It was indeed possible as Spaz with some RF jumping. I’ve fixed it now, thank you very much for reporting it so soon.
I really like the concept and the idea of this level. Therefore it’s a shame there are parts of it that ruin my view of it.
First, the right side lacks a border. You most likely know it will cause camping, and while it can easily be taken care of in a JDC ODT event, it can make the level unusable in bigger games outside of JDC. I suggest you at least add an invisible border; that should help.
Second, it’s very hard to go up left from the lower carrot for Spaz, and I believe it’s almost impossible for Jazz or Lori. That makes it a dead end and therefore a perfect spot for an ambush, without any chance of the ambushed player escaping if he’s low on health.
Third, the upper middle area is too flat, and that’s not really a good thing for a level with RFs.
As for the good parts: The flow on other parts is really good. The eyecandy is simple, but great; one of the aspects of this level I like the most. The layout is not bad, other than the stuff I have already mentioned.
For now, I cannot rate it more than 7.8. I will give it a DL rec though, if you fix the bugs (and if the J2o admins fix reviews), I’ll raise the rating to something above 8.
EDIT: It appears I was wrong about the right border, sorry. I shall therefore raise the rating, but my other points still stand.
EDIT v2: Thanks for the spring, it’s really useful. I was wrong about the border (only the left border causes invincibility) but it looks good this way as well, and the flow is definitely better now :) Rating raised once again!
Not bad. The atmosphere is nice, the tileset adds to it. There’s eyecandy in the background; a bit less wall-based eyecandy but I suppose it’s enough. The flow is good enough, though the lower part is a bit too flat. Anyway, you get a 8.2 from me and a DL rec.
Played it in Rag’s server. A well-balanced level with good gameplay, flow and eyecandy; it therefore deserves a high rating.
A very good level with a nice flow, good gameplay, interesting ammo placement, a great theme, good music and overall a great atmosphere. It also comes in two versions, which is a very good thing in my opinion (I prefer the non-lethal one though, just so you know :P). Oh and it has OVER 9000 tiles; the level might be too big for duels, but it’s a great level anyway! You get a nice 8.6 and a DL rec from me, have fun!
A well designed level with a nice flow and almost no gameplay flaws (perhaps a spring at 78,68 would be a good idea?). The atmosphere is really nice, the music fits the level, although it could use more background eyecandy (yes yes I know, Rag said you don’t need to but it would still be great). One thing though: why the invisible walls on the left side? They can be quite confusing.
Other than that, it’s a good level! Make some more :P
A level not too bad, but not too good either. The gameplay and the flow is not that bad, however there are camping spots (most notably the fastfire warp, the tube on the right and under the left carrot). There’s a large open area in the middle and I don’t really like that, but I guess it’s fine for an ODT level.
I understand Rag asked not to base the level on eyecandy, but this one could have used more in the background – the repetitive brown wood tends to hurt eyes if you move around too much. Also, there’s a pit; I’m gonna leave it up to Rag to decide if it fits or not.
So what do we have here? A rushed level (the creator admits it) that could have been a bit better. Even small ODT levels would require a bit more work and that’s why I can’t rate it higher than 7.4. DL rec? I’ll think about it.
Not bad. The gameplay is fine, the flow is fine, although a few open and flat areas and lack of wall-based eyecandy makes it a bit too simple. However, it certainly fits Ragnarok’s requirements for an ODT level in my opinion and therefore it deserves a download recommendation and a relatively high rating.
(A note: Mark the level as plus-only, it has pits.)
For your first uploaded CTF level, this is quite good. The eyecandy is done nicely, though the level is a bit too dark and it makes it hard to see some of the vines/springs. Still, it has a nice atmosphere, you’ll do great eyecandy if you continue making levels.
Gameplay and the flow is fine, though some springs make movement a bit harder than it should be. I tested it out with Jazz as well, it’s fine, might be even better to play with Jazz at some occasions.
Pickup placement and choice is good. I liked the powerups, no seeker and people seem to like it when there’s no seeker!
Overall, it’s a good level, even better when you consider moti is a novice levelmaker. Here’s a 8.5 for you and a DL rec, make sure you continue making good levels!
You weren’t a BETAtester, you played a duel after the level was released. However, I might add a thanks message including all the people who helped with 2v2s/3v3s and a duel on the first day :)
A good level with a fine flow and great eyecandy, considering the tileset limits. Has some nice ideas. I’d definitely give a DL rec.
Cooba: they were BETATESTERS, they had ACCESS to the level. Pretty much the same as with Rag and you.
A great map with a nice flow, good-looking eyecandy and a fitting music track. I enjoyed playing on it! 8.6 and a dl rec.
A good pack, though I liked the first episode more. I liked the level layouts, they were quite good. The shuttle level was awesome, good idea! Ammo placement is fine, the story is original though I don’t really like it that much. Also, you should get the spelling errors fixed.
This pack deserves a 7.5, but I’m willing to raise it to 7.7 thanks to some stuff I liked in here. Keep up the good work and fix the spelling! DL rec.
EDIT: Raised to 7.8 because some stuff was fixed.
Not bad, but still could be better. Eyecandy is good enough, but there are bugs around 51, 59. Gameplay is a bit messy, but still, good job on your first level!
Fine enough, eyecandy is fine, though I expected much more.
I have played this level with a bunch of people in Ragnarok’s server and I was surprised. It was better than I initially thought. The good use of the tileset, as Toni said, led to good eyecandy (not anything special, but it’s good). The gameplay is great, it works well with a lot of people (a bit surprising for such a small level) and ammo is so conveniently placed. This level deserves a high rating, and if I forget I need the reward for a minute I can rate it 8.5 and give it a DL rec. Good job and good luck on the contest!
I like the eyecandy in this level and the PU concept is cool, although I also think a game in it would be too chaotic. Still, you’ll get a good 8.2 and a DL rec from me.
Good luck in the contest!
EDIT: I adjusted the rating a bit after playing it in a server.
An interesting level with an interesting concept, I like the warp. The eyecandy is alright, I really like the middle area of the map. As for the gameplay, I rarely play Domination so I do not really know what a good DOM level needs, but this one is fine enough for me so I’ll give it a fine rating and a DL rec.
Good luck on the contest!
[Review changed to quick review. ~cooba]
Eat your lima beans, Johnny.