You forgot to credit the original author – ScionFighter.
MIDI Files is way better than MP3 Files!
[Review changed to quick review. For more information, see \Review Rules\. – Cooba]
Kubububa you level are getting a lot better.
Eyecandey:
The eyecandey is some of the best I’ve seen you do but that still doesn’t cut it. The background looks great and it’s nice that you used layer 3 for some of the plugs. But you used one tile for the ground in most of the level and it looks pretty repetitive. And sometimes you used a tile that just didn’t fit together. You also used a metal tile tile over again and it looks weird and repetitive. Also the level looks empty. Don’t make you levels huge. For something like this you only needed the standard 256 by 64. When you make you levels that are 700 by 700 not only do the levels look empty but you can’t save in them. plus some of the animations didn’t animate properly. So the background is great but the repetitive tiles and emptiness really bring down the score.
5/10
Gameplay:
The gameplay is good. There is a switch box at the beginning because you need Spaz or Lori to complete the level. There are some puzzle elements to the level and the level is open ended. But the level is confusing. I didn’t have the patience to complete the level but I got the basics of the level. There a couple of traps and she made it so you can’t fall off the level. There are also cases were if you miss a jump you fall down to a past part of the level which can get anowing. There are some nice secrets which add to the gameplay but a coin warp could have been placed. You really know what the meaning of Maze is. But I got so lost that I got board with the level after about 5 minutes. One thing. Please take the time to translate the text. I’ve seen you do it before so please do it again.
6/10
Enemy placement:
Great. The enemys were not clumped together. They were nice and spread out and in some cases you’ll go flying into one if your not careful. They were used as guards in some cases which is a good idea. There were enough to kill me but some of the enemy choses were weird.
8/10
Pickup placement:
bad…. THERE“S A TOASTER AND SEEKER POWERUP RIGHT AT THE BEGINNING!!!!! Same thing later in the level with a RF and Seeker powerup placed in the open. Sorry but they were to easy to get to. Don’t put powerups is the open make them hard to get to. Ok. Food placement was good. It was nice and scattered and there’s enough to get a sugar rush (I think) Gems were nicely placed as there’s not to many. Same for extra lives. But the carrots.. THERE“S ! CARROT! I ONLY FOUND 1 CARROT! Plus with the great enemy placement this level is very hard to get by without dyeing. Plus there little ammo in the level. keep working one it. You’ll get it right.
2/10
Final Score:21/40
Rank C: Average
5.2
DR: I’m sorry but the bad ammo placement and frustrating gameplay means it’s just not worth a download. Keep trying though. Your improving!
This is the very tileset that Jam used in his hotel. Now this tileset is going to bring 1.23 and TSF together.
This is a good tileset.
This tileset has everything a tileset need s to make a good level. (Belt’s poles ect)The tileset looks interesting and is drawn well. All the tiles fit together properly and I can’t thing of anything else to add to this. Even though it has littles animations the ones that are included look good. With this you can make really good looking casino. The letters look good and so do the elevators. It’s very colorful and I’ll deafently think about making a level with this.
DR: Yes
First of all this isn’t your work. You took cream clone from the level that comes with jazz 2 TSF (which isn’t a great level to start with) and just switch tilesets and enemy’s. Since this is only 5% you work I“m not going to rate it. Thank you and goodbye.
first things whats ANNOYING =
1. poor mask in tileset
2. bad gameplay and things are to difficult for me.
3. to much “1 color” if i see the yellow ground + the waterfalls, than im become crazy.(maybe u had to choose another tileset)
4.poor eyecandy, no textured background it looks like poor bricked layer 8.
5. uhm, there is only bouncer and RF weapon? how can i have a good gampeplay with this .?
6. bouncer PU is to hidden.
good things =) :
1.its a small lvl for fun, the tiles are good detailed.
2. ammo placement is very well and it cant be fun for dueling or “hyper” instagib :p
3.u choosed a cool musicfile x3!
download recommendation? = no srry its not good enough for me …
but just keep making lvls i hope i made some advice for u ;|.
im sure that there will be a lvl what intrest me very well.
so good luck and see ya in my next review ;d!
Well, I finally found some time to review this level by FireSworD.
The lay-out of this level is great, since it’s vertical, which we don’t see that often. This tileset – Colon – perfectly fits the level, which brings me to another strong point of this level: it doesn’t have floating platforms. It looks like one big house, which I really like. It is symmetrical, but that doesn’t mean it’s unoriginal (see all points above).
About the gameplay. There are several ways to reach the bases. You can use the fly carrot, the float ups, the coinwarp or just climb your way up. Obviously that’s good, since players won’t be able to camp certain area’s and it stimulates using the whole level. A place you can camp is the coinwarp, but that isn’t a bad thing. It makes it worth to use it.
There are three carrots, all Full NRG’s , and five PU’s. Left has Toaster and Ice (which may be handy in the pits-version), while right has a Bouncy (great in vertical levels) and Gun 8-PU. The Seek PU is in the center, but at a tricky spot, since there is only one way out. Three Full NRG’s seems a bit much, but I don’t think it is a big problem with 5 PU’s in the level. The placement is okay too. The spots are campable, but not really save though, since they are quite open.
The flow is good as well. Especially the part from the center to the side carrots is really nice designed, with a perfect placed red spring. The eyecandy is good enough, I actually like it a lot. Lots of eyecandy isn’t always better. Layer 6 and 7 are just great, they create a real atmosphere.
This level seems to be hard to play, but you will learn it fast enough and probably like it ;)
Well, I think this deserves a real high rating, since it’s original in many aspects. Disagree with me, I don’t care ;P
WOOW
[Review changed to quick review. – Cooba]
NOTT BAD
[Review changed to quick review. For more information, see \Review Rules\. – Violet CLM]
I ca`nt even see the levels, there`s an password at jcs AND when i want to test them, it gives an Access Violation straight away…so, i ca`nt really say anything more, and that sucks…
[Rating (1) clearance. Do not rate an upload if you don’t know what it is like. ~cooba]
Good program.
I like it. It can be useful.
10.0! the best level made by someone from this site i’ve seen! :D
DOWNLOAD PEOPLE!
[Review changed to quick review. For more information on quick reviews, see \Review Rules\. – Cooba]
super levels….very good! :D
[Review changed to quick review. – Cooba]
Super!! :)
[Review changed to quick review. – Cooba]
Cool! :D
[Review changed to quick review. – Cooba]
VERY GOOD! :D
[Review changed to quick review. For more information on quick reviews, see \Review Rules\. – Violet CLM]
Tileset like this was made in the past (the tileset “Froggy”), but his tileset is better and very usefull.
The main bug in this tileset is the sky of the carrotus tileset, but it is not so bad.
I like the idea of combine two different tileset, and I hope you will make another tilesets like this in the future.
Two tilesets in one, like in foomerge? Is it bad, or is it good?
Much could be improved here, at least. Some of the bad masks could be fixed, like the spikes on castle tileset, and it could use new tiles: You could make something that makes the castle blend with the grass, like it would really be built there, you know what I mean. The two tilesets are just sticked together in same…
Improvements in rebuild: 1.8
Also, the pallette is somewhat wrong: Sky and carrots look abit too light in carrotus part. Objects, like Jazz and weapons, look OK. Pinball stuff and snow don’t work like normally in these tilesets, but water looks nice.
Pallette: 2.4
This idea isn’t bad at all, just how you have done it isn’t the best. You could fix things here and there, make your own tiles or something and it would look really nice. Keep doing those tilesets and levels, there must come something nice someday soon!
Pros:
+ Nice idea, allthough it has been used before
+ Pallette is OK
Cons:
- Bugs in tilesets aren’t really fixed
- Carrots and sky in carrotus part looks a little too light.
- Could use more stuff added.
EDITION:
Since the tileset was edited, I removed my final rating. The new tiles look nice.
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