I was wary of this upload at first. Considering the quick review found that the level was worthy of an 8.2 for soley having “lots of stuff in it” and the second review for whatever reason placed eyecandy above gameplay, and then mentioned that invisible poles somehow looked good (what madness? they’re invisible!), to say the least I was highly skepitcal.
That being said, playing this level was quite fun. By making the majority of the coins gold (and thus meaning you really have to find a little over 50 coins instead of 100) and leaving about half in plain view and the other half requiring some brainwork mixed with enough action that the coin hunting doesn’t feel soulless, Chazz has found a winning design. That doesn’t even mention the at times humorous and thought provoking text strings (just how old are those vases?) which at times takes jabs at the level’s design choices. Also, about those invisible poles, while I would have liked a better explanation the concept does look quite cool when in motion. While there are a lot of enemies there are never so much in one particular area that it feels like a chore to take them out, although having to wipe them all out again on a second run-through to find missing coins is a bit annoying.
While the carrot-on-a-stick gameplay is addicting and the level design quite marvelous, the eyecandy of the level leaves a bit to be desired. While I didn’t notice it a first, it begin to dawn on me that the castle’s bricks were highly repetive and background was just not interesting (probably because it looks like its the same as what was used in the official levels). However there are little if any tilebugs, and the ones I noticed were just me being nit-picky.
All in all, this level, while short, is quite fun. I’d like to know how long Chazz took on this level since if he can crank out fun releases like this in a short amount of time it could just be the kick the dwindling Single Player scene needs.
Good level.Not boring and there are a lot of things in it.No more.
If this is you’re first time making levels let me say good job! This is above average by far. I also played this in medium.
Eyecandey:
Great. You used a background similar to the official levels so it has tilebugs in them. But other then that no tilebugs! Everything fits together. The background looks good and you even used the foreground. (Which looks very good)The bricks look good and I like the tileset usage. The eyecandey can look repetitive in some areas but considering you don’t have much to chose in castle, it looks good. I liked it, good tileset usage, low tilebugs. Great eyecandey. I’d give it a higher rating if you used windows in the floor. (The bar ones)
7/10
Gameplay:
I don’t know why but I got hooked. I had fun with the level. I have no clue why but I got hooked. There were some nice puzzles but they were to easy to solve. Enough enemies to make me die, and interesting concepts like invisible poles. (I like the idea as it looks good.)I’d give the gameplay a 8 if there wasn’t for one thing. The warp. If you haven’t collected 100 coins by the time you get to the warp your have to restart the entire level and with the re-generating enemies,, the lack of carrots becuase you used 70% of them alreaty and because it takes another 4 minutes to reach the warp again makes it very annoying. You should have placed it closer. The level is about 7-8 minutes long. So I’ll give you an 8 for puzzle usage, the fact I got hooked and because I love the text strings.
7/10
Enemy placement:
Great. Enough to kill me even with all the carrots. Half of them re-generate with can get annoying but it adds a challenge if you don’t get all the coins. A wide variety was used and they all fit in. (Except the bees) So I’ll give you a 8 just because there are to many re-generating enemies which can get annoying.
8/10
pickup placement:
Good. The coins were well hidden, good ammo placement, extra lives were to easy to get. Also there is this one area that has 3 power ups and you have to go though there. Don’t do that! There’s also way to much food. I got 2 sugar rushes! Nice us bombs though. Considering all the enemies I think the carrot placement was great.
7/10
*Final Score:28/40 *
Total:7.7
Rank: b good
D/R? Yes. The gameplay is just fun and addicting. even if this pack is short lived while it does, it’s fun! Download this one right away
Rating Sector Probe 68-A
To start:
An incredible Battle level, which is created with limited tiles in the tileset. I cannot do this… but you…
Eyecandy: (20 pts)
The Eyecandy is surprising nice! There are no much tiles in the tileset, but when you play the level, you don’t see it. The Eyecandy is very, very nice. And also unusual, with a very real space theme: it’s dark, there are stars on the background… and so on. I will give you seventeen points from the possibly twenty!
Result: 17 pts
Gameplay: (20 pts)
First it confused us a bit, but when we know how we have to fight, it is a piece of cake. But sometimes it could be almost impossible to jump to another platform. They are far distanced. But if you are an advanced jumper, this level has a good gameplay.
Result: 15 pts
Ammo placement: (20 pts)
Ammo is good placed. You have placed ammo into these levels and you spreaded those items very well. But one pity: there are no secret places…
Result: 16 pts
Carrot placement: (5 pts)
You may look for carrots if you are badly hurt. The carrots aren’t very far away from each other. That’s a bit of a pity: it could be challenging to search for carrots while your opponent is chasing you… with the gun…
Result: 2 pts
Conclusion:
These levels are so good, that it is not necessary to make a calculating for your figure. If THIS is not the best Battle-level from all over the world, I’m an idiot.
Total points: 50
Maximum number of points: 65
Calculating: 50/65×9+1= 7,9
Mark: 7,9
Download recommendation: 
Now this is the way that levels with limited tilesets should be done.
Wraith has been creative here, and all layers have been used at least a bit. The atmosphere over here is dark anyway, so the background doesn’t need more detailed scenery into it, which would perhaps make it confusing. Overall, the look of the level is really neat, sprite layer eyecandy boosted with several other layers and animated tiles.
The layout may confuse you at first, but nevertheless you are going to learn it fairly fast, since it’s simple, although unusual. It could be annoyingly hard to jump between platforms by default, but here the author made those platforms connect wisely with eyecandy. So as you may guess, this level comes with a warp-pit(and I’m looking forward for a deathpit-version), that brings you to same target always however. The bad thing is the target is bugged for now and easily campable.
Once you get hurt, you may look for 3 carrots that aren’t very far away from each other. Two of them are placed at more difficult positions even. Food is brought here with a nice variation of ammo(ice too) to fill the open space. There could be also a secret flycarrot put in, but then the movement would have to be restricted radically.
This level might be actually fun to play in, and fits for any amount of players in my opinion. The demostyle-music makes sure you don’t get bored too quickly. And note that the Jazz-character is great advantage here. Download this and give it a try!
Quite simply, this is just THE BEST tileset I have ever seen this year.
The eyecandy is EXCELLENT! The mix of nature and industrial works really well here. Also, the tiles taken from other sets including Redcounter really fits in.
9.8, just because the flames aren’t masked but you can get round that by slapping on some “Bees” events.
I must say this tileset has it all and is very compatible in in many ways. One of the best tilesets i’ve seen since Agama’s tilesets. I hope to use this tileset in one of my future levels and make good work of it. I recommend everyone to download it as it is a must. I’ll rate it a 9.5 as it deserves it.
Jazz Jackrabbit 2 the Movie is a interesting concept that fails to get 2 stars.
Eyecandey:
I’m sorry but this is just bad. There are some interesting eyecandey parts like the disco room and traffic lights but other then that there’s nothing new. There’s tilebugs in almost every level and in the city levels you tried to put all the background tiles in one layer. It comes out in a sloppy, looking weird way that makes no sense. Plus in some cases you used 1 tile for a maze or for a pit or something like that. Other times there’s just no enough eyecandey. Like the base level. Top Secret has over 500 tiles and you used about 50 of them. The level looks boring to look at and just plain rushed. There’s also little foreground. Sorry but 2 months may sound like a lot but for a pack this big you may need a year before you really get it good. I’ve been working on a pack for about a year and I’m still only about half done. Finally most levels are empty. So overall the tilebugs and back background just suck and by todays standards that’s just not acceptable.
2/10
Gameplay:
Bad. Most of the levels involve going from point a-b with weak puzzles and couple of enemies along the way. Half levels don’t take you to the next and one of them doesn’t have a tileset for it. Some levels have no puzzles and just involve running from point a-b. Also one of the levels involve re-doing the level which was annoying. There were no coins warps and almost no secrets. Overall the levels are just boring to play.
1/10
Enemy placement:
Very few. There wasn’t a level I could dye on. There are so few enemies that it’s almost impossible to die. Not enough to come even close to killing me.
1/10
Pickup placement:
No carrots, extra lives and very few carrots. (Which aren’t needed) I mean come on! A full energy carrot in a level with no enemies? Almost no food and empty levels are included!
1/10
Final Score:5/10
Total: 1.7
Rank F
D/R? No but keep trying. I hope the second movie will be better.
il review later , good job on stealing the music from madness combat 4 ;p , and useing it for the movie intro :P
Technically, high for usability. You can avoid the lego set usability, as some tiles look quite ‘organic’.
The more stylistic tile-sets tend to be the least usable (inferno as an example).
I don’t give jack shit if you don’t read this review, or if you disagree with my rating. I’m writing this out of the well deserved respect for blur and the work he has done. Thanks.
desolate (adj./verb)
1. barren or laid waste; devastated: a treeless, desolate landscape.
5. dreary; dismal; gloomy: desolate prospects.
8. to make disconsolate.
9. to forsake or abandon.
“desolate”, being a word of many meanings, fits perfectly to this eclectic tileset, which is chock full of many unique and creative ways to design an outstanding level with amazing eyecandy contraptions.
BlurredD’s Desolation depicts an once natural, now devastated landscape. That theme has been hinted by blur himself a long time ago, though in different context: “a happy grassy meadow in the middle of a city in ruins with molten lava beneath the surface.” [1].
A majority of the used graphics comes from long-since abandoned and forgotten (desolated) tilesets, and blur kindly listed all his resources.
Everything in this tileset looks completely over the top. It’s obvious that blur had to alter most of the tiles so that they could go together, which, from my point of view, is a TON of effort. BlurredD successfully (though I dunno if intentionally) managed to merge the two different styles of tilesets: cartoony and texturey. Usually they don’t quite match, but here they do and it looks really sweet.
I’ve been creating a level with this tileset for a little while now, and I have to admit that it’s more than a pleasure to work with. The way the tiles are ordered should be some kind of a standard, I haven’t seen tiles being so smoothly organised in eons. Everything has its logical place in this tileset, and there’s no case of “tile scattering”, present in many other tilesets (including the other BlurredD sets, like Odyssey).
Summary
Overall
One of the greatest tilesets I’ve ever seen released, up there with Egypt. This just screams “perfect” at the top of its lungs. Download this and use immediately… you won’t be desolated.
Actually I had seen flashes of a level using this tileset once in BlurredD’s own server, from which I can’t really remember much, but the background. As you may expect, the tileset is yet again high quality.
I was impressed by the overall usefulness of this tileset. It comes with 3 different palettes, as the author’s tilesets often do, and that way you can create several different atmospheres for your level. You can really maximize your creativity and imagination with this tileset, because of different background-possibilities, as well 3 “main”-sprite solids. The tileset also offers tons for sprite-eyecandy, and hardly no tile looks awful at all.
What I found fascinating also, were the animated tiles here, although they aren’t too many(one being Mirrow’s ‘Fire’.) You might want to use the Pulse-animated lights for an Industrial level, which do their work well. The ‘burning sea’ probably doesn’t animate in a realistic way, but is acceptable by me.
And then something I have for long awaited for someone to make, are the digital letters and numbers here. It doesn’t only boost the industriality here, but now you have another tileset to use in a storylined single-player, thus making it more than useful. All in all, there shouldn’t be any problem to find correct tiles for any situation.
Only what I found a bit lacking, was the soil that couldn’t be blended perfectly along the other solids. Since now it has to be just done roughly. Also there could be other tiles for hurt-events than just the fire(which isn’t even masked.)
Having seen the example-levels, I can’t really say which pallette is my favourite. All 3, even the ‘night’-set, looked wonderful.
I recommend this tileset for everyone. It might as well be the tileset of the year. However, I’d appreciate a tileset with way different theme from BlurredD next time. Having started to use a textbox, I decided to give this set 9.1, since I find it closer to this one’s worth than 9.0 or 9.2.
EDIT: Alright, so after further thoughts, I noticed this tileset didn’t have that much flaws or things to improve. In fact the perfection of the author’s work is to be seen on the tiles themselves. So a 9.4 would be fitting for the superiority.
P.S. Unfortunately I don’t have any screenshots to show you this time.
SJ
I don’t mean to be mean but this is one of the worst levels I’ve ever played.
Eyecandey:
Nothing to talk about. There’s a textured background, snow, and that’s
it. No foreground and no mountains, carrots or anything. All there is is 3 tiles used for the ground and some of them have tilebugs on them. The Snow makes no sense and the level’s boring to look at.
1/10
Gameplay:
No gameplay. Go left, killing lizards, go right killing lizards then fight Deven. No challenge and no puzzles. There’s text but it’s blocked by the hud and it goes off the screen, making it impossible to read. The level is about 2 minutes long and is boring to play. If I wanted to play something like this I’d just make something like this on my own.
Did I mention that there’s no music?
1/10
Enemy placement:
About a 100 lizards and a Deven boss. snoring
1/10
Pickup placement:
At the end about 25 boxes of toaster ammo and a power up. Again horrible.
1/10
Final Score:4/40
Rank:F
Score: 1.0
D/R? Sorry but no. Keep trying though. You’ll get better soon enough.
Uh oh…! It converts sucessfully the music, but we can hear a strange sound when listening to 1Valntin.it (converted from 1Valntin.j2b)! That strange beeping sound goes with the music rythim, so this is may a pattern error! Please try to convert yourself this file, and listen it! (Jazz Unleashed Demo in J2O have this music file)
It’s like the original music, but this beeping is “destroys the music’s enjoyable part”!
Very very useful program for people who make levels.
P.S:I listened it in winamp.
Download Recommendation: YES
multihero tileset full version is full version
Yeah, my first review and a REALLY easy one, too. g
This is a real improvement for everyone who wants to play on the internet with other jazz-maniacs out there and so most of you just NEED it! Nothing else to say, get this useful little thingy.
Perhaps a quick review isn’t appopiate for a pack of 6 levels but I must point out that some of them (¡SandBox especially) used annoying gimmicks that produced no positive side effects. So mastering is pointless. It’s good to try new ideas, but sometimes you will get your hands burned if you’re not careful.
Still, nice job.
OK, here goes. I haven’t reviewed anything for about a week now.
I’ll review the 2 levels, one at a time.
1. WINTER WONDERLAND
EYECANDY
Tileset used is “Newspaz Christmasy” by well… Newspaz :P
The snow in the foreground and background looks nice. Background in Layer 8 is OK but looks kinda boring without something in Layer 6 or 7. I don’t think you need snow in 4 Layers. Some players may think it’s too much.
Layer 3 & 4 looks good with some nice Christmas Trees, Candy Canes, Snowmen and Gingerbread Men. Layer 5 has been used to place the flashing light vines for eyecandy.
Overall, eyecandy in this level is not bad but the snow is probably too much.
6.5/10
FLOW & GAMEPLAY
Flag placement is symmetrical, meaning that players will not have any problem finding the CTF Bases. They are both placed at the same heights. The level is a decent size, 185 × 64. This is a good size for if you are playing with more than 2 people. One way events are used above the vines so that the players don’t get stuck in the walls.
7/10
WEAPON & CARROT PLACEMENT
There are lots of different weapons here but there is only one PU which is Gun8 (Pepper Spray). Weapons in this level are Bouncer, TNT, Electro Blaster and Freezer. However, there is no Seeker here which I think is a must in a MP level.
There are three carrots down the bottom of the level. Two “+1 Carrots” and one “Full NRG Carrot.” This is OK but I don’t think the Carrots are spread out well enough. They are all at the bottom, try varying the positions, so that the players don’t only go down the bottom.
6/10
LEVEL 1 TOTAL: 19.5/30 (6.5)
2. WHITE CHRISTMAS
EYECANDY
Tileset used here is Diamondus Beta Xmas by Pyromanus.
The “Snow Particles” event is used here to make it snow in the level. This makes the level look really nice.
Lighting events are used on the spinning diamonds to make them look shiny.
There is a background in Layer 6, but you can only see it if you are at the bottom of the level.
Layers 4 & 5 look great, nothing repetitive.
7/10
FLOW & GAMEPLAY
This level is smaller than the first one. The size is 61 × 55, which is quite small but it is a good size for duels, 2v2s or 3v3s. It might not be the best level if you are playing with say 16 players all at once.
CTF Bases are not too hard to find, they are symmetrical.
8/10
WEAPON & CARROT PLACEMENT
There is a good selection of weapons in this level. Weapons in this level are Toasters, Bouncers and Seekers which are good weapons for a Multiplayer level.
Power-Ups are cleverly hidden in the walls. There is a Toaster PU in the middle of the level, a Bouncer PU on the left and a Seeker PU on the right. These can only be accessed by shooting Bouncers through the wall using a well known JJ2 bug.
Also, this means people can’t just side-kick the PUs for 50 ammo.
There are two Carrots in this level. Both of these are “+1 Carrots.” They are placed symmetrically, both near the CTF Bases. There isn’t a Full NRG Carrot in this level but that’s OK for a level of this size.
I have noticed that there is no RF Ammo or PU’s in this level so I will have to bring down the rating a little for weapon placement as RFs are mostly used in MP levels.
8/10
LEVEL 2 TOTAL: 23/30 (~7.7)
GRAND TOTAL = 42.5/60
BONUSSES
+Good choice of music. +0.1
DEDUCTIONS
NONE :D
TOTAL BONUSSES: 0.2
FINAL SCORE: (44 / 6) + 0.1 = 7.1833333333333333333333333333333
ROUNDED TO 7.2
DOWNLOAD?
Yes!
As this has no rating yes, I guess someone should review it. I don’t have time for anything substantial but here goes.
Omen Woods is based on Dean Dodrill’s example in the JCS help. It is however barely recognizable as such except for the platform tiles, but even those have been immensely improved. The tileset has a lot of atmosphere, with very good looking trees to put in the background layers, leaves for level 4 eyecandy, rain, lightning… virtually everything you need to create a dark, moody level.
Though it has some transparency-related bugs, there is an exit-sign, which is something that is easily forgotten but yet almost essential for single player levels. There’s a small selection of blocks (with a nice vanishing animation) too, so combined with the hurt events this tileset has enough tiles for single player levels. It even has a support for a pole.
All in all, this is yet another excellent LMAT effort which has already led to the creation of some awesome levels with equally awesome eyecandy. Certainly a download recommendation, and on top of that I can also recommend you to actually /use/ this set ;)
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Eat your lima beans, Johnny.