Eyecandy There were a lot of trees, totems, waterfalls, flowers and strange squares in the wall (what they did there, i don’t know…) in other words, well done
4/5
Enemies Not many, it could be more. I didn’t notice a difference between normal and hard either. Because of the lack of uch enemies this level was just simple. pity.
3/5
Fun I simply had fun, and those texts were fun too (and yes, i’m a n00b that uses jjcoins to check out what’s the bonus xD )
5/5
Music it simply fitted to the tileset and the level. It’s grasslandy (is that a word?)
3/3
Total 15/18=83,33%=8,2
hmm…
Not bad with this tileset.
But it’s a bit short.
And there isn’t too much things.
Only lizards,turtles and apples.
My rating is: N/A
I don’t know how people are rating this pack since one of the tile sets are missing. The level tmcship1.j2l
this needs to be added in.
Note: this is NO review!
Good try, but do not give up, no really… don’t!
I think you can do better with some examples. So I’ll give you some links to help you:
You do not need arenas with Tuf Bosses and enemies in it to make the Robot Boss harder. For example, download this level.
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1908
I’ve also created two examples of nontraditional Bosses, one of them is a big Robot Boss:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4930
And also my friend Gus uses nontraditional Bosses, so download his packs.
http://www.jazz2online.com/J2Ov2/downloads/browse.php?userUploadsID=4964
Check them out and then try again. I’m sure you can do it. DON’T STOP!
I think if you add the word “Concept” to your level title (Which I feel is what you are demonstrating here), you would avoid the reviews by people who are looking for quality (AKA review by sonicnathan)
The design is simple: basically a puzzle boss that solves itself, but the idea of waiting around while it does that seems rather unorthodox for even a puzzle boss, even if you are defending yourself from enemies.
This concept might be more believable in a war-theme (“Hold the base until we can send reinforcements…”), but as a generator thingy?… maybe not…
A good idea as a timer…
This was rather interesting. I would have liked more eyecandy for starters (Since I really couldn’t tell I was fighting this huge generator robot thing).
The boss concept isn’t bad, but is rather wasted in its execution. The fun comes from a Wario Ware like sense of trying to figure out what the hell is going on (I won’t spoil the specifics) but once you do it becomes all too easy to win (Just stay light on your feet, and it’ll be easy to avoid the two schwarzengaurds which provide the biggest threat.)
However, once you figure it all out it just doesn’t have any other reason to come back to it, and theres no real challenge past “How do I kill this thing?” Your experimentation time may vary but I figured it out just right before I died the first time.
I say download, since its worth a look. Its a semi-interesting approach (even though the mechanics have all been done before) and unlike the recent Bosses pack by DX, its not out to kill you. So it has that going for it. Just be warned, that the gimmick wears thin far too quickly.
??????
Eyecandey: Bland. Nothing there at all. Layer 8 but that’s all. (maybe a little layer 3) The eyecandey is so bland I could have made something like this in 2 minutes! Layer 4 is empty and you used about 6 tiles and 1 animation.
1/10
Gameplay: Non. All it is you fall trough a hole and go to a badly done boss. All you do is kill turtles (Which there are to many of them) while dodging Tuf boss boomerangs. There’s a robot boss at the top but he’s impossible to get to. I couldn’t see a way to complete the level. If you can complete the level I’ll update my review. Edit: You can complete it, but the SCE spawns so slowly I died before even one forth of the health was gone!
1/10
Pickups: Non. Period.
1/10
Final Score: 3/30
Rank: F
DR? I just can’t say yes. But keep trying! My levels used to look like this and now I’ve greatly improved. Just keep practicing!
Wow, I’m impressed that someone actually uploaded a JJ1 level. I had one in progress too, but it wasn’t finished. (I actually made it because I accidentally deleted the first level of Technoir – send it to me via electronic mail if you can)
Enemies:
Long live the Diamondus bees and turtles! Doubble Dutch also outfitted them with brand new golden shells, so they look like they came from the Battleships. Nice. However, there are far more turtles than there are bees, so shooting gets a little boring after a while.
Weapons:
In spirit of JJ1, the player gets more weapons than he or she needs. Better many than nothing. Unfortunately, there is more ammo for Toaster than there is for any other weapon.
Layers/Eyecandy:
The modified Diamondus tileset is used really well, as far as JJ1 allows. The background is very groovy, and so are the lava waterfalls. The robot from One Must Fall also takes place in this level.
Secrets:
What would be a level without secrets? Those who read the JJ1 manual will feel like at home – if you come across a dead end, shoot it! Actually, I was rather disappointed at the end of the level, because the level was fun and I wanted more. Fortunately, I discovered a secret which brought me another extra minute of gameplay.
Extras:
I was somewhat surprised by the hole at the start of the level, and it made me lose one life. A similar thing happened later, after I shot a checkpoint. There is a bug in JJ1 which makes you lose two lives if you fall to the bottom of the level after you shot a checkpoint. The level was also hard, like most JJ1 levels. This is probably caused by the lower resolution and more enemies. Fortunately, you have plenty of Toaster ammo available.
Final Rating: 8.0
Download Recommendation: Of course!
Comments: Are you still reading this? What are you waiting for? Download it now!
I haven’t reviewed for a while. Now it’s time.
Eyecandy is something what you normally don’t see in tube electric levels. I like the way how you have used transculent bricks in the level. Background is nice and i like the fade colour in textured background. Also I didn’t find any tilebugs. I can’t say more about eyecandy.
Gameplay is pretty simple. Layout is very easy to learn. There are lots of ammo but not too much and PU’s are placed well. Springs and tubes are well placed so flow is pretty good. But after all gameplay doesn’t give anything new and inspiring and thats why I am little dissapointed.
Overall this level is nice and I’m not suprised that this level is in Anniversary Bash 10 but still I think that you can do better ;)
Hmmm…
Well this is your 2nd sp level.
It’s not bad.
But:-the eyecandy is a bit poor.
-and there aren’t a lot of things, only enemies
Fix the level.
No more
Best low-end CTF levels evar.
“Best CTF Party good luck” – a dry level that is really cramped. No eyecandy, ammo, or music. The plus side is that scores can be done in 3 second intervals, and the level will become extremely chaotic if you fill the server right up, and full servers love chaos :)
“CTF Level Design Fiesta Dont Die” – n00b has listened very well to criticism about his last hit level. Now we don’t need to worry about boring platform tiles – there are none! not only that, but a blind maze with two blue bases and 4 red ones! WoW!
n00b has hit gold with this one, and we can hope his levels reach legendary status. I know it rocked my world =D
The name ‘Bouncin’ Around’ is so called because you can bounce off the walls in this level. This level makes good use of this concept, but what about everything else?
Well, lets start with the eyecandy. Because this is a JJ1 tileset, there isn’t going to be too much to put in the foreground. Infact, there is nothing on layers 1 and 2. For the background, everything moves with the sprite layer, which makes things look as if they are all on one layer. There are some nice things to look at in the level, such as some animating waterfalls and some animating walls and belts. Infact, there are quite a few animation tiles, which makes up for the lack of foreground eyecandy.
One improvement would be to make the eyecandy more interesting. There isn’t anything impressive to look at and nothing sticks out at you.
Now, lets move on to the gameplay. Like I said before, the level makes good use of boucing around the level, which is pretty much what the level is about. There is some creativity involved, as you need to bounce to certain areas of the level to get ammo. What the auther has tried to do is use a veriety of events, such as vines and airboards. The size of the battle arena is 67×67, a small arena that can contain about 2 or 3 players.
Unfortunately, it would be quite hard to roast someone if your bouncing around in an area with loads of springs. The only place people would get roasted would be the slower areas. Also, there are too many carrots for a battle arena which is quite small, especially near the bottom of the level. That’s bad because any one hurt could run away and heal him/herself instead of being roasted.
Any other points? Errr…not really.
RATING:
In my opinion, I think that the concept of bouncing around on walls may not be the best for a battle arena. The eyecandy seems fairly average, and the level seems like nothing too special, so I give it a…6.5.
DOWNLOAD: I’m not sure. I suppose yes if you want a battle arena with lots of carrots and really classifies as quite average. You could do much much worse, but you could also do much better.
I think it’s a great level pack with the original tilesets.The eyecandy is a little bad, but it doesn’t matter.No more.Download recommendation.
This is a very short level. Be forewarned.
Enemies:
Not many, compared to the number of weapons available.
Weapons:
What’s with all the TNT when you really only need 3 of them?
Layers/Eyecandy:
Only layers 4 and 8 are used, and these are the most important. At least layer 8 is textured.
Secrets:
Are there any? There is a bonus warp, which is totally inappropriate, since you get a sugar rush. Sugar rushes are only good in big and hard levels, you know.
Extras:
See above. There are some triggers, and stomp blocks used in place of destruct scenery.
General Rating: 1.5
Download Recommendation: No, it is a waste of time.
Comments: If you aren’t one of those who upload a few levels and never return, then I suggest you take some practices in level design. Learn from your mistakes and try to avoid them in the future.
It’s been quite a while since I was here and did some reviewing. So… this is your first level? Well, it’s far better than first levels of mine!
Enemies:
Enough, and in some tight places maybe too much, compared to those open places where there are not many. I have nothing against your choice of boss, but it’s been a bit too easy to defeat it.
Weapons:
Like n00b said, too much, and the player is somewhat overpowered with all the power-ups and stuff. This makes the boss very easy to defeat, say, using powered-up RF Missiles. There is, though, a wide variety of them, so you are never stuck using the Blaster.
Layers/Eyecandy:
Layers other than 3, 4 and 8 are never really important to me. However, to those who love eyecandy, I guarantee you’ll be disappointed big time.
Secrets:
There are a few, but they are spoiled by help texts. For example, the secret gem stomp. It isn’t really that secret when you know its location.
Extras:
There is food, but I never got a Sugar Rush – which is good, as the level is far too easy. The sucker tubes are used well, and so are spring-and-pole combos.
General Rating: 4.5
Download Recommendation: If you are bored, it can keep you occupied.
Comments: You have a potential. Don’t waste it by creating bad levels.
A continuation of the awesome level series by Evilmike, and he does not disappoint.
Evilmike has mastered the mood of the series very well. Both the storyline and music have that “This can’t be happening” feeling that “Rebirth of Evil” started in it’s story arc, and expands on that.
I get to see more of his amazing usage of the TOPIII tileset, with a station that almost seems real due to the amazing application of eyecandy.
The highlight of this levelset for me is the virtual combat level, where you navigate a “Wireframe” version of diamondus. Diamondus levels are a dime a dozen on J2O, but this level is so unique, it’s amazing!
Recommended? OH YES!
Pure awesome.
A solid storyline starts this levelset off. Then the fun begins.
Evilmike sez this is the remains of another levelpack, but you can hardly tell with the storyline.
He uses tricks I did not even know were possible in JCS. Seeing a small cutscene to show a gate opening, greating a ball of light for a teleporter, even using the ROCKET TURTLE, a boss I had previously thought was unusable!
This levelpack is work the download just to see what kind of tricks JJ2 is capable of doing.
i really love this game
[Review changed to quick review. – cooba]
I think it’s a good level.
Because:
-It’s easy
-There is a lot of things
-It’s spectacular
But there is a mistake:
The boss isn’t work!!!
But this is a good work.
Well done!
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.