RecommendedQuick Review by ForthRightMC

Posted:
7 Sep 2022, 09:36
For: Grassy Hills
Level rating: 7.2
Rating
7.2

This tileset is not bad, but you could put an example level so everyone will test it.

7.2/10

RecommendedQuick Review by Dragusela

Posted:
25 Jun 2022, 14:22
For: Nocturne
Level rating: 7.7
Rating
9

Pretty nice

RecommendedQuick Review by Dragusela

Posted:
20 Jun 2022, 10:41
For: Sky Kingdom
Level rating: 8
Rating
8

It’s a pretty good level, suitable for 2v2 or 3v3. however the clouds in the background layer are colored incorrectly but it doesn’t really matter.

RecommendedQuick Review by Dragusela

Posted:
15 Jun 2022, 11:53
For: Foo Single Player 2/14: Electric Foorufoo: BunnyLover 2018: This Time It's Personnel, Kid
Level rating: 10
Rating
10

FANTASTIC!

RecommendedQuick Review by Dragusela

Posted:
14 Jun 2022, 19:29
For: Obsidian Cave
Level rating: 8.7
Rating
8.7

It’s a pretty solid level the layout is nice, the visuals are impressive I like how you used the textured background for lava and maybe you could add a little more of ammo but overall it’s really nice.

8.7/10 D.R

RecommendedQuick Review by ForthRightMC

Posted:
8 Jun 2022, 09:21
For: Moon Base
Level rating: 8.9
Rating
9.5

JAZZ IN SPACE! Super awesome level! Make more spacey levels!

9.5/10

RecommendedQuick Review by ForthRightMC

Posted:
8 Jun 2022, 09:20
For: Summer Twilights
Level rating: 9
Rating
9

9/10

Perfect atmosphere, and very grassy level. I really like grassland levels!

RecommendedQuick Review by ForthRightMC

Posted:
8 Jun 2022, 09:19 (edited 8 Jun 22, 09:21)
For: Blue Moon
Level rating: 9.2
Rating
9.2

The mystery blue rainforest and its perfect gimmicks are awesome!

9.2/10

Oh, and music is made by Will Be.

Review by Rysice

Posted:
19 Mar 2022, 13:48
For: Lost World
Level rating: 6.7
Rating
6.7

I think this map is good. It has nice layout even if there are some mask bugs which will make you stuck in the wall like 12,35 and 26,9 and some smaller eyecandy/mask bugs (which doesnt affect gameplay for example 65,24 and 8,35).
Iam not rly sure about some eyecandy things. The first this wich catched my eyes were that black towers, they kinda doesnt make sence to me because that mountains in the backround are more detailed than that towers. It should be opposite, I would use some other more detailed ones or make mountains in the backround same simple as towers. Walls on layer between layers 4 and 5 should maybe move a little slower imo. Also i would maybe make solid branches other colored than unsolid, its kinda confusing.
Iam not really sure why there is water, I dont think it really helps gameplay in this case. Toaster PU is good choice imo Bouncers are deadly.

Review by abgrenv

Posted:
3 Mar 2022, 23:08
For: Infernal Fortress
Level rating: 6.2
Rating
6.2

Haven’t played the other levels from this user, but based on the ratings, this should be a definite improvement. The level is pretty competently put together. No splitting paths or secrets or coins, but since it’s a short level that can be completed in about 5 minutes, it doesn’t matter all that much. The eyecandy seems to be on the blander side, since from what I see, it seems only layer 4 and 8 were used. Item and enemy placement were decent, but there weren’t any carrots, not that the level is that difficult, but 1-2 may have been better. There’s a boss fight with Bilsy at the end but bosses were never the strengh of this series.

Anyway, overall I think this is a competent/decent level. It does enough to tip the rating on the more positive side. Most of the basics are there and there’s nothing outright bad in it. Like I said, I didn’t play the other levels from the uploader, but this seems to be going in the right direction. Keep up the improvement!! I’d definitely encourage you to make more levels.

RecommendedQuick Review by Necrolyte

Posted:
27 Feb 2022, 16:34
For: Teleportation mutator
Level rating: 10
Rating
10

Cool!

RecommendedReview by Sly

Posted:
24 Feb 2022, 17:47
For: EmeraldusV
Level rating: 8.9
Rating
9

Thank god I’ve stumbled across this download lately! The gameplay mechanics akin to the OG Sonic games is the definition of neatness on the highest level. I especially loved the part where you do the loop thing, as well as when at certain speed you can stick to the vertical and semi-vertical surfaces, which reinforce the Sonic feeling even more. The boss fight is literally the best one I’ve had playing a JJ2 level.

What I kinda disliked was the fact that the enemy placement was occasionally cruel and unforgiving. Like, you are running like you just don’t care and enjoying yourself and then BAM! you just ram into a group of baddies, inevitably losing all your ri… I mean gems. Also, there were sometimes some spots at which the floor layer blended with the still background one, which was slightly confusing and led to me hurting myself because I didn’t actually know whether I was supposed to land on something or not.

Apart from the cons mentioned, the whole experience was totally great and I wish Violet released even more levels like that (maybe even the whole series, hee hee).

Def recommended

RecommendedReview by abgrenv

Posted:
13 Feb 2022, 15:12
For: Green Paradise
Level rating: 6.7
Rating
6.7

A pretty decent level pack, held down by some tilebugs, spring & pole sections not working as fluidly as intended partly due to the tileset and partly because of the level creator, lack of variety in pickups since you only get a few gems, apples the occasional carrot and a small amount of ammo.

Level 3 makes probably the most mistakes, you have to find 2 trigger crates and the first one is hidden behind shootable blocks that look like tileset walls that are just above soft lock pits (meaning it’s a pit that doesn’t hurt or kill you, you just remain in the fall animation at the bottom of the map, with cheating jjfly being the only way to get out). Also some of the vine areas can get you permanently stuck in the wall tiles if you press down at the wrong moment, leaving your character in a permanent buttstomp animation. The thing is, none of these issues are unfixable, just remove the endless pits, check the tileset masking with the vine areas, and the spring and pole areas, maybe add some variety to the pickups, though that shouldn’t be the priority while the other gamebreaking issues exist.

On the positive side of things, I think the level layout is pretty good, the choice of music is good, the level is pretty despite the tileset being somewhat simple. Enemy and item placement is okay too. This can easily be a 7.5-7.7 upload once the mentioned bugs are fixed (though given how this is a 14 month upload, I’m not sure it will happen), but for now I’ll give it a 6.7 with a download recommendation, since it’s a solid pack once you look past or avoid the bugs and oddities associated with the levels.

Hoping to see more

RecommendedReview by abgrenv

Posted:
11 Feb 2022, 15:45
For: Swamps of The Sleeping Jaguar - Level for Agama's tileset
Level rating: 7.9
Rating
8.2

2 really nice looking jungle themed levels. I really love the visuals for this, and the music choice is fitting. One negative I have to mention is the fact that you used those ugly red X tiles to indicate trigger tiles, I think it’s unnecessary since they look out of place and the level design is already good enough for the player to see the trigger tiles appear, since the crate is in a position where you will see the tiles appear once the crate has been broken. Like Primpy said, the boss doesn’t fit the theme, the Tuf Turtle boss would have fitted better and functionally it works very similarly.

RecommendedReview by abgrenv

Posted:
11 Feb 2022, 15:18
For: Back In Time Episode
Level rating: 7.2
Rating
7.2

This is a pretty decent pack with 9 levels ranging from average to good.

I do think the level layout is competently done, so is the enemy placement, there are some copy paste sections, but not the very lazy type, more like the ones from JJ 1 or the Secret Files. Also, the 2nd Diamondus level picks up from where the 1st ends, which is a nice touch. I also really liked the atmosphere of the 3rd Diamondus level, something about that rust/gold tint with the low lighting made it rather appealing. One thing I think has room for improvement is the item pickups (sometimes lack thereof). Just like Violet also said, certain areas are complete empty, then you get to a point where you get 30-40 food items clumped together. Placing pickups not only make your levels feel more alive, but they also make the length of you level longer, since you won’t just be running in a straight line while shooting.

Another thing that was excluded was the coin warp. Wouldn’t call it an outright negative, but having an extra goal per level doesn’t hurt. A positive thing about the levels ranging from average to good is that there wasn’t anything particularly bad I noticed in them, so you have a pretty decent base from which you can improve when it comes to creating levels.

At first I thought there weren’t any secrets at all, but I did find 2, so they are either very well hidden or very few. I think the first level is actually the weakest, it’s the one where the lack of item placement is the most noticable. I initially wanted to give a 6.7 with a recommendation, but the levels mostly improved as I progressed, with no real low point luckily.

So I’m giving it a 7.2 with a download recommendation.

(note that after playing this pack, I feel like giving Diamondus 3 a score of 3 was too high, since you are capable of much better, which makes that lazy reskin even weaker in context)

Not recommendedReview by abgrenv

Posted:
9 Feb 2022, 16:52
For: hose (my live) 2.0 :D
Level rating: 4
Rating
4

Eh, what’s there even to say, it’s hard to give a rating or a review or any sort of opinion on this upload, since I don’t even know what it’s supposed to be. I mean yeah, I guess it’s categorised as a “Single Player” upload, but the level doesn’t seem to want to fullfill the list of things required to be called a single player level. You just drop into a (apart from the layout and pointless pickups) completely empty map without any purpose or goal of what you are supposed to be doing. Once you actually start exploring the level you realise it’s just a bunch of warps to different locations with seemingly no good reason. There’s a coin warp that just warps you back to where you came from (also, the gold coins respawn in the exact same room the coin warp is in).
Then you have another room that just gives respawning green gems. It’s one thing to add dozens of warps that progress the level in no particular way, but it’s another to give mostly no good indication of where these warps are. Sure some of them are in door textures but a lot of them are just randomly placed.
Also apart from a Dog I found, there are no enemies in the level, adding even more to the confusion of what this level is intended for. Are walking simulators a thing in platformers too?

The worst thing is that there is actually a complete level (as far as layout is concerned), so this whole thing could be salvaged by making it into a proper single player level, that would at the very least be decent (with sensible item and event placement of course).

I feel bad for giving it such a low rating, but there’s not much to recommend in this, since there’s no real point in playing the level. I don’t even know if it has an actual end or if it’s just a pointless loop inside a goalless level, since I didn’t even see an ending areas with end level triggers, but to be fair I only checked the level in the editor for about 2 minutes.
Maybe you guys can see what I can’t see and understand what this map is supposed to accomplish.

Review by Viv1r

Posted:
9 Feb 2022, 14:15
For: my live
Level rating: N/A
Rating
N/A

Check this out: https://www.jazz2online.com/downloads/9222/hose-my-live-20-d/

RecommendedQuick Review by ForthRightMC

Posted:
8 Feb 2022, 13:54
For: Foo Single Player 2/14: Electric Foorufoo: BunnyLover 2018: This Time It's Personnel, Kid
Level rating: 10
Rating
10

Perfect Pack! 10/10 HYPE

Oh, BTW in my own version I inserted boss music (Calling for Wisdom Uterus, Psychosis for Fooruman and Darkness for Dragon). I have them in MP3 format and is made by both Christopher Emirzian & Tim McFarland.

RecommendedQuick Review by ForthRightMC

Posted:
7 Feb 2022, 16:00 (edited 7 Feb 22, 16:00)
For: Nostalgia Pack
Level rating: 8
Rating
9.2

This pack is awesome. 9.2/10.

Also, I can make my own version of this pack by changing tilesets (mainly from Stone Abyss) and music (or leave the original tracks), and even adding AngelScript codes.

RecommendedQuick Review by ForthRightMC

Posted:
7 Feb 2022, 11:27 (edited 7 Feb 22, 15:58)
For: Distant Moos
Level rating: 8
Rating
8

Well, well, well… Nice one Dragusela! 8/10!

BTW in my version I used Stone Abyss tileset of Carrotus and the texture background was made using MLLE.

Make good levels, especially the XLM ones!

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