Review by DanX

Posted:
Posted more than 21 years ago
For: DanX's Old Levels Pack
Level rating: 6.5
Rating
N/A

Well the levels were not intented to be connected with each other, because they do not officially create an episode. Each level is a standalone level and not part of an episode. :) So it’s IMHO better if each one can be accessed from the HC list.

———————————
Reply to Sun Fun Dude: I just returned :)
And I\‘ve started working on a Project of mine… actually two projects :)

Project Alpha and Project Beta. More about Project Alpha you can read on the discussion board in the JCS section.
And as for Project Beta… you\‘ll just have to wait and see :)
Expect something new in April.
————————————-

Daniel.[This review has been edited by DanX]

Review by Superjazz

Posted:
Posted more than 21 years ago
For: DanX's Old Levels Pack
Level rating: 6.5
Rating
6

Crunch! Here we go again. Well, it’s time for a review.

But I don’t wanna write comments this time, so here’s the points and overall rating.

Eyecandy 7/10
Design 7/10
Originality 8/10
Gameplay 6/10
Including 7/10
Pickup and enemy placement 3/10
Effects + other 5/10
+ or – extra points:
-2 points: You should link the levels to each others, and hide the other levels except first.

Overall 5.8571429 Counted with an calculator of course. So this is an average level.

My ratings:

10 =Perfect level
8-9.7 =good level
7-7.7 =Medium level
5-6.7 =Average level
3-4.7 =Bad level
1-2.7 =Poor level
N/A =I don’t rate

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Shellion's Extreme Revenge (SXR)
Level rating: 9.3
Rating
8.7

This is weird. I mean not this level pack, but my old rewiew is gone.

And yeah, I rise my rating also with a 0.2 because your level has over 3000 downloads, that’s a big amount!

[This review has been edited by Superjazz]

Review by Superjazz

Posted:
Posted more than 21 years ago
For: Conundrum
Level rating: N/A
Rating
N/A

The new ctf mode is great. Now Ctf-battles are longer and funnier. But I don’t know how could I rate. This is an assault level.

And I rate or rewiew battle- race- trhunt- ctf- and assault levels very seldom.

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: Out of Power
Level rating: 5.9
Rating
6

Average

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: Battery Check UFO version
Level rating: 7.1
Rating
N/A

If I made this tileset, I’ve cald it BATTERY CHECK NIGHT.

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: JCS.ini
Level rating: 9.3
Rating
N/A

Dont know why, but i already had th HH98 enemies.Maybe because my version is registred and TSF.

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: The Titanic, version 2.03
Level rating: 7.6
Rating
8.7

i LOVE IT. ONLY THE READMY #%*

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: VeggieMan's Battle Pacl
Level rating: 7.5
Rating
8

HERES mine“about the pack comments”
Leafy mountain:I like the music.The level is long, “onetiped”, but hey, nobody is perfect.I especialy love your cave.(7.5)
SUPER JAZZ LAND:realy is like SUPER MARIO. But I would sugges to make it a SP level.(9)
The weggie pyramid: doesnt look like a pyramide.(7)
The garden:now this level has a nise music(sow do all)and… I dont know what to say…I like it…(dot)(8.5)
(9+7.5+8.5+7)/4=8

Review by URJazz

Posted:
Posted more than 21 years ago
For: The Marshes of Twilight
Level rating: 8.1
Rating
8.2

My comments are basically what everyone else said. This was one of my top picks for the contest. I had it narrowed down to 3 and it was hard to pick. But this was a great level so keep up the good work.
P.S. I will be uploading mine after fixing some rather strange bugs that didn’t appear when I tested it.

Review by blurredd

Posted:
Posted more than 21 years ago
For: Swampy CTF
Level rating: 7.5
Rating
7.5

This level is alright.

GAMEPLAY:

The layout is good, but I question it. I can get around the level alright, but I’m not for the platforms in it. The wall jumping thing is nice, but I suppose someone could get stuck in it. It’s not that big a deal though, and I haven’t got stuck yet. What I’m really wondering about is the balance. The bases are placed in opposite cornors of the level. I guess this is alright since there is a warp near the blue base at the bottom which could occasionally take a player very close to the red base at the top (or some other random spot in the level or a +1 carrot). I can live with this (maybe).

EYE CANDY:

It’s good, just not too spectacular. But in reality, the branches are being held up by nothing and defy the laws of gravity. But that’s ok since you need those platforms and the whole game doesn’t make much sense anyway.

CARROT AND AMMO PLACEMENT:

Well, there are +1 carrots placed throughout the level. That’s not my favorite way to use carrots and it makes the level slightly more suited for battle mode (I more often than not end up using one or two full energy carrots). It’s not the worse thing, but you have to get used to it. Anyway, the ammo placement is alright, along with the powerups.

HOST THIS OFTEN?

Once or twice. Not too addictive. Though I definitely like this level more than your past levels. I’m thinking 7.5 as my rating.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: The Marshes of Twilight
Level rating: 8.1
Rating
8

Hmm….an enigmish type of level :P
Lets review shall we.

I remember this level from downloading this from BlurredD’s contest thread, I remembered that I didnt think of it as so good before, but I didnt explore it much. Also, this is probably the first level I’ve seen with vertical rain, woope.

Eyecandy:
The eyecandy of the level was basic. The leaves werent that overused in the place, and some places looked empty with barely anything there. But the eyecandy was well, looked nice and realistic. The thing with the vines look like they are holding up the wooden platform was a creative idea and definately added to the rating I’m giving the level. Also, the leaves on top of the trees was good, it was very realistic and was very interesting. Good job. The eyecandy is mostly basic, with not much surpises. I feel the vine tiles (the hanging ones) may have been a bit overused for the eyecandy. Some places like the bottom right I reccomend there to be a bit more eyecandy and stuff, but it was alright.

Gameplay:
The gameplay was done well here. The middle part was made well. The sides look a bit different, since the left has a dead end with the fastfire pickups, while the right has them on a floating platform. So in other words, you can pickup the fastfires while running away from an enemy on the right, but tat the left you would come to an end and will have to turn around. I didnt like that very much. Also, atthe bottom left, the sucker hidden in the tree, some players may not know that it is hidden there and will probably run into the dead end and will get killed. But thats not to big of a problem, since most people will probably discover the sucker there, or will just avoid that place. There are some floatups used for easier gameplay, and it was alright.

Pickup/spring placement:
The ammo here was mainly placed ok. Most of it was placed in a creative fashion, i didnt find much problems with it. What I did notice is that there was probably way to many fastifres spread across the level. Other than that, I dont have much more to say about ammo, it has a lot of good combinations and stuff. There was only one carrot in the level ,which was a fullenergy. It was placed in the center of the level, and was placed well. Im not sure I found it as amusing as BlurredD though ;P. The springs were placed ok, i didnt have a problem with them. I also couldnt find anything in the level that I should mention about springs, except that that helicopter could of been replaced with something such as a blue spring, because helicopters tend to slow you down a bit.
Anyways, everything here is basically ok.

Generalizing comments: The level itself was ok and interesting to play. Although not my favorite one using the swamps set (I liked Marshland of Evil a bit better) its still a fun level to play. Some minor flaws brought down my rating a bit, but the level is still interesting and I can imagine this level being 3rd place in the contest probably. Enigma did a great job on this and it would probably be hosted several times. The music choice was also well picked, adding some more atmosphere to the level. Enigma did some great work here, and made a good level which I reccomend you to download. This level gets a rating of 8 from me, and thats basically all I have to say for my review. Good job Enigma :)

Review by blurredd

Posted:
Posted more than 21 years ago
For: The Marshes of Twilight
Level rating: 8.1
Rating
8.2

Another compacted contest level review:

The Marshes of Twilight

GAMEPLAY: Probably balanced. Alright flow and layout.
EYE CANDY: Good.
CARROT PLACEMENT: Nice. I like it a lot.
AMMO PLACEMENT: Nothing bad here.
HOST THIS OFTEN? Host this a lot.

Overall review: I can’t find anything wrong with this. This might even be the first level I ever saw with vertical rain using this tileset. I was going to give this an 8.2 until I noticed something interesting with the carrot. This might as well be my favorite entry in the contest (too bad I couldn’t choose this as the winning level). 8.5 is my rating.

The Edit: I went a little overboard with the rating when I first reviewed this. This is really an 8.2 at best, but it’s still my favorite level out of the contest I held.[This review has been edited by BlurredD]

Review by blurredd

Posted:
Posted more than 21 years ago
For: A Two Level CTF Pack
Level rating: 8.4
Rating
8.2

A Two Level CTF Pack review:

Jungle’s Edge

GAMEPLAY: Balanced. Nice flow. But 3rd layer tree area in middle not too favored.
EYE CANDY: Good and a little innovative.
CARROT PLACEMENT: Full energy carrot at top. Good enough.
AMMO PLACEMENT: Alright.
HOST THIS OFTEN? Somewhat often.

Termite Haven

GAMEPLAY: Pretty much balanced. Alright flow and layout. Got stuck once.
EYE CANDY: Above average. Maybe confusing, but not really.
CARROT PLACEMENT: No complaints.
AMMO PLACEMENT: Good enough for me.
HOST THIS OFTEN? Probably.

Overall review: I liked these two levels for the most part. The only thing is, Jungle’s Edge has that tree area in the center of the level that I didn’t like mainly because of all of the 3rd layer in it. And in Termite Haven, I liked it more when you were able to get the carrot easily from the right side (unless if there’s another route I haven’t noticed). This pack is almost an 8.5 except for the few flaws I saw. So 8.2 will be my rating.

BTW, if I were you, I would have moved the bases in Termite Haven back to where they were before I asked you to fix their positions for the contest. It seemed to work out better before.

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: Lost World 1.3.2
Level rating: 7.9
Rating
10

tHIS IS THE FIRST PACK, THAT IS RATTED
10. By me, to be exat.

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: Jump base
Level rating: 7.8
Rating
8.7

The level is great, the music is great, the tileset is great. Sad, that it is small.

Review by Waz

Posted:
Posted more than 21 years ago
For: DanX's Old Levels Pack
Level rating: 6.5
Rating
6

Back to carrotus:
Tileset use: the tileset was used rather good, but I noticed mistakes. 7.5
Layout: layout was a bit boring at many parts of the level. 6
Weapon placement: the weapon placement was fairly good. Maybe a bit less weaponnery would have been better. 7
Ennemi placement: bad. Way too much ennemies. 3
Goodies: good enough. A little too much carrots. 5
Eyecandy: backgrounds are OK. On layer 4, most of the eyecandy was only some dancing flowers. 6.5

Average for 1st lvl: 5.8

Medival Night:

Tileset use: perfect. No mistakes(at least I didn’t notice any). 10
Layout: boring. Everything was a bit empty. 4
Weapon placement: Bad. There weren’t enough weapons. 3
Ennemi placement: Bad. Here again a bit too much. 3.5
Goodies: not much of that. Infact, I believe there were only a few carrots and a bout 10 food thingies throughout the whole level. 3.5
Eyecandy: really not enough. I didn’t spot any eyecandy on layer 4, exept for a few flags, and there was rain on layer 1, which moved to slowly. 2

Average rating for 2nd level: 4.3

Morph Machine:
Tileset use: not too good. I noticed many errors. For example you used things that are supposed to go on layrs 5-7 on layer 4. 5
Layout: There was some interresting stuff. 7
Weapon placement: not very good. There weren’t enough weapons. 4.5
Ennemi placement: bad. Mostly too many sparks. 4
Goodies: Here and there some food and gems. But way too many carrots! 2.5
Eyecandy: Layers 5-7. Some stuff on layer 4. Fair enough. 5.5

Average rating for this level: 4.75

Diamond Rabbit:
Tileset use: Very good. I only saw a few errors. 9.5
Layout: also good. Very interresting at most parts. 8
Weapon placement: not likely the best I ever saw, but reasonable. 7
Ennemi placement: here again, way too much ennemies. 3
Goodies: Mostly placed well, but at some parts, there were really too much goodies. 5
Eyecandy: Layers 5-7. Some stuff on layer 4. Could be better. 7

Average rating for this one: 6.58

Coldest Winter:
Tileset use: inferno is a tileset which is very hard to use… But I didn’t see any mistake! Good job! 10
Layout: Fairly good. 7
Weapon placement: Could have been a bit more on some parts. 7
Ennemi placement: too much badguys. 3
Goodies: Mostly reasonnable, but espesially on one part there were way too much goodies. 5
Eyecandy: Layers 5-7. Some stuff on layer 4. Good. 7

Average rating for this lvl: 6.5

Burning Cave:
Tileset use: same as “Coldest Wainter”. 10
Layout: actually very good. 9
Weapon placement: could be better. 7
Ennemi placement: too much. 3
Goodies: Fairly good. 7
Eyecandy: same as “Coldest Winter”.7

Average rating for this level: 7.2

Overall: 5.855, let’s make that 6.

Download recommandation: yes
Advice for downloaders: don’t waste all your ammo. You might need some of it to finish.

Review by Shiverz

Posted:
Posted more than 21 years ago
For: Kitchen 1.0
Level rating: 1.4
Rating
1.2

You should spend more time on your tilesets like spazz says . Add more tiles and be patient about uploading things.

Review by JJ Tublear

Posted:
Posted more than 21 years ago
For: JJ1 Holidaius
Level rating: 8.8
Rating
8.7

Well, well, well another great conversion from Violet and I collect JJ1 sets. So since everyone is giving an 8.7 I will too.

Review by Radium

Posted:
Posted more than 21 years ago
For: Conundrum
Level rating: N/A
Rating
N/A

Which part is glitched?

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