Review by Reggen

Posted:
8 Jun 2011, 10:37 (edited 1 Jul 11, 09:37 by cooba)
For: Fallen World - Episode 1
Level rating: 7
Rating
N/A

Fallen World comes from a fairly unknown creator, perhaps that’s why I am surprised to see how accomplished this map is. Starting with the idea of “level-up” and the armory, this map is addictive, once you understand how it’s played, you’ll want to play it through.

What makes this map unusual, and at the same time, exciting, is the central location which you need to explore. The previous installment called “Nimala – RPG” also featured a main hub, and several missions linked to it, but Fallen World features a much bigger and, in terms of missions, much more diverse central “town”.

THE GOOD:
The new ideas blend into the jj2 gameplay perfectly. The armory, for instance, is where you need to return again and again to use up the TNT you get from level-ups (or collect otherwise), and collect coins, carrots and other goodies. The story also seems to be interesting, although not much is revealed. The best feature of the story is at one point you need to make a choice, and the outcome of the map changes based on that choice. Though your decision won’t affect the game much, it is still nice to have. Perhaps the biggest idea of them all is the concept of “level-up”, which means you can choose from four items (coin, TNT, full NRG carrot and invincibility) each time you level. Map design is also cool, most parts of the map are well made.

THE BAD:
I enjoyed the map very much, but even though this is bigger than the previous map was, it is still not big enough. A concept like this deserves a map at least twice as big as this one. Also, level-up is a very good idea, but most of the time you want to choose TNT to dig in the armory, or coin to leave town. Invincibility is basically useless since the level-up area is very far from the actual battle scenes. The full HP carrot would be OK, but there are way too many carrots lying around the map already, so you really don’t want to waste your levelups to refill your HP.

CONCLUSION:
Overall, this is an awesome map, worth a try for everyone, and it is definitely better than the previous installment (although it might not be everyone’s cup of tea). I hope the next episode will come real soon, with a fix for the aforementioned downsides, because other than those issues, this map is very, very good.

[Same user as the uploader ~cooba]

Review by Reggen

Posted:
26 May 2005, 06:50
For: Betrayed
Level rating: 6.5
Rating
N/A
Place anything from the BetrayedOut folder to your Jazz_TSF folder, then this will work. Sorry, I did not have any time to place them correctly. And the name of the first level is: Betrayed Intro.

Review by Reggen

Posted:
26 May 2005, 06:48
For: Darkness
Level rating: N/A
Rating
N/A
Yes, but do not remove the things from the Dness folder, just place anything from the DnessOut to the Jazz_TSF folder. Sorry for this little problem…

RecommendedReview by Reggen

Posted:
5 May 2005, 09:34
For: Episode One: The Invasion of Deserto
Level rating: 9.1
Rating
9
Hmm. Interesting, really. I mean the level design was cool: 5 points for it. Monsters were well placed: 2 more points. But the interesting part: Don’t you think, I’ts a bit boring to return to the Temple again & again??? So I think, that’s -3 points. But the ending was very cool, so I think, it worth 5 more points, so in the end: 9 points.

Download recommendation: YESYESYES – Download it now…

Review by Reggen

Posted:
3 May 2005, 07:39
For: Metal
Level rating: 8
Rating
N/A
Thank you all. Really. This is my first thing upon a 7.

Review by Reggen

Posted:
25 Nov 2004, 08:45
For: FEAR
Level rating: 4.5
Rating
N/A
I hope, you’ll likemy new 4 levels campaign. I think one music is missing ( (-) floppy ), but the v 1.1 version will correct this. So wait 2 days, and I upoad it.

[Swear word edited out -FQ]

Review by Reggen

Posted:
24 Nov 2004, 08:47
For: A brand new Alien base
Level rating: 3.8
Rating
N/A

Good work! I never played even better!
(Unsupported rating (10) removal. Can you explain what is so perfect about this single tiny little level? All we really need is a sense that based on what you have said, the level does indeed deserve a 10, or something close to it. ~Violet)

Review by Reggen

Posted:
24 Nov 2004, 08:47
For: Dark Marshland
Level rating: 8.1
Rating
N/A

Now that’s, what I call a tileset!
I give it a ten (so be happy!)
(Unsupported rating (10) removal. What makes this such a tileset? You’ll notice that other people have had a great deal to say about the tileset – what’s stopping you? Can you describe and generally review the upload? Key word being “review”, as in “review needed for rating”. ~Violet)

Review by Reggen

Posted:
17 Nov 2004, 12:26
For: How to do Flying Crates !!!
Level rating: N/A
Rating
N/A

Could somebody tell me how to do flying things and how to make a JAZZJACKRABBIT IN THE BOX thing?
(A Jazz flies up, and makes your figure sick.) How to do these?

Review by Reggen

Posted:
17 Nov 2004, 09:42
For: The Badlands
Level rating: 5
Rating
N/A

GREAT JOB! I can’t understand, why is it at 5 only? I give it a 10!

(Unacceptable rating removal. You receive a warning for this. -Trafton)

Review by Reggen

Posted:
17 Nov 2004, 09:41
For: The Froggy Quest
Level rating: 8.8
Rating
N/A

What’s this, man? Level???

[Completely unsupported rating removal. A rating of 1 was given without any arguments for why it should be given, while other reviews gave it very high ratings. Please give arguments next time, Reggen. -FQuist]

Review by Reggen

Posted:
12 Nov 2004, 10:35
For: Satan`s Ground force pack
Level rating: 7.9
Rating
N/A

Great WORK!
(Unsupported rating (10) removal. Please read the J2O rules. ~Violet)

Review by Reggen

Posted:
12 Nov 2004, 10:34
For: The Fast Feet Hunt
Level rating: 8.4
Rating
N/A

Great WORK!
(Unsupported rating (10) removal. Please read the J2O rules. ~Violet)

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