RecommendedReview by sonicnathan 1

Posted:
6 Jul 2007, 23:31 (edited 11 May 09, 23:04)
For: Heaven v.1.1
Level rating: 9.6
Rating
10

time to turn my first quick review EVER into a full review.

This tileset blew me away.

What this is
This my friend is Heaven. Both theme while and tileset wise. This is a thing of beauty. this is a tileset that basically depicts the opposite of Damn.

Tiles
I could go on for paragraphs about the tiles. Lets get started. The overall look it great! Everything you need in a tileset is present. (even some Heaven rabbits) At first I thought that the yellow ground looked weird, but I soon realized the beauty. It looks great. There’s also vines, flames, doors, warps and keys. there’s stain windows that look great and what looks like Egyptian text. I also learned that rabbit Heaven revolves around Jazz and Spaz. There are also fireballs and weird faces. Finally, there are clouds and and water blocks. The only thing i can think of is missing are tubes and hooks, but you can make tubes using those heads and with the amount of vines, hooks aren’t problems. I think everything else you need is here!
10/10
colors
The colors look brilliant! Lots of color. Can’t believe this is only 256 colors!
10/10
Pallet events
The only ones that work properly is the water and textured background. However, there is so much creativity in this tileset I can’t let them hurt the rating that much.
Masking
The masking is pretty good with this tileset. I looked at it, and there wasn’t many errors. Good job on that!
10/10
Reusability
Even though this tileset is limited to Heaven, there is still so much you can do! The reusability is great as you can do a temple, outdoors, mixture, and maybe even a little garden. Great job!
10/10

Final score:40/40
Score: 10
Rank S
DR? I know this would be a 9.5 if i included pallet events, but I don’t really care. the tileset just has to much creativity to not get a 10. I wish Agama was still making tilesets! Download right now and use it!

Review by sonicnathan 1

Posted:
5 Jul 2007, 19:05
For: Orbitus Flashback
Level rating: 7
Rating
N/A

To short, to easy, boring, nothing new.

Sonclution bad level

Review by sonicnathan 1

Posted:
2 Jul 2007, 21:11 (edited 2 Jul 07, 21:38 by Cooba)
For: Opsticle Jazz Level
Level rating: N/A
Rating
N/A

I think this is a test. It’s (bad) don’t upload tests like this. It’s a wast of bandwith.

[Negativity edit. Also, as a site worker let me tell you that a 1.5KB file is not possibly wasting any bandwidth at all. ~cooba]

RecommendedReview by sonicnathan 1

Posted:
23 Jun 2007, 22:59 (edited 25 Jun 07, 09:29 by Cooba)
For: Episode Two: The Rebirth of Evil
Level rating: 9.6
Rating
10

Wow….

Eyecandey:
HOLY Shit! The eyecandey is asome. Even for the space levels Mike used every last bit of eyecandey you can get in all of the tilesets he used! He used lots of eyecandey in the backround but most of the eyecandey is in the sprite layer. He did it so well the orbital base looks like a orbital base! It really looks like something you would see in a futuristic movie. Mike also used lots of special effects and cutseens. He did things That I didn’t even know were possible with Jazz 2! Great work!
10/10
Gameplay:
Jaw drop. Wow. This is asome! There’s lots of enemys in the pack making it difficult but not impossible. The ammo and food placement is amazing as there’s enough ammo to play thought the episode and the food is used so well that you can only get a sugar rush every 3 or 4 levels. On hard mode there’s more enemys and things like that. I like how he made it a little easier on easy. The puzzles are amazing. Even though most of then are trigger crate puzzles the way you have to destroy them are amazing. The opening doors are cool and the boss battle with Devan is so epic. The levels are long. Like the Deserto Orbital Base is about 30 minutes long! There’s lots of traps and the bonus warps are hard to access. There’s lots of secrets and the storyline is amazing. The cutseens are amazing and there’s lots of levels. The enemies are put in stretegic locations and the choses are very well done. Great job mike!
10/10

Score:
10
Rank P (Perfect!)
DR/ YES!

[Filter bypass removal/”!” reduction. ~cooba]

RecommendedReview by sonicnathan 1

Posted:
22 Jun 2007, 02:46 (edited 24 Jun 07, 18:09)
For: JCS INI upgrade - simplier than the normal one!
Level rating: 9.1
Rating
9.7

WOW!!!!! This is amazing. He added new information like what SCEs are created when you set a generator and added new events as well. Move the rocket turtle to boss section, added how far each spring bounces you and so much more. More information has been added but some non working events remain. But that’s ok. I a couple things to say.

1: Put in the SP airbord event. It’s an airbord that you can set a delay on. It event 243.
2: Put in the MCE event. Look at http://www.jazz2online.com/jcsref/ for more information.

This is what we need people. This is asome. With this I can make my levels better. All this information with the events and lots of the non working one gone this is going to make level making less of a hastle. Fix up the things I said and I will increse my rating. Still my DR: YES

RecommendedReview by sonicnathan 1

Posted:
30 May 2007, 19:13
For: Super Jazz Brothers 3 WORLD 1 (1.23)
Level rating: 5.4
Rating
6.7

Ok here we go.

Eyecandey:
For a first attempt this is pretty good. Layer 4 looks great as there’s lots of little animations like rotating coins and golden bricks that glamer in the sun. There’s eyecandey in layer 5 that looks good. There’s no tilebugs that I could see. My only complain is that there’s only a background and no foreground. Because of this the levels can be boring to look at times. I have to say the best eyecandey came from the main menu! But still the eyecandey is above average.
6/10
Gameplay
Very good. The levels aren’t linear and there’s lots of secrets in the levels. There’s lots of trigger puzzles and spaz put you in positions were you have to use your ammo carefully. The level revolve around puzzles more than just shooting enemies which is a nice change in pace. Most of the puzzles are finding coins to get to the crate or something like that. Also if you cheat at that you get killed! So don’t use the jjcoins code. The pack is fairly long and the levels are fun to play. one thing that’s bad is in some level once you beat them
it comes up with an error message saying it can’t find the level. Also the secret level has no tileset to it! Also the level seem empty at times. Also there’s lots of traps. Great gameplay.
9/10
Enemy placement
Great. There’s not to many enemies and there put in good locations. There is enough to kill somebody but it didn’t kill me because I’m really good at this game. Then enemy choses were good so good enemy placement.
7/10
Pickup Placement
Bad. In the first couple of levels there no ammo, gems, food or anything in the level except in the bonus areas. The last level has the fixed up with lots of things but that doesn’t cut it. Also in the levels I couldn’t find any carrots. The coins were very well hidden which is good. Also the only ammo was the stuff that you needed to complete the level.
3/10
Total
25/40
Score
6.7
Rank
C
DR/Yes

Not recommendedReview by sonicnathan 1

Posted:
29 May 2007, 23:22
For: Grayiveris Hell
Level rating: 4.6
Rating
5.2

Now to the review

Eyecandey
Not bad. The background looks a little dull. All there is are a sky and floating platforms. There’s no forground and the ground has tilebugs in it. Basically the level was boring to look at. Also because the author made it look like everything was floating in thin air the level looks bad.
3/10
Gameplay:
Again not bad. There’s little traps but that’s ok. There’s a strange pole that goes up and down instead of side to side which is weird. There’s 1 secret but only an idiot can miss it. The secret warps has tons of things in it but considering how easy the coins are it’s really just overkill. Also the path was to liniere. I wish the level was more explorable. There was also a descent amount of destruct blocks which is good. The level was also to short
4/10
Pickup Placement:
TO MANY GEMS!! There were gems everywhere. The coins were way to easy to get. Plus there wasn’t enough food. I’d have to play that level about 15 times before I’d get a sugar rush. The ammo placement is good but there was to much ammo clumped together in some places. There was shield at the end for some weird reason and there was no save points. Also there were way to many carrots and extra lives.
2/10
Enemy placement:
Good. The enemies were put in good locations. There was enough to kill the player. (If there were less carrots) Some were put in walls so you can’t hit them until they attack. My only complain is that they were all clumped together in bigs groups.
6/10
Total
Score:16/30
Rank D
Final score:5.2
DR:no

Not recommendedReview by sonicnathan 1

Posted:
7 May 2007, 00:53
For: Small battle
Level rating: 3
Rating
3

Nice try.

Eyecandey:
Almost nothing.
There’s a background that is textured which is good. But other than that the eyecandeys bad.
2/10
Ammo Placement:
There are bouncers, freezers and toasters. That’s it. No Power ups. Also there are 4 fastfire events which can make the game boring. Speaking of which all the ammo and fastfire icons respawn in way to quickly making the level easy.
2/10
Carrot placement:
I have to say for a small battle like this 1 is enough. I have to give this one a 10.
10/10
Total:14/30
Score 3
Rank E
DR/no

Not recommendedReview by sonicnathan 1

Posted:
7 May 2007, 00:37
For: Windows Vista Classic
Level rating: 2.8
Rating
2.5

ummm. What to say. This is a bad tileset. There’s no destruct blocks or poles or not much of anything! The tiles are just ones from windows and thus it’s almost impossible to make anything interesting with it! It’s would be hard to make secrets or even a challenging level! Plus there’s not much to the tileset. Also there’s almost nothing you can use as foreground. It’s a nice idea though and it does have some good sides. There’s tiles to make a background and the loading bar is cool. If you want to make a windows level then this is your tileset but if you want to make more complicated levels then stay away.

Overall I give this tileset a 2.5

DR/no

Not recommendedReview by sonicnathan 1

Posted:
6 May 2007, 21:48
For: Kuba's Levels 2
Level rating: 2.6
Rating
1

Ok here we go.

Eyecandey:
Bad. The background in most of the levels were good but layer 4 was tilebug heaven. Everything looked liked it was rushed. Plus there was no foreground that I could see.
3/10
Gameplay:
Bad. Like Spaz said I had no clue what I was supposed to do. It was like a maze. The good thing was that the levels aren’t liniere. But other than that bad.
There was lots of destruct scenery and trigger scenery but I had no clue what to break what with.
2/10
Enemy placement:
Bad. There were way to many enemys and most of them didn’t even fit into the level. Sparks on dimonus!?!?
0/10
Item placement.
Bad. There were power ups everywhere and some of them even re spawned in. Most of them were seekers which is bad. As far as I could see there were no carrots. There were lots of gems in a couple levels there were shields in wide open! Not good. Overall there’s just to many items.
0/10
Total
5/50
Score 1
Rank F
DR/no

Not recommendedReview by sonicnathan 1

Posted:
5 May 2007, 23:09
For: Club Penguin
Level rating: 1.5
Rating
1

Here we go again

Eyecandey:
I have to say I kinda like the eyecandey. The background is textured which is good and I like the penguins in the background. There’s a little eyecandey in layer 4 which is good. But there’s not enough to make the level look interesting. (Ok the disco room looks cool)
2/10

Gameplay:
This level has little to do even though the author tried to make it look like other wise. There are stores that you can buy stuff in but that’s of no use as there’s no enemys. There’s a nice flying test in which you get 110 coins if you win. (It pretty easy) There’s also a pinball table. There’s lots of rooms but in almost all of them you don’t do anything in. Not good. There are warps everywhere that are indicated by flames. Wierd. Speaking of warps when you get to the shop’s when you go though the warps in some of them you get stuck in the wall! Really not good. Ow and for a little more of a plus there’s a exit.
2/10
Enemy placment:
There’s no enemys so no points
0/10
Item placment:
Bad. There’s no food and theres hardly any ammo. There coins that respawn in. (Why do the coins always spawn in on hotel levels?) Theres also lots of gem when you go though one of the coin warps which is not good.
1/10
Replay:
Since there’s almost nothing to do in the level you will not want to play it again.
1/10

Total
6/50
score:1
Rank F
Download Recommendation?
No.

Not recommendedReview by sonicnathan 1

Posted:
17 Apr 2007, 15:16
For: Singing in the Rain
Level rating: 1.9
Rating
1

Not that good

Eyecandy: Only layer 8 and 7 were used. One for the background and the other for the rain. Theres no foreground and nothing in layer 4 to make the level look interesting.
2/10

Gameplay: All there is are 4 hatters and 2 dragonfly’s and a swertangaurd at the end. That’s basically it. Nothing that makes this level fun or challenging. But one thing that makes this really bad is that if you fall off one of the platforms then you have to kill yourself and restart the level.
1/10
Pickups: There’s 4 candy bars. That’s all. No ammo, carrots,gems or other pickups
1/10
Replay: Trust me your not going to want to play this level again. It’s juast plain boring and it’s to short.

Good things: Music was ok..
Bad things Everything else!

Rating/1/10
DR/ What do you think?

Review by sonicnathan 1

Posted:
11 Apr 2007, 22:57
For: Battle Arena Rar
Level rating: N/A
Rating
N/A

I can’t even open the thing!! Even so. I could throw together a level in 1 hour and get something better than this! Still keep trying. You’ll get the hang of it!

RecommendedReview by sonicnathan 1

Posted:
31 Mar 2007, 04:24
For: Lost in Marble Gardens V4.0
Level rating: 7.1
Rating
7

Ok hears 1 review to go. This pack is basically about Jazz and spaz taking a walk and getting lanched in marble gardens.

LIMG Story. This just introduces the plot.

Lost in Marble gardens: I\‘ve play this level from sonic the hedgehog 3 (ahh the memorys) This level rocks. It can be a little short but it\‘s all there. Theres just the right amount enemys in the level. There are tons of puzzles (about 6) and a couple of them are hard. The last one is a real neck breaker. It\‘s possible but it is supper hard. Then at the end Spaz18 put a bolly boss which is a good thing becuase it looks most like a boss that would be used in sonic. Over all great level. The only thing that needs a little work is the eyecandey. There is only background eyecandey. Why not try forground eyecandy?
Level rating: 7/10.

LIMG end: This is basicly just a boss battle between devan and jazz. I like how Spaz got the players attention with 1ups. Good idea.

LIMG real end: This is a battle bettween Blisy and jazz now. There\‘s a cool idea in this level though. In order to get to the boss you have to destroy the crate but in order to destroy it you need the elctro blaster weapon.

Conclution. this pack is a bit short but while it lasts it\‘s really good. To me I felt like I was playing sonic. Good show. I still wish that the pack was longer but that\‘s ok. I still think it\‘s good. If have 15 or 30 minutes to kill (depending on you skill level)download this pack.

Total score I give this pack a 7/10.
DR/Yes

Not recommendedReview by sonicnathan 1

Posted:
29 Mar 2007, 15:24 (edited 15 May 09, 19:47)
For: JazzDance
Level rating: 2
Rating
2

I don’t really see the point in this. This is supposed to be a dance? All I see is jazz hopping and ducking. The motion isn’t that fluent and there’s no music. It’s not even funny. I don’t see the point in this at all. I don’t really know what else to say. I give this a 2 for the effort and no download recommended.

RecommendedReview by sonicnathan 1

Posted:
6 Mar 2007, 17:06 (edited 23 Jun 07, 22:42)
For: Jazz Sprite Dynamite
Level rating: 9.7
Rating
10

Great Program!! I can finally see all of Tweedles animations! I can edit all the sprits and screw up Jazz! I made my bouncer bullets red and green. This program is really useful. With this you can change anything in Jazz Jackrabbit 2. For example you could change blisy into a warping transformer! (Ok that’s really stupid but ow well) You can also import and export frames and tests with this program. This is useful if you want to post pictures or animations of Jazz baddies on a website. Changed the maces
of the robot boss to bombs. This program is so useful and I found no glitches! It’s easy to use and you can really mess around with Jazz. You really have no resone not to download this.

Download: YES YES YES YES YES YES YES YES!!!

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