Not recommendedQuick Review by FireSworD

Posted:
2 Nov 2007, 23:21 (edited 2 Nov 07, 23:39)
For: Familiar Nature V2.0
Level rating: 6.6
Rating
5.7

Unless you live in an alternate universe where trees grow rectangular or square shaped leaves; I don’t see the big deal with the eyecandy. If anything, the placement of it is ok.

Once again, as has been stated at least twice before, Pyromanus already made a swamps battle1 version.

Review by cooba

Posted:
2 Nov 2007, 19:00 (edited 2 Nov 07, 19:01 by Cooba)
For: Familiar Nature V2.0
Level rating: 6.6
Rating
6

“Review successfully changed to Quick!”

I’ll start with the atmosphere.. firstly, this level, by using a highly one-themed tileset, suffers from having highly unoriginal eyecandy. Wherever you go, it’s got the “it’s been done before” look so often present in levels using Agama’s tilesets. And if that wasn’t enough, a (superior) swamps battle1 edit has been already done by Pyromanus, rendering this level as more or less pointless.

What bothers me is the three versions of the same level, only using a different tileset palette. What’s the point? It’s not like I don’t know what do the palettes look like. Besides, the three levels don’t even loop to themselves (as a matter of fact, they don’t loop to anything).

As for gameplay, this is probably one of the least conventional battle1 edits I’ve seen. There’s quite a few of complaints I’d like to address, and I’m definitely not going to explain all those in great depth…

Anyway, this level features coins and like three coinwarps, effectively turning a battle level into a gold rush of sorts. Then come the Frostbiter and TNT (??), the more or less questionable powerups and their questionable placement – especially the Bouncer, the destruct scenery was not the best idea (and one can get stuck in those easily), destruct scenery not removed, blahblah, generally a lot of things which make the gameplay slow(er) and annoying.

Summing up, this is pretty far from “the best remake of battle 1 there is”. This level doesn’t fix much and breaks quite a lot, and thus I’d think twice before hosting (downloading) it. Play this only if you want a battle1 hotel. And by the way, don’t bother making a “V3.0”.

Review by master sven

Posted:
2 Nov 2007, 18:51 (edited 2 Nov 07, 18:56 by masterrokusho)
For: Uber Marsh CTF!
Level rating: 6
Rating
6

Little reviewers these days… which makes me review more.

Gameplay

This level is small, that doesn’t mean the other things than the size should be small, in smaller quantity or in smaller quality. You handled that partly well and partly not sufficently.
The sufficient part is the ammo, there is quite enough of some, but doesn’t really impress me. This level has also made a rather bold impression to me. The top part is left open for 10 titles before the ceiling appears and there are some area’s which have just to little titles. Also, sometimes, especially at the bottom, the only way to get to higher ground is by using the springs.

Eyecandy

This is the part that did not got right because this is a small level. Layer 5 just starts and stops somewere and there is little to no foreground. Layer 8 looks nice though and I couldn’t find title bugs. You also used various different titles for your background, not just the same. That is the way it should be.

Originality

You tried to make something nice of you coin system, but it isn’t that nice practically. Ofcourse, you can get those coins in 1 to 2 minutes….Before your duel or whatever starts!!! When you are playing and get roasted, you loose all your coins, have to get them all again, which you don’t have time for because you have to capture the flag and kill the flagholder. Because those power ups are the onliest in your level, you find yourself fighting with weak ammo. For the rest this level hasn’t got anything to be different than others.

Gameplay: 6
Eyecandy: 6,5
Originality: 5,5

Final Grade: 6

RecommendedQuick Review by sonicnathan 1

Posted:
2 Nov 2007, 16:27
For: MULCH
Level rating: 7
Rating
9

I think this was a fun map. I played it online. It’s fun. Download this.

RecommendedQuick Review by sonicnathan 1

Posted:
2 Nov 2007, 02:54 (edited 2 Nov 07, 18:38)
For: Familiar Nature V2.0
Level rating: 6.6
Rating
9.5

Ok this version is much better. Better eyecandey and gameplay. Download this if you downloaded the last version. I’m going to host this in the future.
Download recommendedn

Review by Quickz

Posted:
2 Nov 2007, 02:41 (edited 3 Nov 07, 00:21)
For: Familiar Nature V2.0
Level rating: 6.6
Rating
6.2

Okay, so this is the second version of SPAZ18’s Familiar Nature. Since I reviewed the last version I decided to review this one as well.

To start with, you removed the bug at [4,124] and the repetitive eyecandy a few steps to the right is also gone, so that’s good! There was a +1 carrot in the water there (didn’t notice it last time), but it’s gone now, another good change. The vines aren’t bugged anymore either. Also, the ground beneath the destruct blocks is fixed.

You definitely improved the eyecandy in this level. First of all, there are more leafs and combinations of them. A great example is the ‘center area’ which has had a gigantic make-over. There is so much more eyecandy there now. Same for the bouncy PU-area. And you added the rain in layer 1 for some extra eyecandy, nothing wrong with that. A negative point: when you use the dark grass, also use the dark ‘bottoms’, f.e. [13,57]. So you improved the eyecandy, but it definitely could’ve been better. Maybe next time have a (better?) look at levels using the same tileset. [EDIT: FireSworD is right. The shape of the leafs (squares etc.) isn’t really natural, which ruins the atmosphere of it]

However, the best improvement is the fact that the Full NRG is now in a new coinwarp. It’s still a problem for duels, but it’s probably okay in just a public server with lots of players.

My comments about the size and layout stay the same, since it’s almost the same as in the original battle1. I still think it wasn’t needed to add all other PU’s, but well.. (the Gun-8 PU doesn’t regenerate by the way). The plamement is okay, well-spread carrots (2 +1’s and the Full NRG in the coinwarp), lot’s of PU’s spread through the whole level and enough ammo.

Finally, the concepts I liked are still there, like the timeglasses, the coinwarp-shield and the shoot-to-find-blocks.

Conclusion: this is much better than the last version. You’re learning quite fast, so I’m looking forward to future levels!

Review by speedy boy

Posted:
1 Nov 2007, 18:46
For: Trick or Treat!
Level rating: N/A
Rating
N/A

So let’s see, trick or treat, sounds original.

I’ve seen your level, and I must say it is really original, with knocking on those doors and things like that. But I don’t think many people will play this ‘gametype’. Because it can only be played on coop, so it won’t be played much over the internet.

Well, the level itself (don’t know if I shouldt rate for that):
The tileset doesn’t look that great, but that not’s your work anyway. But I don’t understand why you build it on the basics of a ctf level. Maybe just for showing the gametype or something :S. But the eyecandy is ok.

Anyway, it’s a nice and original idea, but I don’t think it will ever become a popular game for players of Jazzjackrabbit.

I won’t rate for it, but I think the idea is worth a 7,3 and the level a 5,9.

RecommendedReview by Eigus

Posted:
1 Nov 2007, 13:06 (edited 2 Nov 07, 15:09)
For: Hardware Database
Level rating: 7.8
Rating
7.7

Aaaaand, Fawful asked me to review this. Here it comes.

H A R D W A R E D A T A B A S E

ABOUT

A Battle level using Mez03 B. I thought it would be an average 6.5-7.0er, but, oh, no way. It’s fun.

MUSIC

Ahhh, Purple Motion’s I think greatest track. <3, <3 and once more <3. Anyway, fits.

EYECANDY

Yeah, it’s nice! Layer 8 is kind of original. 6 and 7 are used nicely. However I think there could be more stuff on layer 5. Oh well, wait, it has speed 1.1. Rest is fun too. Yah, it uses all layers. (whoo) So…

What looks fun:

- Texture bg. Perrty original I think.

What could be better:

- (shoo, nothing here).

GAMEPLAY

You might think – it’s your typical battle level. Placement of stuff good, etc.

Ah.

I played many others and this level is plainly fun even if there’s a ppl overload (I played it in Fawful’s server when there was over 12 ppl in it), and you kinda don’t get bored by it (at least I didn’t get bored by it). Also there’s a nifty spot below a suckertube. Easy roasts. :X

LOLOL! IT’S FUN!

Types of players I saw:

Fastfire man: gets fastfires and stuff and goes on a (jumpin’ usually) kill frenzy. I tend to be a fastfire man. :P

OVERALL – Pretty good, very fun.

I guess I’ll end tha review ‘ere. Best thing – it’s really fun. I think I start to overuse ‘it’s fun’, so let’s end with a rating.

Rating: 7.5
Download Reccomendation: Yes
Host This Often?: Yes
Bonuses and BOO!nuses: ‘It’s fun’ – +0.2
Final Rating: 7.7

~*Eigus*RR of LCL

RecommendedReview by SPAZ18

Posted:
1 Nov 2007, 08:52 (edited 8 Nov 07, 19:29 by Cooba)
For: Deckstar v3
Level rating: 8.8
Rating
8.5

Finally, now we have a JJ1 Deckstar tileset to use and it’s better than the other Decksta one that existed before as it has all the animations needed to look like a JJ1 level, including the flashing arrows and the monitors. There are also V & H poles and Vines which can be used. The JJ2 style flames have also been added which would be useful as torches or Hurt events.
Tileset also has the JJ2 scenery blocks which are a must.
Tileset looks weird with all the spacing but that’s OK.
The tileset is easy to use and it’s easy to find the tiles that you want to insert in the level.
The masking in this tileset is also very good, no jagged edges or any other stuff like that.
Overall, this is a very good tileset and as a rating, I’ll give this 8.5.
A Textured Background could also be useful in this set.

SUMMARYPROS

1. Contains all the tiles needed to make a good level.
2. Has all the animations required including flashing arrows and monitors.
3. Can use V/H poles and vines.
4. Contains the necessary JJ2 style scenery blocks.
5. No masking errors.

CONS

1. No Textured Background
2. Dunno any other cons in this tileset :P

SCORE: 8.5

DOWNLOAD?

YEAH! :D

(Was gonna do a Quick Review but ended up with too many chars, so thought I might as well do a full review.)

[Rating cleared until the property argument gets resolved. ~cooba]

[Rating reinstance. ~cooba]

RecommendedReview by sonicnathan 1

Posted:
31 Oct 2007, 15:19 (edited 12 May 09, 22:47)
For: Jazz 1 Candion
Level rating: 8.2
Rating
8.7

Full review time!

What this is
This is basically a conversion of the pallet Candion. For the most part, the conversion is complete with little problems, but there are somethings to talk about.

Tiles
For the most part, everything is here. The basic candy is here. Caves, gingerbread man, lolly, jazz 1 style signs, different types on candy, candy polls, tubes and jazz 1 style background. The mountains are here as well. I’m not a huge fan of the destruct blocks. We got arrows, textured background, hooks and vines as well. As far as I can see, mostly everything is here. Good job!
8/10
Animations
The weird flashing poles are here. So are the arrows. However, the lollipop had an animation to it and it isn’t present. Good job, but you missing one.
8/10
color
For the most part color is good. the color’s look kinda deducted from the some of the tiles but it’s not your fault. I’m giving a 10 because the color blending isn’t your fault. (Dang pallets)
10/10
Masking
Masking is near perfect. Straight lines for the most part and everything is masked properly. Good job there!
10/10
Pallet Events
Well lets see. Water, textured background work perfectly. the jungle poll is usable as well. That’s about it.
5/10
Reusabilty
Not bad. Even though it is only a conversion, you can still quite a bit with this tileset. From caves, to a candy garden, to outdoors or a mixture of everything. Good job!
8/10

Final Score:47/60
Score: 8.7
Rank: A
DR? Yes. this is great tileset from Violet. I look forward to more of his work.

Review by sonicnathan 1

Posted:
30 Oct 2007, 23:29 (edited 12 Nov 08, 20:58)
For: Deckstar v3
Level rating: 8.8
Rating
N/A

Ok first thing how can it be yours when…

1: The colors look correct?
2: There are jazz 1 end signs?
3: There’s non of the green tiles?

I didn’t steal yours the top section is what’s included in jazz 1 and I added onto that. Also you never reply to my emails so I gave up and did my own. I didn’t steal anything from you so thank you and good bye.

Edit: I did respond to your letters and I did compile the tileset and I had the same problem. I’ll bet you anything this problem happened because the mask had no pallet loaded into it. (Since I used remap pallet) I was only making suggestions so please drop this! I’m trying to get my name out and become a respected level maker and tileset maker. I didn’t steal anything from you and I didn’t know how to fix the problem so I gave you subjections on how to improve the tileset as the one you made looked like crap. Once we fixed up the tileset then I was going to help you with the problem. I was only trying to get you a higher rating. So you see you have nothing against me and I didn’t do anything to you. I did what you told me, I had the same problems and I tried to help you improve it. If you didn’t want my help in that area all you needed to do was tell me that you didn’t want my help. So if this continues on and on for some reason I’ll get an admin on this and see what he thinks.

PS: And again I DIDN“T steal anything from you tileset! This tileset is 100% my work.

Edit2: Response to PT: Everything’s been settled. I made the tileset and RedJazz agrees. Ok? I’m the author.

Review by HorvatM

Posted:
30 Oct 2007, 18:48 (edited 1 Nov 07, 20:06)
For: Deckstar v3
Level rating: 8.8
Rating
N/A

NOOOOO!
How could you?! How?! Oh how?!

For those who don’t know, SonicNathan and I had a deal where I would send him my already 1.5 year old Deckstar conversion. But this never happened. :(

Anyway, it’s a good conversion. But it looks like it’s based on mine since the first 12 rows are identical.
But I’m STILL the owner of the first one!

Response to SonicNathan: From what I have in my “electronic mailbox”, you did never actually compile the tileset but instead only sent thousands of emails with suggestions on how to do it better. Thanks, but I never asked fot those. I only wanted you to compile my tileset. With that I could have finally done something good for the JJ2 community, which I never did with my level crapware.

RecommendedQuick Review by Sexy Ina

Posted:
29 Oct 2007, 19:48
For: Hacked *.j2s file.
Level rating: 7.2
Rating
10

asxcasx

RecommendedReview by master sven

Posted:
29 Oct 2007, 14:32 (edited 30 Oct 07, 20:20 by masterrokusho)
For: Hardware Database
Level rating: 7.8
Rating
8

He probably means medium, I wouldn’t mind it if I was you. Now lets review.

Gameplay

I think I played in your old version of this level before. It was bald with a huge gap in the middle. You did a great job rebuilding it. This level is flowing as most levels are supposed to: simple, with some little obstacles. There is only one thing I’m not statisfied with. You put all warps in the bottom of the level, which makes the bottom far more actractive with a lot of weapons in reach , which is attacking power, also with a lot of warps and tubes which gives a lot of evasion and defensive power.

Eyecandy

You also did this job well. I couldn’t find any title bugs and you used a lot of background titles, which gave the level a nice spfere. I would have liked some more foreground titles, which could’ve made your level look even more proffesional. For your first real level posted here, the eyecandy is really sufficient though. I would like to see, if you have the power to improve and learn from what you did.

Originality

Especially for a first level, this level is quite original. You’re really showing where the power ups are, but if you haven’t been downstairs, you don’t know how to get them. What I’ve allready mensioned is that your warps were all down in your level. You could have spread them more to create a better flow.

Gameplay: 7,3
Eyecandy: 7,2
Originality: 7,1

Final Grade: 7,2

Edit
You changed your level. Good job, you did everything I asked for. You added some foreground, which is really hard to add. Also you improved some parts and made a warp upstars too.
These are you new grades:

Gameplay: 8,5
Eyecandy: 8,1
Originality: 7,4

Final Grade: 8

Review by Fjolsvidr

Posted:
28 Oct 2007, 16:40
For: Tileset Extractor
Level rating: 9.9
Rating
N/A

This works great, but not flawlessly. The error message for ‘Error reading file’ is missing, which can cause the the program to crash/display incorrect error messages.

RecommendedQuick Review by TheKax

Posted:
28 Oct 2007, 12:47
For: Jazz Drift
Level rating: 5.8
Rating
7.5

Oh, you’re also a game maker user?
Nice to hear that, I’m also quite pro (even as I say myself) with game maker.

Review by martin.mysak007

Posted:
27 Oct 2007, 11:41
For: Hardware Database
Level rating: 7.8
Rating
N/A

level is tedium

RecommendedReview by ZAPPER

Posted:
27 Oct 2007, 03:11
For: Episode Two: The Rebirth of Evil
Level rating: 9.6
Rating
9.5

Here we go:
This is the sequel to Invasion of Deserto, another very good pack.

Gameplay:
Very good use of baddies, triggers, and bonuses. The levels are long, yet fun. (My personal favourite is hopping from spaceship to spaceship. That was fun.) The major problem is difficulty. At some parts, surviving is harder than the puzzles!
9/10

Eyecandy:
Well done! No problems that I could see, and good use/choice of tilesets! There was some very good use of lighting and bosses, and awesome effects made using layers.
10/10

Placement:
The baddies are sometimes hard to deal with, and sometimes too close. Another problem is sometimes proximity of dangers, with no pause in-between. Nothing seriously wrong.
8.5/10

Originality:
Pretty average, yet the choice of endings is new to me. Also, the pack uses events in ways I haven’t seen.
Very good!
8/10

Overall:
DEFINITE download recommendation. As the description says, download the previous episode first. Yet if you need a challenge, download this pack!
9.5/10

RecommendedReview by ZAPPER

Posted:
27 Oct 2007, 03:05
For: The Cradle
Level rating: 7
Rating
7

And now the review:
Gameplay: 4/10
-It’s CTF, just to let anybody know.
-Lots of jumping required. Slows down process of getting around.
-A bit confusing as to where you are. Too much like a labrynth.This makes it hard to remember how to get to your base.
-Bases too close together. A standard game (10 captures) would finish in a couple of minutes.

Eyecandy: 7/10
-Neat tileset chosen.
-The contrast actually works very well. Easy to see difference between background and forground.
-Little forground.

Music: 10/10
-Very good tempo
-Synthesizer in there? Fits the tileset and level.

Placement: 4/10
-Why were there warps in some places? Why did you end up at a computer? This made things VERY confusing.
-Too many seekers. They require little skill to kill with, and are one of the most powerful weopens in the game.

Size: After running around a bit, it looks suitable for about 5-6 players. Not necessarily good for a CTF level.

Bonuses:
-Tileset is a crossbreed between Tubelectric and… something grey.
-Makes me feel claustrophobic.

Overall: 7/10
A good level for a LAN party, but not online play for a big server in my opinion. It has ok eyecandy and good music, but the gameplay is confusing and makes things a bit too complicated.

Download Reccomendation: Yes, but only if you intend to play with less than 7 people, because the level is a bit small and the bases are close together, making it easy to finish the level in a couple of minutes..

Not recommendedReview by Quickz

Posted:
26 Oct 2007, 22:43 (edited 26 Oct 07, 23:28)
For: Familiar Nature
Level rating: 6.7
Rating
4.7

Okay, well.. I saw the rating of this level (7,8) and decided to review this myself. It’s a battle1-remake with the Swamps-tileset made by SPAZ18.

Okay, well, let’s start with the eyecandy. When I open this in JCS, the first thing I see is the bug at [4,124], which isn’t a great start of this review.. Another annoying thing is the repetitive eyecandy: a few steps to the right and you will see three times the same jaguar appearing. Well, I’ve used this tileset myself. You can create great eyecandy combining the different leafs in this tileset. You didn’t use the combo’s, which is really pity. The walls at the destruct-blocks are also bugged.

So basically, you didn’t use this tileset like you could’ve done, most eyecandy seems rather random and repetitive.

Now about the gameplay and placement. Well, there are 3 carrots now, which is okay for a level of this size. The only problem is the left one is a Full NRG, which isn’t a good thing at all in a battle-level. You’ve added a lot of extra PU’s, most of them are at weird positions and not really needed. The flow is, just as in the original battle1, quite well. There are two coinwarps, a nice idea, a lot of silver coins, and some hidden golden coins. Another nice idea is the blocks you have to shoot to appear at the bouncy PU. The timeglasses at the RF-PU are nice, but the vines in the center area are bugged.

The size is just okay. It’s big enough for a battle level, there is enough ammo and there are enough passages. Well, there are some nice ideas and you tried to improve the level at certain points, still, most things aren’t sufficient at all and I can’t give a download recommendation for it.

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