It’s a nice level. Eyecandy is very good, gameplay too. I just don’t like the platform on 25,13. I got stuck there.
This is my first lev file.It’s a test!Next lev file will be big and good!
Sorry for my bad english!
Novel as the fact this is a .lev is, there is really no other reason to download this. The tileset uses about four distinct colors, and the level about six distinct tiles in a 20×15 space. The only challenge is jumping over a tuf turtle. Marinata_1997, please spend more time on your levels, and/or read www.jazz2online.com/tilesets
What happend?
Why the episode was delete?
before upload i upload 1.23 version and delete upload and upload this version???????????
I am Sorry for my bad english!!!
More information:
Type:battle
Bonus tupe:Singlplayer and traesur hunt
You cannot play with 1 player
Sorry for my bad english!
This is my third level with rocket turtle boss.This is the best rocket level for now!I will upload new Rocket level for 1.23.
Sorry for my bad english!
Rocket boss level 3 use tileset Carrotus zombie version by ?
Music carrotus and boss1
I’m sorry for my bad english!
Good job,i can see a good tileset!Sorry for my bad english!
The wind events, while challenging, make the level more frustrating/unfair rather than fun (same reason why I stopped playing your Blizzard Peaks level). Also, it’s very easy to get stuck in this level but I would blame the tileset rather than faulting your level design. Eyecandy and open ended design are cool, but I’m not going to review this unless I can be bothered to do it properly at a later date.
Finally, please make sure to test your levels in 1.23 before listing them as compatible. Moonbeam Moore is also not compatible with 1.23.
Nice DOM level with nice concepts, however the pits may make it chaotic, but this is fine for 1vs1 or 2vs2 but not bigger.
Very well designed race level.
Testing this was quite fun, interesting DOM level.
Great pack! The story is good enough to receive this rate. Also, the eyecandy and gameplay is something what makes this pack great. DR!
It’s a pretty bog standard test. Nothing really much to say about it, aside from the fact that it is painfully overrated. I’d give it a miss unless you just can’t get enough of tests.
Great Program, and two things
1. Has MSVBVM50.DLL, which is a required thing for UltraWarp lol
2. FIRST REVIEW FOR THIS PROGRAM IN 8 YEARS.
Blah those short reviews and which says only “Great” “Good” sucks please try to explain them something and rate at it’s goodness! Anyway is good but not so awesome .. between awesome and good. Eh i don’t like so much tests , i like to make them… And music is also good ! Eh i haven’t everything else to say , i’ve found 0 bugs and that is good my rating – 9.2, Download recommended !
(Sorry i like tests with eyecandy .)
Greatest test ever, keep it up man.
Ron! i stuck at pos 422,323 because of float up at the end of lvl10 :(. Can you fix that?
Let’s take a look at Harlem by Robee…
I liked that the level had some clever eyecandy (particularly the pipes going in and out of the ground), the song fit decently well, and ammo seemed well enough placed.
The Yo-Yo gag was pretty funny, too. GJ.
Unfortunately, Harlem suffers from two central problems: Its size and its lack of originality.
Granted, there aren’t any rookie mistakes in Robee’s level (No ugly tiles, no misplaced events, tile bugs, et. al), but I feel like the level was made simply by looking at BlurredD’s Twilight Park example level. The eyecandy is very run-of-the-mill. And the map was SO small! I had a very hard time getting over its size, which seemed barely large enough to hold a good CTF match in. I was borderline claustraphobic, if that’s even possible in a computer game.
That being said, there are no glaring issues with Harlem, and it’s a solid level, albeit with a few drawbacks. Worth a download, I suppose.
KingDOM is certainly a very big level. I will concede that. It certainly has a little bit of good eyecandy and a ton of ammo, I admit. It certainly has potential, I confess.
However, there was just something about SPAZ18’s level that turned me off ever so slightly.
Maybe it was the springs. For the most part, they were well placed, but a spring crate in one spot (No one wants to take the time to shoot a crate just so they can explore a route, especially in something as fast-paced as a Domination level) and another in the middle of the wall (Good premise…problem is, since the tileset wasn’t used to semi-conceal the spring, it looks like it was randomly placed in the middle of the wall) provide a misleadingly amateur impression.
Perhaps it was the background layers of the level’s eyecandy. Like in the 6th, 7th and so on. Granted, it was nice enough to look at, but it could’ve been executed far better (Hint: A straight line/crack in a background wall looks confoundingly unnatural).
Or, even, it could’ve been the gimmicks KingDOM employs. The Red Key lock was a great idea, but those concepts really only work in Singleplayer. In a multiplayer scenario, players want fast, fast, fast. They (speaking from experience) really don’t want to slow down and find the key to open the door, especially since it seems impossible to destroy the RF powerup, save by buttstomping.
At the very least, it might or might not’ve been the music, which although somewhat appropriate, just felt inadequate for reasons unknown. I’m not entirely sure why, but it just didn’t click with me. I don’t know.
Should KingDOM be downloaded? I’m honestly not sure. I reviewed this upload once before several years ago and was (as I recall) quite enamored by it, but my review was so lousy and badly written that I deleted it and started anew. Now that I’ve played KingDOM again, I can’t for the life of me remember what it was that made it stand out so far in my mind. In the same vein, I can’t put a finger on just what I didn’t particularly like. Neutral DL rec, since I can’t make up my mind.
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