GUYS GUYS I made a big mistake!!!! sr: In the first lvl that hasn’t got password please unchek the <
(Reade the Green Islands comments;-)
If you have played in a JDC event then you will surely recognise this classic. Even though it was made 4 years ago it is still very popular today. The really cool feature in the level is scoring for the other team if you fall into the lava pit with the flag. This level is always fun to play on CTF and Death CTF.
DOWNLOAD NOW!
First of all Rabib Rab you will not tell me what to do (…don’ t upload more levels.) You got it? Secondly thanks to all of you for comments and rating. I think some of you didn’t read the readme file!!!! The difficulty lvl of this episode is: Novice. Thanks again for coments and rating. Because I see what you wrote I made the 3rd lvl of Hell Islands it is only the 3rd lvl to see the difficulty, the scenery and many many other thinks… Please see it and tell me what I should change to Green Islands and on this lvl that I say.
Actually, Rabid Rabb said everything.
Could be good? Yes. But shuold be developed.
Loon: can you at least read the description before writing a review?
There are no bugs in this level.
Also, don’t rate things based on how they look in JCS. Every one of my levels has copied and pasted tiles, but you don’t notice that unless you zoom way out.
Oh..Two sean’s level
Gameplay:
It’s not the best..Many tilebugs and camp place everywhere.
Ammo placement:
Too many fast fire(s) botton left.Power ups are hmm.. Ok..
But a lOt or carrots for a little battle level
Layout:
i saw that you put something in layer 6 :/
Its pretty weird when you play
EyeCandy:
“A little eyecandy…”
I didn’t saw…less than 2%
DR: No
Play when you’re bored: Yes
AL3X~~
(Sorry i was short cuz i dont know very well english XD)
Eye candy: Nice, but there are still some tilebugs.
Gameplay: Although one player will probably be camping the Seeker PU all the time, gameplay is generally okay.
Placements: Good idea with the freezable springs near the seeker PU, good PU choices but RF PU doesn’t respawn. Carrots were placed well.
7.9 w/ DR
—-Story—-
There’ s guide for beginners but nothing.
- 0/0 -
—-Music—-
This is one thing i found good :).
- 5/5 -
—-Eyecandy—-
What can i say? These levels are less in eyecandy , so simple and those Floating platforms :S . The background is nearly None and would be better in texture , Why didn’ t you made the same as in the Offical carottus levels? Eyecandy makes a level looks good and real , I think that it didn’ t taked too much time to make the levels . The Idea is not bad but you need more attentiion. There’ s no bugs in it. - 2/10 -—-GamePlay—-
From the first level to the third : too many pits , But pits was something I got killed . The boss level was very easy , but why did u need to froze at start? really not needed.
The secrets makes it Bit good.
- 2/10 -
—-Enemy Placement—-
There were a correct number of enemies and somewhere tricky . In the other hand there are lots of same Enemies, same Placings and some bugs.
- 4/10 -
—-Pickup Placement—-
These levels are less in foods, got bad in coins, good in gems (instead of the bonus). The placements aren’ t bad but Too Many … TOO MANY powerups and the secrets are outfilled.
- 2/10 -
—-Finally—-
These Levels are in single short and the episode too. I Think you shoud practice , see some excellent levels or don’ t upload more levels.
Rating:
- 16/45 -
3,5/10
Not original :P (Joke)
i dislike this :(
well level is big, very good for big games like 3v3/4v4s, designed with not the best tileset, but eyecandy is good. Also tubes, carrots and PUs are good placed. download recommended.
Sorry for writing a quick review,but I do not have much to say. The eyecandy is fine enough,though it can be improved. There is a bit more open space on some place than I prefer,but overall the layout is nice. Ammo placement is good. The highest rating I can give is 8.2.
Very good and useful!
(thank you cooba.)
A level that people could call a classic by now. It’s one of the best event levels (at least in CTF and DCTF) It’s always fun to freeze the spring and let someone fall with the flag (hopefully not one from your team) It also has a really good flow. I don’t think I will get tired of playing this level in an event.
This level is really fun for 2v2, for a duel it can be might to big. That was the first thing of all.
Eyecandy:
Original, it is really good that you did the transulent black tile on layer 6. The lava pits are really well done. I’d love to see such a nice eyecandy, this was really original.
Layout:
I expected more from this, more layer 4 eyecandy, and the what more eyecandy tiles what was given in the tileset. So it really looks like you did more work on it then it really was. So, that was a bad point in my oppinion. Bad it wasn’t bad at all, just something more, but not too much. I see it back in JCS that you used some tiles (I’m talking about 8×8 tiles..) and you putted them on an other place. It only make it more ‘un’finished.
Gameplay:
Well, this level is quite big. with 2 c’s and the 2 ways to the base. There are just 2 roads, leading to the base, and that’s it. The flow is really good, you have only to run. So you can eat a cookie while running =). But some more roads, that you go up or down from road is something what I had wanted to see. The gameplay is good, but liniar too. The pits are really nice, you fall, score for the other team, and hope that your teammate is ready. But it might be annoying for duels, then there are 2 scores, so it will be fast over. And I did a duel last with someone, and if he died into the pit, he scored for his own team. So that is a bug that has to be fixed. (Or it was server lag..) Anyway, the idea is nice, but can give some sirious discussions in a duel or 2v2.
Pick-up placements:
The ammo is putted in the way you walk to the base, so you will always get ammo when you just walk. The powerups are well placed, balanced. So that is quite good.
Music:
Really good, this one fits the level a lot.
Edit: I did reading the discription. And I only said there was a sort of bug when we played. If he died, he scored for his own team. So if he died, I was losing points, but it has to be: if he dies, that I get a point. Right?
Edit 2: I did the score higher, for some reasons. I rated this level somehow stricter and that is something what I would never do. And I didn’t zoomed out in JCS, I zoomed it here out. And my eye fell immediately on the copied blocks. I only pointed you on that. But I gave an higher rating because it was too strict.
DR: Yes, it’s still a good level in these days =).
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.