One of the few battle levels that’s genuinely suitable for games of 16 players and up. Despite being very large, thanks to a well designed layout with a variety of distinctive areas and paths, navigation is intuitive. This style of level design and approach to placing pickups should act as a template for all event sized battle levels to come.
Great JJ2+ Angelscript editor!
Very useful and elegant!
This also serves to create mutators!
Download reccomended !!!!!!!!!!!!
[Review changed to quick review, see the review rules.
I was able to rf-sidekick past the walls and enter a +1 area at 43,19 (JCS position); I was stuck there.
If you use the green springs at 10,43 and 72,43 (JCS positions), you’re required to use the poles nearby to reach the ledges above. I’d prefer to reach the ledges with just the green springs.
The areas leading to the bases are extremely campy, so that’s definitely not my cup of tea.
The background eye-candy shows there’s a night-time thunderstorm, and I’d prefer the black tile to be translucent, because the background won’t look so overwhelmingly dark.
Whoever controls the top will control the entire level, I guess.
As for positives, the level is reasonably balanced, and most of the items are decently placed.
I don’t have much of anything else to say about this.
This is very good!
This level is the first time in my life that i’ve encountered scripting. This is absolutely amazing, I love what you have done with the weapons and how it behaves. In my opinion this feels much more fair then the traditional hearths system as we know and love from vanilla Jazz.
The eyecandy is flatout simple and doesn’t realy stand out in any way, this however has more to do with the limited tileset then with the creator. The level design is fine for the script the level uses. It makes the level so much more fun.
I absolutely recommend downloading this level and give it a spin. It is so much fun.
Note to author, please make more levels with this script. I just adore it!
Wait no reviews for this? Even if the level itself is a complete gimmick, it has such creative coding, and all appears to work fine. Eyecandy is nothing special but more than sufficient, and pickup placement is alright too. Layout works well with the script – but is also very dependant on it.
Still a 9/10, purely for the creativity of the script. Download recommended!
Edit: Can’t post it as a quick review for some reason despite it originally having less than 350 characters. Raise that limit for fairies’ sake.
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Here’s a very useful add-on tool for those who like to script things. Helps you avoid those typos, flaws, etc. in your script that are sometimes not-so-easy-to-notice. This patch guides writing the functions themselves as well, without the need to peek into plus-angelscript for details all the time. There’s also auto-completion!
This overlooked level provides a unique little puzzle challenge. It may be frustrating for some players. The music choice along with the pallette is questionable given the level name. Lori can kill the boss stupidly easily by spamming kick and fire against the block. Give it a try though, the flaws are minor.
No review yet? This level really deserves one, it is great. No need for many words. The eyecandy is amazing, and the level fun to play at, despite the low amount of ammo.
No bugs too, which is always nice.
Great for duels as well as bigger games, give it a try!
Not bad. The atmosphere is nice, the tileset adds to it. There’s eyecandy in the background; a bit less wall-based eyecandy but I suppose it’s enough. The flow is good enough, though the lower part is a bit too flat. Anyway, you get a 8.2 from me and a DL rec.
This is a tribute level to the legendary QoB, which is just as frustrating as the original piece, but instead of being a huge maze, it has been made hard with the gameplay difficulty. For example puzzling boss fights, challenging races against the clock, fatal canyons, and much more. Eyecandy is average, but pays tribute to the original level.
Nice work! It acts better than i excepted!
Nice tileset with awesome palette swaps and some…well, interesting, I suppose…black-tile eyecandy. Definitely worth a DL. Great for building a Credits level for your singleplayer pack (which I’ll be doing with World of Jazz). Download rec.
Ok, I have now played through the level. Didn’t complete without hacks, had to use a cheat code to get some seekers to finish the level.
Anyways, the level IS hard, atleast for the first time someone completes it. Now when I have completed the level, it suddenly sounds easy to complete, as I now know what I exactly have to do. Well, replay value does exist, because the gameplay is certainly different for all characters.
The eyecandy is certainly a good use of the tileset, and I didn’t notice any tilebugs. Doing all-nighters really helps ;)
And to sum this up: Hard level,I’m sorry, this is unplayable. You neglected to add an Activate Boss event. Sure, the contest deadline is passed, but just add one so I can play it.
EDIT: Found it, but I still can’t play because I can’t get to the moving box.
EDIT2: Playing all characters, no matter how fast I moved and stomped onto the stomp scenery, I can never catch the “This End Up” box. It’s always too far away. I even tried playing Jazz, using smart moves to hit the Robot Boss while it was being belted along, so I could use my heli move to fall down slowly, but alas the box was still too far along the belt to access.
A great pack with some nice ideas. You have to download this.
Only Nice ;)
One Question: What is this tile in the Black Mountain? With the Holes… Thanx for Answer (if you answered)!
It is a bit repeated, no new idea.
But quality is very nice so i will rate 7 and DR
Name is cliché too…
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