Review by Jgke

Posted:
10 Jul 2010, 07:16
For: Wicked Wood
Level rating: 8.9
Rating
N/A

Small tilebugs at the red base’s sprite, regarding Eva’s feet.

RecommendedQuick Review by FOX292

Posted:
27 Jun 2010, 20:15
For: New Diamondus
Level rating: 7.2
Rating
9.5

Nice conversion, I liked the waterfalls, the black background and the 4th pallette(hellish :D)

Download if you don’t like Diamondus B….(like me :D)

RecommendedQuick Review by cool spaz

Posted:
1 Apr 2010, 17:16
For: Vanilla Shores
Level rating: 8
Rating
7

This is a good level and I think the name is also good

Review by Grytolle

Posted:
22 Mar 2010, 11:02 (edited 22 Mar 10, 11:03)
For: Vanilla Shores
Level rating: 8
Rating
N/A

:)

RecommendedReview by PT32

Posted:
21 Mar 2010, 16:00
For: Vanilla Shores
Level rating: 8
Rating
8.3

8.3 sounds redundant, but it really is a good number for this level. Faw has made use of the semi-boring Beach tileset to create a far-from-boring level. From eyecandy ranging from transparent coral to multilayer sand and seashells to tricky cool docks, the eyecandy strikes me as good. I was disappointed that the warp only has one exit point, meaning somebody can puppyguard the exit point (which I do to my brother when we play…it’s VERY annoying), and there wasn’t frankly a whole lot of bg eyecandy. You also forgot to change the name in-level from Shores of Happiness to Vanilla Shores. (If you don’t believe me, check the text strings.). Overall though, very good level, loads of fun to play and a definite DL rec.

RecommendedQuick Review by PurpleJazz

Posted:
18 Mar 2010, 07:42 (edited 18 Mar 10, 07:42)
For: Vanilla Shores
Level rating: 8
Rating
8.3

well.
vanilla shores.
it has guds.
;S
:M
grmbl

RecommendedQuick Review by DarkSonic

Posted:
17 Mar 2010, 21:53
For: Vanilla Shores
Level rating: 8
Rating
8.3

The two levels that Faw made after Planetary were no exceptions. With this level he shows that he can make good levels without spamming EC. This level has a classic feel, but if it was made in 2000 I think it wouldn’t become very popular. So even if it looks old it’s still ‘modern’ in its own way. Download recommended.

RecommendedQuick Review by Narsist

Posted:
3 Jan 2010, 11:25 (edited 3 Jan 10, 11:34 by cooba)
For: Planetary
Level rating: 8.5
Rating
10

I guess I’m dreaming… :)

[Review changed to quick review. – cooba]

RecommendedQuick Review by Narsist

Posted:
3 Jan 2010, 11:18 (edited 3 Jan 10, 11:18)
For: Chemical Gases
Level rating: 8.5
Rating
7.5

It’s looking good. ;)

RecommendedQuick Review by SlaYerRA

Posted:
1 Jan 2010, 10:33
For: Chemical Gases
Level rating: 8.5
Rating
9.5

very playable lvl, great work Fawfull, nice idea with taking seeks =P

RecommendedQuick Review by SlaYerRA

Posted:
1 Jan 2010, 10:26
For: Voltage Cable Malfunction
Level rating: 8.7
Rating
9.2

great done, especially very good tileset picked, i like this error lvl :S

RecommendedQuick Review by Superjazz

Posted:
21 Dec 2009, 16:20 (edited 21 Dec 09, 17:43)
For: Voltage Cable Malfunction
Level rating: 8.7
Rating
8.3

I pretty much agree with CelL here. I have to admit that this ctf-level is not only polished well visually, but also the level’s gameplay is much more practically working from FawFuL this time. So well done.

RecommendedQuick Review by Bluespaz7

Posted:
9 Dec 2009, 07:53 (edited 9 Dec 09, 07:53)
For: Chemical Gases
Level rating: 8.5
Rating
8.5

well.
chemical farts.
it has guds.
;S

RecommendedQuick Review by Ragnarok!

Posted:
7 Dec 2009, 22:07
For: Chemical Gases
Level rating: 8.5
Rating
8.2

Good quality level, I’m not sure about some things, like the seeker powerup and the execution of the “secret” areas, but I love the ideas.

RecommendedQuick Review by Ron97

Posted:
1 Dec 2009, 15:41
For: Chemical Gases
Level rating: 8.5
Rating
8.8

Weeee…it’s out. I think this has nice gameplay and good eyecandy. It deserves a 8.8.

RecommendedQuick Review by minmay

Posted:
29 Nov 2009, 00:38
For: Chemical Gases
Level rating: 8.5
Rating
8.6

Original eyecandy, good gameplay, and some excellent ideas, particularily the incorporation of the ice. There isn’t anything in this level that’s likely to just make you go “wow,” though.

RecommendedReview by Hitch

Posted:
29 Nov 2009, 00:14 (edited 6 Dec 09, 04:14)
For: Chemical Gases
Level rating: 8.5
Rating
8.6

Let’s see… what we’ve got here is a medium-sized level by Fawful. He uses the Desolation set by Blur, which gives it an Industrial theme. The name “Chemical Gases” is shown by the atmosphere of the level. You’ll see in the background, Faw uses a brown gaseous color to really give the level the effect he’s really trying to succeed. To finish it off, he uses an fast tempo rap beat, which really gives the level it’s icing on the cake.

The level overall, plays very well, compared to Faw’s past work I’ve seen, which can be hard to learn the layout of. The flow is a little cramped in some places, like the NRG in the center (Might get chaotic in big games?) but overall, is pretty open. There’s a few features in Chemical Gases that I especially like, for instance, the warp (above the NRG) to the bouncy power up, which leaders to some springs, eventually bringing you through the floor, and up to the Ice power up. This level does actually use ice. To get to the toaster power up, you need to freeze the horizontal springs on the outside. You can also you the ice, to freeze someone near the bottom of the level, causing them to go through the warps, and into the pits, giving some strategy as well. Overall, the gameplay in this level connects, and can be quite an easy level to learn, even though there might be some secrets that can take a bit longer to tackle.

The level does truly look great. The background is simple, but effective, using brown/black brick like tiles to show off the levels theme. He also uses the block tiles blue and gray near the bottom of the level, to give it the final industrial look. Let’s get to the foreground. You’ll notice the whole level is outlined with the grey pipes given from the tileset. A little different from other levels I’ve seen using this set, making it original. As well as that, is the fencing tiles he used. You’ll notice in sections, one being around the NRG, he spreads the fencing tiles around, giving them an old relic look, which I do like. The eye-candy in this level actually works. I can see Faw really worked on this, since he’s known to do some pretty random, and chaotic work. It’s not the best, but man did he get it right.

I’ll have to say I was quite impressed with this level, and defiantly deserves an 8.6! A medium level with a great flow, and an awesome theme. Don’t be staggered when what I’ve said isn’t true, this is a definite download!

Review by Zoro

Posted:
11 Nov 2009, 11:15 (edited 10 Dec 09, 08:50 by Crazy Rabbit)
For: Planetary
Level rating: 8.5
Rating
N/A

Cooldude gonna crazy!
He set rating: 1.0 to minigolf without reason!
And he set rating: 10.0 and said STUPID words…
I think he is big noob in JJ2…

RecommendedReview by minmay

Posted:
10 Nov 2009, 23:48
For: Planetary
Level rating: 8.5
Rating
8.5

It took me a while to decide how to approach reviewing this pack. As others have stated, its quality is…variable, to say the least. So I’ve decided to split the review into three sections: one on the levels I really like, one on the levels that are passable, and one on the levels that just don’t work. In that order, because it will make the ending that much funnier.

So, first. The best levels. Opinions vary, of course, but I’d say Technologized Sonicwaves, Pleased with Presents, and Hard Cheese qualify.

Technologized Sonicwaves is a very well-designed and well-constructed CTF level. It has few flaws if any, and is highly suitable for both duels and larger games. As with most such levels, however, there is not a lot to say about it.

Pleased with Presents is a battle level which I actually helped quite a bit with, as far as design decisions and balancing, although admittedly most of this was in its earliest stages. In particular, I am afraid that I am to blame for the belts. I beg forgiveness from anyone who has fallen into a pit because of them.
That aside, the level has a nice, learnable layout, and good eyecandy (although the background may be a bit too strange for its own good). Its biggest drawback is probably its inconsistent placement of Fly Off events – you can enter some indoor areas, but not others, while flying. Still, the level is fun to play in.

Hard Cheese is a simple, yet moderately unconventional, CTF level. It’s mostly horizontal, even moreso than most levels, and although you’d expect this to lead to a ton of awful bottlenecks, it actually works very well. I am not, however, especially fond of the eyecandy here – it feels like it was sort of thrown on in a rush, as the style is rather inconsistent.

Now, on to the levels that missed the proverbial mark in some way or another, but still manage to be (barely?) playable.

I’m going to start with Knight FurnFace. This is one of the most graphically striking levels ever made for JJ2, as the tileset lends itself to FawFul’s use extremely well. Unfortunately, this lovely eyecandy comes right back around and bites the level in its wrinkled 8-bit rump: it’s rather difficult to tell whether or not something is on layer 4 or 5 (or 3 and 2 in a few especially bad cases). This means lots of bumping into things and falling through things, probably into one of the level’s pits. Mercifully, a pitless version is included, but the level still requires memorization before it can be properly played.

Neglected Future is a level that, while nicely balanced and well-designed overall, has a lot of annoying quirks. I could describe them, but 30 seconds of playing will demonstrate.

Myopia is a level which suffers primarily from being too large for any fewer than 10 players, and even with 16 it feels rather too large, especially given the nature of its layout. If JJ2’s netcode were reworked (hey, BlurredD…wait, where are you going? BlurredD?) to support more connections, I have no doubt that this would make for some great 12vs12 games. But that hasn’t happened yet, so this level is not especially useful.

Radioactive is simply too boring to be given any more than an acknowledgement. Unlike pretty much every other level in the pack, there’s nothing unique about it, and when that’s added to the fact that it isn’t exceptionally well-made in the first place…

Alien Heart. This level has been played a lot, and I’m pretty sure that’s only by dint of there being so few Domination levels around. Although it’s playable, it’s not very enjoyable, especially with things like that seeker powerup…

Hideout Center I never got the chance to actually play, since Flag Run isn’t exactly the most popular gamemode around. It feels a bit too complicated for it, to be honest.

And now the part you’ve all probably skipped to: the bad levels. There’s just no excuse; they’re bad.

Favourite Park. Horrible usage of sucker tubes, and a limiting layout, combined with mediocre eyecandy.

8th Heaven could simply be described as an idea that seems good but isn’t. The towers make gameplay feel both limited and repetitive, and the pillars of light are downright silly.

Downtown Maze is pretty aptly named, because trying to navigate the level is like trying to navigate a maze. In other words, worst layout ever. Wait, no it isn’t; I forgot about…

Klassieker for the SnOOzE. I don’t like Snooze very much now, because if he hadn’t existed, we wouldn’t have to suffer this level. The bases are extremely close, the layout is small and very strange, and the level is terribly unbalanced – what were you THINKING with that seeker powerup?

Electric Factory…well, it’s not a serious level, and so shouldn’t be treated as such. I honestly can’t imagine anyone wanting to play it though.

But I’m basing my rating on the levels that ARE worth playing. And the pack is definitely worth downloading, just don’t be disappointed when the later levels don’t hold up to the standards set by the earlier ones.

RecommendedQuick Review by SlaYerRA

Posted:
7 Nov 2009, 10:07
For: Planetary
Level rating: 8.5
Rating
9

Amazing pack, I think 9 is good rate, some levels have bugs and you added them before testing carefully

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