Review by Fjolsvidr

Posted:
24 Feb 2008, 14:58
For: Better Version of Ins.Cars.
Level rating: 7.5
Rating
N/A

Please don’t put the files inside a folder in the zip.

RecommendedQuick Review by Fjolsvidr

Posted:
9 Nov 2007, 19:01
For: Distorted Orbit
Level rating: 7.0
Rating
7.0

Nice work. Some of it is a bit harsh on the ears though :(

Review by Fjolsvidr

Posted:
28 Oct 2007, 17:40
For: Tileset Extractor
Level rating: 9.9
Rating
N/A

This works great, but not flawlessly. The error message for ‘Error reading file’ is missing, which can cause the the program to crash/display incorrect error messages.

RecommendedQuick Review by Fjolsvidr

Posted:
14 Oct 2007, 19:51
For: MULCH
Level rating: 7.0
Rating
7.0

This level is awesome, albeit small.

RecommendedQuick Review by Fjolsvidr

Posted:
5 Oct 2007, 18:25
For: Familiar Nature
Level rating: 6.7
Rating
8.0

It is a great honour to have the filenames branded with the FH tag.

Keep up the excellent work. Anyone who views these levels will know that they are not just a few more battle1 ripoffs.

RecommendedQuick Review by Fjolsvidr

Posted:
28 Sep 2007, 16:18 (edited 28 Sep 07, 16:34 by Cooba)
For: Megairbase [Stratosphere Pop Mix]
Level rating: 9.7
Rating
9.0

Firsly, I’m not just saying this because you’re in my clan.

This song is incredible! I love the way it starts, with the instruments kicking in one by one. The end is kind of funny.

I am giving this a 9. I think this was just a bit too repetitive for a 10.

[Review changed to quick review. ~cooba]

Review by Fjolsvidr

Posted:
26 Sep 2007, 23:25 (edited 27 Sep 07, 20:46)
For: Battery Check Tilesets
Level rating: N/A
Rating
N/A

I didn’t know the rain one was already done, no harm :p

Once I added the header, the CRC inside the .j2t was no longer valid. This meant that the tileset was now visible in the 1.23 JCS tileset list, but gave a ‘file size incorrect’ error when I tried to load it. To solve this, I rebuilt the tileset. This was impossible before the hex editing, because Tileset Extractor could not load the tileset until the header was in place.

EDIT: Violet, I consider my method to be easier.

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