RecommendedQuick Review by Zoro

Posted:
19 Aug 2011, 03:25
For: Frontier Falls
Level rating: 9.1
Rating
8.5

Mmm…
Looks good. Fine gameplay.
I like the eyecandy, especially this “Niagara” waterfall…

RecommendedQuick Review by snzspeed

Posted:
5 Aug 2011, 14:31
For: Frontier Falls
Level rating: 9.1
Rating
8.4

Since this won the contest I felt that it would be appropriate to review it.

Review by FawFul

Posted:
4 Jun 2011, 22:36
For: Virtuosity
Level rating: 8.4
Rating
N/A

The power ups in the tubes are mainly blaster power ups, so it wasn’t really intended to camp under it. It was mainly to use the tileset back as theme in the level.

Yes, it’s campy although i don’t see the problem, it’s not like you sit anywhere for ages. And there are a lot of famous campy levels. I can’t help that the jj2 commnunity has a taboo on camping.

The music can’t be converted to a jj2 supported type, the program won’t allow you either way because the pattern data is much more advanced. Something regular mod files can’t handle and play. Nevertheless i wouldn’t be able to convert it anyway myself because it has been made with the latest version, which i don’t have myself. the only way to play xrns is with the tracker and the only format it can convert to is .wav.

The music choice is simple, the samples are ‘spacy’ and toxic. The main reason is that the music is kind of colourful and so is the level. No sir, i might get why you don’t like the gameplay all that much, but the music choice is just fine. The wide collection of choice doesn’t only exists of heavy metal songs in my levels (y).

Review by Jgke

Posted:
4 Jun 2011, 20:45
For: Virtuosity
Level rating: 8.4
Rating
8

As a quick summary for the upload, it is a rather campy battle level, with great eyecandy.

Gameplay:
For starters, I’m going to say that the level is indeed campy, especially the seeker PU. There is only one way to it, and with the seekers available in the lower left corned, it can be easily defended from the enemy attacks. If, for some reason, the player would get hit, the player can run up to the nearest +1 carrot, grab it, and after this run to the right. Now, with 2h, the player will take the blue spring to the upper right carrot, and get 3h. Then, the player can counterattack the now-occupied seeker PU.
The second thing about campyness is the food tubes. Sure, it’s a great idea that the food falls quickly through the tube, but think for a moment. To get the PU that falls down, player must always be camping at the tube’s bottom, shooting upwards. Forced camping to get a PU? Bad idea.

Flow:
The level is certainly spaz-biased. There are several spots where only a spaz-player can climb quickly upwards without having to get extra jumps, notably (60, 60). A spaz-player can double-jump without getting a running start to the top of the ledge, but a jazz/lori player has to run right before he gets to jump up.
While testing myself, I didn’t find anything that would certainly harm the player’s movements (if the player is using spaz).

Eyecandy:
Aah, a good-looking level. You are certainly using the tileset well, I didn’t spot any tilebugs. The only thing mattering is the ground transistions. (72, 40) for example. I know this is due to the tileset, but I’m sure you could’ve just made one of the grounds in layer 3 and one in layer 4 for a bit more complex looking line between the ground types. Nothing other to complain about.

Music choice:
Ookay, so it’s music. That’s a plus, atleast. Not sure though that does it completely fit to the level… Also, you could have converted the .xrns file to a jj2-supported type, so that you could have uploaded it to J2O instead of an external source.

Final result:
Eyecandy is good, gameplay not so good. Music is music, level seems to be a level.

Final rating: 8, unfortunatively without a download recommendation.

RecommendedQuick Review by Cobra NF

Posted:
19 May 2011, 02:51
For: Wicked Wood
Level rating: 8.9
Rating
9

I like i very much Fawful i play it in a lot of ladders and i know it like the back of my hand.
GJ!

[Review changed to quick review, see the review rules.

Quick Review by izzucutzza523

Posted:
16 Mar 2011, 13:06 (edited 16 Mar 11, 15:09 by cooba)
For: Stalactite Labratory
Level rating: 8.4
Rating
N/A

super

[Rating (5.2) clearance]

Review by Test

Posted:
6 Mar 2011, 14:30
For: Stalactite Labratory
Level rating: 8.4
Rating
N/A

What happend to the other guy’s english? I don’t know that. Nice work on this level my friend!

Quick Review by Roblomal

Posted:
5 Mar 2011, 14:39 (edited 5 Mar 11, 14:46)
For: Stalactite Labratory
Level rating: 8.4
Rating
9

NL lol, (Ik ook) but, the song, please, i want the file in mod, xm, or it or anything, but mp3 is unsupported! (OGG and wav too!)

RecommendedQuick Review by karolina17213

Posted:
25 Feb 2011, 00:03
For: Stalactite Labratory
Level rating: 8.4
Rating
N/A

jjj

[]

Quick Review by lafche1

Posted:
20 Feb 2011, 14:50
For: Stalactite Labratory
Level rating: 8.4
Rating
8.2

esgdrf

Review by nurd

Posted:
4 Feb 2011, 19:24 (edited 4 Feb 11, 19:26 by cooba)
For: Stalactite Labratory
Level rating: 8.4
Rating
N/A

bedankt wat ik er ook aan mee mocht doen

[English only ~cooba]

Review by Zerg

Posted:
3 Feb 2011, 20:07 (edited 3 Feb 11, 20:08)
For: Hardware Database
Level rating: 7.8
Rating
N/A

file contents hidden:0 files. Is this a bug?:)(I never saw nothing, what is 500 kb:) )

Review by FawFul

Posted:
4 Jan 2011, 12:52 (edited 4 Jan 11, 12:53)
For: Stalactite Labratory
Level rating: 8.4
Rating
N/A

I know that about the crate. And no, it wasn’t my full intention to make it 1 player proof. Whenever 2 people doublecross each other there is something i don’t mind. That wasn’t the main point of the concept either :P. This crate concept works perfect as i wanted.

Review by FireSworD

Posted:
1 Jan 2011, 06:44 (edited 18 Jun 16, 10:06)
For: Stalactite Labratory
Level rating: 8.4
Rating
N/A

Thanks for the mention even though I barely tested this. I just saw it on a server. Still, thanks a lot! – I Love the mention!

When the crate is destroyed with many players close to each other entering the warp, many players can reach the platform, instead of one player at a time, which you intended. The crate won’t regenerate in time to prevent them from reaching the platform together.

Anyway, I think JDC has some more cool new levels to play in events, including this one. Good job!

EDIT: Your text string specifically says: “There is only Room for one”

RecommendedQuick Review by Galana

Posted:
1 Jan 2011, 00:50
For: Stalactite Labratory
Level rating: 8.4
Rating
8

I just mothafriggin’ like it! xP
Giving this an 8 + DR should be enough imo

RecommendedQuick Review by Loon

Posted:
1 Jan 2011, 00:47
For: Stalactite Labratory
Level rating: 8.4
Rating
8.5

This level has one of the best eyecandy I ever saw with this tileset. Since I wanted to rate this, I do this, no long review for you, because it’s newyear. Anyway, the gameplay is good in someways and it really feels like a stalictited lab. The trigger crate idea is also worked out perfectly! Anyway, this is a must to have in the start of 2011!

Review by Arclite288

Posted:
6 Nov 2010, 09:39
For: Planetary
Level rating: 8.5
Rating
N/A

Generally speaking, this pack was outstanding, but there was one thing wrong: the link to the music files doesn’t seem to bring up a download. I’ve clicked it several times over the last few months and it’s brought up a page that says “Sorry, the file you requested is not available”.

Other than that, I can only say that it’s a good effort. I haven’t put up a rating because I’m not one of those people who shows any interest in multiplayer, so I thought I’d leave it as N/A.

Review by Ktos.

Posted:
16 Jul 2010, 10:18
For: Wicked Wood
Level rating: 8.9
Rating
N/A

I CANT SEE EVAS FEET SO I WILL RATE IT 1 WHEN I WILL DISCOVER HOW TO DO IT!!!!11224

Review by FawFul

Posted:
11 Jul 2010, 12:37
For: Wicked Wood
Level rating: 8.9
Rating
N/A

Redmser, don’t you have to sum up bad aspects of the level instead of the tileset? When i post a level i’d like to have some real feedback for the level. Not something like “i can’t see eva’s feet”. Seriously, who cares about this, does anyone care that eva is standing in air in semi, i guess not. Without the foreground the base would look more stupid, believe me. At seeker pu there are no wrong tiles, there are more places where the cave background connects to bricks. Same for the left part.

I dislike how people are confident whenever something is wrong or bad, while it’s just an opinion, just saying.

RecommendedQuick Review by RedMser

Posted:
10 Jul 2010, 19:04 (edited 22 Jul 10, 14:15)
For: Wicked Wood
Level rating: 8.9
Rating
8.5

Gameplay: I like it
Eyecandy: Very Good
Atmosphere: Dark, a little bit Spooky
I like it, GJ.

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