Let’s review!!
6 Hour Energy Drink
Wow. I love this level. Like, I’m not kidding. There’s just something about it. The layout is so simple and boring, but I just love the way this level plays. The tileset is used wonderfully, the level looks absolutely gorgeous. Really, this level is fairly small, but at the same time it’s not cramped, and you could have a decent chase in it. There are soda cans placed around for you to get a sugar rush on, or in this level’s case, energy drinks. Very clever. I like this level a lot. Gave me a really good first impression of the level pack.
Darker Remains
This level’s okay. I guess maybe I just had higher expectations because I liked the first level so much. Anyway though, I enjoyed this level. The layout’s nice, and there’s plenty of room in this level to fit a bunch of players in. I defiinitely give Dark Sonic props for using this tileset. It’s really, really hard to use. Overall the level is pretty, but some of the places look really, well, ugly. I dunno. This one tile is used in a lot of places that just doesn’t work at all. Look around 85, 15. That tile’s just really overdone. Overall, this level’s good, but nothing I’d host.
Scrap Brain
This level’s really great. The tileset is used really well, the level looks really pretty. But that’s not why it’s great! The layout is just awesome. Like, I dunno. Again, it’s nothing special. It’s just a basic layout. But it’s just done really well. There are a million and one places where you can suddenly stop short, change your path, and confuse your enemy who was chasing you. You can jump into a few walls to grab carrots, cut a jump short and climb down some wires, or just, like, I dunno. This level’s just really good. I’d love to have a duel here, I think it’d be really fun. The downfall of this level is the music. If you know me, you’ll know that I absolutely hate the Sluggion theme. I think one time I attempted to rate a level lower than it should’ve been because they used the Sluggion song, but I’ll let you off and just mute the music if I play this level online.
Mixxed Up
I dunno if we have two different versions of the tileset with different masking, or this level just wasn’t tested properly, but when I was trying to test this, I kept falling off the bottom of the level. I dunno. This level is nice and all, it’s pretty, but you fall off the bottom of the level, and that’s never a good thing. I’ll cut my review short on this one because obviously something’s going on here.
Unreal Surreality
I dunno, I really don’t like this level. It’s too cramped up, the eyecandy is confusing, and the layout is boring and symmetrical. I mean it’s not a terrible level but I just really don’t like it. I don’t think you could have a decent game in this level. The base placement is clever, but not pulled off too well, it’s just annoying. It’s too hard to get around the level. I don’t mean to bash it, but I just can’t find anything I enjoy about this level.
Colorful Compact
Another level I just can’t really bring myself to like. This one’s better, but I didn’t enjoy it. The layout seems very confusing, and the eyecandy, although it appears a lot of time was put into it, is just very ugly, to be honest. This level flows okay, but I really don’t like the layout all that much.
Street Pass no. 3
I’m not at all familiar with this gametype. In fact, I couldn’t figure out what the heck to do in this level, so it’s hard to write much about it. I dunno. Again, a very hard tileset was used so I give a lot of props for that, and the level looks really pretty. I particularly enjoyed the flow here a lot. Everything seems to go together nicely. I’ll cut the review there, though, since I have no idea with Flag Run is.
Overall, I enjoyed the battle levels that Dark Sonic made for this pack, but the CTF levels were very disappointing. I’d reccomend this for download.
This tileset is just really good. It’s super hard to build with, but if you put time into a level, it’ll look amazing. 9.5 works for this.
Ok, we’ll do a quick review here.
This level’s fairly solid, and has an interesting concept that I’m not sure if I’ve seen before, especially in a battle level like this. When you spawn, you are assigned a random class, rather than choosing your own. There are a few classes that are assigned. Great Ballz of Fire gives you bouncy ammo and a toaster powerup, wallhacker gives you RF missile ammo and a bouncy powerup, Rocket N00b gives you seekers and an RF missile powerup, and napalm gives you toaster ammo and a seeker powerup.
I’ll have to add that I am very satisified with the balance of the classes. The way the level is layed out, you may get a powered up weapon that works great with the level’s layout, but then your secondary weapon that you simply received ammo for will be fairly useless. Take the napalm class for example. Most people agree that powered seekers are pretty much the ultimate weapon in any level. However, along with the powered seekers, you get toaster ammo, which is pretty useless in this level because it’s so open, and there are so many slopes.
As for the overall gameplay and the layout, it’s not bad, but it’s not great, either. I was a little disappointed by the overall layout, I think all in all it seems a little too open and boring. Nothing too special going on with the layout. I mean, like I said, it’s not bad, but it could be better. The level flows nicely, overall. It’s more than milk, but not quite a milkshake, ya know what I mean?
Eyecandy.. Well, it’s certainly interesting. I didn’t design this tileset to be used this way, let’s put it that way, hah. I kinda like it. Anything wrong with the eyecandy in this level I take partial blame for. All in all, everything just looks really weird. Like funny shaped trees, and cave formations all over the place. It works, it looks kinda cool, to be honest.
Overall, this level plays pretty nicely, and I wish I got a chance to play it online. But I didn’t. So that’s really all I have to say on this. Overall, I give it a 7.3 out of 10. Slightly leaning towards 7.4, but we’ll do 7.3.
Really, this is a nice looking tileset, but it’s just not big enough! What’s here looks great, but I wanna see more stuff, like caves, mushrooms, birds’ nests, waterfalls, and some more gruesome trolls!!
I love the idea, and it’s pulled off pretty well too. I think this tileset could make a really nice looking level if used correctly. Some of the stuff gave me a good laugh, too, like the Shaney-torches. All in all, this is a pretty cool set.
ok, quick review.
well first off, i’m not gonna feed you a bunch of crap about how these levels have GREAT EYECANDY and AMAZING GAMEPLAY and INSANE AMMO PLACEMENT
because i’m sure none of you are going to read this review and see that the levels have that and be like WOW! i should download this. i’ve come to realize it just doesn’t work that way.
as an introduction, here we have several quite impressive levels by blurredd. while very impressive, i was also somewhat disappointed with a few of the levels, it really wasn’t what i expected. the levels are good and all, just a few of them kinda bothered me, like “action basement,” i just couldn’t really bring myself to enjoy that level. same with “air base vii” and “the genesis reactor core.”
i did really love a few of the levels though, especially “chemical lake,” “turbo-shock star cruiser ctf,” and “pathetically easy ctf.” there’s always something original about blurredd’s levels and these are no exception. even the levels i didn’t really like had something new and creative in them, like the pit that you fall into in “action basement,” and the way you have to shoot down the carrot in “the genesis reactor core.”
i’m not going to carry on and bore you, because nobody actually reads long reviews. and nobody likes short ones. so a medium one should work for this, right?
this is the first upload i’ve downloaded in a long time besides some promising looking music, and some levels that have used my tilesets (that end up being pathetic). and i don’t regret downloading this, it’s the first thing that’s actually been worth taking a look at that’s been uploaded in a long time.
i’d give this a big download reccomendation, this is really worth downloading, especially because you don’t really see good uploads much anymore. these are truly some solid, creative levels.
this wasn’t a sample change, i started the song over from scratch. but thanks for your input and all, and for reviewing. just wanted to mention that cuz people who make sample changes and say they made a remix need to just curl up and die. and i don’t wanna look like one of em.
This level upsets me greatly. While it shows potential that you may be a good level maker in the future, this is definitely a 1 in my book.
The layout of this level shows no thought put into it whatsoever. It’s extremely blocky, there are dead ends everywhere you look, random warps that you don’t even expect to run into, and you’re gonna have a heck of a time trying to navigate the level easilly.
The ammo placement is quite pathetic as well. There are some random clumps of ammo here and there, leaving lots of places with nothing in them at all. The red base hardly has any ammo in it at all – in fact there’s pretty much nothing in the red base, it’s just some flat and sloped ground, and then a huge dead end with a sign there. Too bad the sign’s not readable since the author put a generator event on it.
As indirectly mentioned above, this level has balancing issues. The red base consists of four +3 ammo events, and two ammo crates – one of which has ice, so it’s useless. The blue base has plenty of places to hide, and get lost in, and much more ammo than the red base does, clearly giving blue the advantage.
Last but not least.. actually, yes, least. The eyecandy is embarassing. For one thing, everywhere you look there are tilebugs. The author made no attempt to make this level look decent; bricks will just end suddenly in mid air, the stairs have no railing, I see floating golden pillars on the roof… and none of the supposedly animating tiles are animated. I see fire but it ain’t moving. What’s up with that. In terms of appearance, this level looks extremely ugly, I see some attempts here and there, but it doesn’t work.
Overall, this is a terrible CTF level and I think it deserves a 1. Don’t download it. Hotels are evil, bad CTF levels are eviler, both of them in one are the devil.
[Administrators are currently debating over this review. Rating may or may not be restored in the future.]
Yeah right Newspaz. You’re ruining this site, you just bully and censor everybody in the downloads section. If my rating’s not back soon or I don’t get notified of why it was removed, I’m putting it back myself.
That would get you a warning. NS is an admin, appointed by me in trust, and because of his position you should listen to him, wether you agree or not. Additionally, as you can see from his pointer, he is not doing this on his own – FQuist
I’m gonna make this as quick as possible…
This is a CTF remake of Battle 1. The changes are very dramatic, however. In fact, when I first saw this level, I didn’t know it was a remake, and I didn’t realize and resemblance at all, but after replaying it and knowing that it was based on Battle 1, I could easilly see references to the level throughout.
This level seems to flow very nicely. It makes you have to jump a lot and maneuver yourself manually while still not making it a pain to get around. That’s a big plus in CTF levels. The layout is very creative, there are a number of ways into each base, but you’ll probably usually be using a respawning copter to get onto the platforms that the bases sit on. The level is mostly symmetric, so it’s not too hard to learn, yet at the same time the layout seems complex enough to keep games exciting and chaotic. It’s also constructed in such a way that a two player match here would work just as well as an eight player match.
The eyecandy is very creative, I’ve never seen the castle set used quite like Blacky used it in this level. It seems very nice. Maybe a bit confusing at first as some of the pillars and blocks are in the foreground and you may expect them to be solid at first glance, but you should be able to adjust to it. The background works great, there’s plenty going on in the foreground to keep the level interesting, and the music fits perfectly.
Overall, this level gets a 9/10 and a download reccomendation. On a closing note, please don’t ask me to review your levels. I reviewed this because Blacky’s special. Not that you’re not, but Blacky’s just really special, okay? He’s like heroin sipping through a little glass. Understand?
I’ll try to make this quick, but I’ve been known to get carried away…
First really good treasure hunt level I’ve seen in a while. FS wanted me to review this, and there’s no doubt that it deserves a review. I’ve just been a little busy… okay, so I’ve been playing Advance Wars Dual Strike. Whatever. On to the review.
Gameplay – 9/10
Great gameplay. Most of the level takes place underwater in maze-like tunnels. The level’s pretty hard to learn at first, but after a while you’ll notice that it’s really not that advanced. The layout is made in such a way that there are two ‘sections’ in the level. The main section is on the left. That’s where most of the action will take place. There’s another section to the right which is only reachable by land. The advanced layout and myriad of gems here make this level able to hold 16 players easilly, making it ideal for mass events. Of course, it also works for smaller games, but they’ll be kind of short.
The most original aspect of this level’s gameplay is the enemies. Using MCEs, several enemies including fish, tube turtles, and crabs have been placed in the level. They will hurt you, making you blink, slowing down your gem collecting prowess. They can also kill the server, which can be a problem, so FS conviniently included olcclite.j2l, which has no enemies.
Eyecandy – 9.5/10
This level makes great use of a seemingly limiting tileset. Lots of things have been put in the level to enhance it’s appearance, from gem barrels to fish to bubblers. This is the best looking level I’ve ever seen using the CoralC tileset.
Item placement – 9.5/10
Great. There are plenty of gems here, but not too many. There is also some TNT hidden in the level (I won’t tell you where it is or how to get it, I want you to download the level and read the readme) which can blow up the various gem barrels found underwater. These contain lots and lots of gems, making them strategically important. You’ll also find bouncers, seekers, and toasters (fairly useless, but you’ll still find them).
Overall (not an average) – 8.5/10
Amazing treasure hunt level. Host this. Play this. Review this. Wait and see if I’ll feature Noka’s tileset or this level this month (not even I know which I’ll do yet! Can you feel the suspense? I sure can.)
Overall pros: Great gameplay, really nice looking, etc., etc.
Overall cons: You’ll need a lot of players to really play this level at it’s best, hard to learn, the enemies are annoying for the server but take away from the level when they’re not there.
I guess I should write a review for this. It deserves one. I’d also say this tileset is well on it’s way to being the featured download for this month.
Here we have two tilesets by Noka – Toxicus and Lavapolis. Both are very similar, with a few minor changes here and there. Toxicus has toxin, mountains, and what looks like rocks, while Lavapolis has lava, buildings, and metal. Originally, these tilesets were bigger, and TSF only, and were supposed to be a remake of Technoir.
Graphics – 8/10
Just about everything looks really nice. Very high quality, and lots of detail put into it. I do have a few complaints, though. The biohazard tower looks kind of dithered, for lack of a better word. Also, I can’t say I love the mountains in Toxicus. Other than that, everything looks fairly good.
Mask – 9.5/10
Hardly any problems here. My main concerns are how the disappearing blocks are somewhat jaggedly masked, also that’s not too much of a problem since you’ll almost always be putting one way events on these tiles. The other thing that really bugs me is that there is no invisible masked tile (atleast not that I can find). Other than that, I can’t really see any problems.
Animations – 9/10
Pretty much every animation you’d want in a lava / toxic refinery tileset. Lava / toxin falls, conveyor belts (which are kinda weird looking but still look pretty nice), radio antennaes, and more… there’s not much else you’d want in a tileset like this. Everything is animated pretty well and smoothly. The lava and toxin falls seem rushed, however. The foam they create looks like it’s ripped from Jungrock, for one thing, and it doesn’t really move (it just changes colors). It looks decent, I guess, but it could be a lot better.
Palette – 8/10
Everything seems fairly nice. All palette events look good except for the carrot pinball bumpers which look buggy in the Toxicus sets. Water works well in 8bit in all the sets besides Toxicus vs. Lavapolois (it looks slightly buggy here). The main flaw in the palette is that you didn’t take advantage of some of the things 8bit can do. I would’ve loved to see green water in Toxicus, and red water in Lavapolis, but I’m not gonna complain too much since not that many people use 8-bit anyway. Snow works, too. Not that anyone would want to make it snow here.
Eyecandy – 8/10
Meh, could use a lot more eyecandy, but I’m not gonna take off too much because I know Noka would’ve added more if 1.23 had a more convinient tileset size limit. You can still make a great looking level with this set, as seen in the example levels.
Event tiles – 9.5/10
Pretty much everything you ever wanted in this area. Could use some more destruct block types, though.
Overall (not an average) – 8.2/10
Great tileset. I’m really glad you made a 1.23 version of this. Download reccomendation.
Wow, that’s really cool. What’d you use to color this?
Finally, after two long days of waiting, this level was released.
Medium / small sized CTF level by Blackraptor. Should be fun for 2v2’s and duels, but I wouldn’t try to put more than six people in it without things getting a bit too chaotic.
On to the review. The overall gameplay in this level feels very good. Pinball events are put to good use in order to make this level have a unique feel to it. Something I look for a lot when I play CTF levels is whether or not the layout generates a good balance of jumping and not jumping. Nobody wants to play a level where you can navigate the entire thing, or almost the entire thing without jumping. Likewise, levels where you constantly have to jump, and you struggle to move around with ease are no fun either. This level has a fairly decent balance of the two, leaning slightly towards the not-having-to-jump side.
On to eyecandy. This is Tubelectric like I’ve never seen it before. One of the things that immediately caught my eye was the fact that Blacky effectively used the stereo equiptment meant for background layers in the sprite layer. Translucent tiles are also put to good use here by changing the colors of some tiles to red, with a brick textured. Kind of weird when you stare at it for a while, but so is a bunch of rabbits running around a pinball arena shooting eachother, right? Plenty of animated tiles, lots of stuff going on. Eyecandy gets a solid 9/10 from me.
Ammo placement is ADEQUATE, as Sciz would say. That’s pretty much all I have to say about it. The full energy carrot is placed in such a way that you can strategically shoot it down, thus making your opponent have to buttstomp pinball bumpers to get it, slowing them down and giving you time to hit them with some of the RF missiles in the level from afar.
Music choice is decent, I guess. I’m not sure I love the song, mainly because the stereo hurts my ears, but it seems to fit. Kinda reminds me of some One Must Fall music.
Overall, this is a solid, original, easy to learn CTF level. I really hope to see this used in some 2v2’s or duels.
Final score: 8.2/10
I pretty much agree with Haze. I just want to make some suggestions.
This song has some potential, but I can tell it’s mostly a copy and paste job from the original songs, which is okay, as long as you change around the way the notes are used to fit the instrument. I see countless places where a tone portamento or offset should be used, but is absent. You should also make sure to change around the key of the samples. Two different samples could have different initial keys when first loaded, so you’ll have to test them out by ear and then manually adjust. Most of what I hear in this song sounds really offkey.
This program is great. It fixes one of the most annoying problems you’ll face while making a tileset – color reduction. Unless you’re really good at it, color reduction will result in one of three things – a slightly worse looking set, a much worse looking set, and a downright repulsive looking set. With the help of TilesetPal, you can make a slightly worse looking set in a matter of minutes, palette events included.
I tested this program on a tileset that used about 6,000 colors, and it looked almost perfect when finished. It took about two minutes in all, too. With this program, not only can you do easy color reduction for tilesets, but it will also help to make basic palettes for your sets so you don’t have to do the annoying copy & paste work with other programs. This means people no longer have an excuse for not including palette events in their tilesets. Yay! =D
The only major problem I found with this program is that it has somewhat buggy .pcx support. I loaded a .pcx file, and it got completely distorted. I converted it to .bmp and then it worked fine. Also, having to download that file from Microsoft was an inconvenience, but nothing too bad. I can’t say the same for people with 56K though, since the file was 20-something megabytes.
In conclusion, this program is the best thing to happen to tileset makers since DTR. Quick and easy, useful, and it works great. Couldn’t ask for more.
While I don’t really have the time (or the will) to do a full review right now, I will give you some feedback.
I liked this remix very much, and think you should do more. I find it to be a little repetitive, and you should try to add in some new parts of the song here and there just to make it more interesting, but overall, this is one of the better remixes out there and it gets a download reccomendation from me (Wow, that whole paragraph was only two sentences).
Don’t stop making music. All your songs are great. If you decide to stop releasing stuff on J2O or on the JCF, send it to me or something by email. I make songs with Modplug all the time and I usually only end up showing them to Blackraptor. And Blacky vise-versa.
On a side note, I’d like to say that this is most definetely Tubelectric. =P
Anyway, as for a review of sorts, my biggest complaint is that the song takes a very long time to build up. It’s one of those songs that start out with a single percussion instrument, then keep adding another every measure, until finally the song reaches a percussional climax. It’s also a bit too long / dragged out.
Instrument choice is nice, the drum beat is great, and the overall mood is also a plus. Now stop having bad self esteem and keep making music.
Download reccomendation.
Including levels without tilesets is bad. Including tilesets without levels is worse.
Again, I’d like to say that I think this is really good. I like Marbelara a bit better, though. If you’re taking requests, I would love to hear Medivo. Sluggion would also sound great because of the slides in it.
Download reccomendation!
Spiffy… I like it a lot. You should try and get a percussionist to play the drums instead of just using the ones that are all ready there. Hope to see more from you in the future. ;)
Download reccomendation to everyone.
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Eat your lima beans, Johnny.