THEME: The theme is, presumably, a big space station with an evil computer which will not open the pod bay doors. Except there is no evil computer. Or a monolith. Or, for that matter, much of anything to make it feel like a space station. Yes, there’s a big (and incredibly grainy) view of Earth in the background. Yes, there are stars. But it doesn’t feel too much like a space station, and I’m not sure if it feels like anything, to tell the truth. It’s not quite a factory, a spaceship, a space station, or anything else. There is such a distinct variety of tiles it’s very hard to pin this tileset down. And I completely give up rating this area.
Pros: N/A
Cons: N/A
Rating: N/A
GRAPHICS: Here’s a hint for you: Play the included CTF level. The tileset will end up looking horrible if you only play BlurredD’s example level. But Stripe’s CTF thingy shows that the tileset actually Can look good, if you put a little time into it. That said, the graphics vary, as does most everything here. The plug and the textured background do not look paticularly good. The fans, in contrast, are simply incredible. The blocks and the light blue 3Dish platforms look good. The diagonal pipe does not. The brown stuff looks good. The 2-tile sloped blocks don’t. For the most part the graphics for this tileset are quite good, but there are several blemishes which bring down the overall quality a bit. I maintain the fans are incredible.
Pros: Most things look good, the fans are great.
Cons: Some things show little or no work spent on them, no shading for the 3Dish blue platform hole.
Rating: 8.5
INVENTORY: */!/[]/=/ blocks, hooks, sucker tubes, fans, spikes, vines, maybe belts.
Pros: Most everything necessary is here.
Cons: A few blocks missing, the spikes are boring.
Rating: 8.2
ORIGINALITY: Hmmmm. Hard to say. Some parts of this tileset are certainly original (like some of the moving stuff, the background, and the manhole like thing), and some are just very boring and seen-it-all-before-and-done-better,-too. However, the tileset is prey to a very large deal of possible original tileset use, so it gets a fairly high rating here. The possibilities factor is high, but what would you expect from BlurredD?
Pros: Lots of possibilities.
Cons: Some things are rather boring.
Rating: 9.2
COMPETITION: Well, the main competition is the earlier version (without a number) of this tileset, which had some tiles I’ll admit would have been nice if included. After that, the vast collection of space tilesets is open for inspection. This tileset is probably better then most of them, but I have to say there are also several tilesets I like more (this MAY change if I see more levels made with the tileset, maybe not), so I forgot the point I was planning to make.
(No pros given)
(No cons given)
(No rating given)
EASE OF USE: The author brags, as do several people, that the tileset is hard to use. I’ve been looking at it for a little while, and it seems all mostly straight foward, aside from the fact that way too many tiles need to be flipped. Most things are where you’d expect them to be, with a few exceptions, and while the various Inventory tiles are scattered randomly throughout the tileset, it could be worse. I do not plan to try, however, as to be honest, I can’t say I like it too much.
Pros: Many things fit together sensibly.
Cons: Some things do not, and some notable parts of the tileset are missing from the example levels.
Rating: 8.0
MASKING: Everything seems to be masked well that I’m seeing. A few too many little sloped corners for my tastes, but I suppose that can’t be helped too much.
Pros: Masking good.
Cons: Not too much work required to get it to be good.
Rating: 8.7
OVERALL: The author (BlurredD) has included four versions of the tileset, and most of the review applies to all four, but I thought I’d talk about them anyway. There’s the normal version (1), a Pink/Brown shade (2), a Green version (3), and a bad looking night area (4). They are all, in essence, the same tileset, though I think the pink/brown is probably the best. Overall, this is a good (but overrated) space (I think) tileset, with good quality but lacking an overall feel. I think I’ll go review something that doesn’t try so hard to be better then it is now.
Pros: Most things are pretty good.
Cons: Flaws here and there.
Rating: 8.5
I have this Game on my computer but these Tilset is not very Big.
It’s a Basic Tilset!
The main character (‘jetpack-man’ or ‘santa claus’ (X-mas version)) is missing.
There are not enough tiles.
But the idea was very good.[This review has been edited by Art Rabbit]
Now, the sewers I thought were awesome, but the the top area wasn’t as good, so I thought I’d review the sewers as one… and the top area as one… than average them together.
TOP AREA
————
EYECANDY: 7.0
Could have been better, some of the tiles just didn’t seem to cut it. Nothing “special” here, either.
WEAPON PLACEMENT: 7.5
Nice, but I think you should never put food in your battle levels; Sugar Rush isn’t fair sometimes.
BUGS: 9.5
Good, but at the upper left corner of the map, after you climb the one way window-sills… there is a small area (like 5×1) covered up by Layer 3. Nothing is here. Was there something in an earlier version?
OVERALL: 8/10
Sewers area
—————-
EYECANDY: 9.5
Perfect. Nothing is wrong here, but not too much is impressive. Great, though.
WEAPONS PLACEMENT: 8.5
Still, too much food, but not as much here. Also, I think it was smart to make the carrot in a place where you needed bouncy ammo to get to it. You can’t give away free carrots, now can you? :-b
BUGS: 10
No bugs.
OVERALL: 9.3/10
9.3 + 8.0 = 17.3
17.3 / 2 = 8.65 = 8.7
8.7 (ding, ding, ding!)
I think this tileset is better than “Heaven,” and I’m not kidding. People say, “Spend time on your things!” Well, BlurreD did, and here’s what you get… a perfect space tileset.
This review is too small and has been set to N/A[This review has been edited by Newspaz]
wel ok bud a pit jou kannoty get out is a better trap then somthing where to die why cause if jou die ja now where the trap is and then jou dont trap in it anymore bud a non-die trap is a place where jou never kome out[axpect if jou are cheating] that makes the level un easyer and it stil stays better than devil traps1 and devil traps2 deel1 and for a bigginer i find a 2.0 ore a 2.5 nod bad bud houever this was mai answer have fun with this[better] lvl poket!
And at last. BlurredD’s Oddysey. Coming in 4 different versions, and with 5 example levels. w00h00.
The theme of this tileset is probably a space station, since there is a pic of the earth for the background and it looks quite… metallic or something. No grass-tiles in this set. There are a lot of eyecandy tiles though; animated lights, fans, electric cords like in tubelectric, animated platforms, animated pipes, and a big bunch of other animations too. They all look awesome and are very useful. For layer 6/7 there is some 3D-ish texture with a window and it also looks good. In fact, everything looks good.
Negative stuff? Yes. It would have been nice if there were some more blocks in the set. Now there are only 4 blocks, if I’m not wrong: a “locked” block, a blank block, a buttstomp block and a destruct block. Counter-blocks are maybe not used very often, but they should be in every tileset in my very humble opinion. Another bad thing is the userfriendlyness (or something). Or better, the lack of it. It is not always clear what the tiles can be used for. For example, I have no idea how to use the tiles in the upper left corner.
Apart from that it is very good. I suppose you already downloaded it.[This review has been edited by Fl@$h aka BlewMeUp]
just like mi first levels always include the tileset if it is custom bud i am not mad i just want to say that so please re-upload bud then with tileset
Well, it has a gameplay, not so good, but it has a gameplay. Work on your event stuff, as chandie said. Good weapon placement, but the levels are to small. You have to work on your eyecandy. There are vines obove carrots and the vines doesn’t even have the event “vine”. The eyecandy is flat, it looks if no attention payd on eyecandy but only on gameplay and pickups.
In overall shows this level a lot of promise, and that’s good. The only thing left to do for you is practising!
P.S.: If you don’t know how triggers work go to JCSref. That’s a site with info about it. :)
BlurredD’s Odyssey is one of the best tilesets ever imo. Throught it’s abit flat, it’s quality and possibilitys are great.
The set isn’t very userfriendly, you should take a close look before starting up with it.
Download recommed.
This is a strangely-named level, but nonetheless a quality one. The only fault I may find with it is that it is perhaps too easy. I beat it quite easily, and did not die even once. Still, that is not of as much importance as the overall quality of level is, so I will dwell on that no longer.
This level uses “7th Lava Fall” by Dethman. This tileset is indeed quite good and well-done, and this trancends into the level’s overall eyecandy. Eyecandy in general looks nice and shows some degree of though in addition to the normal plain everyday tiles. The eyecandy is not spectacular, but is still very well-done.
As I said earlier, the gameplay of this level is perhaps a bit too easy for most. That is not necessarily a bad thing, but in this case, it may be a bit offputting for those who are significantly experienced at Jazz Jackrabbit 2. There are not too many enemies and there are many oppurtunities in which to heal. Still, gameplay is alright and enjoyable in most cases.
Weapon and enemy placement was sufficiently adaquete. Aside from perhaps having too few enemies, there is not much to notate in this section of the rating. The placement of weapons is also nicely done.
What to make of this level? It is indeed a good single player level that will probably be enjoyable to play. While some may dislike the fact that it is, in fact, quite an easy level, if you get past that, it turns into a fun game. There are some oddly-placed warps that make it less fun, too. However, overall, this is still a nice level and worth your playing. As always, happy levelmaking.
- Trafton
This level indeed is alright for a first level. Regardless, I refuse to rate higher just because it is a first level. After all, that would be absurdly unfair to anyone who made such a level as a second level. Level quality does not change simply depending on when a level is uploaded and what level number the level is for the author.
This level uses the classic “Carrotus” tileset by the Epic team in some more or less intriguing yet simplistic ways. Eyecandy is probably one of the better parts of this level, but not by any weight or measure of significance.
The gameplay in this level is simplistic at best and tedious at worst. In practice, the level was enjoyable at times but suffered from an overall air of mediocrity that can only be described as moderately offputting and more or less morbid.
Weapon placement was perhaps the most guilty section of this area. Weapon placement was generic, boring, and weapons were often all clumped together in one area, which definitely hurt gameplay.
So, what of this level? Overall, this is probably below average. I can not find any time in which I would be able to recommend this, but some might like it. My final score is a 4.5. Good luck with future levelmaking. This level does offer some interesting points, but there is a lot to be wanted that is not in this level. A lot. And, if you wish to improve your levelmaking, I recommend you look after these sorts of things. Regardless, this is not bad, and is worth a download. Good luck with future levelmaking.
- Trafton
Pretty good.
TILESET USE/EYE CANDY: Good. All the tiles fit together, I thought there was enough eye candy. There could have been more though, and it would have been just as good. Still, an 8 isn’t bad.
8/10
GAMEPLAY: The flow of the level was ok, but I think that the entrances to the sewers should have been farther on the left and right. I like battle levels to be circular.
8/10
ITEM/WEAPON PLACEMENT: I don’t understand the food, and wherever you have weapons, I think you have too many in one place. Also, I think you have too many rapid fires. On the plus side, the respawn times are good.
7/10
ORIGINALITY: Really, it’s just a battle level, but the sewers are neat, so you get a 7.
7/10
REPLAY VALUE: This seems fine. I think replay would be more if it were larger, or more secrets, so an 8.
8/10
OVERALL (An average): I like math, so my overalls are average. (My overalls are average? I don’t wear overalls.)
7.6, rounded up to 7.7.
PS (Trafton, I hope I did better on this review)
Just a Basic Tileset Nothing Special.
i would suggest that you add some other things to get a Higher Rating
(Character/Background etc)
Yes Great idea, does it regenerate the copter in battle 1? ;)
And Taz, there is a bug where sometimes it automatically doubles reviews.
This was a great Idea!
But no diamonds Music!
First I have this game on my computer
Lets rate
Its Bad the tiles are to big and a strange backround
I give this a 2 Because some things are funny :)
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
Wha-what? What tilesets? What music? The only file with Bilsy in it on J2O is this one… this is 5 levels.
I re-uploaded the level to make it available in the JJ2 Home Cooked section…people were asking me about that.
Happy Easter to all.
Very nice… I played this level in it’s early stages, and gave raptor some pointers on how to make it a little better… and well, it’s better!
EYECANDY: 8.0
——————-
The eyecandy was very nice, but one of the background layers with the trees looked a little funny because of the X-SPEED setting… it moved a little weird, but there were no other problems with the eyecandy, all though nothing was extraordinary.
WEAPONS AND AMMO: 7.0
——————————-
There weren’t too many weapons and powerups compared to the old version, but that’s all right. For some reason, I didn’t think the placement of the ammo was all that amazing, though. Still good.
BUGS: 9.0
————-
Well, there were a couple secret areas that used to be there that had, for example, airboards in them, that had nothing in them now, but that’s not much of a bug. Also, in the old version, there were ‘wind tunnels’ under water, that you could only go through one way. I got stuck in them a lot, but fortunately, they are gone now.
CREATIVITY: 8.0
———————-
Nothing new about the eyecandy, but I’ve never seen water in a Diamondus level, and there were tons of secret places.
Now, my little sister is pressuring me into hunting for Easter eggs around the house, and all though I really don’t want to, I’m gonna. I’ll pretend Jazz hid them, that’ll be more fun, right? Lemme average this together quick…
Okay, 8.0! Great job raptor, if you ever make a future update, my recomendation (I can never spell that word, it’s probably spelled wrong, right?) is to fix up the ammo placement a bit, and get rid of empty secret areas!
Good job, keep up the good work.
(yay, my longest review ever, and it’s short, too!)
EvilMike: Review edited to N/A.[This review has been edited by EvilMike]
I thought that donwloads on J2O were supposed to be rated. I know for a fact that they are. And I figure that this isn’t different from any other battle/ctf/level pack.
I quote, from Fquist “levels should be rated for their quality and not for their goal, as it would mess up the site forever.” And I believed that you could just put levels up for N/A purpose before. But I also found out that I was wrong when people started to rate a level that I posted, even though I asked them not too.
I’m sorry if I didn’t understand the rules or something, but as far as I know, you are supposed to rate items posted on the J2O.[This review has been edited by URJazzCC]
Good work EvilMike, this level is just a collection of CTF levels, if you did’nt notist.
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