Review by Zoro

Posted:
10 Feb 2010, 09:48
For: Jazz related Pencil Artworks
Level rating: N/A
Rating
N/A

Yay…These pictures is good, very good…

RecommendedReview by Sacrush

Posted:
6 Feb 2010, 03:40 (edited 9 Feb 10, 20:06)
For: Assault of flying turtles in Diamondus
Level rating: 7
Rating
6.5

So this is a little game about shooting turtles. But is it fun?

The point of the game is to shoot a couple of turtles withing a certain time limit or else they kill you. It is a very simple game but it is still pretty unplayble. The flying turtles fly out of the screen most of the time which is really irritating since they can still shoot you but you can’t shoot them. So I ended up loosing a lot of times because of this crappy programming.

The second major problem with this game is that it doesn’t remind me of Jazz Jackrabbit at all. You shoot flying turtles in diamondus but the background doesn’t remind me at all of diamondus. The sound effects and all the other stuff doens’t remind me of Jazz Jackrabbit also.

The graphics are pretty decent though with a nice amount of detail.

Overall this game looks quite decent but it’s simply not fun and does not resemble Jazz Jackrabbit at all.

EDIT:
You can scroll through the level using arrow keys, this improves the gameplay greatly. Sorry for the really bad rating earlier. I still think that the graphics don’t resemble Jazz jackrabbit and diamondus. Some prober documentation is also needed. Music gets pretty annoying quick.

Review by alex_hr2000

Posted:
5 Feb 2010, 13:17 (edited 5 Feb 10, 13:19 by Stijn)
For: Assault of flying turtles in Diamondus
Level rating: 7
Rating
N/A

Dange on virros

[Review contains no comment on upload, thus the rating was removed. Original rating: 2.0. ~Stijn]

Review by Slaz

Posted:
4 Feb 2010, 16:04
For: Assault of flying turtles in Diamondus
Level rating: 7
Rating
N/A

The minigame itself works for me and it’s actually pretty good as a little time-killer if you have some spare minutes.. however, the turtles seem to be flying off-screen a lot and that spoils the fun. If you’d fix that bug, then I’d say incredible work if this is one of your first tries with GameMaker.

RecommendedReview by Seren

Posted:
4 Feb 2010, 14:25 (edited 7 Feb 10, 17:35 by Sir Ementaler)
For: Assault of flying turtles in Diamondus
Level rating: 7
Rating
8.2

FATAL ERROR:
“Failed to load the game data. File seems corrupted.”
Every time when I try to run this minigame.

EDIT:
Apparently the game does not like Windows 98. So I played it on Windows XP. What I think about that?

The graphics are very good, though lacking the animation. The background is beautiful. Text that appears after the defeat could be original, instead of built-in, but I do not mind it very much.

Music is … strange. A bit like yourself done. I preferred to play at the excluded speakers.

Gameplay? Shoot turtles with jet packs. Until they fall. Except that the turtles can fly beyond the board. You still lose your health, but do not know where to shoot.

Never once won. Fix it, because the game is almost impossible.

Sorry for the poor rating. I promise to change it as you improve your gameplay.

NEXT EDIT:
Okay, sorry, I’m an idiot. You move the screen using the arrow keys. So the game is much better. But you could add some instructions, readme, or something.

I change my rating: 4.5 -> 8.2

MORE NEXT EDIT:
I knew I forgot something. Why 8.2?

Things that are better, since I found control:
  • the game is playable
  • background looks even better
  • first-aid kits with parachute
  • more levels
Things that are still wrong:
  • music
  • interface
  • my English
  • only 2 levels

It’s a great start. I would like to see the lizards in this game. Please do more levels. And add instruction!

RecommendedQuick Review by YRSHKD

Posted:
25 Jan 2010, 14:44
For: Inside MY mind!
Level rating: 5.7
Rating
9

very cool!!!

Quick Review by YRSHKD

Posted:
24 Jan 2010, 14:48
For: Ancient Tiles
Level rating: 8.3
Rating
7

Hard and good.
:)

RecommendedQuick Review by YRSHKD

Posted:
23 Jan 2010, 11:46
For: Technology
Level rating: 6.7
Rating
8

I like it.

Review by DennisKainz

Posted:
22 Jan 2010, 11:32
For: Technology
Level rating: 6.7
Rating
N/A

Done, mr. Cooba.
Now there’s no commercial track.

Review by cooba

Posted:
14 Jan 2010, 12:14
For: Technology
Level rating: 6.7
Rating
N/A

J2O doesn’t allow using commercial tracks in uploads. Please reupload with a different track.

Not recommendedReview by Violet CLM

Posted:
14 Jan 2010, 02:50 (edited 14 Jan 10, 17:59)
For: Technology
Level rating: 6.7
Rating
6.6

Gus tilesets, despite his community acclamation as “most improved,” are always rather hit or miss, and I find that a good scale for judging their quality is how much time has elapsed since his last release. In this case, it doesn’t seem to have been long enough, and Gus has largely reverted here to his old, lazier habits of tileset creation, including the incredibly thorough isometric perspective from Pyramid 3D, A Candion Day, Ancient Tiles, and so on. At least in layer 4, Technology (to which I feel it is fair to abbreviate it) is geometrically pristine and well-thought-out but offers little to nothing of any interest. I’m not sure if this is a set drawn with nothing but the sprite colors, but it definitely looks that way, especially since the sprite colors themselves are just as unsaturated.

Technology offers you three ground types (grass, rooftop, and rooftop garden) atop three soil types (dirt, light gray solid, dark gray solid) with, presumably, all the appropriate connecting tiles you could ever want. The attention to detail in this department is so thorough that there are tiles for the transition from layer 3 to no layer 3 in the bottom right corners of dirt walls. The dirt has no texture — nothing in the tileset does, apart from the big yellow blocks and a couple background bits — but its edges are curvy in contrast to the straight lines and exact, divisible angles that are most of the rest of the set. It’s competently drawn, and yet, as I’ve stated with regards to Islands of the Sapphire Sea, the graphical style does not appeal to me and it’s pulled off better there anyway.

All the nature stuff looks good. The grass is nicely wavy, the broken glass is amazingly well done, the girder bridge from the example level is very attractive (although it would be better were the angle on the isometric perspective a little less extreme.) There are some nice bush tiles and a bunch of alien plants which are inexplicably unanimated but otherwise quite nice. Apart from lamp posts, there’s really nothing comparable for the street/rooftop tiles, which don’t even offer the luxury of being sloped. Gus provides some giant 2×2 block tiles of a few different styles to vary up the technology parts of layer 4, but the isometric perspective looks its absolute worst here: the yellow block edges don’t look 3D (or look 3D in the wrong way), the beveled pyramid edges are difficult for the eye to process, and the metal block edges are obvious victims of resize and skew tools. For no ground type is there any opportunity for soil variety as you see in Carrotus or Diamondus or the like.

The tile order in Technology is atrocious. Let me see if I can figure it out. We start with the basic masked tiles for the main ground types, well and good. The main parts for the rooftop, though, are at 1,2 and 1,8, separated by a lamppost and not connected to the tiles that are their more obvious cousins. This slows things down immensely. Immediately below this are some tiles for layer 7, and then the alternate rooftop garden floor tiles, along with some missing tiles (such as corners) from the themes already introduced. Some stuff I don’t recognize (more lampposts?), more tiles from layer 7, and then layer 8. Next are some miscellaneous eyecandy tiles for layer 4 — fences, layer 3 tricks, and another lamppost — and then an alternate layer 8 and a bunch of tiles for layer 6, followed by more layer 7 and more layer 4 eyecandy, followed by a whole new layer 4 theme that goes on for many rows of tiles (the 2×2 blocks). Also, slopes. Then more layer 4 eyecandy (bushes) and all of a sudden layer 5 appears, along with more layer 6, and then the tileset finishes itself off with more layer 8, event tiles, and a cave for the grass walls. In short: it’s absolute chaos. Layer 5 is the only one whose tiles are in any way kept in only one part of the set. Basically they’re in the order Gus probably drew them and no effort was made to help the user find anything.

I’ve brought up the background some times now, but I didn’t want to mention it while discussing layer 4, because they’re really different, even though they use the same colors. Layer 4 is a passable, uninteresting tileset with limited eyecandy and an over-reliance on isometric walls. Layers 5-8 make a gorgeous background — which long seems to be Gus’ speciality — that can be manufactured in many different ways and is all very innovative and complex. The tile order gets in the way, of course, but if you can figure out what goes where you end up with something very pretty for which the limited palette really does work. Layer 8 is untextured and is an effect Gus has played with before, where there are several layers of buildings (previously mountains) in front of one another with different single colors. It looks cute and trippy. The rest is rooftop gardens, highways, aliens, buildings, and so on, and it’s all really good. If anything, the mistake the rest of the set makes is that it doesn’t realize that backgrounds are an inherently different graphical style and tries to be a zoomed-in version of the background.

In sum, the set looks gorgeous, but the less time you can spend looking at layer 4, probably the better, because there’s little there to distinguish it from any other tileset and it’s just too angled. The isometric perspective can look great when it’s more subtle — see Medivo, HH98, maybe Colon but your mileage may vary — but this is too extreme. What this tileset would work really well for is a cutscene or an intro level or something similarly nonplayable. Let a camera move around through this futuristic city, put on some appropriate music, add a lot of text events, and then throw the player into a gameplay level. That’d be gorgeous. But don’t attempt to do anything else because the tileset will only frustrate you in your attempts.

RecommendedQuick Review by Zoro

Posted:
8 Jan 2010, 13:42 (edited 8 Jan 10, 13:42 by Crazy Rabbit)
For: Technology
Level rating: 6.7
Rating
9

Very good tiles…Can you teach me how make good tiles like this?

Review by Ron97

Posted:
8 Jan 2010, 11:40
For: Guinness: Freefall
Level rating: N/A
Rating
N/A

Cool.

RecommendedQuick Review by Ron97

Posted:
8 Jan 2010, 11:34 (edited 10 Jan 10, 16:34)
For: Technology
Level rating: 6.7
Rating
9

I like this tileset. It has so many good tiles. Maybe this is what I needed (!). Skyscrapers,ground tiles… This tileset is awesome!

Review by Zoro

Posted:
17 Dec 2009, 13:27 (edited 7 Jan 10, 11:51 by Crazy Rabbit)
For: Guinness: Freefall
Level rating: N/A
Rating
N/A

Nice movie… XD
Note: And dont use low detail… :P

Review by Stijn

Posted:
16 Dec 2009, 10:36 (edited 16 Dec 09, 17:37)
For: Guinness: Freefall
Level rating: N/A
Rating
N/A

This level shows a black-and-white rabbit falling down from high in the sky to earth, which is made believable through clever layer speeds and some texts.

It’s a nice showcase of what you can do with layer speeds, but far from as inspiring or innovative as the other “experiments” Gus uploaded. Also, shouldn’t the ground come closer REALLY fast in the end?

Review by Zoro

Posted:
9 Dec 2009, 04:57
For: Pyramid 3D
Level rating: 9.1
Rating
N/A

lol…I think BG is not colored because JJ2 supports not enought ammount of colors… Right?

Review by mortalspaz

Posted:
8 Dec 2009, 12:58
For: Pyramid 3D
Level rating: 9.1
Rating
N/A

2D game with 3d tileset would ruin it all. sorry that’s what i think

Review by DennisKainz

Posted:
30 Nov 2009, 15:02
For: Inside MY mind!
Level rating: 5.7
Rating
N/A

Actually, Stijn, they’re not drugs! It’s SCHIZOPHRENIA! There’s quite a difference!

RecommendedQuick Review by varkarrus

Posted:
25 Nov 2009, 02:20
For: Inside MY mind!
Level rating: 5.7
Rating
8.2

This is some good effects that I would like to see in a proper tileset. I will give it good ratings to boost it to the top so more people will download and try to use the effects.

DR: Only if you’re going to use the effects.

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