A typical Disguise level, using his very own Winterland Wonder tileset. Its got good eyecandy and makes nifty use of the tileset, but thats what you’d expect since the level author is also the tileset author ;P. A nice layout with good event placement, but 1 or 2 nasty dead ends which are bad FoR gameplay. I would also like to complain about the fact that only +1 carrots where used. 1 Or 2 full energys would have been much beter. So overall, a good CTF level by Disguise, but way overrated so far (9.0? Wow.). A 7.0 should do it. Download permitted.
I have no idea why, but that only happens when you play the level in single player.
My brain is too tired to give an extensive review right now. Just download this.
A nice battle level by MR Magoo. It makes good use of the labrat tileset. Tileset use sorta reminds me of Shadow’s Slab Ratz level, which is certainly a good thing. Flow is also pretty good. The music is somewhat anoying if you hear it for the first time, but it fits very good in the level. Weapens and powerups are well devided across the entire level. I can’t really find any major bugs in here, so this is a fairly short review, as you can see. Download recomendation from me.
You can get the music here: [This" target="_blank">http://www.jazz2online.com/downloads/moreinfo.php?levelid=1479.[This review has been edited by >CelL<]
Well, almost a year after the release of the first beta version, the future evolution is finaly here. Counting 10 levels, 10 tilesets and 10 music files, this one one of the best CTF packs i have seen here yet.
Eyecandy is without doubt the strongest aspect in this pack. Each of the tilesets was pushed to its very limits, and with a great result: each of the levels looks outstanding, and is makes nearly perfect use of the chosen tilesets. Space stations, other dimensions, chemical labs; you’ll find it all in the future evolution.
Gameplay and layouts aren’t as good as the eyecandy, but still way above average. The first 7 levels are way big, and have very good layouts. Springs and waprs are well placed, and every level has some interesting details and secrets to discover. There are hidden tubes, warps and other fun things included in each level. Gameplay was a bit nasty in some spots, because of some useless obstacles and wrongly placed springs or platforms. The things that kinda anoyed me was that the last 3 levels, Ext-morse, Deeply Rage and Astroni-Ave where a bit too small to my liking. It would have been beter if the smaller levels would be mixed with the larger ones, creating a more enjoyable level loop.
The ammo placement is pretty good in this pack, and i don’t have much complaints or other coments about it. Ammo has been well devided across all levels, making it unlikely that you’ll be runing around with only your blaster to defend yourself. Powerup placement is very good as well. Powerups have all been placed a good distence away from each other, unlike in some other levels I’ve seen, in which you could just see 2 powerups on your screen. Carrot placement i consider a weak spot in most this packs levels. The best way to place carrots in a CTF level, imo, is to put in 1 to 2 full energys, and 1 to 2 normal carrots, in case you use only one full energy.
I’m not too much of a fan of some of the music choices in this pack, but the music selection of especialy the first 4 levels is very good. The pack includes some awesome music files like Skaven’s Return of the cats and Necros’ origenal version of the No Regret song.
To sum it up: the Future Evolution is really a MuSt DoWnLoAd for every Jazz2 player. Like Aiko once said: If you don’t download this, you don’t download anything, because you can’t be a jazz2 player in that case.[This review has been edited by >CelL<]
SteelTalon’s first level, which took him over a year to make, is a very high quality CTF level. It ha tons of secrets, and many interesting details. I have actuely only one complaint about this level: each of the text strings has vanish set to 1, so that you can only read them once. Also, there isn’t much need of a bonus room with a full energy in it, if there’s another full energy that you can just grab. But apart from that, great gameplay, great eyecandy. Like stripe already said, SteelTalcon puts the “E” into ELM. Get this level ASAP.
This is a bug that happens only in single player. I haven’t been able to figure out what causes it. Play the level in multi player and the bases are normal.
EDIT: I SAID THAT IT ONLY HAPPENS IN SINGLE PLAYER.[This review has been edited by >CelL<]
These tilesets are the best of the best. Can’t beat this. Each of these tilesets has amazing artwork and great masking. All of them can be used in a variety of ways, thats what makes them so good. Download this now, or else.
Yay mirrow. Great level ;)
Not in the mood to review any further.. Download now ;)
Overlord already made a program for this, wich works for both 1.23 and TSF :P
Yeah, I agree. The program works great, and is sort of a combo between XJJ2 and JazzED. You can list and join servers with it, and the program automaticly chooses the right version of JJ2 needed to join the server, which is much beter then with XJJ2, in which you had to do that manualy. You can also change your name and fur colors, like with JazzED. I see only one thing missing in this program: abillity to host servers yourself, and change the name of your server. Also, the space and no colon option from JazzED isn’t in it. Maybe an idea for a second version? I was a bit undecided between a 7.7 and an 8.0. Don’t ask.
Well, I must say that if this is your first CTF level, I’m impressed. This level has good quality design, and uses a good looking tileset, made by the creater himself.
Design isn’t that open, but it isn’t very crampty claustrofobic either. It features some well placed tunnels and platforms. Everything is pretty well aligned, and I haven’t been able to find any major gameplay bugs. Everything is very fluent, wich should result in fun and fast gameplay, and a fun game when hosted online.
Items, such as powerups have been placed in a good way. Well divided across the level, I’ve got no major complaints about the ammo placement.
Tileset use is just fine, but that was to be expected, because its the authors own set, and he should know how to use it, shouldn’t he? =P
I must say i really like this level, and may even host it in my server from time to time. I was undecided between a 7.7 and a 8.0. Dont ask me why. A VERY HIGH download recomendation.
Too lazy to review. Maybe i’ll do so later.
I’ve re-uploaded it to fix the next level setings. I’ll upload the music now.[This review has been edited by >CelL<]
A bundle of the most awesome CTF levels made since the last aniversery bash(Apart from my levels. Man those suck:P). I’m glad that i don’t have to rate this, because it would then have to be something like a 12.3. I would have liked to see Surfs up CTF, Crimson Diamond or The Marshland of Evil in it, but i guess that the way it goes. Happy aniversery Jazz!
Its alright. Those tiles where origenaly made by Epic for Jj1, and I didn’t ask them if I could convert them to Jj2, now did I?:P
Its Jazz1 Muckamok…=P
You forgot to include the music. Re upload.
Eat your lima beans, Johnny.