A nice decent Single Player level. Backgrounds look great and I love the lightning effect.
There are some nice puzzles where you have to find Trigger Crates and also get certain ammo to proceed.
Some players might find mazes a bit annoying but all in all, a decent level.
Boss arena was not too hard as there were plenty of carrots.
7.8/10
Ok let’s get one review in the Oven!
What this is
This is basically a conversion of a mario game. It does contain a lot of things, but not everything is perfect.
Tiles
Well not bad here. There are lots of things from switch, to mario, to spikes, to turtles and of course, pipes. There are some things missing like exit signs, hooks, belts and a textured background. The background that you do get is pretty cool as well. There are some cool destruct blocks that are made to look like mario blocks. Overall, good work on the blocks. I just wish a little more was added.
7/10
Animations
Animations where good. There are quite a couple of them, most of them being mario and luigi sprites. There is those weird musical blocks and switches as well. i would have like a little more though like those flashing yellow-gold blocks and rotating question marks. Good animations.
7/10
Masking
Well I have to say, the masking is very buggy. Everything should be a straight line and there are little pixles of mask floating in the air. The mask is average, but very buggy.
5/10
Color
Color’s look good for the most part, look good. Some tiles like the musical blocks look kinda bad though and look like they have been through color reduction. Color’s are pretty good, but not perfect.
7/10
Pallet Events
You know, I don’t think the author even knows what they are because nothing is leading into the pallet of the image when loaded into Pallet Suite. I’ll be nice and won’t rate that part.
Reusability
It’s not great, but still good. I would have like some castle tiles and underground tiles to go with this tileset as you are limited to what you can make.
4/10
Final Score: 32/50
Score: 7
Rank: B
DR? while this tileset does have flaws, it’s very usable. I say go ahead and download. It’s pretty good.
I didn’t know how u did the ‘if you fall in lava you will die trick’ but it was pretty good! Always wanted to do that!
But dunno how.
This level is rather short and set in Disguise’ Spacey tileset. While there aren’t any horrible mistakes, it still needs some major work. The main problems are as follows:
-very small size
-not a challenge at all, despite the name
-lack of eyecandy
-no good ideas
Basically the whole level consists of a small box with a few corridors and warps, some enemies to kill and stuff to collect. The items aren’t really worth collecting, there is neither enough ammo to have some fun, nor food to get a sugar rush and kick some butt. At one point I got almost stuck after warping into a pit, just barely being able to get out again (I was playing Lori). I believe I found the exit after a minute and thirty seconds or so, and while I might have missed a few goodies, I don’t think I ran past anything significant.
There’s a variety of enemies, but placed without much thought. They’re quiet easy to kill, and while there are some appendages of maze-like elements, these don’t really provide a challenge either. Making the level longer and placing enemies more strategically in order to give them an advantage against the rabbit would help out here.
Eyecandy isn’t that good. While I spotted no tilebugs, the tileset just isn’t used to it’s full potential. Mostly, the tiles are just used rather randomly to create the paths and walls, hardly anything else is added to make the level look better. While I admit that there’s a background layer, it seems to consist of random tiles aswell and doesn’t add too much.
Overall, “In Space Challenge” is a very simplistic and short level with nothing to make the player want to go back and play it again. The author shows that he knows how to use the editor, but lacks the spirit to spend some real time and effort into creating a fun, challenging and rewarding experience.
[Screenshot verified. ~cooba]
Great levels! I’m so jealous of your talent but I know you put alot of work and time into it, so by far you deserve all the glory you get. Keep it up!
Really Great Work. This works very well and is effective, except for the fact IT CONTAINS A VIRUS!!!!!!!!!!!
[Review changed to quick review. For more information, see \Review Rules\. – Violet CLM]
The weakest in the series. Episode 4 is much easier than the others, and keeps its gameplay mostly tame and generic. The story and little touches in levels stemmed from it is what propels this ep into stardom. The most fresh level is the first one, which is brilliant but made frustrating by a few engine quirks. However, overall still a must play
Bar-none, simply one of the best single-player campaigns I’ve played from any game ever.
Time to review the pack that inspired me to make levels!
Let’s go.
Story
Now this could be a simple boring plot of Devan is taking over the world thing. This is however, different. Basically it’s been years since Jazz defeated Devan Shell. his henchmen have invaded the small Colony of Deserto. You are a civilian who is living in the other side of the town. You decide to jump the barricade to find out what has happened. From there, it is your mission to rid Deserto of Devan’s forces. This may sound simple, but there are tons of plot twist along the way. The story is compelling and is one of my favorits!
10/10
Eyecandey
Wow. Just wow. Deserto isn’t really rich in eyecandey, but Mike proofed T was an idiot. the tilebug number is 0. Everything fits. If that’s not enough, the backgrounds look great. Foregrounds aren’t used much but that didn’t really bug me. The little details are incredible. The way the sand looks is great and a lot of stuff really looks natural. The weird planet you visit looks really cool and so does the temple. Overall, Great work! I loved the eyecandey and even by today’s standards, it still holds up great!
10/10
Gameplay
Now here is something refreshing and new. Unlike a lot of episodes where you just run and shoot, you actually have to think. A lot of puzzles are very hard to figure out and some of the secrets really break your neck. All the levels are very nice and long making it so it’s lasts a while. The secrets really boost the replay value. Most of the levels are open ended and feel very wide, even when there is only one place to go. Lots of cool little things are done like pits that kill you if you fall in. (Until I played this episode, I didn’t know you could do that)Some things like the disappearing platforms in the Temple level are annoying to death but that doesn’t really hurt the rating. the levels are very hard, even on easy which means you ARE going to die. At times I felt like this is what the jazz 2 campaign should have been like. The music is well choicen and so are the bosses, being one of the few packs to use rocket turtle. Overall, the gameplay sucks you in and never lets you go. you are compelled to keep playing, just to find out what happens and to just keep having fun.
10/10
Enemy Placement
While at times the enemy placement can be evil, there well choicen and the placement is great. They are put is strategic locations and there are lots of them. This was one of the few campaigns to give me a continue screen. Sometimes the enemies are evil and are hidden, but that hardly matters as it means you can’t rush through. You have to think and be careful of where you step. Great Enemy placement!
10/10
Pickup Placement
Great AGAIN. Ammo can be a little scarce at times, but the placement is great as it means you can’t weapon spam and it makes you think at times, where and when am I going to use my ammo. Coins are hidden well adding to the replay and the food was great too, only giving you a sugar rush every3 levels or so. The gem thing was a nice touch but some of them you have to be suicidal to get. There are few powerups and they are hard to find and get to. Great placement!
10/10
Final Score:50/50
Score: 10
Rank: S
DR? this is easily one of the best packs on J2o and you would have to be an idiot with AIDS not to download right now! Play, and never regret it.
Simply put, this is one of the best single player packs ever released, and Mike’s best one so far. I’m in fact, still a huge fan of Jazz2 SP and I kind of dislike crate puzzles that have been overused in it. This pack has got some other puzzle/search twists I really like. Nothing = perfect, but just like Blade, Mike deserves my 10 for hard work!
Great level pack, although I was disappointed to be honest. I liked the others better. I had a lot of fun playing through this pack, and although it was slightly challenging (I played through on medium) it was way too easy overall. Not what I’ve come to expect from the other episodes, in other words.
Hi all
Thats !!!! AWESOME !!!!
i think i will not finish this in 1 week !!
Review rating : 9.999999
(Edited. Just… edited. ~Violet)
I cant talk becouse I dont know what words to say.You just made the Best level ever!!!!!!!!!!!!!!!!Not like me I cant do a good level ;(
Mike delivers another amazing level pack here. My only complaint is that the jungle level did not contain enough of a story to keep be interested. And those green bats are too hard to spot!
Ep3 was a dissapointment for me but this is totally awesome!
I like this episodes, but I must said, that this pack it not good as another.
First, in levels there are more poverty: smaller levels (whare are gigantic tempels, colossal ships?), and schematic maps. Example: beging was cool, because there were nice ideas like catching floating lizards, swiming in underwater river… but rest was boring. Enemies, dialogues, enemies. Well, I think that author should make more surrealistic scenery in Haunted mine. I was realy intrestet and fun about that. Also little scared – but there was enemies. Bad idea. I think, there should be one big labirytnh with traps, but NO ENEMIES!! I hate schemas.
Storyline was in average level. It was no bad – becasue this is only part of well-made 3 episodes. But he use something (that i love), things from game (Eva’s ring), not from thousands imagined artifacts and thing. It realy makes attractiv. So, try to use items from game! I love this ecletic style.
And tilesets… there was some orginal choice like carrotus with this beaiful sky. But this “bricks” were boirng. Plus jungle between ths two. Crazy idea :).
To sum up all, this pack is (sorry)not well as other parts. But it’s better than other in J2O. I hope, part nr 5 will be: collosal, orginal (like rest) with nice intro. :)
You are improving. Good to see you are attempting to put a background in Layer 7, however it looks weird floating in the air. Try looking at other levels to see how the backgrounds are done. Look at the Layer properties to see what kind of X or Y Speeds you should try.
If I really tried I could beat it on normal difficulty without losing health. Everything is so logically placed I only lost health or died because I either did something stupid, or didn’t consider what might be ahead. Not to say it’s by any means easy, not even close.
Great job Mike, you left me wanting more. Release episode 5 soon!
Another great installment in the Devres series. I was hoping for it to be a little longer though. Nonetheless, download reccommendation all the way!
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