Oh! I didn’t saw it earlier ;D
I played that and I tested that, so…
The level is very good, especially I liked your battle-fog efect. I think so playing battles on your level is pure fun ;)
[Review changed to quick review. For more information, see Review Rules. ~cooba]
Well the whole Nippius level is nice job again!
You could use all tiles in level 1 because if you’ll press DOWN, that looks little part of.. nothing xD
I know that resolution should be 320×240 but whatever ;)
My rate is 9.0 because I didn’t look any mistake. Go on with Jungrock :) but I still wait for Orbitus.
Meanwhile I am creating a Marbelara Battle Level and then I will make my JJ2 Sage. Which will contain 40 levels. But 1 level contains 5 other xD So it will be much longer
PT32 this is my last comment when I leave for some time this page.
The levels was very good. Next hard working on this level,if someone wants to play old JJ1 orginal levels,PT32’s are the best.
PT32 unfortunatelly I can’t send my levels to you,because jumps freak error. If you want to submit Episode 3,you must create your own Fanolint and Megairbase levels :)
My rate about this level is…umm..
I will be back,surely!!! And I’ll return with(maybe)Episode Four ;)
Ouuu this is quite not that you said,PT32…
Some thing to explain:
1.Float Lizards:Yes you say good! Too many of this,but I won’t change this now(I promise it won’t repeat in Episode Three)But not in whole episode in Technoir Float Lizards didn’t perform,but indeed variety of enemies was small.
2.Letni lvl 2 beginning stuff: It’s very simple thing to do. Only turn on helicopter and will be ok.
3.This is exactly that which I written in Technoir Secret Level:If you make any mistake in this puzzles press JJK to try again. You had to put Big Boxes in correct sequence but if you didn’t this it could be mistake ;).
It’s rather all,thanks for rate and goodbye again.
Very good level! I don’t know,how do you remember construction of JJ1 Battleship.
An idea with powerups instead Gun-crates is really nice,almost like ammo-orbs from JJ1
But to the battle this level is little bad. You could make your own Battleship in Single Player type. When I’ll make Episode Six,I’ll do it definitely.
Music is good,you choose good Battleships remix,based on orginal Song15.s3m(Battleships)
Tileset,well you choose nice set,but why always everyone make so slow animation in each level. Faster animations are more effective,ex:25-30 fps.
On like-boss in the end of Battleships level I advise put a Tweedle Boss and near him put Activate Boss event.
When you destroy Tweedle(he’s invisible)you could put destroy scenery on wall and behind it finally put End Area event. I know this is little stupid idea,but I’ll rather use it.
OK,I think you worked hard on this level,because is little tiring to make an ideal copy of JJ1 Battleship.From my all positive comments,I’ll give you 8.0 rate.
Good things are:
-Excelent JJ1 animations
-Nothing missed JJ1 stuffs.
-Lot of JJ2 thibgs:vines,h nad v-poles,JJ2 blocks,3D background,very good.
Bad thing are:
-Not orginal JJ1 Industrius background and this is only that ;)
The final rating of this tileset is:
Yes this is true. I tested this level and I didn’t find other way,how miss this bug!
Levels are very good(in Poland we say:“Zajebiste” ;D)
I given PT32 8.2 earlier when I tested this,but for wav. format of music I’ll give him 8.5.
I could give him the higher rate but some animations are to slow. In JJ1 they animations were faster.
And one thing yet,which I said earlier about passowrds. Without passowrd other users will see,how hard you worked on this level.
OK! I’ll rewiew your level,because I am your beta tester ;)
The level is pure orginal like in JJ1,but the only one problem is no enemies.
I given you the particular enemies layout and I hope you’ll use this with reason ;)
The rest is very good but the animations would be faster,ex:20-30 fps.
Don’t seccuring your levels by password,because everyone want to check how good level you made.
Unfortunately the animations is poor. It’s too low pallette and you make the floors and walls with background which destroy the quality.
However I used your tileset no NOKA’s to make my Episode Two,because I wanted the orginal Letni.
The computers animation was good and blue screen too,but in dark-blue screen animation was very poor.
What’s a pity that the background isn’t animated but besides is quite good!
PS(for not Polish):The name of planet Letni means summery ;)
[Letni is Intel backwards. ~cooba]
Very good but you could set enemies like fish,tube turtles and spike bolls,because without them the game is little boring ;/
Level is exackly this same like in JJ1,and Boss is good matched with Dreempipes.
Would you like to make an Orbitus replica but with enemies?
[Rating (7.7) clearance. This is completely absurd. – cooba]
I didn’t want that in Tubelectric was too little enemies such as in Jazz 1,but I indeed regret that I forgot about NOKA’s set with cannons and missiles and barriers which could replacing too many sparks.
Now I design Letni Level One and I have problem with poor palettes and undeveloped animations,but I can’t to complain about it ;/,Technoir has better palette and poor animations too. Maybe before I’ll finish Episode Two,this two tilesets will be become enrich with animations who know…
One thing yet. What did you mean,PT32,about the blind jumps?I don’t understand this too much ;P
Eat your lima beans, Johnny.