Take the parentheses (the (ās and the )ās) out of the filename of this and it will be downloadable. Only use numbers and letters, just to be safe.
Iām just gonna write a short review due to lack of time, will, and nobody writes long reviews for music, anyway, for the most part.
Although this is more of an instrument change than a remix, itās one of the best instrument changes Iāve ever heard and I give it a huge downloaded reccomendation.
The only part I dislike is the instrument choice for the replacement of the slapbass instrument (or whatever instrument it was). The two main melody instruments are awesome.
I plan to use this in a level some day. Extremely rux.
Edit: Aah, I didnāt notice, this is MP3 format! =| I feel bad taking off points for that, so Iāll just leave my rating how it is.[This review has been edited by labratkid]
When I first started this level, I found myself in a poorly done room with lots of text events that were hard to read. The grammar in them also needs work. For five minutes, I tried to figure out how the heck I start this level. Then I found out that thereās a warp to the right of the wind tunnel youāre spit out of when you go through a warp in the top left corner of the room you start in that you can only access by buttstomping. Itās not easy to do, either. After that, youāre taken to a foggy room that has all the powerups, a bunch of goodies (including a gem ring, which is bad), and even a light shield. They all respawn in 5 seconds.
Finally, youāre taken to the main fight room. Itās plastered with lots of shields, ammo, and things in layer 3. There are also lots of text events. I found myself putting on low detail because the eyecandy was so dense, I could barely see myself. The eyecandy isnāt all that bad, but itā s too darn crowded.
There are so many shields in the level, I never found myself without a shield while playing this level. The levelās pretty Spaz biased, and very difficult to get around in. One good thing is that the level is big, but big isnāt always good. The layout is too poor to be able to say that this levelās size is a good thing.
Iām going to make an attempt to review ten things. I have about 490 reviews and 500 is a sxier number than 400.
My rating for this is 3.5 and no download reccomendation. Next time use an easier tileset. 7th Lava Fall is unreasonably difficult to use, and when itās not in the hands of an expert (cough BlurredD), it probably wonāt look all that good.
I always suggest to JCS beginners to use tilesets like Diamondus, Carrotus, or Castle. Tilesets that are easy to use and still look nice, basically.
Oh, and please ignore any spelling errors in my review. ;(
Yet another person who uploads something that they purposefully made bad just for a joke.
No level will ever beat Zappoās Egypt and Voldardās Cool Treasure Jungle.
First time reviewing in a while.
Eyecandy ā Poor
Itās not all THAT bad⦠it gets the job done. Layer 4 has very meager eyecandy. Just platforms, basically, and a glowing catwalk thing with glowing portal things under it. Layer 3 has some sucker tubes in it. All of the background layers have various pipes and other eyecandy tiles in them. Not all that original, but Iāve seen worse.
Gameplay ā Poor
Very small level with very evil gameplay. Itās very easy to get stuck, and lots of places have no one ways where you would think there would be a one way, and vice versa ā some places have one ways and you donāt know why the heck they have them. The sucker tube system is very annoying. Itās way too fast, and some sucker tubes simply take you around part of the level, then spit you back out in the same place (it makes the level look a bit bigger, Iād also have to say =P). As for the flow, itās pretty non-existant. As for the concept, I donāt 100% understand it, but if Iām correct in my understanding, itās not bad at all. Kind of confusing, still⦠there will be lots of misunderstandings when this is hosted.
Ammo placement ā N/A
Kind of confusing. But there are lots of powerups and fastfires.
Anyway, review ends here, I have to go.
No big download reccomendation, but the concept is interesting and you might want to take a look at it.[This review has been edited by labratkid]
Iām extremely bored, so I guess Iāll review this. Iāll go with a relatively short review compared to my others since Violet has toned down the rating removal policy a bit, after many people, including Trafton, asked him to.
Gameplay ā Okay
The gameplay is decent enough, I guess. Itās not platformy or linear, which is a good thing. Thereās also no flag bug to my knowledge. The flow isnāt bad, but it could be better. In some places, it would be nice to see a floatup or two. For example, you could put one at 18, 45 to help the flow out a bit. But never overdo floatups. Itās good to have to jump, but itās better to have to not jump sometimes. Itās bad if you have to never jump. The level is on the small side, so I wouldnāt try to cram more than six players in here. Itās probably better to be used as a dueling level, or MAYBE a 2v2 level. There are some balancing issues, though. For example, the blue base is bigger than the red base, height wise, or so it seems. See the ammo placement section for more details and complaints. There are some places here and there with tile bugs, too, mainly in layer 5.
Eyecandy ā Decent
For a limiting set like this, the eyecandy isnāt too bad. It mainly consists of some blue cave walls and translucent slim tiles. The background is some mountains and some purple tiles above them, with blue tiles above THEM. One of my suggestions for the eyecandy area is to experiment with making the sucker tubes translucent. Oh, and the tile above 39, 46 looks kind of bad.
Ammo placement ā Not so good
The ammo placement isnāt all that good⦠although there were some good ideas, such as putting a TNT down and then surrounding it on all four sides with bouncy ammo. It looked kind of like an atom, or a molecule, or something. Very original and sxy looking. The main reason I dislike the ammo placement is because itās not exactly easy to get. I canāt really explain what I mean. If you understand what Iām talking about, thatās good, I guess. The blue base also has the coin warp on their side, which means the blue base gets a place to hide, a seeker powerup, AND a supercarrot on their side. The red base gets a carrot barrel on their side. Never put carrot barrels in your multiplayer levels. The barrel will regenerate after you smash it, even if you donāt get the carrot, so itās possible to have ten carrots lying under the barrel at the same time. If you have enough free time, you can put thousands of carrots down. Itād be nice if there were more more powerups, too. A bouncy or a toaster powerup might be nice here.
Overall, this level isnāt bad at all, but there are some severe balance issues. No real download reccomendation, but since this is a 7.2, itās really your choice if you download or not.
Oh, and as always, I did not proofread this. ;D
Bjarni, when an author makes the music format in a module file, rather than a .j2b, you can use it for multiple things. If itās a .j2b, it will only work with JJ2. At its current state, you can use this file in Winamp, and other things. If you want to listen to this in JJ2, Bjarni, include the file extension when you type in the music name.
In this case, youād have to typeā¦
Jazz Jackrabbit 1 menusong music remix.s3m
ā¦to use this in JJ2, rather than typingā¦
Jazz Jackrabbit 1 menusong music remix
ā¦without the .s3m at the end.
Okay, Danyjel wanted me to rate this, but Iām not sure what to give it, so Iāll just comment on it. Anyway, this is a pretty good remix. I donāt like the first 20 seconds all that much, but after that, I like it a lot! =) Good job, keep up the good work. I hope to see more remixes from you in the future. =D[This review has been edited by labratkid]
Strato, this level works just fine. Anyway, review time
Gameplay ā Good
I like the gameplay here a lot, but it has some flaws. In several places, itās easy to get stuck. For example, the author put a warp target with a wall right on itās left side, this making you get stuff when you warp to it. Also, thereās a place with one ways that I got stuck in a lot. Other than that, the gameplay is fun and original and worth a second play.
Enemy placement ā Good / Very good
Nothing wrong here, I like the placement a lot. There are some bugs, though. For example, at one point, thereās a tough turtle enemy in a one tile high passage, thus making him walk but not move, which looks rather buggy. There are some other flaws here and there, but none too big to hurt the rating at all.
Food placement ā Good
The food placement is good for the most part. It seems that the author forgot to place food in some areas, though. You should try to evenly distribute food around your levels to make them look professional. Pick your food events carefully, as well. Iām not quite sure why there were bananas here.
Pickups placement ā Good
My only complaint here is that there arenāt enough gems, but itās still very nice.
Eyecandy ā Good / Very good
Great eyecandy here, but nothing original. There are also some bugs in layer three. Remember to give secret passages a very thick coat of layer three. Donāt just put one tile in layer three for every tile in layer four that is part of a secret passage. I noticed you made that mistake a couple times in the level. The eyecandy has some tile bugs in the boss room, too, but nothing too serious. What I would like to see in the level is more carrots (not carrot events, I mean carrot tiles), turnips (or whatever they are), and perhaps some moth events. The 16-bit textured background could also look nicer. You should usually make your textured backgrounds fade to a color other than black, especially if it takes place during the day. It never hurts to be original, either. Take a look at Blackraptorās Junkyard level (I believe itās uploaded under the name, āSome CTF Level,ā or something of the sort). It has a yellow textured background that fades to a sky blue color, if I remember correctly, and it looks great.
Overall ā Good / Very good
Download reccomendation ā Yes, but be prepared to use JJFLY and JJNOWALL to get unstuck in some places.
Replay ā Probably.
I hope to see more levels by this author in the future. Nice work. My rating is 7.7. If there were no bugs that made you get stuck, I may have thought about giving this closer to an 8.0.
PS: This review is not proofread. There are probably several embarassing spelling and/or grammar mistakes.
-LAbRaTkiD
What⦠the⦠heck?
Eyecandy ā Very bad
Well, letās see⦠thereās really no eyecandy whatsoever. All the ground isnāt even put together right, and the background is a bunch of random blocks. Yes, thatās it.
Gameplay ā Very bad
Okay, letās see. You start off at the very top of the level, and you fall through some floating blocks in layer 3. Then you land on some platforms that arenāt put together correctly. After that, you run across a blinking bridge (or fall through it). Soon after, youāll find the exit! Yay! I timed myself, and I beat the level in six seconds. Oh, and you can jump over the exit and fall off the level. Turns out that the author did not resize the level either. In fact, none of the layers are changed. The author attempted to use layer 3, but did not change the properties, or so it seems. I donāt think people will learn from this⦠nothing is done right. Iāve learned more from Voldardās Cool Treasure Jungle (a classic, indeed).
Enemy placement ā Very bad
There are no enemies! Yay!
Ammo placement ā Very bad
There is no ammo! Yay again!
Fun factor ā Very bad
Unless you feel enjoy falling down a hole, then running across a blinking bridge, and then ending a level, this wonāt be too fun. But itās fun timing yourself to see how fast you can do it.
Anyway, I think Iāve said enough. I donāt know what you mean by not rating the level by tile placement, since this isnāt a tileset.
Download reccomendation: Yes, actually. This is one of those ones that you have to download, like Voldardās Cool Treasure Jungle, and Zappoās Egypt.
I think Iāve said enough. My rating is 1.0.
Leole: What should I review the level on, then?[This review has been edited by labratkid]
I wanted to make comments on the reviews I got at one point or another. does so now
Blackattack: TNT can be good for getting powerups and stuff. For example, if you jumped up to 38, 30 and then placed TNT and ran off, youād get the toaster powerup without taking a couple secondsā time to climb up onto the ledge and shoot it. Same with the bouncy powerup.
PHT: Lori can reach that warp via the green spring to the right of it (not that anyone uses Lori anyone⦠I only know of one person who uses Lori and I donāt think he/she even plays anymore. It was someone I played in a clanwar). If you run into that green spring from the right, it will take your directly to the warp (the green spring doing that is the main reason I chose that place for the warp). The warp used to be under the bridge. You had to kick to the left with Spaz while standing in the middle of the bridge to access the seeker powerup. That was too Spaz biased, so I took it out.
Sonictth: Iām sorry you had to run in this level. Maybe next time I should make a level where you donāt have to run! =D
Nobody in particular: Layer two contains two tiles under the bridge to help out the eyecandy, layer three contains lots of things that are used for obvious reasons, layer fourThe end.[This review has been edited by labratkid]
@Coobaā¦
Response from someone whose not an admin but is going to act like one for lack of anything better to do: As you might know, you get three warnings on J2O before being banned. You get one warning if you rate your own level. However, Violet doesnāt give out warnings. Only Trafton seems to. So Olsen can rate his or her own level four more times before waving farewell (he or she will be banned on the fourth time; more than likely temporarily. Very few users have been permenantly banned. The user who was permenantly banned most recently, to my knowledge, was Nick DC). I still donāt suggest rating your own levels in the first place. Even if you didnāt get a warning for it, it ruins your reputation.
I probably spelled permenantly wrong. Iām too lazy to go to Dictionary.com. If I spelled it wrong, please PM me ;P If I spelled it right, donāt.
expects to recieve 302489 PMās
(Violetās response: I have the power to give warnings (I.E. I am able to reply to a topic), but I usually donāt. Why? Warnings usually arenāt required. A simple PM without anything official usually does the job, unless the user is actively trying to get in trouble. ~Violet)[This review has been edited by Violet CLM]
Alright, letās see⦠I donāt review music often, so this will be a short review, obviously. Iāll try to come up with a rating system as I go.
Faithfulness to the original song ā Very good
There is a good balance of unfaithfulness and faithfulness here. While itās not one of those ones where someone speeds up or slows down the tempo and than changes some of the instruments and calls it a remix, itās not one of those ones where people make a whole new song using the same instruments as the song theyāre attempted to make a remix of. This makes it perfect in this area.
Other stuff that I canāt think of ā Very good
Okay, so, anyway, this is an overall great remix. My only complaint is that itās a bit long. Iāve never been a fan of really long songs. However, itās not one of those songs that are like one minute long and then they repeat the exact same thing maybe only with a tiny change three more times, and then the author says they made a three minute song. At one point, the song changes, so it never gets really boring. Itās already going through my head. I plan to use this in one of my levels if the theme of it matches the theme of this song.
Download reccomendation : Definetely. Keep up el work de godo.
Ooh.. I like this version =) I always thought the night version was a bit too dark, but this one is just right. Everything has a sort of orange tint to it, like in the evening version of Swamps. Despite all this, the textured background doesnāt look all that great. Itās decent, though. I like the mask messages, as always.
Download reccomendation.
āāāāāāāāāāāāāā-
PHT, check all these things.
1.) Flipped animating tiles.
2.) A textured background with no tiles.
3.) Tile width and/or tile height set on layer 4.
4.) One of the ambient sounds that crashes the game placed (see Stronghold: Jazz for a list; look on the links section. Or you can look for my upload with a list of these).
5.) A song that is either too big in filesize or too long.
6.) An insanely large layer size (like around 1000Ć1000 or something⦠really big).
7.) If you freezed a gem ring while testing (probably not it).
8.) If someone hax0red your computer and joined your single player game and lasered your server.
Thatās really all I can think of now⦠check all those and tell me if that helps you out.[This review has been edited by labratkid]
The last time I reviewed, the Germans were in the process of capturing Berlin (a long time ago, okay?). So, my comrades, itās time to review.
Good tilesets deserve long reviews, I always say. I was originally planning for this to be long, but Iām going to cut it short, and turn it into a medium review.
Colors ā Very good
A nice, colorful tileset. I see red, orange, yellow, green, blue, purple, pink, black, grey, sea green, turquoise, tan, white, maroon⦠you get the idea. Very colorful.
Graphics ā Good
There are a lot of colors, yes, but the graphics arenāt very detailed. They still look nice, though. Simple graphics can look better than extremely detailed graphics sometimes. Thereās tons of stuff in this tileset, ranging from fancy orange and red carpet (I think) blocks to colorful and blocky, blinking conrete (I think) blocks. The carpet blocks have 45 degree slopes, 60 degree slopes, and 30 degree slopes, while the concrete blocks only have 45 degree slopes. Most level makers will probably use both varieties a lot. Thereās a dartboard, balloons, destruct blocks, hooks⦠but, whatās this? Moving hooks! The hooks are placed on balloons, and thus you can make them hover up and down a bit. There are pillars, fireworks for the background, a large variety of coins, some mix and match signs (for example, you can write āWE ALL LOVE DEVAN and WE ALL LOVE DEVAN, and so on. Lots of fun there. There are palm trees (that blink, yay!), some clear brick-like tiles (unmasked). Thereās a castle with mountains for the background, and a nice blue textured background. Weāve got spikes, flowers, neon signs with Jazz, Spaz, and Loriās mugs on them, giant cards, giant dice. Oh, yes, and thereās water for the background in addition to the castle and mountains. There are giant pool balls, neon blinking arrows, and⦠Iām really wasting my time. Why donāt you just download the tileset and find out for yourself?
Animations ā Very good
I like the animations here a lot. There are tons and tons of them. Probably the most Iāve ever seen. Neonius, this tileset, and Reactor Core have probably the most animations in any tilesets. They all look great, excluding maybe the coins. The coins could use more frames in them. It looks like they spin around a bit too fast, especially when they are approaching and leaving the state where they look like this⦠| ⦠you can only see the sides of them. At that state, you can chose to have the backside of the coin look differnet. In other words, you could have a coin with Spaz on heads, and Lori on tails, Jazz on heads, nothing on tails, etc. Very customizable. There are loads of other animations, too, but Iām too lazy to write more about them.
Masking ā Very good
Masking is great, very smooth. My only complaint is that you didnāt include any balloons that you could stand on top of. Thatās probably the only thing that bothered me at all in the mask. Other than that, itās awesome.
Palette events ā Good
Jungle poles work and psych poles work. The other poles do not work. The snow is blue, and looks good. Iām not sure if the snow being blue was accidental or not, but it matches the background. All the pinball events look great. Good job there.
Oh, and the tileset has plenty of eyecandy tiles. Iād like to point out to everyone that the reason that this is TSF is because of a combination of large size and a surplus of animations. If this were 1.23, you wouldnāt be able to fit in very many animations. Iām not even sure if you could fit this into 1.23, anyway. I would use this if it was 1.23 and 1.23 had room for more animations, but Iām afraid this is TSF, and I donāt want to make levels for TSF. Most of my major beta testers only have 1.23, anyway (Blacky and FS, for example).
Anyway⦠.Download or not? I guess so :-)
No scrolling marquee allowed on J2O. D= I think. Anyway, I havenāt reviewed in a while. Here goes.
Gameplay ā Very bad
Well, I canāt even SEE where Iām going. Other than that, the level has no real gameplay or flow to it. It could be remotely fun, but not for long. If you ask any good battle / CTF level maker, theyāll tell you that the easier it is to get around a level, the better (in most cases). This one is extremely difficult to navigate.
Eyecandy ā Very bad
Itās not like youāre using any visible blocks besides some number blocks in the foreground and background, and a non-textured background in layer eight. You couldāve atleast picked a tileset with a working textured background so the level would look SORT of good.
Ammo placement ā Okay
The thing I like the most about this level is the ammo placement, simply because it gives you a hint (a rather small hint, but a hint), as to whatās solid and whatās not. Electroblasters can be fun to play with in here, since you can shoot through the invisible blocks with them.
Overall ā Bad
This level looks like around a 2.0. Maybe thatās a little too high, though⦠donāt give up making levels. Everyone starts somewhere. Take Snooz for example. His first levels were awful, (no offense, Snooz) and now heās a great level maker.
Download reccomendation ā No
Niek: There are poles in this tileset (V-Poles, H-Poles, Diamondus Poles, Carrotus Poles⦠basically all the poles). The backgrounds were taken from Commander Keen 4, not JJ2. The textured background is heavilly edited and was orginally from my Earthworm World tileset.
Sonictth: The music used in the example levels is the exact same music used in Keen 4. Youāre not allowed to take off or give points for anything example level rated, anyway.[This review has been edited by labratkid]
Lies. What I said was that if people take off points for the seeker powerup, you donāt have to worry about it.
I think that you are trying to bump the carrots so they will stay up. You donāt want the carrots to touch the bottom.
Well, since I donāt have time for a review, Iām just going to comment on these levels since Bjarni asked me to. Theyāre pretty fun to play, but theyāre really small. The eyecandy isnāt all that bad, either. Theyāre really small, though. Bjarni, you should try to make bigger levels. The bigger the better, most people say. Overall, these are two small, but fun levels. No download reccomendation, really, but if youāre a Bjarni fan, you can download these.[This review has been edited by labratkid]
Iāll give this a quick review because I want to even out the ratings. 8.2 is just too overrating this tileset.
Graphics ā Most of them are ripped and edited poorly. Very ugly looking.
Animations ā Not too good. There are some neat animations here, but I must say, the fire looks like a guy with really long red hair headbanging to Mudvayne.
Masking ā What is not automasked, which isnāt much, is masked really oddly. Iām not too sure why the waterfalls were masked with numbers, for example. There are lots of rough edges and other bad stuff.
Stuff ā Well, thereās no background, so that means thereās no textured background. Pinball stuff, poles, snow, etc. do not work, either. There are no vines, hooks, although tile 6, 38 could ALMOST pass for a vine.
Download reccomendation ā Nope[This review has been edited by labratkid]
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