I was browsing levels and I noticed that since these levels weren’t actually rated and only a few jj1 levels were actually made, I decided to rate them. That and the fact that jazz1 levels are a pain in the neck to create more than justifies this review.
Eyecandy
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Pretty good. When moving from one area to the next, tiles seem to flow into the next. One minute you’re in a yellow cavern and the next you’re in a darkened open area with suckertubes. Background tiles are used in a unique fashion giving each of these areas a real unique feel. This gets an 8 here.
Originality
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These levels were clearly just modified versions of the originals, so this takes a toll here. However, the fast cloud moving sparks and moving electrical barriers add to these fast paced levels. The shootable ground shooters add a nice touch for if they are carefully taken out, doing so can make a particular area much easier.
This gets a 7.0
Fun
—-
Albeit these levels are fast paced, they aren’t just shoot-kill-move-to-the-next-area kind. The levels breathe of many secret areas and sidepaths that house a plethora of goodies and baddies. Some spots are arranged in such a way that if you move too fast then they send you back to earlier parts of the levels, so the gameplay doesn’t drag you down.
8.5 here.
Layout
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Platforms are well placed and allow easy access to the next area. Some spots have difficult to climb platforms or obstacles to get to secret areas. Ammo placement is good as well and the length adds to the level’s overall funness. However, although each area is original, the player feels like he’s in a suckertube half the time, causing everything to pass by in a blur.
7.5 here.
Summary
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The levels aren’t very memorable, but you certianly enjoy playing them.
Overall: 7.7
Note: These levels are for the shareware version only.
Easy. JCS ’94 has that option because each level for the same worlds usually has the same maskings. Just take from any of the levels. However, YOU extract the masks from the levels. READ THE DOCUMENTATION. There are many things in there to help you make levels easier. I also started making a level, and thus changed JCS ’94 a bit to get rid of some annoying things. A new upload is almost definate.
It depends on the level… try hitting low… like animation zero or 1. Those are usually jazz animations… but as I said, it really matters. You can have a jazz enemy, and I’ve done it before. Explore… this is what this project is about.
You have to overwrite an old one. Make sure your level has the same name as the level from who’s animation file you injected and uses the same tileset. Back up your jj1 folder before you do this.
Yes it does. Tests show that the level format changed from version to version. I KNOW JCS 94 will work with all 9 episodes (jazzcd) , but I’m not sure about episodes 1 – 6. I need someone to tell me if it works with that or not.
I can’t because JJ1 doesn’t have commandline parameters to run a level off the bat.
For those of you who forgot all about this editor, I wish to inform you that sometime in mid 2004, I plan to make a level that will (most likely) be very bad, but will hopefully spark some interest in JJ1 levelmaking.
[This review has been edited by AtomicFeline]
The most complete super mario bros 3 tileset ever. Pretty much any tile you can think of is in there. Every one of the 8 worlds are covered and all the exciting and non-exciting animations and non-animations are there at your fingertips (or mousetips). And the masking is perfect. There are only two thing really wrong with it and that is:
1) There is no animations or still shots of any of the bosses. Granted, big icons of people aren’t generally accepted as the norm in most levels, but bosses tend to be liked in levels or packs that have themes to them. Any diehard SMB fan WANTS those figures. Also, the famous “wand” is missing.
2) There is simply no bacon in this tileset. I can’t figure out for the life of me why anyone would leave such an important thing out.
Good job! I, in all my mercy and consideration, give you a low 9!
EDIT: Ok, some great stuff has been added to the tileset, but a few problems are still there. The biggest part, which is not your fault, is that the colors for some of the objects could have been better retained. The next not so big problem is that the flowers have no masking so it can’t hurt you by just being there with an event over it. In conjunction with these two problems, along with the fact that I tend to overrate peoples stuff, I change my score to a 9.5.[This review has been edited by AtomicFeline]
Pretty good. Better than the newer level.
It’s very time consuming to find your way through the level. There were also gaping holes that are easy to fall in because you can’t always tell what’s real. Maybe in the final release the ground should be more “solid”.
Great level, but it does need a little work. The level is easily beaten because there is not enough obsitcles in the air. On the other hand, the tileset was used very nicely, and it centainly makes its mark as a fun race level. A must for everyone.
FelineI’m a busy guy with a lot of stuff to do. I don’t have enough time to play it (Sorry…). Hey! But cheer up! My 1st level was a battle level with about 50 tiles in it and no backround (Resulting in a colorful jazz trailing behind me…) Keep at ur levels, and u’ll get better. Ur reviews will get better, and you’ll be happy with ur well earned results.
Doing great! More 3d tiles are needed tho, and the 2d tiles don’t always mix right with the 3d ones. The idea is great, and deserves more score because you wrote this in paint (I know how annoying it can be…)
Words cannot describe how beautifully made these levels and tilesets are. A Must!
I like the levels and all, but they are repetitive. :) Nice job!
I must admit, its not perfect, but if there were fewer bees, then the level would just be the stupidest one around. The main reason for few weapons was because all the other ones can get bees very nicely, and we don’t need that. The right path had to be hard, because it was longer. The more the treat the harder it gets.
FelineGood rating needed indeed! :)
FelineA must download! Its Inexplicable. See for urself.
FelineALL 8 LAYERS USED! :) Quite nice. And the level looks great in both high and low detail. Eyecandy? Where is it? ITS THE WHOLE LEVEL! It all stands out, and the work put into the level really shows. Congrads!
FelineGets his 7? 7??? Is that what raters say now adays??? True, some levels are so nice, that they are common. Therefore one would think that they are not so special. Forget commonalaty. He deserves a 8.
FelineMy browser isn’t letting me change old messages, resubmit levels, and other small, yet annoying inconviences.
FelineP.S. Thats why I’m not editing the old message that I made on this post. :(
Lots of routes possible in the levels, and the eye candy is exceptional.
I tired this once before, and the storyline touched my heart (The music went very well with the levels.) Its all perfect, except when the levels are over, the game crashes and I am forced to go out of it. Fixed? I would give it a 10.
Nice levels, to its still a Demo, it doesn’t get full rating… Sorry. I know what it will look like in the end, and I will change my review when the new levels are posted up. :)
AtomicFelineDWHEHE! Don’t worry! I will fix it now.
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