Don’t expect too much from this review, I’m not in the mood to write anythig too detailed and I usually rate my levels on a simple principle ol like/dislike.
This one is most definitely a like. So much so, I think we could/should be seeing a 2nd battle level in a row to win the nomination for featured download of the fortnight.
FS showed us the level the other day and I had a helluva time.
This review will most definitely be biased as I was, for a time at least, leading the game which means I must have enjoyed myself:)
Anyway, I love the warp system and the spring system which basically adds to a multifaceted system of transport in this suburbian warfare zone. It gives one options, and in my opinion makes the level great.
Another thing which I like, is the flow of the level. Sure it isn’t as open as say, JE (I know JE is ctf and I shouldn’t be mixing apples and oranges, but like I said, don’t expect too much from me) but it isn’t closed up either. You have a level with enough space, with just the right amount of obstacles (poor phrasing) on the one hand, and an abundance of crazy jj2 speed. JJ2 is about speed and this level delivers. it’s cray fun to play in. I’ve always liked FS’s battle levels (or the one I remember anyway, being the 1st featured battle level download) and I seem to have always done well on them in open games (which are to me at least, the most fun, till this day) and I always loved, how the levels had a nice combination of freedom of movement, but not too much so. I don’t know whether this is reffered to as flow, I’ve always thought of it as such and for me the flow of the level is more or less everything.
Are there any camp spots? Well if you’re urbs, there are. For example at the RF pu. God I love being there and hearing the explosions of my powered up RF’s. Magice pure magic, and I know that I dont have FS to thank for those sweet sweet sounds, I will thank him for them nonetheless.
The level has great weapon placement and I love the fact pu’s are easily reachable (other than pu4 which is a bit secluded, but which I approve of anyway).
I saw snz use jazz on this level and I have to say it looked like a good idea. I remember him hitting me with powered up bouncies whilst hovering above my Spaztic avatar – it was death from the skies my friends.
I think I have used all 3 of the powerups quite a lot, but would add here that I tried to intentionally not use seekers, because the game was SO fun without them. I just enjoyed firing those RF’s around the place and delving blows from the heavens above to the rabbit-infested platforms beneath me. I felt not like a warrior, but instead like a poet; t’was pure beauty my friends, oh that you could see it!
Using gun 2 and being above your enemies on this map is insanely fun, in spite of the fact that your enemies will most likely be finished of by a clever FS, snz or sj with accurate bursts of seeks and rf’s. But who cares?! I had my fun.
Now I didn’t quite follow the discussion between FS and SJ, but I think eye candy came up? Well like I said, I’m not one to talk about eye candy, but this level seems to use the tileset brilliantly.
It’s very imporatant that the tilest and the level somehow come together and this really beautiful and underused tileset was chose brilliantly by FS.
Another brilliant level from a truly brilliant leveldesigner! All hail!
Nay – all download!
Why 10? Well because I know a lot of people will pick and poke and just be far too critical of FS’s creation, so I thought why not give him a boost. And that is not to say it got a 10 out of pity mind you! I just have a different philosophy as opposed to some other reviewers around here.
I had fun.More fun on this level playing with a spectacular bunch of people than I’ve had on any ladder since becoming a bit more active. And you can’t buy that. It was FS’s gift to me and to all of us.
EDIT: oh and, I have no idea which one of those I played. Definitely not the blue-ish one. I prefer to do my roasting by day thank you very much!
My favourite small level of all times with a most hartwarming tune to boot!
Where to begin?
Well the level is beautiful, which is always good. Not only that I love how the tileset matches the nature of the level itself. It’s open in between, with 2 bases, where it will be very interesting to camp.
In between you have glorious battles and a general feeling of openeness coupled with the two bases with a couple of closed corners.
Yet my description so far does no do the level justice, as even the middle ground, the no man’s land, isn’t just an empty space, far from it!
I think it could become one of the more popular levels overall. Seems ideal for 3v3’s.
Love the flow, love the open space in between and the “catacombs” underneath. The fact it’s still being played today, 8 years after its release tells you a lot.
However, I have to say, that in my opinion it is slightly overlooked if we compare it to levels like semi and distopia, especially the latter has got a lot less going for it in terms of gameplay.
Zaitox allows for smart gameplay, but it’s also incredibly quick. You can die and be in the enemy base in no time.
Cell, in my opinion, was always good at making original levels, that were a wee bit different from all the rest. I remember one which had a specially interesting way of getting in and out of the enemy base, but short of downloading all of cells levels, I really couldn’t tell you which one it was.
However, we can safely say, that this great levelmaker will be best remembered for this very level, and with good reason, because it is indeed one of the best.
I think nobody deserves a 10, so I’ve decided to give it a 9,5
Heh levels out of stoneage that still rock the globe!!
Bloodbunny was prolly the 1st level designer ever to reach and even beat Epics quality. I remember how no sane person played custom levels back in 98 cuz they literally sucked( xcept for the authors of course:)).
BB swing and BB lair are still one of the best levels and thats like 6 years later( bb city is nice 2)
Anyway deserves a 10+.
(Triple post. ~Violet)
ok a very short review. These levels are so liked and so played by everyone of us. That alone tells us how they withstood the test of time, and thats why I give the pack a 10, it deserves it.
these levels are so not played by anyone.
So i gues there is some overrating involved(never played any of them myself). It might just be they’ll get popular a year from now, as did bloodbunnys levels(which on the other hand have a lower average rating yet are very overplayed, especially bblair)
Now this is my 1st review. I just played FS’s level to an unimaginable 100 roasts, and I’ll tell you why it agrees a 9+ for sure.
I really like the awesome looks of the level. From the start I didn’t like the playability, but once i got to around 50 roasts, I actually started to like it. It’s way more original than the overplayed battle levels by Epic.
So eyecandy is super, uhm I don’t know how to actually argument this statement, but FS just used the extremely kewl tilese to its full.
Now, I rarely actually played other battle levels other than the originals. And I think that as CTF got a great deal of very original high quality levels, battle levels weren’t either made or played. So to me personally this is a very nice and positive surprise. I hope the community embraces this awesome looking level.
Gameplay is very nice as well. One has 3 carrots(its a big level) and quite a few nicely placed pu’s where there’s alot of kewl dogfights going on. it’s a new level, so of course it wont just grab you, if you passively play like to 10 roasts, but if you play it a bit longer it’s just great. Thhere are so many different routes to the same location, you have to change weapons alot, so it’s not like in b1, where you can pwn with only seekers.
Ok I prolly did this against all the predesigned unwritten rules of review writting, but heck, I know it deserves this or more. But I really wouldnt like 2 give it more, since it might be unfair, me being quite new at this, and not reviewing many levels and all…
ANYWAY its a must for downloading and GJ FS!!!!!!
Eat your lima beans, Johnny.