Fallen World comes from a fairly unknown creator, perhaps that’s why I am surprised to see how accomplished this map is. Starting with the idea of “level-up” and the armory, this map is addictive, once you understand how it’s played, you’ll want to play it through.
What makes this map unusual, and at the same time, exciting, is the central location which you need to explore. The previous installment called “Nimala – RPG” also featured a main hub, and several missions linked to it, but Fallen World features a much bigger and, in terms of missions, much more diverse central “town”.
THE GOOD:
The new ideas blend into the jj2 gameplay perfectly. The armory, for instance, is where you need to return again and again to use up the TNT you get from level-ups (or collect otherwise), and collect coins, carrots and other goodies. The story also seems to be interesting, although not much is revealed. The best feature of the story is at one point you need to make a choice, and the outcome of the map changes based on that choice. Though your decision won’t affect the game much, it is still nice to have. Perhaps the biggest idea of them all is the concept of “level-up”, which means you can choose from four items (coin, TNT, full NRG carrot and invincibility) each time you level. Map design is also cool, most parts of the map are well made.
THE BAD:
I enjoyed the map very much, but even though this is bigger than the previous map was, it is still not big enough. A concept like this deserves a map at least twice as big as this one. Also, level-up is a very good idea, but most of the time you want to choose TNT to dig in the armory, or coin to leave town. Invincibility is basically useless since the level-up area is very far from the actual battle scenes. The full HP carrot would be OK, but there are way too many carrots lying around the map already, so you really don’t want to waste your levelups to refill your HP.
CONCLUSION:
Overall, this is an awesome map, worth a try for everyone, and it is definitely better than the previous installment (although it might not be everyone’s cup of tea). I hope the next episode will come real soon, with a fix for the aforementioned downsides, because other than those issues, this map is very, very good.
[Same user as the uploader ~cooba]
Download recommendation: YESYESYES – Download it now…
[Swear word edited out -FQ]
Good work! I never played even better!
(Unsupported rating (10) removal. Can you explain what is so perfect about this single tiny little level? All we really need is a sense that based on what you have said, the level does indeed deserve a 10, or something close to it. ~Violet)
Now that’s, what I call a tileset!
I give it a ten (so be happy!)
(Unsupported rating (10) removal. What makes this such a tileset? You’ll notice that other people have had a great deal to say about the tileset – what’s stopping you? Can you describe and generally review the upload? Key word being “review”, as in “review needed for rating”. ~Violet)
Could somebody tell me how to do flying things and how to make a JAZZJACKRABBIT IN THE BOX thing?
(A Jazz flies up, and makes your figure sick.) How to do these?
GREAT JOB! I can’t understand, why is it at 5 only? I give it a 10!
(Unacceptable rating removal. You receive a warning for this. -Trafton)
What’s this, man? Level???
[Completely unsupported rating removal. A rating of 1 was given without any arguments for why it should be given, while other reviews gave it very high ratings. Please give arguments next time, Reggen. -FQuist]
Great WORK!
(Unsupported rating (10) removal. Please read the J2O rules. ~Violet)
Great WORK!
(Unsupported rating (10) removal. Please read the J2O rules. ~Violet)
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Eat your lima beans, Johnny.