I actually love this level. I found out more rf tricks here than on semi, and as I think you know, I love rf tricks, even more in places like this! The gameplay is fine, everything is mosly fine. You can add some more eyecandy, but hopefully you didn’t overdo it x)
Why should someone skipp the boss? It’s killable…
In my opinion, this deservs more than nine. Very good gameplay, but a bit overused tileset, and not enough ammo, and the music is frustraiting.
Always wanted to see this :)
This is a great upload! This was my favorite level on the bash, (and not that is the reason for this,what you can see on the third screenshot :) ) It has a great eyecandy, ammo placement, gameplay, everything is really good.
Before playing, I really CAN’t imagine how will this work :D
The idea is good.
After playing: Now I know…
(This ISN’T a review)
Eyecandy
————
Normal, could be improved a lot, especially on the upper part of the level. The bottom is good, I really like it, the center is normal, and the top is mostly bad.
Bottom: With the brownish yellow ground (+the green rfs, blue bouncers), the background layer 5,6 made to green with plants, layer 7 with the sea, and layer 8 textured background fits really nice together.
Center: Here mostly the layer 3 was used(with lots of tile type), on the front of layer 4. On the layer 7 the sea, the mountains on it’s top are seeable. The layer 4 is boring, with the repeating tiles. And finally those floating wood boxes with waterfalls from it in the background probably on layer 6.
Gameplay
————
This is normal too. The poles on the center of the level are rather bad. The big one kicks you exactly into the pit. The other smaller ones are making you move slower, especially if you are playing with Jazz or Lori. The ways to the enemy bases are not equally long. The flying sands (and other things)ARE makeing the movement/flow bad/normal.
Ammo placement
———————
This is well done. If we aren’t seeing that thing, that the seeker, toaster PUs are easily pickable with Electro Blaster/upgraded Bouncer and the other 2 PUs are taking longer time to collect, the Pepper Sprays are on bad place. I don’t know even now, where the +1 carrots are…(I won’t rate this). the Full NRG carrot is on a good place.
Scoreing
————
Eyecandy: 6.8
Gameplay:.6.7
Ammo placement: 8
No Bugs found,funny pit text:+0.5
____________________________
(6.8+6.7+8)/3+0,5=7,66= 7,7
DR: Neutral, if you like sunny CTF levels, yes :).
Edit: now know where is the 2 +1 car. raising with 0.2
Pretty good! Played 3 times over :)
I say, that this should get better rating than 5.6.
Yes, It was quite easy,(Boss killed with 2 hp)
But it was fun :), the eyecandy is not bad or good, the name is horrible… I think you could hide the space monkeys, and you could use more enemies.
The idea is good. The tutorial is bad.
Hurray, I waited for this upload. It can be that I’l write a review, but it’s not 100%.
[Review changed to quick review. ~Violet]
file contents hidden:0 files. Is this a bug?:)(I never saw nothing, what is 500 kb:) )
and after you got 10 fastfires, you just have to stomp down Ulteurus’s flying (crabs?), and after shoot him down :).
Edit: now you can’t shoot the monkey down.
Probably(not me) an unknown person has edited this download :D because there wasn’t blaster PU before the fight.
But it’s true, now it’s easier and probably better….
lol, the level is too long, so in the preview the bossfight’s place is don’t visible ^^.
Edit: Ok, I will update it. Thanks for the review.
Nice counter strike styled gamemode :) (If you don’t know about what I’m talking..sorry :) )
Good idea :). Can you make one in hungarian too? xD :)
Ehh… Azert rateljetek igazsagosan…Eggyaltalan nem erdemel 10est…
(Ehh…But rate normally…This totally don’t deserves 10… )
Did you know that if you run with sugar rush into a laser, you will fly up, and your score will be increased greatly? :D
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