edge’
First impressions: A level created by FS of OLC and DM, just like the other one in this 2-level pack.
Gameplay: This is an almost symmetrical level, with a nice spring placement. The level is quite big, and there is some one way at some places too(actually in alot of places). There is no complete border around the level, but it’s mostly closed, but I never saw a flag bug in this level. Both layout and flow are nice, the level is not too hard to learn and it’s easy to get around. The level is quite open, though, which isn’t a bad thing here.
Conclusion gameplay: Nice gameplay here. Good layout, flow, spring placement, easy to learn, easy to get around, thus everything.
Eye candy/Tileset use: This level has very nice eye candy. There is alot of eye candy in layer 3, which makes the eye candy here r0x. The background is very original, and I like it a lot. The tileset is used very good, and I love that.
Conclusion eye candy/tileset use: Very nice tileset use and eye candy. Alot of eye candy in layer 3.
Placement: The level’s ammo placement is very good. PU placement is as good as it needs to be. There is a bouncy PU at the left side. The RF PU is at the right side. The Seeker PU placed in the middle. The gun9 PU more close to the right base, but gun9 PU is not too useful here, so it doesn’t really matter. There is a full energy, of course placed in the middle, and you can shoot it down in this level, makes it easy to camp. There might be too little ammo in some places, but other places make it better.
Conclusion placement: Very nice ammo placement and PU placement. Carrot placement is as good as it needs to be.
Originality: This level is very original, first the music. Second, the wasy the tileset is used. Third: the background. Nothing else, but it are enough reasons to show the level is original.
Conclusion originality: An original level.
Fun Factor: The level is quite open, and there are alot of ways to the bases, I like that. The way to the base is a straight way, but with jumping.
Conclusion fun factor: A quite fun level.
‘Termite Haven’
First impressions: read what I said for Jungle’s Edge.
Gameplay: The gameplay here is excellent. The level is not symmetrical, has a nice spring placement and uses tubes to make it better. There is one place in the level that leads you completely from down to up for the most part. You take a spring, one way, spring, one way, spring, one way, spring, one way(you can go right if you are at the left side), spring, one way, spring, one way. You don’t have to do anything in that place, only go right. This is very nice. There is use of triggers too, and it works good. The layout and flow are again, good.
Conclusion gameplay: Very nice flow, layout, spring placement, trigger use.
Eye candy/Tileset use: This level’s eye candy is very nice. It uses all layers, which is a very good thing. There is alot of stuff in layer 3, with something else in layers 5 and 2. Layer 1 has something too. Layer 6 and 7 have a very original background, and I like that. The tileset is used very nice, too.
Conclusion eye candy/Tileset use: Very nice layer use and tileset use.
Placement: This level has not too many ammo, but it’s nice placed. Some ammo is close to the ground, other ammo is placed in the air, so you get them only by falling or taking a spring. The placement of the full energy is very interesting. It’s placed like it’s more close to the left base, but one way makes it very original. There are 4 PU, Seeker, Bouncy, RF and Gun8. The Seeker PU placed at the top-middle. The bouncy PU placed more at the left-bottom. The RF PU placed at the right-bottom. The gun8 PU is placed closer to the right base.
Conclusion placement: Nice ammo placement, nice PU placement, very interesting carrot placement.
Originality: This level is very original. First: the carrot placement. Second: the layout. Third: the way the tileset is used. Fourth: the music.
Conclusion originality: A very original level.
Fun factor: This level is fun to play. It’s again quite open, and the way to the base might be a straight way, but you fall to the base instead of just running to it.
Conclusion fun factor: A very fun level.
Others: This 2 level were awesome.
Host these: Yes.
Download: Yes.
Final rating: 8.5.
- DarkSonic of XSÐ, CC and XLM was here -
[This review has been edited by da man]

Review by sonictth

Posted:
Posted more than 20 years ago
For: Prime Retribution
Level rating: 8.6
Rating
9

The Levels are really good.
The Size is a bit small but even good for a 2 on 2 CTF Game with 10 Captures and then Going to the next level.
The jj1 Diamondus level is very good espescially the Diagonal Watterfall and the idea with the planet behind the mountain…… Overall Very Good!
A Nine!

Review by DarkSonic

Posted:
Posted more than 20 years ago
For: Prime Retribution
Level rating: 8.6
Rating
8.5

Ok, I just want to review this pack.
CTF levels:
One Spot
Gameplay: Good/Very Good. I agree with LRK, but the flow isn’t that bad. The base placement is original. The Full Energy placement is also original.
Eye Candy: Very Good. I loved the eye candy. It was just very good. Nothing bad about it. Excellent Sprite layer eye candy, good background enz…
Pickup placement: Very Good. It’s also very good. Although one place only had a bouncer Power-up, other places had a lot more. But there is enough ammo for every player. The carrot placement is good too.
The Melting Point
Gameplay: Good/Very Good. It’s a small level, but the gameplay is nice. It’s original that you used the wind to get the carrots.
Eye Candy: Very Good. Well, I think that it’s very good here. There is enough stuff to make it very good.
Pickup placement: Good/Very Good. It’s also nice. There is one Carrot and Power-Up at each side, and another Power-Up in the middle. There is no Full Energy, though. Well, I don’t think that’s bad, cause it’s a small level.
Medieval Skyscrapers
Gameplay: Very Good. This level is absolutely a new top level. The gameplay r0x of course then. I can’t say more about it.
Eye Candy: Very Good. This is also very good. This level is probably one of the levels with the best eye candy.
Pickup placement: Very Good. This is also very good. I won’t say all the things, because others already said.
Non-Typical Battle
Gameplay: Good/Very Good. It’s not perfect or very good, but it’s nice. Good use of springs, Tubes and float ups, but the only thing is that it’s too small for a very good gameplay.
Eye Candy: Very Good. Every level of this pack has very good eye candy, so this also has. The background is also original.
Pickup placement: Good/Very Good. This level doesnt have a lot of ammo, but it’s good spread.
Well, I guess this was my longest review so far.
One Spot: 8.6.
The Melting Point: 8.3.
Medieval Skyscrapers: 9.
Non-Typical Battle: 8.2.
34.1:4=8.525=8.5. Almost great job, I will just say that this levelpack r0x.
da man

Review by DranzerJ4E

Posted:
Posted more than 20 years ago
For: Prime Retribution
Level rating: 8.6
Rating
N/A

Very nice levels.

I dont rate cuzi dont say much, but i agree with blurredD

Review by snzspeed

Posted:
Posted more than 20 years ago
For: Prime Retribution
Level rating: 8.6
Rating
8.5

Yay. CTF/Battle pack. time to do a review.

BATTLE LEVELS:

level 1:Non-typical battle

EYECANDY:Heh, nice. background looks great too. i like about the eyecandy alot here.
GAMEPLAY:Nice. i think its well balanced. flow is ok too.. nothing too bad.. little hard to move though.
WEAPON PLACEMENT:Standard. i like about it, though.
CONCLUSION:an ok level.. layout is nice. my rating is 8.3.

CTF levels:

level 1:One Spot

EYECANDY:Nice.. i love that bg. eyecandy here looks awesome. keep it up.
GAMEPLAY:Nice.. flow is good, and base placement is quite good too. ;p
WEAPON PLACEMENT:nice. i like about it.
CONCLUSION: Heh, nice CTF level.
rating: 8.5

level 2:The Melting point

EYECANDY:nice.. this level is best in the pack in my opinion. tileset was used correctly, which is good thing.
GAMEPLAY:nice, good flow too. only problem is that those winds are very annoying.
WEAPON PLACEMENT:Nice. power ups were nicely choiced
CONCLUSION:another great CTF level. my rating is 8.7

Level 3:Medival skyscrapers

EYECANDY:good. i love it. i still think there should be some more eyecandy.. but its the authors decision anyway.
GAMEPLAY:heh, nice layout & flow, and its easy to remember and learn. nice..
WEAPON PLACMENT:Great, once again
CONCLUSION:Heh. great level. rating is 8.5

Well, this pack is great.
DOWNLOAD RECOMMEDATION:YAYAYAYAYYEYEY!!
HOST THIS:YAYAYAAYAYAYAAY’
RATING:8.5

Review by the WINNER

Posted:
Posted more than 20 years ago
For: Prime Retribution
Level rating: 8.6
Rating
N/A

There is no apparent ORDER for these levels. I happened to start from Medieval Skycrapers so I’ll start there.

MEDIEVAL SKYCRAPERS

Eyecandy: 9.5
The eyecandy is pwnage. The mountains in the background and some stuff that makes even low detail users enjoy the game. I like the “burning” atmosphere in the level. It feels like the level is on fire or in a volcano. Anyway, the eyecandy is pwnage. That’s all.

Gameplay: 8.7
Fly carrots. Many of levels don’t use these. There’s really two ways of going to the bases. One is the most obvious. Fly carrots. And you could always just go simply inside. Now, the gameplay.. the level isn’t sux. It’s fun to play at and pretty easy to navigate in.

Stuff placement: 6.0 – 0.25
Two +1 carrots, toaster powerup, bouncer powerup and a seeker powerup (-0.25). I liked the ammo placement of all except the seek powerup. It’s way too easy to get, and of course, seek powerup ruins JJ2 so there’s no real reason to use it. You can get the powerups with the TNT spawning nearby.

Originality: 8.7
Not many levels use a fly carrot. It’s the thing what really makes the level original. None of the levels I’ve met used the music I found.

Fun factor: 6.5
The seek powerup mostly ruins it all. Time to stop the review, people want me to skip.
OVERALL: 7.3 (-0.25)

ONE SPOT
The level’s idea is original. Go in the warp and then choose the base to raid.

Eyecandy: 7.5
This tileset used is ugly. I know it’s a JJ1 tileset but still I hate it. The tileset is actually used well but I hate the tileset so the eyecandy sux. You still don’t have any tiling errors, can’t see any.

Gameplay: 8.5
The idea is to go in a warp to choose which base to raid. It’s pretty fast to score and that’s what isn’t good. You really don’t need any of the powerups. Just be faster than the other player.

Originality: 10
The level is the first to use the idea for getting inside a warp to choose which flag to capture. Sadly, it doesn’t work well, but it is still an idea.

Fun factor: 7
Mostly when you score yourself, the other team manages to score before you capture their flag again.

Stuff placement: 8.5
The powerups are placed well, and you can get them easily. Most of it are just close to the warp and makes them easy to get.
OVERALL: 6.3

THE MELTING POINT
I have seen this level before. The first thing I saw that wide screen is added and seek powerup removed.

Eyecandy: 6.6
This is where the level falls to victim. The edges of the pipey things where the tileset maker has written “lag is deth” and stuff, the edges of them look ugly when compared to the other things of the level. They look dull. The bg layers are used and they rox. The dull parts of the levels, mostly up, suck.

Gameplay: 8.2
The thing is fine, sometimes the tubes what suck you in, may surprise if you don’t know about that yet. It’s bad for the people not familiar with the level. Anyway, the gameplay is fine and at least you don’t fall down to the tubes so often that you now added a platform with the pepper powerup.

Stuff placement: 7.1
Red has an advantage with the RFs and blue has just bouncies. The main powerup is a PEPPER SPRAY POWERUP. It doesn’t cause nothing but 1 damage, powered up or not. Weird idea to use a powerup like that.

Fun factor: 8.7
Although of the many downsides, the level IS fun to play. You can have a good fun with this level. GF HL or how was it.
OVERALL: 7.0

Battle level time.
NON-TYPICAL BATTLE
This level presents a jail ;/

EYECANDY: 8.8
The eyecandy is fine. I like it. This thing looks like you would be in a jail. Looks like that.

Gameplay: 5.6
The gameplay is good, but sometimes you keep hitting the warps accidentally. I keep doing that alltime. A shield, which you can’t obtain, is in here. ohhh… But the jail sucks. I hate jails. It was a stupid bad idea to put something like that there.

Stuff placement: 8.6 (-0.25)
Seek powerup strikes back. Sux0red by seek powerup. The level has only three powerups. A bouncie powerup, seek powerup(-0.25), pepperspray powerup, which doesn’t do more damage than one. The ammo is placed fine. I don’t see any probs in that.

Fun factor: 7.5
Isn’t fun to run away from seeks. Anyway, many people don’t even know where is a seek powerup. But it still ruins the game.

Originality: 8.5
Omg, BATTLE LEVEL WITH JAIL ;O. This sounds like a hotel. But it still isn’t. Go see this level. I hate the jail.

OVERALL: 6.5
PACK OVERALL: 7.7 (-1.0)
DOWNLOAD RECOMMENDATION: Maybe.

[EDIT] I forgot to mention that when I skip level with Controller or when the score limit is reached, the level skips to itself, not the other levels in the pack. (-0.5)

(Borderline rating removal. Please do not rate multiplayer levels based on their next level settings; that is irrelevant to level quality. Additionally, consider being a bit less harsh, especially given that the other ratings are so much higher. -Trafton)[This review has been edited by Trafton AT]

Review by blurredd

Posted:
Posted more than 20 years ago
For: Prime Retribution
Level rating: 8.6
Rating
8.5

This will be good.

Non-Typical Battle

GAMEPLAY: So-so. Has some nice ideas. Focuses on camping a bit (could be good or bad). Jail thing seems more fit for a larger level.
EYE CANDY: Good and a little original, although 8-bit BG looks glitchy.
CARROT PLACEMENT: Decent.
AMMO PLACEMENT: Alright.
HOST THIS OFTEN? Every now and then.

The Melting Point

GAMEPLAY: Decent, although a little limiting. Flow needs a bit work in a few places, but otherwise alright.
EYE CANDY: A little different. Slightly above average.
CARROT PLACEMENT: Okay with the two +1 carrots, considering the size.
AMMO PLACEMENT: Good.
HOST THIS OFTEN? Maybe for duels ever so often.

One Spot

GAMEPLAY: Perhaps the most innovative level I’ve seen in a while. Balance is negligible because of the layout. Might be better if it was bigger, though.
EYE CANDY: Pretty nice and original. I like the BG the most.
CARROT PLACEMENT: Probably the most insane full energy carrot placement ever. I recommend using two players. Good thing there’s a +1 carrot.
AMMO PLACEMENT: Alright, although there might be too much TNT.
HOST THIS OFTEN? Sure, if you can get used to the level. It borders “way too evil” on the evil scale.

Medieval Skyscrapers

GAMEPLAY: Not the most original level in the pack, but it has solid gameplay.
EYE CANDY: Original with a nice atmosphere.
CARROT PLACEMENT: Okay.
AMMO PLACEMENT: Good enough.
HOST THIS OFTEN? Probably.

Overall review: Four good levels. Can’t say much of anything else. Host them a bunch of times. 8.5 is my rating.

Review by Lark

Posted:
Posted more than 20 years ago
For: Prime Retribution
Level rating: 8.6
Rating
8.5

I’m just going to go with a quick review, since I’m not in the mood to do a long one.

One Spot
Eyecandy – Very good
Nice original background, great sprite layer eyecandy… what more do you want?

Gameplay – Good
I don’t really like the gameplay here that much. The flow isn’t very good at all. The layout is nice, and the overall gameplay is pretty fun. The gameplay includes trying to get to a certain spot in a level, then capturing the enemy’s flag when you’re there, then going back to that spot to score. Pretty simple, really.

Ammo placement – Very good
For lack of anything to say about the ammo placement besides that it’s very good, I’ll just leave it at that.

Medieval Skyscrapers
Eyecandy – Very good
Great looking level here. I’ve never seen a level with this tileset look as good as this one does.

Gameplay – Very good
Magnificent, original gameplay. There are cannons that let you shoot further like the ones in many Bank Robbery levels. The flow is nice, the layout is easy to learn… perfection.

Ammo placement – Very good
There is nothing to say about the ammo if I say that it’s very good. If I say it’s not good, then I have something to complain about. But, there’s nothing wrong here.

Non-Typical Battle
Eyecandy – Good / Very good
As good as it gets with a Mez tileset.

Gameplay – Good / Very good
Great flow and gameplay, but a confusing layout. Well, atleast it was confusing for me when I first starting beta testing this, which was a month or two ago. Anyway, the warps can get a bit annoying, as can the jail room, which is why I’m not giving this a, “Very good.”

Ammo placement – Good / Very good
As one of the beta testers, FS told me how to get the shield. Bwahaha. Die, peasants. ;( The ammo placement is good here, like in the others. I don’t like it quite as much, though. And, no, I’m not taking off points for the shield, since it’s strategically placed.

The Melting Point
Eyecandy – Good / Very good
Only BlurredD has made eyecandy with this tileset worthy of Very Good, although the eyecandy here is still very sexy. My only real complaint is that the background is unoriginal.

Gameplay – Good / Very good
Your typical good gameplay… the level is quite small, though. The wind can also get a bit frusturating.

Ammo placement – Good / Very good
See the above ammo placement explanations… or something.

I’m ending the review here because I’m too lazy to write more. I suppose it’s a decent sized review. It might appear small, given the fact that some people cough put like six line breaks between each thing that they say, making it look like they made big reviews.

Download reccomendation – Yes

Edit: I forgot to add a rating. =P

Winner, how come you said that the overall score was 7.7 but gave it a 7.2? It doesn’t make any sense.

Winner, taking off 0.5 points because the levels don’t loop to the others in the pack is not fair. It’s impossible for FS to do that without causing problems since not all of them are CTF. There’s a battle one, if you hadn’t noticed. You shouldn’t take off any points whatsoever for that. You seem to be very biased.[This review has been edited by labratkid]

Review by Ðx

Posted:
Posted more than 20 years ago
For: Prime Retribution
Level rating: 8.6
Rating
8.7

This is one of the greatest CTF packs ( + battle :P )

Eyecandy

PERFECT! originally eyecandy also
nice tiles used. i liked the 7th lava fall
level.

Gameplay/originally/fun

BUNCH OF FUNNY AND ORIGINALLY TO!
i hope this will be hosted many times. you
will have fun with it in duel
levels!

Ammo/goodies/other

Not bad placed. only he jail in the battle BAH! you must some secs.
but not bad :P

Ammo placed good!

final rating from me

- 8.7 -

Ðx

O i forgot

Download reccomed: Yes
Host this: Yes
[This review has been edited by Ðx]

Review by DarkSonic

Posted:
Posted more than 20 years ago
For: High Volume CTF
Level rating: 8.5
Rating
8.5

Ok, I want to review this.
Gameplay: Good/Very Good. I like it, spring placement is very good, only the level is quite small, if it was that big with this gameplay, it was very good.
Eye candy: Very Good. I loved it. This is how you need to use this tileset. I don’t care about that it’s overused.
Pickup placement: Good/Very Good. The ammo placement is really good, but you must get up again to get the ammo at some places. There are more levels which have that. The amount of ammo was very good. The carrot placement was also good.
Others: Well, this wasn’t a long review, but this level does rock, and FS also does. I give this level a 8.5.

Review by Blackraptor

Posted:
Posted more than 20 years ago
For: Moree Mines
Level rating: 8.2
Rating
8.2

Moree Mines, By FireSworD. About time I reviewed this level.

Gameplay: Its alright, Im not particularly fond of the place around 74,50, since I tend to nearly always jump too early and crash into the wall there. There is a shield in this level Gasp but its only meant for fifteen seconds, and its a fire shield, so you cant shoot normal bullets with it in water. It’s original. Though, I feel that the shield placement is a bit biased towards the blue team, they can reach the shield at about 8 seconds while the red team reaches it in around 10 (or at least that’s what I got). To try to make up for this, FS put a +1 carrot nearer to the red base (74,45, to be exact, where the ‘annoying’ wall is), which is apparently the only carrot in the level. Luckily, there is a shield so if you’re the flag carrier with 1h and need a carrot, if you’re fast enough the shield should protect you from campers long enough to get the carrot. A small nuisance, I don’t like the green spring around 38,21 being in a small pit, if you’re near it and start running fast, you’ll ‘fly’ over it (or miss it, in other terms). Nothing major, though.

Layout: It seems alright, a bit too small, at first I didn’t like it too much, but its alright. Interesting base placement. Nothing much to mention here. At first I thought that a part of the ceiling was missing and a flag bug was possible, but then I noticed the invisible masked tiles.

Eyecandy: For some reason I’m not particularly fond of it. Not that’s its bad or anything, I just can’t make myself be fond of it too much. Maybe it’s the tileset. In any case, the layer 3 wood tiles blend in with the layer 5, so it can get a bit confusing. But the author of the level isn’t fully at fault; there isn’t much eyecandy tiles here, so you can’t blame FS for improvising. Plus some of the eyecandy is original, so that rux. A lot of things here are too much of the same color, despite the fact that the backround looks cool and blends in with the tileset theme, everything here, including it, is mostly either a shade of yellow or brown (except the water…..eugh, imagining brown water is not fun)

Placement of stuff: One carrot (+1), placed at 74,45, nearest to the red base. One shield, placed at 13,12 (14,12 in JCS), nearest to blue base, a Toaster powerup placed at 44,20 (45,21 in JCS O.o). But you might think, a +1 carrot only and no full energy with a toaster powerup! What madness is this? Well, thankfully, the toaster doesnt work in water, so if you stay there you’re safe (the carrot itself is actually above the water, but who says it cant be shot down? >D) Plus I think there is a slight overusage of fastfires. Oh, and there is also a seeker powerup, just below pos 59,61. You need a diagonal ElectroBlaster shot to get it. I’m a bit agaisnt it since a seeker powerup, a fireshield, and only one carrot which isnt even a full!!1 Though I’m not entirely sure of it, this can lead to some problems, for now I havent encountered any, but I haven’t played this level all that much.

Overall: It’s really a decent level, some things kinda don’t go along good with me, I’m not sure whether to like or shun the new twist. Concluding statement is that’s its new and original, and thought it uses a limiting tileset it still turned out good.

GAMEPLAY: 8.2
LAYOUT: 7.8
EYECANDY: 8
PLACEMENT OF STUFF: 8.2
OVERALL: 8.05, rounded to an 8, upgraded to an 8.2 because I’m in a good mood. Good Job. Download Reccomendation? Yes.

Review by WaterRabbit

Posted:
Posted more than 20 years ago
For: Moree Mines
Level rating: 8.2
Rating
8.2

Wow! This level is really good. It is really cool. It’s small but fun. Keep making good levels. I like the tileset that you used. I also like the way you used the tileset. It has really good weapon placment. I give this an 8.2.[This review has been edited by BloodRabbit]

Review by blurredd

Posted:
Posted more than 20 years ago
For: Moree Mines
Level rating: 8.2
Rating
8.2

LabratKid is cheating! Anyway…

GAMEPLAY:

Good flow, good balance, and an evil twist—the three things I like in a CTF level. The first two are self-explanatory. The third one is what makes this level stand out a tad bit. I’ll explain the twist more later on in my review.

EYE CANDY:

The eye candy is probably as good as it gets with this very limiting tileset. It does its job. The level has a nice mine feeling. The name of the level is “Moree Mines”. Need I say more?

CARROT AND AMMO PLACEMENT:

And now, the twist. Instead of the traditional full energy carrot, some substitutes were used. One of them is a shield (gasps) located at the top left of the level. Contrary to popular belief, shields can be placed in levels without completely destroying gameplay. Of course, the only way to do this is to either make the shield hard to access or make somehow make it less useful. In this case, players can only use the shield for 15 seconds. This is hardly enough time to cause a lot of chaos especially when there’s water and the shield only inflicts one heart damage. Moving on, the other subsitute is the +1 carrot somewhat near the bottom right; no one’s going to complain too much about that in any case. And thus, I present to you the twist. Enjoy. As for everything else, ammo and powerup distribution is good, and I don’t feel like explaining why I think it is; just guess why instead.

HOST THIS OFTEN?

I would say so. This is an 8.2 and anyone who disagrees can take it up with my PMs (which I rarely check anyway).

The Edit: Top left. Top right. It’s all the same when I don’t bother to do my routine proofread.

ignores any other mistake in the process

BTW, all of those [This review has been edited by labratkid] tags are driving me crazy.[This review has been edited by BlurredD]

Review by Lark

Posted:
Posted more than 20 years ago
For: Moree Mines
Level rating: 8.2
Rating
8.2

Nooo, my reservation review was deleted >(

Eyecandy – Okay / good
What the part of the tileset the author uses offers is there, basically. But, this still isn’t much. The cave walls, especially underwater, look very plain. The sprite layer eyecandy isn’t much. Just the ground, which is platforms. The background looks nice, however.

Gameplay – Very good
Nothing wrong with the gameplay here. The level seems fairly balanced to me, all though I can’t tell for sure since FS makes the teams unbalanced with his amazing CTF skills no matter what. You can only get 15 seconds from the shield because you are forced to use a physical attack on it, and since it’s a fire shield, you can’t use it underwater. The side that doesn’t have the shield close to base has a +1 carrot, and a seeker powerup that is slightly closer to them. However, it’s very difficult to get the powerup. Half of the level takes place underwater, which can be slow moving at times, but can also be really fun. There is little to no biasing here; if anything, it’s Jazz biased because of the vine at the top – Jazz can get accross that faster by helicoptering. Spaz can get around, too, by jumping, but not as easilly.

Flow – Very good
Good flow here. You don’t have to jump all that often, which is definetely okay. Some people dislike levels where you have to jump a lot, in particular, Defost. This level’s flow, and tendency for you not to have to jump is somewhere in the middle. Which makes the best flow possible, in most cases.

Ammo placement – Good / very good
Very original ammo placement. There’s a shield, like I mentioned earlier, and the seeker powerups closer to the base that doesn’t get the shield (and a carrot close to that base as well). There is a toaster powerup in the middle surrounded by several fast fires. I like how the pepper sprays on the right side of the level are placed. It must’ve taken a while to test them so they could be placed in such a precise path.

Layout – Very good
I enjoy… you don’t get lost often, and the level is easy to learn.

Size – Good / very good
Medium / large level. Not too small, not too big. Maybe a tiny bit too small.

I’ll leave the giant reviews to the other people who only tend to review really good levels like this, which is why I’m ending this review now.

Download reccomendation: Yayayayayaya.
Host this often: Yayayayayayayaya.[This review has been edited by labratkid][This review has been edited by labratkid]

BlurredD, the shield is at the top left. ;p[This review has been edited by labratkid]

Review by DarkSonic

Posted:
Posted more than 20 years ago
For: Bleached Diamondus
Level rating: 8
Rating
8.5

Ok, here comes a longer review then before.
First impressions: A nice level by FireSworD of OLC and DM.

Gameplay: Good/Very Good. There is very nice gameplay here, there are places with unique things and nice spring placement, too. The bases are placed near the bottom-left and bottom-right. There are two ways to go there. If you choose right at the left base, you can be hit by a camper. If you go left at the left base, you will fall down and won’t be hit that easy I think. So is the other side of the level. There is a warp to the full energy which is quite hard to find if you play this level for the first time. There is also one way in some places.
Conclusion of gameplay: Very nice, but not very good.

Eye candy/Tileset use: Very Good. This is very nice, yes. The tileset use was excellent. There is a nice background and there is enough stuff in the sprite layer. Things like flowers, cave tiles and other things that are in the Diamondus tileset.
Conclusion of eye candy: it r0x.

Placement: Good/Very Good. Actually, this isn’t the best placement, but it’s also very nice. There are 2 PU, a Seeker and a Bouncy PU. There is enough ammo in the level, and the form of the groups of ammo is fun to see. There is a Full Energy in a warp, like I said, and I like the placement of it. Although, when you got the full energy you can be hit right after you got it.
Conclusion of placement: Also nice.

Originality: Good/Very Good. The tileset use here is very original, the music is regular diamondus, which doesnt matter because there arent many songs for this tileset. The tileset looks nice I think, and I like it.
Conclusion originality: very original.

Others: Host this: Yes, it’s a great level.
Download: Of course.

I think I underrated when I gave a 8, so here is a 8.3-8.5.

- DarkSonic of XSD and CC - [This review has been edited by da man]

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