Why can’t people stop with biased ratings? Riper,Skele’s brother gives a 8.7 and Kimo who does not like Archer gives 4.0. Stop it people.
Kimo: I don’t take sides in this one. It’s still a biased rating.
Nice level, but a little small.
(Rating (5.5) clearance. Upload is a tileset, not a level. ~Violet)
It’s hard, but it’s still a test.
Yeah, only 10 bricks to use,but even if you can, build a four
brick tileset and an example level.
Hahah sorry i was drunk :D
I’ll try to traduce it in Romanian, as how another user did. Nice job, you made everything so easy.
[Review changed to quick review. – cooba]
hmm. First off, Nice and White/Kinda Techno are the same one. Second, they are pretty cool pictures, though I shudder at how anybody could fit them into a set without wrecking the colors. They seem to have the same beige/gray/electric blue/white color scheme. Well actually, a couple were different. But still, they are definitely interesting to look at, and while I don’t know how they would work in a set, you could dl it for the heckuvit.
ok so…BG SUX.ANNOYING,WERID,NON-SENCE 1.0
Eyecandy non-sence and almost no eyecandy D: (1.2)
Game play not original and not fun.(1.0)
ok i wont give more pain so finall score! 1.0!
Dont download.
And soul spend more time with ya’r lvls :P.
This is a fairly interesting battle level.
Eyecandy: 7/10
The eyecandy is relatively good, but doesn’t really stand out to me. As with most levels using this tileset, it’s fairly bright and clean looking. There’s some nice layering with the background throughout the level, and I like the part just above the “sparkly pumpkin,” with a waterfall that appears to fall between two layers of background. I don’t really like the layer 2 rain much, because it seems to move too fast and if anything gives the impression of a powerful storm with wild winds, which don’t really fit with the blue sky and rest of the background. Events like moths and food, (although the food at least can also effect gameplay to some extent) give the level a pleasant, natural look.
Gameplay: 6/10
The gameplay of this level has some interesting ideas, and could lead to fun games, but doesn’t really feel polished all the way. The most unique part of the level I noticed was two coin warps. One requires 20 coins, the other requires 50. The 20 coin warp can send a player to either a bouncy or pepper-spray power-up, while the 50 coin warp can send the player to either an empty room or a room with a shield and a blaster power-up. The empty room is three times more likely than the room with the power-up and shield. (I know for single player warps with multiple targets aren’t actually random, but I forget if this is true for multiplayer games. If it is, then a smart player can always get their money’s worth for the 50 coins if they use the 20 coin warp the right number of times in before using the 50.) I feel this is a bit unbalanced. A shield is nice, and the blaster could be useful because of the relatively sparse ammo on the level, but without any fast-fires on the level, a bouncy power-up is far superior in the long run, if one can collect ammo fast enough. Which actually could be rather difficult, because every generator on this level seems to have a delay of 30 seconds, and there isn’t a particularly large amount of ammo on the level to begin with. If there are many players, collecting 50 coins would be nearly impossible, and getting the reward doesn’t seem worth the effort, especially if one ends up getting dumped into an empty room 75% of the time. Ammo is also difficult to collect enough of. This is especially true because there is only one power-up that does real damage and requires ammo. I believe there are six +3 bouncy ammo events to collect, each with a respawn time of 30. Of course, limiting people’s ability to use power-ups may also work ok, because there is only one +1 carrot that players are supposed to be able to get. It is possible to get a full NRG with a somewhat tricky rf jump (No, i did not use any cheat codes to get up there). The bouncy power-up and pepper-spray can also be got by some possibly unintentional means. The pepper-spray can be shot through the walls of its room by running into the wall and shooting some bouncies just before colliding. The bouncy power-up requires either the warp or a rather difficult rf jump that would be even more difficult during an actual battle, so this probably doesn’t have to be worried about.
6+7=13/20=6.5/10
Overall, this level is fairly good, but because it’s rather difficult to collect ammo, I don’t find the gameplay as great as it could be, and don’t believe the level really stands out much.
That’s good, but there are better Candion tileset than it.
(Sorry my english, I’m Turkish)
All of it SHOULD be fixed.
First of all,the levels dont have sign where and what to use.
Second,the test is way to easy.
Third The backgroud is weird,lame,confusing,annoying.
Fourth i give it a 2.
Good job! I dont give download reccomend!!
Oh and the math thing it’s lame…What’s it for anyway?to study while playing test?D:…And The RF thing is too big.(Edited to 1.5)
GG.
Well…I played this test it is very hard…It’s not annoying like those other tests…The level 1 is actually that is a bit annoying and lvl 3…because of flout ups on lvl 1…and on lvl 3 because if you fail you get to start again…Oh and lvl 10 is almost inpossible…Oh well atleast it isn’t like other test. Final score 8.7
Hey dude, this test is hard, and because its good and you, ppl of jj2, must play this if you want become better in completing hard tests… :D
I dont know…BG is weirdry, gameplay is something terrible…
[EDITED]
Looking on this lvl i changed my mind…
and I set 2.0…
BJ
I just take a look at level in file preview, and I could review it 1, but I will not do that. Actually, the only one thing which i can say about it that if thats your best level, then you are very poor levelmaker. Try to do something better, but REALLY better, don’t spam with your levels at j2o.
Ah btw, next time try to think about better levelname.
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