Unfortunately I have to agree with P4ul here, your conversions are almost 100% ripped from all tilesets all over the J2O. Converting isn’t just pasting some stuff from one set, then from the other and so on, like you do, especially when added stuff don’t really fit to the set you are converting.
I don’t like the fact that you don’t even mention whose work is in your conversions. Those people probably were working hard to make something usable, like Violet CLM who made poles, hook and who placed a coral from jj1 to his conversion of Lagunicus, P4ul who made inferno-caves by himself (this is kind of conversion of tiles which means that you are actually modifing existing tiles, but to do this you have to spend some time working on it too). I believe that those blocks are mine, only recolored.
My review may follow later.
Eyecandy
hmm.. I dunno why do some people get so excited over this set maybe because there’s several added tiles? it’s kind of cheap (coughinferno2.0) and it’s not really a reason to raise ratings.
Most of these tiles have been “borrowed” from other tilesets. the only thing he drew himself is the elongated diamondus bush, which is, um, ugly. The whole rest is taken from other tilesets like the textured background from other PJ’s conversions (which he took from diamondus beta) why use this background instead of making a new one instead? (Filter -> Render -> Clouds, PJ). We will also find more (questionable) things, such as the coral from Violet’s conversion of Lagunicus, inferno 2.0 caves, which are slowly getting overused in sets (make them from scratch at least, PJ, because the one you stole has bugs) and background layer stuff from jungle and diamondus.
As for the palettes, there are five of them, two of which are the original ones. For me, the worst one must be the midnight one, which would be decent but the %{color: #FF8000;}ORANGE% wood which look ugly and don’t fit at all. As for sunset, its problem is the background layers. The sand under the shipwreck is also %{color: #FF8000;}ORANGE%. To end with an actually positive accent, I’ll say that the tropical palette is the best one out of all five, the sand and the foliage look great.
Usability
Here the situation is a bit better than in how this looks, but there’s also this one problem that there’s a lot of spare place where you could add more tiles. As for the layout, it’s rather friendly, there should be no problems when finding the right tiles. The mask also has been fixed, but there are still places where it doesn’t fit to itself correctly.
SummaryOverall
It hurts me to see that people overrate such conversions heavily. Dont forget that there are better conversions than this (DiamB, NOKA’s pack) which have an equal or lower rating. People, think twice before rating so highly
Edit: I saw a level made from this set (not Birdie’s) and know what? The mask is just as bad as in the original one. The soil barely even tiles, mask-wise :/
Doesn’t work with my Animes.j2a file and so i can’t try out carrotade. :-(
[Unsupported rating (1.0) clearance. This rating is just inacceptable. For more information on writing a proper review, see the \Review Rules\. – Cooba]wow….that’s all I can say.Apart from a review,of course.
PALLETTE-There were a few good points about the pallettes.There were 5 different pallettes including the 2 original versions.
1.Day 2.Night 3.Midnight
4.Sunset 5.Tropical
The additional pallettes had a lot of quality and the texture was the same to the original pallettes.This is the sort of thing that I like.The next bit of text won’t affect the rating at all, but it’s something that I should mention.The Sunset and Tropical didn’t really live up to their names.What I mean is that the Sunset didn’t look like a sunset and the Tropical didn’t look tropical,really. However,these points do no affect the rating.8/10.
ADDITIONS- There were loads of additions.I had trouble listing them and I might have missed a few out,but most of them are there(if not,all of them)
1.Vines,Poles and Hooks PJ7
2.Caves from Inferno
3. Bubbles and Rain PJ7
4.Dense jungle and trees from Jungle
5.Forground leaves from Carrotus
6.Bushes from Diamondus & PJ7
7.Single pieces of coral PJ7
8.Glowing skeleton eyes from D*** & PJ7
9.Backround mountains from Psych
10.Waterfalls from DiamondDust
11.D*** skeletons
12.All neccesary destruct blocks unknown
13.New textured backround
That is a LOT of additions and you should be proud of that,PJ7. Im not sure if they were all needed,but it gives a lot of choice of which tiles to use.This is a great point about this conversion.9/10.
USEABILITY- This is where the rating is improved amazingly. You have fixed ALL the mask bugs! This,therefor,has made Beach an easier tileset to use,without all the annoying mask bugs. I don’t know why I will not give you 10 for this conversion.10/10.
LAYOUT- This is also a good point about the conversion. The Layer4 tiles are around the top and the backround tiles are around the bottom. The forground tiles are in the middle,stretching into the top and bottom. This form of layout appeales to me. However, i don’t think that the layout is perfect.9/10.
GOOD POINTS-
Great pallettes
Loads of additions
Perfect useability
Very good layout
BAD POINTS- I hope that I didn’t have to say this. There are STILL quite a few tiling bugs. You didn’t really make an effort to fix them.
FINAL SCORE- This is truly a great conversion. All the mask bugs have been fixed. The rating for Beach+ is 8.9. I took 0.1 off because of the bad points. I hope you are happy with this rating.
DR-Yes!
I heard Birdie a few days ago talking about this level. It was supposed to be called “Waffle Wetlands” but I guess he changed his mind and went with Ice Cream Island. Yesterday, Ds hosted the level. It was very unique and had some good ideas in it. Today we played a 3v3 with the level and it was pertty fun to play in.
Gameplay:
Well the game play was actully very nice, it had a good flow to it. Teams where pretty even except sometimes you find one team having an advantage. If your the read team you almost have complete acess to the Seek powerup, but if your on the blue team you can shoot seeks into the red team with out getting pwnd as much.
8/10
Eyecandy:
Eyecandy was indeed very good. There where lots of tilebugs but what can I say, thats not Birdies fault, its the tileset. The Backround was perfect. It makes it look more like a Jungly beach. Layer 5 Was used good with all the cabins inside the sand.(Or whatever) The icecream made the level have alot more eyecandy and it fits the level. Overall, the tiles fit, It looks nice, and Im happy.
9/10
Layout:
Before Birdie made the tileset he showed me the layout. It seemd confusing untill I actully step foot into the level. N/A
Weapon/Carrot placement:
Weapon placement was very good. There are enough of seeks and rf’s. Same with bouncers. This level doesnt use annoying weapins such as Freeze and TNT. Carrot placement seemed like it was though out a bit. 1 Full NRG and 1 +1 carrot.
9/10
Music choice:
All I have to say is this music fits and it sounds good.
N/A
Overall:
Overall I have to say this is one of Birdies best creations. Id like to see you make more levels like this. And the text string is also very nice. “Made with SNZSPPED”. With a TM.
Score
8+9+9=8.6777777= 8.7
Download Recommendation?
Well, Ya.
~HïTçH
Ill dont give away high ratings all the time but this one deserves one :D
Its Beauteful!
Visuality:
WoW, that was good! Great layer work and very nice eyecandy. I now its a lot easyer to make a nice looking level with a great looking tileset but u did show it ;)10/10
Gameplay:
The weapon placement and the size of the battle are very good; some food here, upgrate there…
There are some “little” things that can be inproved:
- 21,4 35,4 just remove that vine event you can become stuck there if u jump in the vine at the ends. Other vines have this to…
- 127,38 its nicer to place the sucker tube 1 tile lower so if some one is chasing u to kick ur ass u can run in the tube and wait to kill em with the RF missile upgrate :P u must remove some ground to fix this but u wont see anything bad looking beqause forground layer 3 hide it.. Its a idea for the suckertube above aswell…
- maybe u can make some of the bridges more one way. 9/10
Fun Factor:
Yeah!, i can play this battle a lot of time before this will get bored… 10/10
Orginality:
And than i am looking to special effects that effect the game. But that didnt suprise me here. N/A
Music:
First impression; Wheeeee!! than Omg :P
Its not my most favorit style but its fitting & sounding perfect in this battle and give it a evil satanistic tint :D 9/10
This is one of the battles where i can learning from to make my battles even better :D Horay for experience!
A Fat 8.7 for u and a place in my favorite levels map :P
I recommend this download. Carrotade is a super program. What is this? No viruses in archive, no errors in this archive. It’s a cool utility program. I am happy!!!!!
Review by Spaz WPK XS[Unsupported rating (10.0) clearance. Please provide a correct review for your ratings. For more information on writing a proper review, see the \Review Rules\. – Cooba]
I would recommend giving different filenames to the tilesets. The @ and _ characters might give problems when downloading them via JJ2.
tublear,if you kill the boss you automatically advance to next level,so no need for exit.
EYECANDY
HORRIBLE!this is a rip of treasure hunt 1(-5.0),which has kinda good eyecandy,but the rip is horrible!tileset use at rips is very bad.(-2.0)
PROS:-
CONS:very bad tileset use,treasure hunt one rip
GAMEPLAY
basic gameplay.only jumping,walking etc.(-1.0)
some traps&trivks would be very useful for making this level spicing.also,too many enemies(-1.0).this level would be hard even with fewer enemies.also this isnt hard;it has only bilions of enemies placed in this level.
PROS:-
CONS:basic gameplay,too many enemies
ITEM PLACEMENT
it has very few ammo.some regenerating rf ammo,a freezer powerup and some freezer ammo(regenerating too),and no food.(-0.5)
VERDICT
10.0-5.0-2.0-1.0-1.0-0.5=0.5
but because it doesnt allow <1,ill make it 1.0.
Download Reccomendation
only if you dont have anything to do,and if you have something:NO WAY!
It’s been quite a while. I enjoyed FSP, and while I wasn’t able to finish that (yet), I was even more encouraged to find all the coins in this level.
Shade Castle, by the name of it, doesn’t look like a castle a lot. If I had to describe it in two words, I’d probably pick “creepy Bizarroworld” or something like that. The concept is as usual, finding the coins to exit the level, but the whole level design is pretty inventive. The ten coins needed are hidden all over the level, but you get to choose which you want to collect first. This makes the playing experience very refreshing. Along the way are several challenges and traps, along with lizards, demons, hardly noticable spikes (argh) and some clever puzzles. The level itself is kind of small, but it’ll take a while till you figure out how to get that annoying little coin that’s hidden behind the trigger blocks. And where to find the appropriate crate to smash. And the meaning of Eva’s hint. That, and the many sharp objects and baddies contribute to a high difficulty level. To finish the level successfully, the player has to use his reflexes and think at the same time. There were enough carrots and ammunition to keep you alive throughout however. Maybe even too many RFs. Once the money is collected, you’re transported to the big boss. I expected an interesting boss fight, but the outcome is kind of weird. Instead of using the copters to avoid the spikes, I pretty much spent my time standing on the edge and killing that devil guy with bouncers and RF-ammo, dodging the occasional attack and winning pretty easily. Dissapointing.
The eyecandy is simply awesome. It just looks like from another dimension, all the tiles have been used in a very creative way. To add to that, I just love those scream-like guys standing all over the place. Love them.
There wasn’t any kind of story involved, but this is just a preview, so it doesn’t matter.
I’m also babbling far too much here.
Let’s just say that I give out an 8.5 rating, and a download recommendation here. Have fun!
~LF
The audio pack don’t work. Fix that.
very good
[Unsupported rating (10.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]there were 2 other pallettes in the conversion.it wasn’t just red.I don’t understand why you didn’t mention the other pallettes.Nethertheless,i thank you for your review.
Fanolint thrown into funk. It sounds interesting, yeah. But it’s also a bit offkey sometimes, uses a bit unquality samples, is very repetitive, and I miss any gradation. Cheap tricks like adding or removing instruments don’t save it much too. And this time, it has also pretty boring drumms.
The melody variations are, like always, kind of AWESOME, you really have jazz talent. But when I have to like the tune, it should have more than it.
A diffrent funk song indeed. I like the fact that it has. Diffrent drum sounds at last. The old ones were kind of boring after a while. The beggining of the song gives you the feeling that it is going to be good. I like the main synth sound in most of this. The change of pitch in the song adds that disco touch if you know what i mean. So far, this is probably the most well put together and diffrent song I have heard so far.
By the way, the only reason I put 9.5 instead of 10 is because my ratings always get removed when i do it.
[Admin note: Ratings are removed because your reviews do not comply with our rules. If you have trouble with your reviews when you rate uploads ‘10’, improve the reviews, not the rating. – FQuist]
wow……i like this!!This is good!
P.S-(note to admins)im trying to be as un-byist as i can.Or in other words,i am being strict.
EYECANDY- This point of view about the level is a very strong point of view.The eyecandy is built up with a lot of care and thought.There are trees placed in the backround so they look far away(change x-speeds for layer).There are some down points though.Firstly,there is a patch of empty space in the middle of the level which has no eyecandy behind it.This gives it an effect that makes it seem empty. Of course you can have patches of empty space in a level,but make sure they are smaller in proportion to the level. This patch of empty space takes up most of the middle section. This is not good if suurounded by lots of eyecandy. Try and make everything in contrast with each other.Mind you, overall,the eyecandy is very good.8/10.
GAMEPLAY-You did a pretty good job here.There are no dead ends,which makes the flow of the level eccellent.The ammo is placed well and is spaced out ok.The variety of ammo is important as well. The variation was good. You can’t really expect much more,really.8/10.
LAYOUT- hmm…..this is interesting..very interesting. There are quite a few platforms,but they are large.The flow of the level helps the layout.This is often expected by reviewers,like me.The layout is overall good,apart from one thing. The flow is one of the only things that makes the layout work. You’ve managed to get the flow working,but the layout should not only rely on the flow.7/10.
RATING-This level did good in my eyes.Try and improve on the down points for your next upload and keep it up! I will rate this level 7.7.Remember,that is a good rating.
DR-Definately
The zip file for the music was empty. Good job!
I had some problem with unfreezing and also it doesn’t want to work with edited anims.j2a, but it seems like everything else works as it has to, which is worth of 10. Plus it’s extremely simple. I mean, this is probably the most useful utility ever done. Bravo.
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