Another compacted contest level review:
The Marshes of Twilight
GAMEPLAY: Probably balanced. Alright flow and layout.
EYE CANDY: Good.
CARROT PLACEMENT: Nice. I like it a lot.
AMMO PLACEMENT: Nothing bad here.
HOST THIS OFTEN? Host this a lot.
Overall review: I canât find anything wrong with this. This might even be the first level I ever saw with vertical rain using this tileset. I was going to give this an 8.2 until I noticed something interesting with the carrot. This might as well be my favorite entry in the contest (too bad I couldnât choose this as the winning level). 8.5 is my rating.
The Edit: I went a little overboard with the rating when I first reviewed this. This is really an 8.2 at best, but itâs still my favorite level out of the contest I held.[This review has been edited by BlurredD]
A Two Level CTF Pack review:
Jungleâs Edge
GAMEPLAY: Balanced. Nice flow. But 3rd layer tree area in middle not too favored.
EYE CANDY: Good and a little innovative.
CARROT PLACEMENT: Full energy carrot at top. Good enough.
AMMO PLACEMENT: Alright.
HOST THIS OFTEN? Somewhat often.
Termite Haven
GAMEPLAY: Pretty much balanced. Alright flow and layout. Got stuck once.
EYE CANDY: Above average. Maybe confusing, but not really.
CARROT PLACEMENT: No complaints.
AMMO PLACEMENT: Good enough for me.
HOST THIS OFTEN? Probably.
Overall review: I liked these two levels for the most part. The only thing is, Jungleâs Edge has that tree area in the center of the level that I didnât like mainly because of all of the 3rd layer in it. And in Termite Haven, I liked it more when you were able to get the carrot easily from the right side (unless if thereâs another route I havenât noticed). This pack is almost an 8.5 except for the few flaws I saw. So 8.2 will be my rating.
BTW, if I were you, I would have moved the bases in Termite Haven back to where they were before I asked you to fix their positions for the contest. It seemed to work out better before.
tHIS IS THE FIRST PACK, THAT IS RATTED
10. By me, to be exat.
The level is great, the music is great, the tileset is great. Sad, that it is small.
Back to carrotus:
Tileset use: the tileset was used rather good, but I noticed mistakes. 7.5
Layout: layout was a bit boring at many parts of the level. 6
Weapon placement: the weapon placement was fairly good. Maybe a bit less weaponnery would have been better. 7
Ennemi placement: bad. Way too much ennemies. 3
Goodies: good enough. A little too much carrots. 5
Eyecandy: backgrounds are OK. On layer 4, most of the eyecandy was only some dancing flowers. 6.5
Average for 1st lvl: 5.8
Medival Night:
Tileset use: perfect. No mistakes(at least I didnât notice any). 10
Layout: boring. Everything was a bit empty. 4
Weapon placement: Bad. There werenât enough weapons. 3
Ennemi placement: Bad. Here again a bit too much. 3.5
Goodies: not much of that. Infact, I believe there were only a few carrots and a bout 10 food thingies throughout the whole level. 3.5
Eyecandy: really not enough. I didnât spot any eyecandy on layer 4, exept for a few flags, and there was rain on layer 1, which moved to slowly. 2
Average rating for 2nd level: 4.3
Morph Machine:
Tileset use: not too good. I noticed many errors. For example you used things that are supposed to go on layrs 5-7 on layer 4. 5
Layout: There was some interresting stuff. 7
Weapon placement: not very good. There werenât enough weapons. 4.5
Ennemi placement: bad. Mostly too many sparks. 4
Goodies: Here and there some food and gems. But way too many carrots! 2.5
Eyecandy: Layers 5-7. Some stuff on layer 4. Fair enough. 5.5
Average rating for this level: 4.75
Diamond Rabbit:
Tileset use: Very good. I only saw a few errors. 9.5
Layout: also good. Very interresting at most parts. 8
Weapon placement: not likely the best I ever saw, but reasonable. 7
Ennemi placement: here again, way too much ennemies. 3
Goodies: Mostly placed well, but at some parts, there were really too much goodies. 5
Eyecandy: Layers 5-7. Some stuff on layer 4. Could be better. 7
Average rating for this one: 6.58
Coldest Winter:
Tileset use: inferno is a tileset which is very hard to use⊠But I didnât see any mistake! Good job! 10
Layout: Fairly good. 7
Weapon placement: Could have been a bit more on some parts. 7
Ennemi placement: too much badguys. 3
Goodies: Mostly reasonnable, but espesially on one part there were way too much goodies. 5
Eyecandy: Layers 5-7. Some stuff on layer 4. Good. 7
Average rating for this lvl: 6.5
Burning Cave:
Tileset use: same as âColdest Wainterâ. 10
Layout: actually very good. 9
Weapon placement: could be better. 7
Ennemi placement: too much. 3
Goodies: Fairly good. 7
Eyecandy: same as âColdest Winterâ.7
Average rating for this level: 7.2
Overall: 5.855, letâs make that 6.
Download recommandation: yes
Advice for downloaders: donât waste all your ammo. You might need some of it to finish.
You should spend more time on your tilesets like spazz says . Add more tiles and be patient about uploading things.
Well, well, well another great conversion from Violet and I collect JJ1 sets. So since everyone is giving an 8.7 I will too.
Well, this is a good fangame. IT has multiple levels and its fun to play. It is easy to beat once u get used to it, but it makesu want to get a higher score every time you play. Graphics very well done, sound could of been better, for instance, it could of been different for every level, same with the setting. The black blocks looked a little strange at first and didnt really fit in, but I got used to them.
Anyways, i cant make a good long review on this game, so ill end of saying it was well doen and fun to play, but could of been better. An 7.7 for your effort. Good job!NOTE BEFORE REVIEWING: I would like to note that I like the new rules added to the top of the reviewing thingy. However, I feel the sudden urge to add both âyay this sucksâ and âwhee arghâ into every review.
yay this sucks.
whee argh.
Now that I have that out of my system, the reviews of these two fantastic levels by FireSworD:
âTERMITE HAVENâ
TILESET/TILESET USE: The first level in this pack, FireSworDâs entry to BlurredDâs contest, uses the Beach tileset in very creative ways. Instead of the usual beach look, FireSworD instead used mainly only the wooden tiles. While one might think that this would turn out looking really bland, it does not. The levelâs name describes the level very well. It contains a lot of wood that a termite might want to eat, which I assume is the inspiration for the naming. For a level only using a very select collection of tiles from a tileset, it looks quite good. The levelâs background sort of makes the level perspective strange. The background of the level in proportion to the level makes it seem as if the area you are in is either quite big or you are quite small. If this was done in an attempt to make you feel as if you had the perspective of the termite, it was very well accomplished. A few of the âregularâ Beach tiles such as the spikey creatures were used a few times, but it mostly is just the wooden planks. There were a few areas where the eyecandy felt kind of strange to me, but they were not significant. One thing I notice while playing is that there are a few areas where there is no boardwalk (no pun intended) above the tiles (hard to explain â go to POS 91,9). It looks strange touching the âinnerâ tile bug this is not a huge deal. A warning to players with older and slower computers: this level does not play nice with low detail, nor most other effects that one would turn off to conserve speed. 8-bit is fine, though. This level also uses ambient lighting, though I have found turning it off does not make the player miss all that much. Still, for best experience, I recommend low detail off, ambient lighting on, and textured backgrounds on. Good use of layers were made throughout this level and I could not spot any noticable tile bugs.
Pros: Really creatively done tileset usage. This level has fantastic eyecandy all around.
Cons: The âexposedâ part is a bit weird, but that is not much of a big deal at all.
Rating: 8.7
WEAPON/ITEM PLACEMENT: Item placement was unsurprisingly well done. While there were a few areas where I found more ammo than others, item placement was well-balanced and overall very well done. Basic ammo was not given an inferior treatment and was placed both strategically and in areas players are likely to pass through. There are a few secrets in this level which contain ammo, but you will have to find those for yourself â it is part of the fun playing this. While the carrot is out in the open, it was well-placed. Weapon and item placement was overall quite impressive.
Pros: Everything was placed quite well.
Cons: Very minute amounts of ammunition clumping.
Rating: 8.5
ORIGINALITY: This is truly where this level shines. The level is not so original that it contains ânever done before because it sucksâ things but contains a lot of really great ideas. The level reminds me in some ways of Stripeâs better levels with the secrets and creative tileset use. Creativity in tileset use, as opposed to that in gameplay, is really this levelâs forte. I am not aware of any instance where the Beach tileset has been used like this in the past, and would be surprised if there was any instance where it was used in that way, let alone used this well. The layering features in JCS were heavily used and, of course, used quite well. This level strikes the perfect balance â a lot of originality, but nothing that has never been done before just because no one likes it.
Pros: Extremely original tileset use.
Cons: Gameplay isnât that original.
Rating: 8.7
GAMEPLAY/DESIGN:
Pros: Gameplay in this level was pretty good, though it did not live up to the same standards as its tileset use originality did. The level features a layout mixing a fairly standard placement of bases, etcetera, with a few secrets that keep the level new and interesting and provide alternative routes to those who are creative in play. While at first this levelâs interesting approach may be overwhelming, after you get the hang of this level, playing in it is very enjoyable. Because of the used tileset, there are a few masking things that get annoying, but in general getting stuck was not a major problem (though it is pretty easy to do so if you really try.) Flow was good, though there were a few areas in which springs did not always line up as they should and did not produce the desired effect. Still, both layout and flow were well-done.
Pros: Good gameplay, layout.
Cons: A few masking issues.
Rating: 8.2
REPLAY VALUE: This level actually improves with play. At first glance, this level was a bit confusing, but after I got the hang of it, it was very fun to play. There are many routes that one can take to get from base to base so gameplay does not get stale. Also, the creative tileset use adds a lot to the replay value of the level as a whole. The use of the tileset, which I have never seen before, adds an interseting aspect to gameplay. No matter how many times I play the level, the look of it still does not get old. This is an excellent level to play many times, though any level can get boring after a while. This certainally is a fun, enjoyable level which can be played over and over without becoming old.
Pros: Not applicable.
Cons: Not applicable.
Rating: 8.5
OVERALL: As always, FireSworD has created a great level that is original but not in such a way that no one wants to play it. The creative use of the Beach tileset is something that I have never seen before, but I must say that I like it a lot. Tileset use and originality are not the only thing this level has going for it. The layout of it, gameplay, flow, and everything like that was also very, very nice. This is a fun level that will definitely not get old any time soon. Very good job.
Pros: Original and well-done.
Cons: There are no really overall complaints. That is, I have nothing that is so important it should be listed as an overall con. Look at the individual sections for an idea of the really small problems I encountered, none of which are very significant at all.
Rating: 8.7
I will review the other level shortly. My temporary rating DOES include the other level, which I have played but just need to write the review for.
Yay this sucks ;P j/k
Well, Fs strikes again with some nifty CTF levels. One, Termite Haven, which was entered in BlurredDâs contest. Also, one strangely funny thing is the music an-path (filename) was the same music I wasted time downloading from ModPlug just a few hours ago, and here it appears. StrangeâŠ.Anywyas, back to the review:
Termite Haven:
The name is very creative, when I first heard it on the forums in BlurredDâs CTF contest winners post i thought this would use some new custom tileset or something. But it actually uses the beach setâŠ.The music fits the name and level, great choice. The eyecandy, although people may complain that it confuses the foreground a bit, is awesome. Never have I seen a level using the beach set be similar to this. Great work FS, the eyecandy amazed me in ways I cannot explain. It looked exactly like a nest for termites! All that wood and stuff, the eyecandy is certainly at/near its best! The tileset use is also great, maybe one or two things I thought could of been improved more, but nevertheless it is definately above average showing what you can do w/the beach set. Ammo placement was ok, not great or anything, but it was fine for the level. Though i may reccomend you to âmixâ the ammo a bit, because u usually have toaster ammo all together in a pattern, or RF ammo in a pattern all together, but never seeker AND RF in a pattern together, get what I mean. Although this wont drastically change your mark, it will add a bit more creativity to the ammo placement in the level. Gameplay was ok, in the previous version I remember there being a warp which annoyed me a bit, but i cant seem to find it and I think its been switched with a combination of a oneway or a spring. The gameplay was a little bumpy in some places, but it was fine. There was also another warp, the one near the RF, which i didnt like. Some people may not know that the warp is there, and may accidentally hit it before getting the RF powerup they wanted. And, the warp leads to a sector near the seeker powerup (very near), so the player can gain 2 powerups almost at once (if he/she is equipped with an electroblaster at the time). Other than that, i dont have much more to mention about gameplay. Layout was fine, no comment.
Pros(+): Great eyecandy, practically everything above average
Cons(-): Some things annoyed me a bit, eyecandy may confuse, ammo could be better.
Rating for level: Iâd rate this level an 8.2, since the eyecadny is near 10, ammo is around 7, gameplay is too and music is good, the level is fun to play and great to look at.
Jungleâs Edge:
The name is also creative, the music is a bit strange, but its ok. I have seen this level hosted by the name of something like Demented Jungle or something. Anyways, the backround really impressed me, I havent seen a backround like it I think. Its almost as good as Termite Haven, it might even be better. All im sure is that the eyecandy in this level definately deserves top marks. Great foreground, amazing backround etc. Tileset use is once again great, I havent a problem with it, except for those strange and partially ugly leaves floating in midair for no reason. Those big ones. The placement of stuff is ok, carrot placed well. Ammo has the same problem as the previous level, needs a bit more creativity. Gameplay is ok, there isnt much to be said about it. some springs needed to be changed into ones that bounce you a bit higher, and i found out that if youre travelling under the log under your own base holding the opposite flag, u score a point. This makes it hard to defend the base, since players will have to cover both inside the log and around the base. Im sure this wasnt done intentionally, but it could have. Layout is ok, some places roomier than others, but there isnt any one tiled passages or stuff(if there was, it didnt bother me) and everything is fine with layout.
Pros(+): Creativity in eyecandy, great backround, layout good, has the material to be a great level.
Cons(-): Ammo lacks more âmixingâ, some minor problems.
rating for level: probably 8, since the level has great eyecandy and tile use, above average gameplay and layout and average ammo placement. I liked it a bit less than the previous one though, so an 8.
FINAL RATING FOR UPLOADED FILE: 8.2, since these are some of the best levels around and they should be downloaded by people. Great work FS, these are some nifty levels.
Final comments: These levels completely rock, good music, fun to play. They might even make itin Anniversary Bash 5 CTF, who knows. Good job, these levels are a work of art! Definately deserves a strong download reccomendation!
Yay! I got to review first.
Hereâs something you should know about these lvls: the eyecandy rocks, but it lacks gameplay, example there is one spring positioned that will keep you stuck in that position. Try to avoid it. Music is good as well, and eyecandy, as I mentioned before, RULES.
âLEVLSâ
Termite haven is Beach with the boat cabins as the interior of the house and some background tiles for a picture hanging on the wall. The Hor Red Spring is stuck in a position that can trap you there for a while. Avoid that 24/7. The other one I havenât played.
âFinal Scoreâ
I give u a 7.5 because of the first level, Termite haven, but deducted some of the score due to the spring trap. I may start playing this on my server, if itâs ok with u!
âPSâ
The 7.5 goes to BlurredD, who I like to call (BlurredD). Iâll see u round all
âSome more, last minute infoâ
I have made an edit of this level so you donât need to worry about the spring trap.
(Personal attack edit. -Trafton)[This review has been edited by Trafton AT]
You can rate this if you want. Itâs still a little glitched thoughâŠ
I canât just say exactly. You should test it online and see for yourself.
BTW, Iâm not going to review this since this is assault more than anything and Iâm only obligated to review CTF levels.[This review has been edited by BlurredD]
Interesting and fersh idea. Remembering itâs a contest entree, I wonât rate it, but I like the idea.
+good: the top of the level has got some interessting layout. I like small levels.
-bad: the lower part of the level is very empty. Ammo placement is not very special. Tileset is not used well. Background is a bit boring.
Wazâs Wise Words: Spend more time on making levels, avoid emptyness.
Rating:3.5
No download recommandation.
I always knew city and town (find the difference beetween the meaning of these words! you can win a mumbo jumbo!) tilesets look better at night. YOu should download it if you have the original version of Townsville ][. OK, now make night version of Winterland Wonder. I hope youâre nice today? ;)
Normally I donât review CTF levels, but since it is made on one of my favourite tilesets⊠I decided to have a try. The eyecandy is made nicely, but it looks like some beauty islands on the level. Everything looks quite good, but some places are cooler (fan? ;P) than rest. Ammo placement â a bit too little of ammo for my likes, but I always liked more ammo than others (see my battle pack ;)). There is only one thing a bit overrode â 8 fastfires in one place! Wouldnât be too bad, if theyâd be more hidden⊠I think Iâll rate this a 7.5⊠or wait! The level has great music. Make that 8.
Like always (well OK, except Scraparap) your JJ1 remake kicks butt. YOuâve included not only all tiles and JJ2 event stuff, but also the movie things! Itâs interesting that example level has a story. A bit bigger, and it would increase the rating a bit (punish me for rating example levels. câmon, do it! ya scared or somethinâ?), but it wonât do any harm (hah, so you canât prove it!). Anyway, your conversions rock and I give you a solid 9,5. Itâs a 3 in 1, and a good one, so download now!
Good job. The titlset, well, the most of it is background, the comets and the city or fire stuff. The titleset is better to use as a story or intro level. To bad you canât build nice eyecandy with it. A good point is that the fps is very good with this titleset. That titlesets of Agama are just great, but the pallate and stuff makes the framerate low. The music is only monster sounds, not realy a music, a 6.2 and and download this only if you are a Quake fan. The example level is good, now you can see wath the titleset made of. You have done your best, well done, tough.
(Rating removal. The uploader did not make this. Original rating 6.2. -Trafton)[This review has been edited by Trafton AT]
This is not good. All the titles are not used well. Spend more time in your titlesets. Almost everything is masked. A 1.5 and no download reccomend.
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