Once again a great CTF map from the south african level factory. No doubt that there’s a nifty alliteration in the name.
The layout of the level itself is very tight but none the less open and fluently playable. Not to forget great eyecandy (very tight as i mentioned; with loads of cool structures and objects scrolling around).
EVERYONE should DOWNLOAD THiS and ADD iT this to his/her Jazz2 level collection. You’ll have a lot of fun playing “Labrat Lunacy” :-)
Wow, it’s not only "just anotha world" but just another amazing custom tileset creation from that continent we forget about too often.
To be more precise, it’s the first time i saw that kind of mixture in a tileset at all. JAW contains very detailed comic like objects like trees, flowers and stone walls for the foreground, really awesome spacey looking mountains for the background and even a cool texture for the animated 3d background in layer 8, which really can make impressing levels, as Disguise showed us in his example battle levels (which are included in the ZiP archive).
Furthermore, the tileset is very large and has all kinds of useful stuff like vines, signs rain etc. etc.. Also, don’t forget to take a look at the mask…tsktsk :-)
Overall, this is A MUST DOWNLOAD FOR EVERY Jazz2 player, no matter which continent he or she is from :-)
"Night of Horrors" is a very neat CTF level that uses the good-looking but underused "Medivo" tileset.
Both main aspects, the layout (south african style as you can imagine) and the layer work are very well made. Nothing really to complain about. And despite i’m not a CTF expert i dare saying that the base placement is quite fair. (Isn’t it? :-)
As you, the reader, may have noticed already, i like this level a lot, which makes it A DEFiNiTE DOWNLOAD RECOMMENDATiON from me.
Awesome!!! Despite the boring name of the pack, it contains 13(!) elite Jazz2 battle levels (plus two versions of a great tileset by Disguise).
Design and eyecandy in all of the levels is completely terrific. These maps don’t have all the useless events and knick-knack most average creations have (pretty much like "Gameplay Theory" btw). Too awesome and too much to describe it here. Distruct really knows the South African style of level making (very open and "platformish" as seens in Disguise’s and Dats’ creations) and adds some pretty cool ideas by his own.
I have only one small complaint: i saw the "Ultimate War" level before (J2C probably) and i really loved the custom background music. Now, the author replaced it with freeze.j2b which doesn’t fit well. Bad idea. Don’t hurry with your level releases just because you can’t get the MOD files immediately.
However, the final message is clear: NOONE should MISS THiS superb BATTLE PACK! It’s a MUST DOWNLOAD and one of my very VERY favourite packs recently.
Hehe, i made similar levels by myself, but, for some reasons (i guess its just because i’m smart ;-), i decided against publishing them.
Of course, this "miniaturized" level is way too small and boring. Despite it has powerups of my four favourite weapon types in the four corners, it doesn’t make much sense. Every battle game will end up in a pure massacre, which is fun at first but not for a long time. The eyecandy is okay by the way.
However, i didn’t find many major bugs, which explains my high rating.
You should only download this, if you want a complete "DisXX" level collection :-)
Well, if i should rate the amount of blabla in the level info and the readme file (dont miss that one! awesome stories from Africa), "Troublesome Tubes" definitely would be in the Top 10.
Apart from that, the ZiP file contains a very awesome CTF map using one of my favourite tilesets. The tile placement is very original, i saw many interesting layer arrangements (thats what we call eyecandy) and the overall layout is really tight and therefore superb (some people won’t like that many tubes though).
Conclusion: i don’t have much too add, it’s just a Disguise download. EVERYONE should immediately ADD THiS MASTERPiECE to his/her level collection. No doubt.
Btw, seriously, in my opinion, you should not misuse J2O and readme files as chatboards for misc talk. Really. If people read your real life stories here later, they wont make much sense anymore.
This is a pretty cool pack of two single player levels using edited versions of the Bloxonius tileset from Jazz1 Holiday Hare 95 shareware.
The design (which also means enemy placement) is very good and makes sense. Same with the eyecandy. I really like the way the tiles are placed. The music also fits perfectly because its the original files from HH95.
As you noticed, i don’t have any serious complaints at all, it only should be mentioned that the two levels are a tad too easy (way too many savepoints!).
But overall, this is definitely WORTH THE DOWNLOAD. If you like(d) Lego and played HH95 back then, you’ll love this even more.
The "Xmas Pack" by Blade & Wille is a great compilation of ten(!) quality single player maps using the awesome "Holiday Hare" tileset (except the last level "Demonic Domain" that uses the "Haunted House" set).
The design of the levels is very good and so is the eyecandy. And as iCeD mentioned, the authors put a lot of effort into enemy placement and balancing the difficulty level, which pays off: it’s a lot of fun and the player will need some time to make it through all the levels.
To sum it up, this is the perfect download for the Christmas holidays. EVERY Jazz2 fan should GET THiS Xmas present from Finland IMMEDIATELY! Blade and Wille showed us once again that they are elite J2 creators.
"Easter elves" is another nice level using the TSF-Carrotus/Easter tileset.
The design is okay (despite the Xmas enemies don’t fit that good :) and the eyecandy is pretty strange in some places. But that gives it an original touch, somehow :)
The main downfall of "Easter elves" is that it’s too short and easy (finished in less than 5 minutes max.).
If you are one of those bored single player fans, you may want to DOWNLOAD THiS.
P.S. Wrong version number 1.23 in the info (try the "edit info" function).
"Unknown worlds" by Hystar is a pretty nice and small battle map using Mez’s second tileset. The design is very tight (like in Spy’s levels for example) and the eyecandy is good.
Unfortuantely the great "Stardust Memories" background music (german trackers rool!!!) doesn’t play (hint: fix the bug and use the RE-UPLOAD function).
Well, actually the level is a tad too small and some structures are very repetitive. But overall, it’ll make a fun battle :-)
Let’s DOWNLOAD, fellow Battle fans!
Indeed, “Christmas Caper” is a great single player level (as iCeD already mentioned).
From design (enemy placement!) to eyecandy (well, it could need a bit more): everything is very well-made and it’s real fun to play. Like most single player levels, it’s a bit too easy though.
I really recommend to DOWNLOAD THiS for some single player holiday fun :-)
Okay, lets put it straight forward: despite i zipped it for Flash (np :-) i don’t like this level pack too much.
The overall design is pretty confusing, because the three levels are very large and kinda hotel-like. The weapon placement is boring and with less than five people in your server you’ll hardly find anyone in the level. The author also seems to like large water areas. Not my style, sorry :-)
The eyecandy is…yes…good. This part of the level is definitely worth a higher rating (about 6 i guess :-).
Apart from that, i found weird destruct scenery animations and i miss a name for the level pack. A good level pack would need a good name as well. Last but not least, the music selection doesn’t fit to well in some of the levels.
I’m sorry, but these "Easter levels" get no download recommendation from me.
P.S.: Why TSF you ask? ‘Cause it rocks :-)
"Astrolumina" is a very cool space tileset by "Another Jazz 2 Fan". It includes all kinds of useful tiles from simple block structures to tubes, arrows etc. There is a nice textured background for layer 8, a set of letters and even a classic specaship. Everything has a neat 3D-ish look and really creates a "spacey" atmosphere. To demonstrate those effects, the author included a simple (battle) level, which is a bit boring though.
Apart from that, you’ll find two version of the tileset in the ZiP: one has different, "reversed" colours, whatever that means :-)
The only questionable ideas/problems with "Astrolumina" are…1.) all the unused and blabla-test tiles. 2.) the palette tiles!
But to sum it up, "Astrolumina" is a very good tileset that everyone should DOWNLOAD iMMEDIATELY (low eight points)!
P.S.:
Folder problem: depends on how you set up WinZip. And guys, PLEASE don’t use this as a chatboard. You can EDIT reviews to make comments etc.. As far as i know, you can also RE-UPLOAD/fix your upload if anything is wrong.
"Christmas Chaos" is a very awesome christmas map by one of scandinavia’s elite Jazzers: it uses the very cool Holiday Hare tileset to create some great eyecandy and the design (plus weapon placement) is very decent as well.
I really don’t have anything to complain here so this is a clear DOWNLOAD RECOMMENDATiON for christmas from me.
P.S.: You will need the whare.it/whare.j2b to hear the background music.
In my opinion "=o3=" is a good single player level. I really like the fact that the author chose a underused TSF tileset and the enemy placement (esspecially regarding "special enemies") is pretty original.
Unfortunately the layout of the level is a tad confusing for a single player level. Too many arrows and circular paths.
The eyecandy/layer work is quite good and the ZiP archive also includes a neat JPEG map of the level. Not bad.
Only some minor (but still important :-) complaints:
I found a severe "No warp target found" error somewhere (which quits the game to Windows). Do more beta-testing!
NEVER use the "=" sign in filenames. Please :-)
But overall, all single player fans should DOWNLOAD "=o3=" and make their own opinion. It’s not bad at all.
P.S.:
I’m not really "away for a bit", i just have to work eight hours the day for the next 11 months (long story). Nevermind :-)
I don’t have much to add to the reviews above. "Death Valley" is a very average level, that is mainly based on endless platforms. And indeed, it’s a bit too large for that kind of level. As a smaller battle, it would be more fun i think.
The eyecandy is okay (nothing exceptional), but the weapon placement is pretty tedious as well. Could be improved.
Only hardcore platform massacre lovers will like to download this. No download recommendation from me (5 points).
Oh Qaz, good to see you here, but PLEASE, don’t name your uploads “Still blank??”. Use the correct name for your tileset, please, as it appears in the JCS. My review is at the other upload of this.
First of all,
NEVER use extended ascii characters in filenames!
And it wasn’t blank for me, i guess its for TSF. You guys should always use TSF, its better :-)
The Mario tileset itself looks pretty good, but im kinda suspicious here. I think i saw it before somewhere…did you honestly made it yourself, Qaz?
5 points so far, maybe i’ll increase later.
Paul already mentioned most of the downfalls of this level (except chatrooms; i think they are okay if used properly).
The eyecandy is decent and there really are some interesting ideas but unfortunately it’s too small and it uses the easy-to-use and extremely overused Diamondus tileset.
This level is very slightly below the average, i guess (4.5).
P.S.: Never name your ZIP files battle.zip. I have the feeling this will lead to problems in the future :-)
11 people, 11 great levels. No warps, no power-ups, no shields and so on (as seen on TV).
"Gameplay Theory" introduces a new way of level making to us. The ZIP file includes 11 very good JJ2 maps made by a selection of the best JCS professionells you can find in the community. "Composition" describes it well. I’ve never seen such a powerful team before.
I first thought about giving a rating for each level here but somehow i felt that wouldnt be a good idea.
Well, each of the levels has a very own style as you can imagine. One has better eyecandy, the other has a better design and its great how you can compare the different ways each author used to make his level "special".
The weapon placement is great in all levels and the concept of not putting power-ups, warps etc. really pays off. All rabbits are fair game.
On a side note, Bobby’s "Psych" level uses the un-released "Medivo" J2 music by Alexander Brandon, which is included in the ZIP file.
Okay, now that we’ve seen the "Future of leveldesign" its time to announce my personal future of ratings. To keep it short, i will use X.5 ratings from now on :-) Not X.2 or X.5 though. I will also re-rate some levels.
While most of the levels in this pack would get a 7 from me (some are 8 tho’), i like the concept of the whole thing very much, which increases my rating. But somehow, i’m still undecided between 8 and 9.
However, regarding the future of hosting Jazz2 servers, i am very very convinced that "Gameplay Theory" will be one of the most hosted (gr? sp?) packs in J2 history. It’s pure fun and everyone, really EVERYONE should DOWNLOAD this superb compilation IMMEDIATELY! A MUST DOWNLOAD!
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