Permalink Scripting contest: recreate old hoaxes March 6th 2017

Source: JCF thread

FireSword is running a contest with an unusual but fun objective: use JJ2+‘s new features to recreate those old hoaxes that showed JJ2 doing then-impossible things. Remember the 1.25 april fools joke? Those and other hoax-y screenshots would actually be feasible with a little scripting finesse, and FireSword is putting a prize out for whoever does it best.

It’s not clear what the prize will actually be, but it’s promised to be “relatively big”, so get scripting if that sounds enticing – the tentative deadline is April 1st (how fitting).

(And remember, the Assault the Base contest is still running as well!)

 

Permalink JDC season 26 starts next Friday February 13th 2017

Source: JDC newspost

Hooray! A new JDC season! New scoring system, new website, new events, get hype. Dust off your LFG and get ready to determine Who Will be the Star of This JDC next week – it starts on Friday the 17th.

All the info is in the announcement on JDC, so go over there and read up on the changes this season brings.

Good luck to You all!

 

Permalink Poll ticks February 1st 2017

How much optional UI do you enable in multiplayer?
None at all--I like the top of the screen empty. 3 votes (8%)
I press F9 once in order to see the player list. 10 votes (27%)
I press F9 twice because I like the additional info 5 votes (13%)
I'm constantly cycling through F9 stages 6 votes (16%)
I leave the screen clear but press Tab when I'm curious 8 votes (22%)
I press F9 but also press Tab sometimes to reorder the list 0 vote (0%)
I don't play multiplayer, so I don't understand the question 4 votes (11%)
Total votes: 36

Well, I think we’ve all learned something about ourselves today. Namely that a majority of you are wrong. But let’s give some love to the single player side of things and ask about what cheat codes you use there, or at least what cheat codes you use when periodically testing a level that you’re working on.

 

Permalink JCS Awards 2016: The Results January 18th 2017

Source: JCF

The results are in!

Best Battle Level of 2016

Forest Swamp – FireSworD
Zes – DarkSonic
Twin Stalactites – FireSworD
Trademark II – Snooze

Best CTF Level of 2016

Scrapyard – PurpleJazz
The Astrolabe – Ragnarok
Hall of the Mountain King – Superjazz

Best SP Release of 2016

A Generic Single Player Level II – Blackraptor
Forest Forgotten – Spaztic
Ürdüng Chronicles #1 – FarkasUrdung

Best JCSer of 2016

Loon
Blackraptor FireSworD
FarkasUrdung Sir Ementaler

Thank you to everyone for all their hard work in keeping the JCS scene alive in 2016, and thank you to all who voted! Who knows, maybe 2017 will finally be your year… ;)

This was posted on RabbitJournal on January 18th 2017. You can post, too!

Permalink Jazz 1 to be speedrun at Awesome Games Done Quick January 3rd 2017

Source: AGDQ Schedule

As was the case a couple years ago, Jazz Jackrabbit will be featured in this winter’s edition of the Awesome Games Done Quick marathon.

Games Done Quick is a series of charity video game marathons. These events feature high-level gameplay by speedrunners raising money for charity. Games Done Quick has teamed up with several charities in its six-year history, including Doctors Without Borders and the Prevent Cancer Foundation.

JJ1 will be speedrun by CapnClever.

 

Permalink JCS Awards 2016 January 2nd 2017

Source: JCF

Perhaps you weren’t so happy with the way world events played out in 2016, or it could’ve been the best year of your life for other reasons. Regardless, as we look to the future we now have the chance to reflect on the last 365 days. It’s the annual event that all JCSers look forward to! Check out the JCF thread and cast your votes!

Voting closes on 15th January at 23:59 GMT+1.

This was posted on RabbitJournal on January 2nd 2017. You can post, too!

Permalink Happy holidays! December 25th 2016


Happy holidays!

Aaaaaand it’s that time of the year again! The Jazz2Online staff wishes you all a (slightly belated) merry christmas and a spectacular new year. Enjoy the last bits of 2016!

 

Permalink News Roundup December 12th 2016

Source: this very website tbh

 

Permalink JJ2+ v5.4 released December 10th 2016

Santa visted Carrotus early this year and look what he left in our Christmas stockings, a new JJ2+ release!!

Lots of bugfixes and behind-the-scenes improvements this time, as well as some new features:

  • /gemtransfer allows instant transfer of gems in Treasure and Head Hunters, instead of the default behaviour of gems dropping to the ground.
  • /resetadmins reloads the admin configuration file, restoring admin privileges to those specified in there
  • Code that draws translucent tiles was made faster, so that they won’t slow down the game as much
  • A health glitch associated with anti-radar mode was fixed

…and more! As always, check the changelog for the full list of updates, report bugs in the JCF thread and download the latest version here.

 

Permalink Jazz Jackrabbit is digitally archieved November 15th 2016

Source: http://pers.beeldengeluid.nl/139438-jazz-jackrabbit-nieuwe-aanwinst-voor-collectie-beeld-en-geluid

The Dutch institute for Sound and Vision have announced that the game Jazz Jackrabbit is such an important piece of digital history. That it should be preserved for future generations. Because the game was a leap for gaming technology and also the kickstart of Arjan Brussee’s career.

To quote;
“The Dutch Institute for Sound and Vision is an player when it comes to management and accessibility of Dutch audiovisual heritage. The special building on the Media Park in Hilversum stores a daily growing collection of over 1.000.000 hours of radio, television, film, pictures and music. Sound and Vision is committed to make this unique collection and the knowledge about it widely accessible for diverse audiences, including media professionals, the creative sector, education and the general audience. Through research and innovation, the institute has developed into a broad cultural institution that, with its accumulated knowledge and infrastructure, occupies a central position within the archive and media branch.”

The game is playable during the “Let’s Play expo” this week in the “Beeld and Geluid” expo center in Hilversum. Together with other historical Dutch games. ‘

[Edit] the people of Sound and Vision has translated their press release.

Jazz Jackrabbit new addition to the Sound and Vision archive

Hilversum – You are a fluorescent green rabbit, entangled in epic battles with tortoises amidst colorful and dreamy landscapes. While this may sound like a psychedelic high, it’s a reality in Jazz Jackrabbit; a video game by Epic Games (back then: Epic MegaGames). The game is now added to Sound and Vision’s game collection and consequently preserved for future generations. Ineke Middag, Unitmanager Museum at Sound and Vision: “Producer Arjan Brussee was and is a trendsetting Dutch game developer. The iconic and high-quality game Jazz Jackrabbit, of which Brussee was one of the main producers, cannot remain absent in a collection of Dutch video games.”

Sound and Vision, the national audiovisual archive of the Netherlands, has been acquiring video games since February 2016 – as well as other forms of ‘contemporary’ media. Media consumption in the Netherlands has long surpassed the trend of solely tuning in to the traditional channels of radio and television. Jazz Jackrabbit is added to the newborn collection of games due to the involvement of Dutch programmer and game developer Arjan Brussee, who together with Cliff Bleszinski developed the game. Jazz Jackrabbit was commended as an innovative and popular game at the time of release in 1994. It was the first PC game that featured ‘side scrolling’; a mechanic solely used in console games until then. The first episode ‘Turtle Terror’ was distributed freely as Shareware – a strategy that aided the game’s reach and success – while five additional levels could be purchased to expand the original game. The magazine PC Format praised Jazz Jackrabbit’s high-quality graphics and gameplay, dubbing it “Arcade Game of the Year” in 1995.

Arjan Brussee: “Jazz Jackrabbit was the start of my career, and therefore also the early onset of what would later be Guerilla Games. It’s great to see Sound and Vision taking up this game in her archive. Computer games are unfortunately rather fragile, and older games often dissolve due to the rapid evolvement of technology in a broad sense. Nowadays, video games assume an important role in the daily interests of kids and adults. By preserverving them we can recognize the cultural impact the game had back then. I hope that many games will be added to the collection!”

Arjan Brussee kicked off his career in the so-called demoscene. This competitive group of programmers, active in the ‘80s and early ‘90s, created impressive audiovisual presentations – despite the limited computational power of that time. Brussee was one of the founders of Guerilla Games (est. 2000) and worked on the successful Killzone franchise which made Guerilla Games the largest Dutch game developer. He is now reunited with Cliff Bleszinski in Boss Key Productions.

Sound and Vision’s new addition – Jazz Jackrabbit – is currently playable during the Let’s Play exhibition, which runs from the 12th until the 20th of November. Play through several other Dutch games that belong to the collection, such as the popular race game A2 Racer II by Davilex. A variety of consoles and arcade machines from partner ‘Nederlands Instituut voor Games en Computers’ in Zwolle are also available to play on. And, don’t forget to create and stream your very own Let’s Play video of a Dutch retro game to YouTube!”

 

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