RecommendedQuick Review by Superjazz

Posted:
13 Apr 2024, 14:41
For: Burrowsville?
Level rating: 8.6
Rating
8.7

Here's some classic good Single-Player gameplay combined with small scripted twists and neat tileset mashes. Have to say that especially the Holiday Hare and Carrotus tilesets work together really well, although fixing the flawed masking of Holiday Hare requires quite some manual effort with MLLE.

RecommendedQuick Review by Superjazz

Posted:
7 Apr 2024, 10:22
For: Mini Boss Rush
Level rating: 8.1
Rating
8.2

Here's some good showcasing of what's possible with AngelScript when it comes to raising the intensity of typical boss fights in JJ2+. Too bad the fun is over quickly.

RecommendedQuick Review by Superjazz

Posted:
7 Apr 2024, 09:07
For: Threed Realms
Level rating: 9.7
Rating
9.7

This was definitely an entertaining experience! The level required me multiple attempts to finish, as the gameplay is versatile and it is easy to get lost in the level on the first try. Still, all the custom enemies and approach to the available weapons is very refreshing in the modern SP scene. Download recommended!

Review by Superjazz

Posted:
24 Mar 2024, 09:18 (edited 24 Mar 24, 09:49)
For: Find It Out (Single Player)
Level rating: 9.1
Rating
N/A

Hi WaterRabbit! Thanks for reporting your findings!

I'm not sure what the graphical glitches could be that you are talking about. Unless it is the same case what one of my betatesters managed to trigger after dying repetitively at the final boss of the same level, in which case the layers seemed to mess up completely (but I have no idea how to reproduce that or what could be behind it), which could also be a bug with JJ2 itself. I wonder if you would be able to post a screenshot on our JJ2 Discord Server? https://discord.gg/MUqr84tp

The spring issue you mentioned in The Prisoner is almost certainly a bug with object activation/deactivation behavior in JJ2 itself. I was able to reproduce it, although it was quite random. However, I realized that it was possible to force the spring crate to spawn by going far enough to the left, so basically by climbing up the stairs and all the way to the upper fire pit and back. Anyway, I realized that not all players may realize this, so I added some extra trigger blocks to work around the issue, since I most likely don't have too much control over the object activation mechanisms.

RecommendedQuick Review by Superjazz

Posted:
7 Aug 2021, 10:12 (edited 7 Aug 21, 10:15)
For: Landfall
Level rating: 9.4
Rating
9.3

This is another large, high quality battle map by Loon, which offers a very comfortable gameplay that seems to be influenced by various other famous battle maps, like Wilderness, Virtuosity or Fall Era (though correct me if I’m wrong). The level is also visually pleasant without any distractive graphics. Btw the level looks funny in guide.mut.

RecommendedQuick Review by Superjazz

Posted:
29 Apr 2021, 21:05
For: Crown of Thorns
Level rating: 9.2
Rating
9.2

Here’s another brilliant battle level where the theme is executed excellently both visually and gameplay-wise. The thorns, as the level name suggests are made part of the gameplay in a fun and challenging way. The level layout is solid and yet it suits well for the fact that there are no carrots in this level, but shields. Download recommended!

RecommendedQuick Review by Superjazz

Posted:
8 Jun 2020, 19:10 (edited 7 Aug 21, 10:24)
For: Hollow of the Haunted
Level rating: 9.2
Rating
9.9

I can summarize this level with one word: Fun!

I mean it for real. So far I find this level to have everything it needs to be both fun to play and also to work out in more “serious” play. The level seems balanced despite being non-symmetric with a lot of room for skillful play, especially with the custom weapons. Download recommended.

Review by Superjazz

Posted:
22 Apr 2020, 15:04
For: The DARKEST Diamonds
Level rating: 7.5
Rating
N/A

Ahmed: You can read more about level groups here: https://www.jazz2online.com/wiki/Category:%20Level%20Groups

You don’t join one by claiming it out, but you’ll have to develop yourself as a level maker and when you feel ready, apply for joining by a tryout, typically. :)

RecommendedReview by Superjazz

Posted:
3 Nov 2019, 10:45
For: Snowland
Level rating: 6.7
Rating
N/A

+ Visually decent in the night version
+ Good selection of weapons and powerups

- Fairly quirky flow, hard to move in smoothly
- The vines at the top of the level are mostly on the way, rather than adding more gameplay depth
- The buffer tubes and spawn positions are quite evil, it takes a long time to attack the enemy base after dying
- The lower levels feel too cramped and it’s easy to hit the ceiling while moving
- Some things are a bit unintuitive, such as the floor below the bases which is not one way

/ Seems to be playable in 2v2 and 3v3, but 3v3 might get a bit cramped
/ The day version might be a bit harsh to the eye, the night version works better

RecommendedReview by Superjazz

Posted:
3 Nov 2019, 10:42
For: Time's up
Level rating: 7.2
Rating
7

From contest feedback:

+ Fairly original and inspiring level theme
+ Original choice of weapons
+ Generally solid layout with lots of potential if some improvements were made

- The big white blinking clock in the middle of the level is quite harsh to the eye, even if visually original, it could be less distractive
- Some things like the vines blend too much with the level primary colors, makes them hard to see
- Powered up roller weapon seems a bit overpowered in this map, it’s flying around literally everywhere
- The tiles could be used better in the sprite layer, looks a bit dull visually

/ Playable only in 3v3 apparently

RecommendedReview by Superjazz

Posted:
3 Nov 2019, 10:40
For: Riparius Ridge
Level rating: 8.4
Rating
N/A

From contest feedback:

+ Inspiring level theme and impressive visuals
+ Uncommon and interesting powerup choices, balanced pickups in general
+ The movable carrot gives more room for strategic play around it

- The flow is rather quirky and hard to get used to, lots of climbing on the sides of the level
- Some areas require very precise movement like the middle with blue spring and flipper pads
- The top of the level may get a bit campy and generally feels to be a bit isolated from the rest of the level (the level might be a bit too tall in general)

/ Playable in 3v3, not working in 2v2

Not rating it, because we’re in the same level group.

RecommendedReview by Superjazz

Posted:
3 Nov 2019, 10:39
For: Ragnarok
Level rating: 8.5
Rating
N/A

From contest feedback:

+ Interesting layout with a few influences from other levels
+ Much room for skill moves like RF-climbs
+ Balanced with both open and closed areas

- Fairly peculiar flow, hard to get used to
- Feels sometimes a bit cramped with the ceiling scenery, especially in the middle
- The top area of the level feels a bit redundant and isolated

/ Playable in 3v3, not sure about 2v2

Not rating it, because we’re in the same level group.

Review by Superjazz

Posted:
3 Nov 2019, 10:35 (edited 3 Nov 19, 10:35)
For: Percolator
Level rating: N/A
Rating
N/A

From contest feedback:

+ Strategic layout and very different from other contest levels
+ Uncommon and balanced weapon/pickup placement

- Huge FPS drops in 8-bit mode for some reason
- The level gameplay centers around the fly carrot too much, also because the only way to get rid of it is by going underwater
- The level feels unfinished and empty in certain aspects, there isn’t much visuality nor scenery in the level
- There is only one exit from the bases unless you have a fly carrot, which makes them quite evil dead ends

/ Seems like it could only work in 3v3, partly due the fly c as well

I’m looking forward to see a more finished version later on. :)

RecommendedReview by Superjazz

Posted:
3 Nov 2019, 10:33
For: Byzantine Blues
Level rating: 8.5
Rating
N/A

From contest feedback:

+ Good usage of the tileset, visually decent and no distractive elements
+ Solid layout
+ Well placed platforms and ledges that allow diverse skill moves
+ Quite balanced for all characters

- The level seems slightly imbalanced regarding open/closed areas, there is only little room for safe play

/ Works only in 3v3 probably

Not rating it because we’re in the same level group.

RecommendedReview by Superjazz

Posted:
3 Nov 2019, 10:31 (edited 3 Nov 19, 10:33)
For: Faster-Than-Light Starship
Level rating: 9
Rating
9

From contest feedback:

+ Fairly balanced layout with both open and closed areas
+ Pretty smooth and friendly flow with lots of diversity
+ Lots of room for strategic play and skill moves like RF-climbs
+ Balanced weapon and carrot placement
+ Visually impressive but not too distractive, no harsh colors

- Takes some time to learn completely, some areas are not so easily distinguishable
- Some tubes are sometimes hard to move in
- Some scenery is hard to distinguish as foreground from sprite layer, like the ceiling tubes at the top of the level

/ Seems playable in 2v2/3v3

RecommendedReview by Superjazz

Posted:
3 Nov 2019, 10:29
For: Galeloch Castle
Level rating: 8.9
Rating
9.5

From contest feedback:

+ Good strategic depth regarding the full carrot, possibility to shoot it down with certain weapons or block access by freezing springs
+ Well balanced weapon and powerup placement
+ No area is too easily campable but there are a few spots for breathing
+ Impressive visually without being too distractive to the eye

- The springs next to bases are sometimes hard to land on

/ Seems playable in both 2v2 and 3v3
/ The level is fairly big in size, but at the same time very open which compensates for it

RecommendedQuick Review by Superjazz

Posted:
23 Jun 2019, 08:53
For: Isla de Muerta
Level rating: 9.5
Rating
9.7

Very inspirational level by Loon with stunning visuals! The different tileset parts combine here smoothly, giving the level a very unique and epic atmosphere together with the music choice!

RecommendedQuick Review by Superjazz

Posted:
22 Apr 2019, 07:48
For: Multi-Layer Level Editor (v2.19)
Level rating: 9.6
Rating
9.5

What can I say, this editor eases a level maker’s job at creating very creative levels by a landslide. At the beginning it may take a short while to get used to if you have been using JCS for years, but after that it really pays back in speed and diversity.

RecommendedQuick Review by Superjazz

Posted:
14 Nov 2018, 19:55
For: Foo Single Player 2/14: Electric Foorufoo: BunnyLover 2018: This Time It's Personnel, Kid
Level rating: 10
Rating
10

I loved every level of it (no pun intended)! It was already awesome to see all the references of other JJ2 players and levels which were executed well. However the way the levels managed to keep a very humoristic/parodic atmosphere through the episode while keeping up to top-notch visual- and gameplay-quality impresses me more than anything.

Review by Superjazz

Posted:
19 May 2017, 20:58
For: h?
Level rating: 10
Rating
N/A

Actually, nowadays the advanced strategy in 2on2/3on3 CTF is that all the players in a team report their health changes. This way a team can better organize their positioning. That is the only extra that could be implemented perhaps.

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