Eh, my apologies, if I wasn’t being clear enough. This upload is primarily meant for developers that wish to integrate the given source code into their C++ projects. The main part of this upload is therefore the source code while ctrace.exe is merely an example on how to use the included code. If my main goal was to create a stand-alone automatic file packer then it would have many more features than this.
I took a moment to look at this file and the only visible change seems to be the version number. It’s basically regular TSF with version set to 1.30.
I’d also like to mention that with this patch applied, Controller v4.0 will no longer be able to change music by self destructing. However the latest Controller v4.1 (PB3.5) should support the automatic music change without the need to self-destruct. Use it to change music in mid-game without any side effects.
Some suggestions/comments/bugs:
1) Created by BlurredD based on Neobeos code – How did I guess? ;P
2) Latest Controller 4.1 should work fine on jj2 while this program is active.
3) This program will only load when both the dll and exe are in the folder where jazz2.exe is located, not outside. Kind of annoying.
4) It refuses to load if the game is not running (main menu). Personally I’d make it wait until a game starts.
5) The death pits should have some delay on them. I was annoyed at how I insta-died right before I hit the pit with spaz where I could’ve easily doublejumped my way out.
6) I’m not sure how the gip script hiding works, but you should make it hide what I call “server query” packets (TCP packet with ID:0×0F and the last 9th byte set to 0 as for zero players joining – query packet)
7) I have seen this prog a number of times before, but I would have never guessed its name. GG.
8) If you can, try to fix the bug where server sometimes freezes for a few seconds where there are lots of players in the server and some are downloading.
More comments coming later. And this HTML/CSS are giving me a headache on reviewing.
Sorry, but this thing crashes when I try to run it.
I’d like to see a fully working filter like this done with a cool GUI one day. This isn’t even close to what I had in mind, but its a start ;P Gj on the app. First of its kind. I haven’t tested it yet, but I’ve seen it in action before. It sort of creates the same atmosphere when J2M (console) was first tested in AB7 server.
~Ol
Wee, it works!
Release 2 had some bugs, but got fixed in release 3. Daddy, look! I can convert Xmas6.j2b now.
Good job on this one.
Please do not rate this. Rate the original level pack. This is only music for the pack.
http://www.jazz2online.com/downloads/moreinfo.php?levelid=2674
Please note that if you are planning rate this pack make sure you have played it online at least once rather than just taking a short look at the levels offline. First you must feel what it is like to play this pack! Some of the levels contain shields which can be very handy in instagib however you must earn them first. I have seen some people say “No shields” while I was testing this level pack online (I call those people “easy kills”). Very wrong! Shields are welcome in instagib and can be very useful if placed properly (coin warp for example)…
I’m just trying to make shields useful in multiplayer, SIR!
Feel free to add this pack to your level cycle. More information and the password for all levels can be found in the readme file. If you are having trouble hosting this pack then please use Project Controller 4.
Get it at: http://www.jazz2online.com/downloads/moreinfo.php?levelid=1334
To host Instagib you will need Project Cataclysm 1.1
Get it here: http://www.jazz2online.com/downloads/moreinfo.php?levelid=819
EDIT: Link fixed.[This review has been edited by Overlord]
If I was to change the jj2 main menu music I’d just convert/rename one to menu.j2b and the old one to menu.j2b.bak. The menu music has got boring after all these years of listening to it I must admit.
Haha! This is fun! If I had my printer connected to the PC I would print it out. starts searching now
WOWOWOW! I have never seen anything like this ever before. I have seen people trying to make fog by inserting fog images into their tilesets which only allows them to use fog in one tileset. This turns it all around. Any level with ANY tileset can use fog now. I love this new discovery. Specially the Beam-up effect. That’s so perfectly designed. If I ever decide to make another single player pack I won’t forget about this!
ScionFighter is right.
cough http://www.geocities.com/atlastsome/jj2/sound.htm cough
Okay. I’ve just went through this level pack and I’ll try to tell as much as I can remember.
First thing that I dislike about this mission pack is that it comes in a folder but unlike RHG this one has everything in it including music files and tilesets making them unavailable for JCS and levels. The second thing is that if you want to start it you must run it from that folder. You could have included the starting level outside the folder so people could start it form jj2 and for that your rating goes down.
Now the levels.
As already mentioned the carrotus levels are badly designed with almost no eyecandy at all. As one of the ToD’s on J2O say… Spend time on your levels if you want to get a good rating on J2O. The Diamondus levels look better than the carrotus ones but there are still some bugs in them. I also want to mention that my jazz crashed a few times when I completed a level. I don’t know if this has anything to do with the level pack but I’ll count this out. The colon levels have some good ideas. I especially liked the “And stay out!” one. Some bad eyecandy can be found on roofs but the sewers look more or less OK. The castle level probably is the most well designed of them all. Then comes this boss level with a new good-looking tileset. I like the skull with red eyes in it. After beating the boss you enter a bonus level with bad design again. This level is proably the worst of them all. Bleh. No more bad words…
And finally! There is a funny Flash Readme included. There really isn’t much to read in it but at least I keep laughing when I hear that rabbit force sound. You can hear it 100 times while moving the mouse crusor over the headding because it is a badly designed button. I guess the author isn’t so skilled in Flash yet :)
Overall:
I give this mission pack a 6.7
+ 0.3 for the readme
+ 0.2 because I’m in a good mood
Total: 7.2 + Download recommendation[This review has been edited by Overlord]
Wow! Great program, Spazzy! Yay! It uses my autodetection code!
I think there are some bugs in the program or I don’t quite understand how it works. Once I got my screen top full of hearts! The layout is nice!
I can’t give it too high rating since it only has one function. To edit player health.
8.2 from me…
Spazzyman. I’d prefer if you help us with our J2HG project instead of rapidly releasing your programs here.
Nice prog BTW. Not many options but OK. I like the database idea… hmms… sneaks in
Yea. I have heard about the runtime errors. If they appear to any of you just email me. I’ll send you one of my files – “Comdlg32.ocx”. Hopefully that fixes the error :P If anyone needs additional help feel free to ask.
EDIT: I’ve updated the file and included the DLL.[This review has been edited by Overlord]
Geat! When I played this online I won 2 of 3 games played. At the 3rd game I pinged out :P Levels are small (as required for instagib), enough ammo, powerups, good gameplay. This gets a 8.5 from me.
Keep on the good work and… be sure to include more levels next time :)
Wow great! I wonder how you did the ping option… This is also one of the advantages of this program. Xjj2 doesn’t have that. Well one disadvantage is that you cannot host servers with it. You can successfully edit players in it as well as choose the list server and specify the paths to several jj2 versions. Great prog BTW.
Waits for Link to arrive
Link! Get back to work! :P
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