Redmser, don’t you have to sum up bad aspects of the level instead of the tileset? When i post a level i’d like to have some real feedback for the level. Not something like “i can’t see eva’s feet”. Seriously, who cares about this, does anyone care that eva is standing in air in semi, i guess not. Without the foreground the base would look more stupid, believe me. At seeker pu there are no wrong tiles, there are more places where the cave background connects to bricks. Same for the left part.
I dislike how people are confident whenever something is wrong or bad, while it’s just an opinion, just saying.
Gameplay: I like it
Eyecandy: Very Good
Atmosphere: Dark, a little bit Spooky
I like it, GJ.
Small tilebugs at the red base’s sprite, regarding Eva’s feet.
Nice conversion, I liked the waterfalls, the black background and the 4th pallette(hellish :D)
Download if you don’t like Diamondus B….(like me :D)
This is a good level and I think the name is also good
8.3 sounds redundant, but it really is a good number for this level. Faw has made use of the semi-boring Beach tileset to create a far-from-boring level. From eyecandy ranging from transparent coral to multilayer sand and seashells to tricky cool docks, the eyecandy strikes me as good. I was disappointed that the warp only has one exit point, meaning somebody can puppyguard the exit point (which I do to my brother when we play…it’s VERY annoying), and there wasn’t frankly a whole lot of bg eyecandy. You also forgot to change the name in-level from Shores of Happiness to Vanilla Shores. (If you don’t believe me, check the text strings.). Overall though, very good level, loads of fun to play and a definite DL rec.
well.
vanilla shores.
it has guds.
;S
:M
grmbl
The two levels that Faw made after Planetary were no exceptions. With this level he shows that he can make good levels without spamming EC. This level has a classic feel, but if it was made in 2000 I think it wouldn’t become very popular. So even if it looks old it’s still ‘modern’ in its own way. Download recommended.
I guess I’m dreaming… :)
[Review changed to quick review. – cooba]
It’s looking good. ;)
very playable lvl, great work Fawfull, nice idea with taking seeks =P
great done, especially very good tileset picked, i like this error lvl :S
I pretty much agree with CelL here. I have to admit that this ctf-level is not only polished well visually, but also the level’s gameplay is much more practically working from FawFuL this time. So well done.
well.
chemical farts.
it has guds.
;S
Good quality level, I’m not sure about some things, like the seeker powerup and the execution of the “secret” areas, but I love the ideas.
Weeee…it’s out. I think this has nice gameplay and good eyecandy. It deserves a 8.8.
Original eyecandy, good gameplay, and some excellent ideas, particularily the incorporation of the ice. There isn’t anything in this level that’s likely to just make you go “wow,” though.
Let’s see… what we’ve got here is a medium-sized level by Fawful. He uses the Desolation set by Blur, which gives it an Industrial theme. The name “Chemical Gases” is shown by the atmosphere of the level. You’ll see in the background, Faw uses a brown gaseous color to really give the level the effect he’s really trying to succeed. To finish it off, he uses an fast tempo rap beat, which really gives the level it’s icing on the cake.
The level overall, plays very well, compared to Faw’s past work I’ve seen, which can be hard to learn the layout of. The flow is a little cramped in some places, like the NRG in the center (Might get chaotic in big games?) but overall, is pretty open. There’s a few features in Chemical Gases that I especially like, for instance, the warp (above the NRG) to the bouncy power up, which leaders to some springs, eventually bringing you through the floor, and up to the Ice power up. This level does actually use ice. To get to the toaster power up, you need to freeze the horizontal springs on the outside. You can also you the ice, to freeze someone near the bottom of the level, causing them to go through the warps, and into the pits, giving some strategy as well. Overall, the gameplay in this level connects, and can be quite an easy level to learn, even though there might be some secrets that can take a bit longer to tackle.
The level does truly look great. The background is simple, but effective, using brown/black brick like tiles to show off the levels theme. He also uses the block tiles blue and gray near the bottom of the level, to give it the final industrial look. Let’s get to the foreground. You’ll notice the whole level is outlined with the grey pipes given from the tileset. A little different from other levels I’ve seen using this set, making it original. As well as that, is the fencing tiles he used. You’ll notice in sections, one being around the NRG, he spreads the fencing tiles around, giving them an old relic look, which I do like. The eye-candy in this level actually works. I can see Faw really worked on this, since he’s known to do some pretty random, and chaotic work. It’s not the best, but man did he get it right.
I’ll have to say I was quite impressed with this level, and defiantly deserves an 8.6! A medium level with a great flow, and an awesome theme. Don’t be staggered when what I’ve said isn’t true, this is a definite download!
Cooldude gonna crazy!
He set rating: 1.0 to minigolf without reason!
And he set rating: 10.0 and said STUPID words…
I think he is big noob in JJ2…
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