Not recommendedReview by Ischa

Posted:
10 May 2007, 14:55 (edited 11 May 07, 11:37)
For: Mistery City
Level rating: 3.6
Rating
3.6

Rating Mistery City

To start:
Another Single Player level!! At last. But one problem: it is a bad one.

Eyecandy: (20 pts)
The platforms are boring. The background is so-so. The skyscrapers on layer 6 and 7 are not good measured. You can see that when you arrive at the bottom of the level. But at least the X-Speeds and Y-Speeds are good. I’ll give you seven points for the Eyecandy.
Result: 7 pts

Gameplay: (20 pts)
The gameplay is good, but NOT wonderful. It is just a level with some enemies and obstacles. So just good. But you can trap yourself half way. On position 97, 16 you can jump on a platform on the left and when you go all the way to the left, you’ll fall and you’ll be trapped. So it is a so-so gameplay.
Result: 11 pts

Story: (10 pts)
There is no story. So this factor does not count for your final rating.
Result: N/A

Obstacle placement: (20 pts)
There are too many enemies into the level. So not good. No points for the obstacle placement.
Result: 0 pts

Bonus placement: (10 pts)
Not good. There is too much food, too much ammo and too much coins. And maybe there are also a bit too much gems. But the worst are the extra lives: there are 7 extra lives! I think it is better to place no more than three extra lives into one level. But at least you have PLACED bonuses into this level.
Result: 2 pts

Conclusion
Bad. Too much bonuses and enemies and a pretty sad Eyecandy. I’m sure that if you ask some tips from an advanced level creator (like EvilMike) and you will really use them everyone will give you a higher mark than this bad 3,6.

Total points: 20
Maximum number of points: 80-10(story)=*70*
Calculating: 20/70*9+1=*3,6*
Mark: 3,6 (3,5714285714285714285714285714286)
Download recommendation:

RecommendedReview by Valco

Posted:
10 May 2007, 01:52 (edited 10 May 07, 01:54 by gerard244)
For: WR's Mountain Hotel
Level rating: 8.6
Rating
9

White Rabbit, your an awesome who makes awesome levels.

So many things like a huge swimming pool and roomy chatroom make this hotel one of the best ever.

Creativity was impossible not to see!

An icecream factory, rollercoasters, battle stores, and cool looking rooms…

It was everywhere!

You have inspired me to make a hotel of my own.

Here it is!

http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4452

Review by FOX282

Posted:
9 May 2007, 09:03
For: SaLLoG V1.1
Level rating: 9.8
Rating
N/A

I have see an error!
This program give me a message-“Unknown Version”
I use in 1.20
Why is that?

Review by FOX282

Posted:
9 May 2007, 08:57 (edited 9 May 07, 09:00)
For: Carrotade v1.2
Level rating: 9.3
Rating
N/A

Is this work on 1.20 engine/CC99 engine?

RecommendedReview by Valco

Posted:
8 May 2007, 22:04 (edited 13 May 07, 02:32 by gerard244)
For: Episode Three: The Battle for Carrotus
Level rating: 9.6
Rating
9.2

I’m a crazy person.

No I mean REALLY CRAZY.

I did it on hard three days after it came out!

You are awesome Evilmike.

And I am crazy.

Now for the REVIEW portion of this post! Heh.

This was defenitely “The Best Of The Trilogy” As it went very heavily on the saving the world bit and less on the save my home bit. The storyline made you want to continue on through the levels no matter how frustrating they were and build up to an interesting cutscene.

This statement emphasizes on your mission briefing idea. The words just typed themselves out as if the computer you see is what Jazz is seeing as if in your body.

No levels were disconnected. The whole story just began to flow after the first cutscene.

The eyecandy is no less amazing than it was in The Rebirth Of Evil or the original of which the name of it surpasses me.

The gameplay – Still awesome.

I can’t wait for the sequel… To the sequel… To the sequel…

To the original level pack of which the name of it surpasses me.

Review by FOX282

Posted:
8 May 2007, 19:28 (edited 9 May 07, 20:07)
For: Campaign Mysteries Level 5: Rome
Level rating: 7.7
Rating
N/A

When i came to the level “Tower1” my JJ2 crash. why?

and a recoomedation-
PLEASE Do an episode for Israel! :-P

Review by FOX282

Posted:
8 May 2007, 19:25 (edited 8 May 07, 19:26 by Cooba)
For: Foreign Country
Level rating: 8.2
Rating
N/A

ל-Deidara
מה הקשר??

[Unsupported rating () clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. Also, you have to write reviews in English. ~cooba]

Review by Deidara

Posted:
8 May 2007, 19:15 (edited 8 May 07, 19:25 by Cooba)
For: Foreign Country
Level rating: 8.2
Rating
N/A

ךף,

[Unsupported rating (7.7) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Not recommendedReview by FOX282

Posted:
8 May 2007, 18:57 (edited 8 May 07, 18:57)
For: Windows Vista Classic
Level rating: 2.8
Rating
6

RATING Windows Vista Classic

Another Windows-based tileset…
[Yes, I have also TSF]
BUT… Is this Windows Vista??
NO!
Only the icons looks like Vista. All other looks like Windows 2000.
Also- The Eyecandy objects are too rough. Thatws what happen when you make tileset with 256 colors.

RATING-60/100=60
Download? NO. but if you want another Windows tileset-why not?

Not recommendedReview by P4ul

Posted:
8 May 2007, 16:04 (edited 8 May 07, 20:31 by Booshi)
For: Battle From Freedom
Level rating: 6.2
Rating
5.5

I wanted to review each level separately, but my review itself would just get chaotic. All the levels just look the same.

Eyecandy

The eyecandy in these is chaotic and reslly not up to the standards set up by certain people. Everything here is scattered randomly, like the author was in a rush or something. Another important thing is that the author himself didn’t show any thinking from his own. Each time we play these levels we get a strong feeling of deja vu, there’s nothing original and everything can be seen in other levels. The backgrounds aren’t too special here too, and by saying backgrounds I mean backgrounds, not “layer 8’s”, because some people here really get excited as they see layer 8 textured.

Gameplay

The layouts here are a massacre on their own, except level 3 which was just evidently ripped off mr. Bird’s “A Victorian Urban”, which I should take points off but won’t. As for the other two, I can’t even tell if they’re open or cramped, because that depends on the place we’re in. There’s a huge open area which turns into enclosed tunnels. The levels here are very platformy, which doesn’t really mean we can jump from one platform to another because they’re very long and thin, which almost makes me say they look like the = sign.

As for ammo and other stuff, there’s just way too much of it for such a small level on the (average) 110×80 scale. All the food here could be finely put in a, say, 150×100 level. Besides, it’s just placed really chaotically (quite a lot of the chaos thorought the pack don’t you think?)

Summary
  • Pluses?
  • Chaotic

Overall
This, as an overall, is a pack of chaos. If you like chaotic gameplay and eyecandy (which isn’t really the best thing) download this.

Review by White Rabbit

Posted:
8 May 2007, 15:41
For: Kuba's Level
Level rating: 1.2
Rating
N/A

Is this a bug? Nothing will show up under Zip Contents. Perhaps too many files?

Not recommendedReview by SPAZ18

Posted:
8 May 2007, 09:58 (edited 8 May 07, 10:01)
For: Windows Vista Classic
Level rating: 2.8
Rating
1.3

5.7? This tileset is not worth that.

There are already several other Windows tilesets available, so is this one any better? Nope.

EYECANDY

This does not look anything like Windows Vista. This looks more like Windows 98 or 2000. Although there are Vista icons, they do look bad when used in 256 colours. The Taskbar is from XP not Vista. The backgrounds are not very good. The one you used in the example level is bad because you can see lines there. I do like the loading bar, that’s pretty cool.
There is a Windows 98 style background but it can’t be used in Layer 8. If used in that layer it will look a mess as it won’t tile properly.
There are no tiles that can be used in the Foreground (Layers 1 & 2) or the other 2 background layers (6 & 7).

1.5/10

USABILITY

This tileset is missing the very important basic JJ2 stuff. The Destruct, Buttstomp and Trigger scenery blocks are missing. There’s nothing to use for V/H-Poles.
The masking is OK, but I cannot find anything in this set that is useful for making a good level.

1/10

TOTAL SCORE: 2.5/20 = 1.25 = 1.3

RANK: F = Bad

DOWNLOAD?

As this tileset is missing the basic JJ2 stuff, this set is not very useful. Also, the tiles appear grainy which doesn’t look good. So, no DR.

RecommendedReview by Jo Li KMC

Posted:
8 May 2007, 04:29 (edited 10 Mar 09, 15:36 by Joseph Collins)
For: A Prisoner Out (Chameleon World remix)
Level rating: 8.7
Rating
8

It’s time for a new twist on an old favorite… Time for a new rating and review system! Shew…it’s been a while since I’ve done one of these… I wonder if I still know how? o_o;

==================Simple Review==================
Base Score: 5/10

Point Bonuses: +4
(+3) Decent selection of samples for the tune. All seem to fit the atmosphere of the tropical planet of chameleons. The samples and the notes seem to mesh together very well.
{+1} Despite the source material being repeatitive, this is not.

Point Deductions: -1
(-1) Some of the samples are a bit too sharp which gives them the illusion of being “too loud”.
(-0) I don’t deduct for this, but at 3:59, there’s a noticable “stumble” in the song… Like it’s “hanging” or something.

Final Score: 8/10
I’ve never heard the music of Splinter Cell, but to me, I can honestly say this sounds like something Alexander Brandon did. And in saying this, I mean this very much in a good way! It sounds like something from Unreal Tournament, another favorite game of mine! Some parts are a bit questionable, such as the samples around 2:33.50 to 3:05 and at 3:59, there’s a rather odd breakbeat glitch that sounds like the song hung, I notice. Other than that, I say “well done!” The music works very well. Most of the samples and notes mesh together and give a really atmospheric, but overall, it’s got a pretty decent sound to it.
========================================================
Your friendly neighborhood S3M/MIDI artist, Joseph Collins

Not recommendedReview by Ischa

Posted:
7 May 2007, 18:49 (edited 8 May 07, 08:16)
For: Windows Vista Classic
Level rating: 2.8
Rating
1.3

Rating New Windows 98

To start
Another Windows-tileset. And once again it is a very worse tileset. If you like this tileset, you are a very strange human.

Practical: (20 pts)
More than impractical. The worst facts are these: it is impossible to create beautiful platforms and you can’t create a nice background. And you can’t put spikes into your level with this tileset. And there are a lot more bad things, so no points at all for this part. I’m terribly sorry…
Result: 0 pts

Beautiful (20 pts)
Well… it is NOT beautiful. No beautiful things, even not for layer 8. The paths are boring grey and there are almost no colorful things. So also a big fat zero for the second part.
Result: 0 pts

Orginality (10 pts)
There was no Windows Vista Tileset yet uploaded, so that is original. But I can’t give you more than one point, because the rest is not original. If you put some more program-things into your tileset and maybe with some viruses which you can use as spikes I’m sure you’ll get more points…
Result: 1 pt

Example Level: (10 pts)
There is an example level, but it is very worse. You can’t discover how you should use this tileset. Which obstacles could you place into a level made with this tileset? Which enemies are good to use? So once again just one point.
Result: 1 pt

Conclusion
Very bad tileset. If you want to create a new Windows-tileset, just ask an advance tileset-creator for help, like Agama or Blade. And also my friend Gus is a very good tileset-creator. Maybe they can give you tips and hints for your next tileset. In advance: good luck with your next files…

Total points: 2
Maximum number of points: 60
Calculating: 2/60*9+1=*1,3*
Mark: 1,3
Download recommendation:

Review by StNick

Posted:
7 May 2007, 15:44
For: Mistery City
Level rating: 3.6
Rating
N/A

Indeed, great background. Great background with flying Skyscrapers.
Anyways, this is TSF not 1.23

Review by $ÏMØÑ

Posted:
7 May 2007, 15:02 (edited 7 May 07, 15:03)
For: Windows Vista Classic
Level rating: 2.8
Rating
N/A

I have one good thing for you:

Good, that its english XD

But there are so much negative things…

EDIT: And its not Vista!!! It is Microsoft Windows 98!

Review by PurpleJazz

Posted:
7 May 2007, 14:03 (edited 8 May 07, 17:24)
For: Battle From Freedom
Level rating: 6.2
Rating
7

…What the heck? Ratings of 9 and 10?! People, think more carefully before you give such high ratings. Anyway, my review!

EYECANDY

This was certainly one of the more positive aspects of this pack. Caves of Mystery has particually pleasing eyecandy by the excessive use of bones/staglitites/lava etc. While it may be quite repetitive in several places, combined with a nice atmosphere it kinda works. I don’t really like the Gargoyles in the walls though, and the caves are mostly squared off, something I wouldn’t except in a hot, natural enviroment like this. I dislike how annoyingly yellow Village at the beach is, but it has a pleasant music choice to give this level a calm atmosphere. In Sunny day in town, there are many places where stuff designated for layer 4 has been placed on layer 5, which is can become very irritating at times, especically the way its used here. I’m also not a big fan of the fade colour, either.

GAMEPLAY

Well yeah, the gameplay takes a wrong curve in these levels. The flow in them is very sloppy in places, and they have some questionable platform/spring placement. The ammo placement is fairly decent sometimes, but in Village at the beach I am pretty sure there is too much food. One of the most annoying things in this pack is how closed in they are. While cramped levels aren’t really a bad thing, in some levels such as Caves of Mystery there is barely any room to move about. The carrot in top left corner reminds me of xlmsubt, too. >P The layout in Sunny Day in Town is very similar to Birdie’s Victorian Urban, perhaps a little too similar in places.

Pros

  • The eyecandy in these levels was decent

Cons

  • Needs a lot of work, gameplay wise
  • Too much food
  • Needs more originality

Don’t be decived by Ischa’s and sonicnathan 1’s high ratings, and don’t think I’m being harsh on you, I’m just trying to be helpful; like any good reviewer. While I can’t deny that these are your best levels so far, these still could be a lot better. So here’s a 7.

Review by Ischa

Posted:
7 May 2007, 11:23 (edited 7 May 07, 14:09 by Fquist)
For: Battle From Freedom
Level rating: 6.2
Rating
N/A

Rating Battle From Freedom

To start:
Three ‘overniced’ battle-levels, each with a very good Eyecandy, good placed goodies and a very good gameplay.

Eyecandy: (20 pts)
There are three levels and in each level is the Eyecandy so nice…
It is impossible to create a better Eyecandy than this. A nice colored sky, water- or lavafalls, trees and skyscrapers are a perfect decoration for the three levels. And there are little details in all of them. So twenty points!
Result: 20 pts

Gameplay: (20 pts)
The levels are very large. And that is very nice. Moreover it is impossible to go astray and that is always a big advantage, also for beginning JJ2-players. So also twenty points for this part.
Result: 20 pts

Ammo placement: (20 pts)
Ammo is good placed. You have placed lots of ammo into these levels. My opinion is that you need that. It could be very consume when you confront or chase your antagonist. So also twenty points for the Ammo placement.
Result: 20 pts

Carrot placement: (5 pts)
There are carrots placed, which could be necessary when you are badly injured. In each level (except level 3) are two carrots hidden. Good considered to only put carrots in level 1 and 2, because if you are badly injured in the third level and you want to take a carrot, you can’t find one. So when a rabbit search a carrot (without success) the antagonist will probable chase him, so that will be very exciting.
Result: 5 pts

Conclusion:
These levels are so good, that it is not necessary to make a calculating for your figure. If THIS is not the best Battle-level from all over the world, I’m an idiot.

Total points: 65
Maximum number of points: 65
Calculating: 65/65*9+1=*10,0*
Mark: 10,0
Download recommendation:

[Unsupported rating (10) removal. I’m sorry. You’ve obviously done your best on the review and it’s much more well-written than some of your older ones. You’ve done a good job of explaining some of the concepts and ways you liked this level. But you give barely any reason as to why you rate everything 10 points. Ammo placement is not just about the amount of ammo you place in a level, but about how strategically it is placed and if it creates interesting gameplay concepts. The same goes for carrot placement, and gameplay. That the level is large and you don’t get stuck in one part is not a proper reason for rating something 10. Is the gameplay original? Does it make people play strategically? Is the level easy to navigate? “No dead ends” is not enough for a gameplay rating.

Size should probably not even be rated, as giving ratings is about how well the level works, not which kind of size you yourself like.

You say this level is perfect. One thing you can do to improve is realize that nothing is perfect. If you think a level is perfect and find yourself wishing to give a perfect rating, a light bulb should go up above your head, since thinking a level is perfect usually means you’re missing something.

At this point, I don’t know what to do with your reviews. What the difference between your reviews and other people’s is, is that they play competitively, and thus have a much more balanced view of how well a level works. You find joy in most levels, and don’t notice things the more seasoned players do. That’s not a problem, it’s probably a gift to focus like that and to have fun regardless of minute details. But it’s not a good basis for writing detailed reviews. You write interesting reviews, and apart from that I think this review is against our standards, I liked reading it. from a global point view, I found this review more positive to read than negative. I would recommend that you at least stay reviewing, but maybe give comments instead of reviews unless you’re really confident you give a balanced, detailed view (again, “enough ammo” just doesn’t cut it). – FQuist]

Not recommendedReview by TheKax

Posted:
7 May 2007, 10:43
For: Windows Vista Classic
Level rating: 2.8
Rating
5.7

Another of these vindows sets. They are kind a like rare now.
Eyecandy 14/20
good, but not much. There’s a bit too low number of things. Icons are ok, but the prog icons size doesn’t match with the others.
usefulnes 10/20
levels made with this doesn’t look very awesome. The masks could be a bit better.
idea 7/20
the idea is taken from windows vista, but it doesn’t look like it. And, some of the graphics was drawn yourself, wich gives you few more points. Anyway, I’ve seen better windows sets.
palette 18/20
normal. Nothing new or odd.
others 7/20
harmfully, this tileset has a lack in event tiles, such as poles, sucktubes and vines.

56/100
score under 75, no download recommendation.
5,6

Review by Valco

Posted:
7 May 2007, 02:45 (edited 7 May 07, 11:03 by Cooba)
For: Agent Jackrabbit
Level rating: 8.7
Rating
N/A

It’s a bunch of short, repetetive levels with no actual cutscenes or original gameplay.

Eyecandy: Repetetive! This bugs me.

Gameplay: Nothing original. Boooring.

Placement: Not bad, I suppose.

Ideas: Blech.

Story: Real bad. Some levels don’t connect. Such as the video arcade whatever. Quite questionable.

Puzzles: None really. If any, so outdone I didn’t notice

Overall: Blech

Download: If you like doing similar things oooover and oooover again.

[Unsupported rating (6.5) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]
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