RecommendedReview by Jo Li KMC

Posted:
10 Apr 2005, 17:59
For: 3D Bonus Stage (Speedy Ascension Mix)
Level rating: 6.2
Rating
6.2

This sounds like the sort of stuff that would get on OverClocked ReMix. And, as hard as it may be to believe, I don’t mean that in a good way.

Introduction:
Completely rearranged the Bonus Stage theme from Jazz Jackrabbit, adding echoes with repeatitious and progressively recognizable melodies, and that’s what you get from this.

Song Analysis:
I dunno. I agree with what Labby said, for the most part. Repeatitive. It also takes too long to get to where it needs to go, if you ask me. The arrangement is pretty generic, even if it’s only vaugely recognizable.

Sample Analysis:
The samples used work for what they were used for. It’s a nice, little, quiet song. Nothing bombastic, nothing overpowering. Echoing, yes. But it doesn’t sound bad.

Final Analysis:
Eh. Not a bad song. But nothing special. I give it a 10.0!!! . . .no, of course not. =P 6.2 for this one. And a download recommendation. Makes good background music.

————————————————

Joseph Collins, the Music Review Freak
Dr Lithius” or “LithiuServer” on Jazz 2

RecommendedReview by PHT

Posted:
10 Apr 2005, 17:30
For: The Episode
Level rating: 8.9
Rating
7.7

To sum it all up, this pack is horribly overrated. “The Episode” does feature six levels, all of them are decent. The problem is though, that they are “only” decent. In every level, you have to collect stuff, kill enemies, find the exit, then in the next one collect stuff, kill enemies, find the exit. Come to think of it, the other levels aren’t different either. The levels are not bad, but they’re just boring. To quote Ninja Dodo, “Why would anybody want to play what they played over and over again in numerous other episodes?” What “The Episode” fails in is creativity. There is nothing, really nothing which is different from the standard episodes. The standard episodes have a story though, aswell as some puzzle elements, and other stuff, like the Cats in the Psych levels. This one is just straight forward exit-finding, and come to think of it – in the last level you have to defeat Bubba in another lame arena. To make it even worse, that is totally easy. Neither the bad guys feature a challenge, nor Bubba does. I started playing with three lifes, and ended up having six, which means there must be something wrong. The only difficult thing is to find all the coins for the coin warp as there are thousands of hidden ways, but that doesn’t make up for the fact that it is still very easy to beat the Episode.

The best thing about The Episode is the eyecandy, which is very well. I especially liked the last last level, which looked amazing, and there weren’t any tilebugs either. That’s were the 7.7 comes from, otherwise it would’ve been even lower.

Still, the levels get boring very fast, and there isn’t even a storyline.

If you like uncomplicated, easy single player levels, then this is for you. For me, it’s just too easy and standard.

Still, I give it a download recommendation, as I maybe have been a bit rude.

Review by PHT

Posted:
10 Apr 2005, 15:39
For: Green Hare Down
Level rating: 8.7
Rating
N/A

I get an amnesia error aswell. :-/

Review by -ImCoe-

Posted:
10 Apr 2005, 13:35
For: 3D Bonus Stage (Speedy Ascension Mix)
Level rating: 6.2
Rating
N/A

Thankyou JelZe for giving me that information. I knew for sure that Alexander Brandon made the music for the sequel, but it seems that a lot of websites are misleading and say different things regarding who actually composed the JJ1 music. I wish Brandon had a website that I know of. He could broaden his fame even further. :p

I didn’t sample any bits of the original song. This song was made entirely from scratch, but I did try to emulate the original song’s instruments. The only thing I DID sample was my voice, and I synthesized it to make the low humming noises and medieval trumpet chorus sounds.

I’d submit the entire song to stop people from calling it repeditive if I could, but it’s too large.

As for the volume, it’s a little quiet yes, but if I made it any louder, the instruments would distort. I’m still learning (only been doing this for a year).

Review by JelZe

Posted:
10 Apr 2005, 11:51
For: 3D Bonus Stage (Speedy Ascension Mix)
Level rating: 6.2
Rating
N/A

Correction: Robert Allen wrote the JJ1 music, Alexander Brandon did that only for the sequels. Just so you know.

And the size limit is indeed 2 MB, Danyjel. It was lowered quite a few years ago to cut down our bandwidth usage.

- JelZe GoldRabbit =:3

Not recommendedReview by Blackraptor

Posted:
10 Apr 2005, 05:51
For: Koth of the Hill v2
Level rating: 6.1
Rating
5.5

Ok, basically you have to stay up on the hill and collect 100 coins so you could warp and get all the gems and win. The arena is very small, but not really threatening at all. I would be more worried about people taking my coins and having to wait longer than falling off. The eyecandy is also very boring and has some minor tilebugs. The second version of this has springs in the side pits instead of stuff that makes you lose all your coins. I’d find this version less challenging, but probably better since I would find getting 100 coins to take a long while if you have 7+ people. Thankfully the coins spawn every 2 seconds so that wont take long at all with only a few people. The ammo here is really sparce though, and in the version with the springs, kinda useless. The concept isn’t really anything too special either, but at least it works.
Layout/Gameplay/Concept: 6 (the concept brings it up quite a bit here)
Eyecandy: 5
Placement of Stuff: 5.2
Overall (not an average): 5.7
Final Rating: 5.475, boosted up to a 5.5. The idea has a bit of potential (its not anything new but its still the first time I think someone tried something like this) but the levels are just really small and bland. No download reccomendation for this one (although comes kinda close to one, mainly for the idea).

Not recommendedReview by Blackraptor

Posted:
10 Apr 2005, 05:35
For: The Cave Of Dream
Level rating: 3.9
Rating
3.8

I felt bored so I decided to use random level to review this!

First thing I notice is the backround. Looks pretty cool in 16bit actually, and I have never seen a level with the labrat bg warped before (or dont remember at least). The bg looks horrid in 8bit though, but I dont play in 8bit so ;d.
The author of this level must’ve had an obsession with hooks and spikes or something, cause there are a lot of them in this level. Tile placement is rather bad, reminds me of some of my early levels. At least some parts look alright, and it couldve been a lot worse.
One more thing, why did you include hurt events in battle? =P. Only the server will actually get hurt by them, otherwise they’re just a good way to get your character flashing so you wont get shot by anyone else. And plus there’s like hurt events throughout the entire level, not just one spot.
Ammo placement needs work, and I’m not going to bother going through all the extensive detail and bringing up things like the +15 freezer boxes and the sparcity in the ammo and stuff. Carrot placement also needs work, since you even have a full energy in here. All this is also sealed with a nice, great fact that nothing respawns :D.
Layout is really strange. You’ve got some annoying warps, dead ends, places that are too open, places with random platforms, and places that need one ways. The level also seems to be divided into two halfs. The warp that brings you to the 2nd warp and back is fine, but why do you have that warp that just warps you a few tiles down and left, as well as that tile that I think should’ve had a warp on it or something (17, 20 in JCS, although it has a warp target on it which makes things confusing because not all the blue warp stuff in the level have warps over it cause of that etc blahblah). Music doesn’t really fit the level either. Dunno why I mentioned this now, but it just came up.
As expected, level uses only layers 4 and 8. The gameplay is also very horizontal too. (Farthest down level goes is only 36 tiles, but it stretches up to 180 tiles horizontally. Meaning the bottommost occupied space by a tile is xx,36, and the right-most is 180, xx.
Anyways, this review is pretty much done.I can’t really imagine this taking 12 hours but if you say so alright.
Eyecandy: 4.2
Layout: 4.4
Placement of Stuff: 3
Gameplay: 3.5 (no springs at all too)
Overall (not avrg) 3.7
Final Rating: 3.76 ~ 3.8.
It seems like you are still a beginner at levelmaking, so these levels are acceptable right now. Eventually, if you practise, you’ll get better and will be able to make better stuff. Right now this gets a 3.8 and no download reccomendation, but keep trying!

RecommendedReview by Blackraptor

Posted:
10 Apr 2005, 05:12
For: Marbelara ClubMix
Level rating: 7.1
Rating
8.5

K. Another remix by danyjel.

I like how this one sounds for the most part, but there’s a few things about it I don’t like too much.

Firstly, the lead (or the beep things, don’t really know how to describe them) sound a bit too loud, they take the attention away from the backround stuff and prevent me from turning up the volume. Once again I like the climax of the song. The melody is interesting, kinda upbeat; I can’t really imagine this being used in any jj level though. Otherwise, it’s a good listen. Still not my favorite by you, but sounds good. A lot of parts in this music bring up nostalgia since they remind me from old games, which makes me like the song more. Yay for replacing a bass sample ;p.

Anyways, I don’t really know what to rate this, but I like it enough to give it an 8.5. And a download reccomendation

~Blackraptor (my reviews for music are really short =/)

Review by Ragnarok!

Posted:
9 Apr 2005, 22:50
For: BRH - Episode 1
Level rating: 7.8
Rating
N/A

Another great pack or level by BR. Its a long, hard fun SP pack. You seem to be journeying through a forest at the start. And off we go.

Wise Owl Forest (Level one)

The swamps tileset was used here, and there was a GREAT effect of a forest. BlackRaptor obviously spent a long time on this. And its time well spent. A good level, where you can actually die. Its not TOO easy. Its fun, not linear, and there are many points to get. You can go so many ways. And there is so much variety in the level. I don’t necessarily love the top area. But its okay. I guess. The level is smooth, with baddies and half way marks at appropriate places.

Rating : 9.6

Demon Forest (Level two)

The tileset really bought you down here man. The tileset isn’t very good at all. The music makes it sound like some haunted village. There aren’t much effects of EC. But the forest isnt so bad.

Rating : 7.6

Foreign lands (Level three)

The level is okay here. Not something to scream YAY about, but its nice. The EC looks good. And the tileset isn’t the best, but its good.

Review unfinished

RecommendedReview by PHT

Posted:
9 Apr 2005, 18:45
For: FSP: Rent Collection
Level rating: 9.1
Rating
9.5

I’ve never came to review this episode, so I shall do now.

When downloading, I had expected another Time Tripping JJ2. When I was playing, I realised it is a lot better than the above mentioned. Not only does it have an actual story, it is original as heck. Every level lets you do something different. The levels still have the typical Hocus Pocus gameplay, in all levels you’ll have to find a required number of coins. However, they don’t have that “I must get everything as accurate as possible” feeling Time Tripping JJ2 had. The suckertubes are still there, and you aren’t allowed to run, kick, etc., but I can live with that. There are some custom bosses, which are uber-cool. I’ve never seen something like that before, amazing work. Still, the gameplay is not perfect. First, I feel that some parts were really unfair. In the “jungle” level (it was supposed to be a jungle I guess), there is a part with lots of spikes/lava, and you’ll have to manouver over it by using swinging vines. That is not only extremely difficult, I often found myself hurt without having any chance. How could I jump from a vine, land on the floor, get attacked by bat I can’t kill cause I can’t buttstomp and get the next vine without getting hurt? In the ice level I got killed right after I got the last coin by a raven and had to do it all over again. Same in the hologram machine, where a sparks killed me after I finally bet Greenkiller. The boss in the last level I couldn’t beat, but I won’t detract points for that. The levels are overall very difficult, which I like, but sometimes really frustrating and unfair, which I don’t like. The eyecandy is good and uses the tilesets well, and there are some cool effects with light. The story I liked, it made sense while not being dull or boring. I love Spotty’s comments, they add a nice feeling.

Overall this is a very good pack, but it’s not perfect due to a few bugs and some unfair parts which really frustrated me, aswell as an out of memory error when saving in BN’s castle, which could’ve been avoided by using another music file.

Download is recommended.

Review by DoubleGJ

Posted:
9 Apr 2005, 17:14
For: 3D Bonus Stage (Speedy Ascension Mix)
Level rating: 6.2
Rating
N/A

It is 2MB, Danyjel. The remix is good and I recommend it to download, tho’ if you don’t like midi-sounding remixes, consider choosing ElectroPiZZa’s remix from “A Rather Tasteless Sequel”.

Review by Ithladore

Posted:
9 Apr 2005, 16:45
For: High to Low
Level rating: 3.9
Rating
N/A

Sorry, I accedentally said this was a multiplayer instead of a battle. Sorry for the inconvenience. I am going to be changing that.

Review by Lark

Posted:
9 Apr 2005, 16:03
For: 3D Bonus Stage (Speedy Ascension Mix)
Level rating: 6.2
Rating
N/A

While I don’t really have the time (or the will) to do a full review right now, I will give you some feedback.

I liked this remix very much, and think you should do more. I find it to be a little repetitive, and you should try to add in some new parts of the song here and there just to make it more interesting, but overall, this is one of the better remixes out there and it gets a download reccomendation from me (Wow, that whole paragraph was only two sentences).

Not recommendedReview by DaPete10

Posted:
8 Apr 2005, 23:17
For: Freakin' Frozen Fly Zone
Level rating: 2
Rating
2

OK… first off, the pallete of the tileset is bad. Then the bouncies respawn too fast, meaning that it can cause a vast amount of lag on a server. And getting back and forth from bases is VERY hard. Nice attempt at least.

RecommendedReview by MSB3000

Posted:
6 Apr 2005, 22:23
For: Points Of Authority + Tubelectric
Level rating: 7.7
Rating
8.2

Stuff Placement:hm?

Enemies:wait

Eyeca-

forgot, this ain’t a level.

ok, i dont need to here the Linkin Park song to know this is a GREAT remix. you musta worked pretty hard on this. its got a nice blend of the two songs. but actually i dont like it too much at the end. cant really explain it. you have to download it first and review it yourself.

Review by {{James}}

Posted:
6 Apr 2005, 20:52
For: Green Hare Down
Level rating: 8.7
Rating
N/A

I get memalloc()amnesia Out of memory when I try to play this. I have TSF 1.24 so I don’t have a clue on how to fix this problem…

Review by Ragnarok!

Posted:
5 Apr 2005, 11:59
For: Anniversary Bash 7 Levels
Level rating: N/A
Rating
N/A

the WINNER.
Still think my level sux?
Technodus Cargo Station.
;D

Anyway, Im glad this was FINALLY shown to the public. And I like it. GG FS and CelL.

RecommendedReview by Ragnarok!

Posted:
5 Apr 2005, 11:57
For: Space Station : Milaria
Level rating: 8.1
Rating
8.5

Hi! HB, even though i am a BIT late. Sorry I wasn’t on at ur birthday. I was throwing up from this crappy fever. I still feel sick.. But this level really deserves a review. On Friday, expect something. And I dno why I just said that. Anyway, nice level, and I snuck on in my schooltime to write this. So flame the WINNER if it sucks.

Eyecandy :
Rating : 8.5
Comments :
Well, a few copied stuff from Zaitox, and to be honest I HATE that level. But this isn’t it so thank GOD. Anyway, the translucent caution things are cool, but I swear Zaitox has em.. ;P Anyway, there are a few nice stuff in the level, like the bottom middle area. It looks nice. How the vines and everything covers eachother up. There aren’t many linear parts or stuff. Or any squared off bits. GJ. ;l

Gameplay :
Rating : 8.8
Comments :
Well, the movement is quite smooth. And this is really nice. It has far enough bases, and there are practically… 2 dead ends? .o0O0o. And yet they aren’t really big. There are a few pointless areas, like near the base, there is a tiny platform, with a spring on it. There is not really a need for it, but I suppose if you don’t want to get the enemy flag whilst getting ready. =\ Well, the huge pillar going through the bottom is good as it has tactic in it. ;D

Layout :
Rating : 8.2
Comments :
Nice layout and good way of removing a really FAST way of getting from base to base. (Going through the pillar if it wasn’t there) The pillar kind of divides the level apart. I hope it isn’t platformy, coz that is what I am saying. Anyway, GG.

Placement :
Rating : 8.4
Comments :
It is somewhat original, and there aren’t really any square placed ammo areas, but I think the blaster PU shouldn’t be so near to the Full NRG. Other than that. GG. GG. GG.

Okay, I REALLY G2G NOW.

RecommendedReview by White Rabbit

Posted:
4 Apr 2005, 20:26
For: Corsair's Coast
Level rating: 8.3
Rating
7.9

I AM SICK AT JAZZ-UNFRIENDLY LVLS! -0.3 FOR JAZZ-UNFRIENDLINESS!!!!!!!!!!111111 Right, now that I have gotten my point across, I can start with my review.

The Corsair’s Coast is yet another battle lvl using Blade’s newly re-named Islands tileset. I’m eagerly anticipating the race for the first CTF lvl using this tileset, guys. :-) For now, I’ll be happy that I won the race of ‘Who gets to review this lvl first?’

When I first looked at the lvl in JCS I was quite surprised at how 3D-ish the tileset made the lvl look (from 12.5% size). The bottom platform is especially large and chunky. The lvl itself is quite basic and consists of 7 main platforms and the rest are just giant ledges connected to the lvl’s walls/cliffs.

There are not many secrets in this lvl (just 1, involving a suckertube, which will hopefully make you double back faster than your opponent can). The rest are just little text messages. The two coin warps are quite fun and however hard you try, you can never, it seems, be able to run out of coins for the warp but I wouldn’t recommend going to the bottom, gold-chest coin warp unless you got plenty of coins, because without coins, that place is a dead end. Add to the fact that there are seekers, PU bounces and PU RFs in Corsair’s Coast, and you have yourself a serious health hazard at pos 9, 86.

The gameplay, as I’ve already mentioned, is seriously Spaz-biased. (And he can reach two of them easily by using sidekick – bet BR’s betatesters didn’t notice that when they tried to make it less Spaz-biased ;-P), reaching all the platforms, etc. For the most part, the springs are well-placed, the float-up useful when you want to go down but suddenly change your mind, and best of all, you don’t have to be Spaz to jump back up :-P, and the water makes for interesting strategies with RFs, bouncers, seekers and hazardous semi-dead-ends.

There isn’t enough ammo in here. And far too much carrots. Two carrots are too close to each other. I am writing incredibly short sentences. Ahem. Anyway, there aren’t enough toasters, seekers,peppersprays, the electroblasters aren’t close enough to the RF PU, and so on. Not enough ammo, not enough explosions, not enough HAHA-5hks, too much carrots and not a single weapons box in sight. Ok, they cause lag, but just one box for one type of ammo would solve a lot (provided they are placed correctly…but BR knows his stuff :-p).

The eyecandy is about as good as you can expect from a lvl using the newly-renamed Islands, and I just remembered that I mentioned that Islands was re-named in an earlier paragraph. The under-water “hills” should be animated, but since they’re not, I guess that’s Blade’s fault. All background layers are used but there aren’t enough foreground stuff. BR could’ve looked at Blade’s example lvls and put a lot of stuff in the foreground, especially in layer 1 and in the large, yellow, empty sands. It won’t make the lvl look too full and it will only make hapless reviewers like me fall for simple eyecandy tricks and rate 9.2 or something.

There’s not too much to talk about one single lvl. This lvl is basically:

1. Slightly Spaz biased.
2. Has good eyecandy.
3. Apart from points 1, 2 and 3, has great gameplay.
4. Needs more funny text signs (rating not deducted because of an absence of 4).

Corair’s Coast is a solid ****-star lvl. 7.9 and a DL recommendation.

Review by ShadowGPW

Posted:
4 Apr 2005, 19:29
For: Street Wars : Redemption
Level rating: 8.2
Rating
N/A

well, i am a jazz player and ive mostly only tested it with jazz :P the spaz players never complained about it

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