STORY: No story. I am willing to forgive this for a single level, though.
Pros: None.
Cons: None.
Rating: N/A
TILESET/TILESET USE: Before I go any further, I might as well say that this level is an edit of Treasure Hunt level A. Basically, the tileset use is the same as in that level, only with the parts that Norbii edited looking bad.
Pros: Most of it fits together, as you might expect.
Cons: Almost anything new doesn’t look good.
Rating: 5.0
WEAPON/ITEM/ENEMY PLACEMENT: In the weapons section, there are a few (generating..) RFs here and there, as well as an ice powerup. There are no items other then a full energy carrot before the boss. The level, however, is full of enemies (Float Lizards, Float Suckers and Tuf Turtles), a fact I will return to later. However, none of these are placed with any real strategy in mind other then being ther.e
Pros: VERY few.
Cons: Everything placed badly.
Rating: 2.0
ORIGINALITY: What’s original about a single player edit of a treasure hunt level with tons of enemies? Well, one or two places feel sort of new.
Pros: Very few.
Cons: It’s just not original.
Rating: 3.0
DIFFICULTY The author has added in tons of enemies, but other then the boss (where you have to fight two Bollys and a Tuf Boss, all of which shoot stuff at you) it’s not really difficult at all. The enemies are not placed strategically, there are no hurt events, traps, or anything, just big armies of enemies which can usually be easily killed by standing a few tiles away.
Pros: Few.
Cons: It’s just not very well done.
Rating: 4.0
REPLAY VALUE: I would not want to play this level again, and while I can’t be sure this applies to you as well, the odds are pretty high.
Pros: Very few.
Cons: Just not entertaining.
Rating: 3.0
OVERALL (not an average): This level is bad. Just…. bad.
Pros: One or two places are good.
Cons: ….it’s……… bad.
Rating: 4.0
Downloading…
Unzipping…
Starting jj2…
Loading level…
Ok, now I tell what terrible I saw.
When the level began I fell down, and then I fell across the tube, and then, eeeeek! At least two million enemies wait me here, Luckily I chose the Spaz to character, so I could use his special attack, but in vain. It was terrible. It’s better to call your level mission too impossible. Also there’s some tile bugs, I died several times, and faced the gameover title twice, but I still tried it. At last, I were tired to try to finish it, I typed jjinv, And when I Came to the end boss. There was more than zillion of those lizards, suckers and tuf turtles. OH SH*T!
Design 7/10
Eyecandy 7/10
Originality 7/10
Gameplay 4/10
Including 3/10
Pickup and enemy placement 5/10
Effects + other 5/10
+ or – points
-4 points off because the bad enemy placement
Overall 4.8571249
Your level rank is average level.
Practice!
‘yay this sucks’
‘whee argh’
J/K
This is a very good level by Blackraptor, using the tubelectric tileset. 3-4 layer eyecandy is as good as it gets. However, the bases are slightly biased.
The background eyecandy (6-7-8) wasn’t so good, however. But still, the gameplay is very good. There are 3 carrots. One full energy, and two 1+ health carrots. There are a few well-placed powerups around the level a couple of which you must use weapon 2 or 9 on. The full energy carrot is in the middle, which is good. Overall, it\‘s a very good CTF level with a few flaws, but nonetheless a good 1-1.
You have a delay when loading the triggers, which could have been easily fixed. I am not good at explaining how, but it consists of using a triggerzone to block off the trigger-loading area once. Think about it, and you’ll figure it out.
The eyecandys great, the gameplays very good, and there is a delay when loading the triggers. Every time. Which kind of sucks, but it gives the other team a chance to score..a few times maybe? :P
Download Recomandation:Yes
Tips:Learn to fix0r the trigger loading, Blackraptor.
Whew. My longest review ever. o.O[This review has been edited by ~[GpW]NinjA]
its cool but is there to coming an 5the episode of it? wen it is uploaded would jou pleas tel me were to download?
(Unfair rating removal. Please use other grades than 10. -Trafton)[This review has been edited by Trafton AT]
Not bad…
(Rating removal. Please do not rate things low without at least providing a reason that is, at minimum, almost sense-making. -Trafton)[This review has been edited by Trafton AT]
I downloaded these ages ago! Your still in the comunity? Your making new lvls?
Cool tileset with a good 3D look to it. Its much better then the one you always host with. The characters look better then the old one and it has most of the nesesary tiles you need to make a level.
The example levels good with a funny plot. I give you a very high rating of 9.7 (almost ten!!!!) for great work!
TILESET/TILESET USE/LOGO: Yes, LOGO. The .zip file comes with a logo for the level, which consists of Blackraptor and Ninja standing on a flat platform. After staring at it for a while, I noticed some faint words reading “Circuit Plug CTF”. Oh well. Anyway, this level uses Tubelectric fairly well, and looks like it was inspired a bit by BlurredD’s “E-line Circuits” (I think that was the name). The author also has a few inventive things such as a lot of the red brick walls being jagged. This leads to a masking problem with the tops, but it looks cool none the less. I can’t say I care much for the background, though.
Pros: Pretty good.
Cons: The jagged walls lead a masking bug, kind of bad background.
Rating: 7.5
WEAPON/ITEM PLACEMENT: I found this to be a little sparse, really. The level has quite a few powerups, too many (IMHO) for the relative smallness of this level, and not too much other ammo.
Pros: Some things are ok.
Cons: Some things just.. aren’t?
Rating: 5.7
ORIGINALITY: This level is reasonably original. Some original tileset use, and there are some nice sucker tube tricks.
Pros: Pretty original.
Cons: Few.
Rating: 7.7
GAMEPLAY/DESIGN: The level feels a little too tight, and has too many vertical pits (like Trafton’s Demonic Chicken Forest) for my taste. The author tries to compensate for this with lots of one ways on either end, but they seem to be too far apart for easy movement. Oh, and the bases are about two seconds away from each other. But the level itself is fairly good, though I think it might be better suited for a battle level..
Pros: It’s ok.
Cons: Tight, distance between bases, doesn’t feel too much like CTF.
Rating: 7.0
REPLAY VALUE: This level is kind of fun, so yes, you could spend some time here, with Regen (although to be honest, I wouldn’t mind if the Electro Blaster didn’t respawn), Gamma, and all your friends who could be bothered to come.
Pros: Pretty fun.
Cons: A few parts aren’t too fun, such as the insanely slow way out of getting stuck near the blue base (I’m not even sure how you get stuck there in the first place..). Edit: This is now fixed, but it does not raise the rating enough to change it.
Rating: 8.0
OVERALL (not an average): This is a pretty fun level where the bases are way too close together.
Pros: Nice eyecandy, some nice tubing, goodish design.
Cons: A few bugs (such as a layer 3 bug), not-so-nice background, base placement, and a few other things.
Rating: 7.7
Edit: Yes, I hosted this in a private server so I could see what the author described as not working in single player. Which doesn’t mean I have any idea where they were..
Edit #2: Eyecandy = Tileset Use.
Edit #3: Ok, I tested this with a red person, and was not paticularly pleased with what I found. Apparently for the blue team, the path between the bases is 2-3 seconds, while for red the path is 4-5 seconds. This shows an incredible bias, and I am sorely tempted to lower my rating by one point, but the bug fix makes up for this a little.[This review has been edited by Violet CLM]
Yet another compacted contest level review:
Rather useless CTF
GAMEPLAY: Pretty much balanced. Alright flow. Good layout.
EYE CANDY: Somewhat above average.
CARROT PLACEMENT: Good.
AMMO PLACEMENT: No complaints.
HOST THIS OFTEN? More likely than not.
Overall review: At first, playing this level may be tough and confusing. It’s not easy to get used to right away. But after a while, it does become more fun to play (like Flash and Unhit mentioned in the readme). The flow in the level could be a little better and less narrow in places, but it’s otherwise good. This level reminds me of JAIL and my first impressions of it. It’s a nice level and you shouldn’t turn it down just because you don’t find it too easy to get around at first. 8.2 is my rating for this level. It’s another good level to own newbies in.
BTW, flag bug with one tile borders generally only happens when there is a lot of lag.
Well the levels were not intented to be connected with each other, because they do not officially create an episode. Each level is a standalone level and not part of an episode. :) So it’s IMHO better if each one can be accessed from the HC list.
———————————
Reply to Sun Fun Dude: I just returned :)
And I\‘ve started working on a Project of mine… actually two projects :)
Project Alpha and Project Beta. More about Project Alpha you can read on the discussion board in the JCS section.
And as for Project Beta… you\‘ll just have to wait and see :)
Expect something new in April.
————————————-
Daniel.[This review has been edited by DanX]
Crunch! Here we go again. Well, it’s time for a review.
But I don’t wanna write comments this time, so here’s the points and overall rating.
Eyecandy 7/10
Design 7/10
Originality 8/10
Gameplay 6/10
Including 7/10
Pickup and enemy placement 3/10
Effects + other 5/10
+ or – extra points:
-2 points: You should link the levels to each others, and hide the other levels except first.
Overall 5.8571429 Counted with an calculator of course. So this is an average level.
My ratings:
10 =Perfect level
8-9.7 =good level
7-7.7 =Medium level
5-6.7 =Average level
3-4.7 =Bad level
1-2.7 =Poor level
N/A =I don’t rate
This is weird. I mean not this level pack, but my old rewiew is gone.
And yeah, I rise my rating also with a 0.2 because your level has over 3000 downloads, that’s a big amount!
[This review has been edited by Superjazz]
The new ctf mode is great. Now Ctf-battles are longer and funnier. But I don’t know how could I rate. This is an assault level.
And I rate or rewiew battle- race- trhunt- ctf- and assault levels very seldom.
If I made this tileset, I’ve cald it BATTERY CHECK NIGHT.
Dont know why, but i already had th HH98 enemies.Maybe because my version is registred and TSF.
i LOVE IT. ONLY THE READMY #%*
HERES mine“about the pack comments”
Leafy mountain:I like the music.The level is long, “onetiped”, but hey, nobody is perfect.I especialy love your cave.(7.5)
SUPER JAZZ LAND:realy is like SUPER MARIO. But I would sugges to make it a SP level.(9)
The weggie pyramid: doesnt look like a pyramide.(7)
The garden:now this level has a nise music(sow do all)and… I dont know what to say…I like it…(dot)(8.5)
(9+7.5+8.5+7)/4=8
My comments are basically what everyone else said. This was one of my top picks for the contest. I had it narrowed down to 3 and it was hard to pick. But this was a great level so keep up the good work.
P.S. I will be uploading mine after fixing some rather strange bugs that didn’t appear when I tested it.
This level is alright.
GAMEPLAY:
The layout is good, but I question it. I can get around the level alright, but I’m not for the platforms in it. The wall jumping thing is nice, but I suppose someone could get stuck in it. It’s not that big a deal though, and I haven’t got stuck yet. What I’m really wondering about is the balance. The bases are placed in opposite cornors of the level. I guess this is alright since there is a warp near the blue base at the bottom which could occasionally take a player very close to the red base at the top (or some other random spot in the level or a +1 carrot). I can live with this (maybe).
EYE CANDY:
It’s good, just not too spectacular. But in reality, the branches are being held up by nothing and defy the laws of gravity. But that’s ok since you need those platforms and the whole game doesn’t make much sense anyway.
CARROT AND AMMO PLACEMENT:
Well, there are +1 carrots placed throughout the level. That’s not my favorite way to use carrots and it makes the level slightly more suited for battle mode (I more often than not end up using one or two full energy carrots). It’s not the worse thing, but you have to get used to it. Anyway, the ammo placement is alright, along with the powerups.
HOST THIS OFTEN?
Once or twice. Not too addictive. Though I definitely like this level more than your past levels. I’m thinking 7.5 as my rating.
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