What everyone else said I guess. Eyecandy was semi-decent/decent, looked a bit clustered in the beginning and it was hard to tell what was masked and what wasn’t. Didn’t like the beginning much overall, but the end was rux. Great submarine idea, and nice final boss. This is old yet I havent seen anything else like it. Definite download reccomendation.
Ok, let’s see. This level didn’t turn out as bad as I thought.
Eyecandy: Pretty good, considering the chosen set. A bit confusing though because nearly everything is the same color and blends in together making it a bid hard to see. This took from the fun a bit, even though it isn’t your fault.
Gameplay/Layout/Stuff: Level was pretty long, even when I rushed through parts of it. Difficulty is alright, I lost around one life when playing this, but I recentely played Donkey Kong where your character moves a lot slower so I had to get re-used to the speed of jj2.
Placement of stuff: I would’ve liked a bit more pickups and a bit more creativity with them. Enemies were alright but got annoying at times (The bats ,especially). Ammo is also fairly sparce. Concluding the placement: needs more.
Overall (not teh average): It’s a decent level. A few things bring it down a bit (not counting the tileset choice). Not bad, considering what you chose to build the level with.
Placement of Stuff: 6.5
Overall(not an average): 7.1
Final rating: 7.075 = 7. I’ll be nice and upgrade this to a 7.2 because you will probably be the only person to use this set. And I like the orange transparent stuff. It was a good level overall, but a lot of things got annoying in it and I didn’t have as much fun as I should’ve. Then again I played like 3 hours straight of DK so maybe I’m just tired. Either way, believe it or not, this gets a download reccomendation =D.
Edit: Oh yeah. Two more things. One text string says: Tileset made by (insert blank space), and the level doesn’t cycle to itself, or anything that exists in my jj2 folder. Neither bugs matter enough for me to deduct the rating any, but I pointed them out anyways.
Sorry to ruin the rating of this, but I don’t think it should be rated this high.
Concept of this level is a bit strange. Not sure Im fond of the covered up layer 3 passages and stuff. Otherwise it’s alright.
Eyecandy and tile placement could be a lot better. Mostly the fault of the tileset.
Layout of the level is unusual. As I mentioned before I don’t really like the hidden stuff, and the warps in the defender room could’ve been assorted by how far away the target is (i.e first comes the warp thats closest to the attacker base, last comes the warp thats closest to the giant gems).
I haven’t really gotten to play this much, so I can’t really rate it accurately yet. I’ll keep this here for now and edit it when more people join server so I get to play this more thoroughly. Current rating suspected to be around a 7. Maybe higher if I’m nice/have a good experience when I play this again.
Uhh. It took me like a month to make a level worth around 6 ;(.
Ok. Lets start.
Comparing this to the original pezrox through j1cs. yay. Big stone blocks are there, and even with the blue brick BG. Small vertical bricks are there, and positioned nicely. Blue backround bricks are there. Candle animation is there…Spiked pillars, Wall, Ceiling, and floor spikes, trees (Big and small), arrows, sun (except why are there 4 pezrox suns in J1CS? O.o), stone pillars, HUGE amount of the green and yellow brick tiles (with basically every combination, or close to it), the sluggion like brick ground, same as the previous but with blue bg, backround stone pillars, ramps and stuff, backround stuff, grey bars, everything seems to be there. Even the green spike balls are there!
Tiles Included: Lots of variants of other tiles with different backrounds, strangely made sucker tubes, chain hooks, poles, vines, destruct blocks (though not weapon based ones), backroud stuff, arcs(sp?), lots of eyecandy stuff, arrows, signs. I would’ve liked for more destruct blocks though, otherwise this gets pretty good.
Color: I never liked the color of pezrox much. Most things were either greyishblue or orange (Or black, but black is ok ;D). With the colored blocks and other stuff, this gets a more bigger color variety, but the orange backround is EVIL. Makes me think of a really hot place/staring at the sun when in a desert and stuff. Ah well. At least the blue and black offer a bit of shade.
Animations: Arrows, a small torch, more arrows, some wheel things. And destruct blocks. There are some, but most of them are small. Though that is the fault of pezrox, something new like a belt could’ve been added.
Masking: A couple of stuff I’m not too fond of (some of the bricks, the small green things confused me at first). Some things could’ve been fully masked but werent (oh well). The masking in general is good, but a lot of it doesn’t go along too well with me.
Userfriendliness: Userfriendly enough. Might take me a while to get to learn how to use those colored tiles, so I’ll just avoid them for now =P.
Overall (Not an average): Another good conversion. Definately not your best, although you did a good job considering it was apparentely rushed and had no betatesting. Definately a download reccomendation.
Technical Rating: Snow works really good. Water works pretty good (looks like lava in 8bit too). Carrot bump works really well. 500 bump works well except the bottom of it looks a bit buggy. Pinball pads work pretty good (nice shade of orange too). Jungle Pole and Small Tree look a bit buggy, otherwise they’d have an interesting shade of blue. Carrotus pole works really good. Psych pole works really good. Diamondus pole works pretty good. Not bad for an untested job =P.
Technical Rating: 9
Overall Rating: 8.425 or something. = 8.5
Good work, and download reccomendation (And h8h8h8h8 my new calculator).
Alright, I’m bored and its late at night, so lets start.
Firstly, the backround. It would actually look alright if you could remove all the boxes from it. Because right now it looks awkward and annoying. If you want to keep the boxes, at least cut them out from the bg and put them onto an empty tile so if anyone wanted to they could put them in layer 7 or something. Next, the tileset content. Just like the name implies, this tileset mostly consists of…..boxes. Indeed. Most the boxes actually look decent enough. There is a little coloring error where a small snip of orange protrudes the outline of the box, which makes it look strange. Color needs a lot more variety, everything is basically a shade of orange, aside from some blue arrows and a few green letters/boxes. Usability is easy, at least, although there aren’t many tiles to use. Also, needs a variety in boxes. yes, boxes. Maybe some oddly shaped ones/different colored ones to spiff up the theme a bit. On something that does not affect the rating at all, you need a better example level ;o. Overall, rating comes down to (1.7 tiles included, 2 color, 3 useability, 1.2 animations, 2.2 overall (Not average, darnit) = 2.02, rounded down to a 2. This needs quite a bit of work. In the future, consider making a tileset with a larger variety, perhaps multiple themes, and include more tiles (especially the important ones like vines, hooks, suckertubes, destruct blocks, poles etc). Can’t really reccomend this for download, sorry.
My pants are on FIRE (random review).
And I’m bored enough to review this. Anyways, I really like this set. The colors are cheerful and bright, and the tiles are nicely textured. The tileset is easy enough to use, and has a large color variety. Comes in 3 different versions (the original is still my favorite). Enough eyecandy tiles, sucker tubes, destruct blocks, hooks, poles etc etc. Masking is also good. Blah. Sorry for the short review, but I think this set owns. 8.5 for the reasons I’ve mentioned above, and the fact that you can make really rux levels with this (as shown by BlurredD).
Bah. How could I not review this? I’ve had it sitting in my folder for such a long time…
I’ve seen it used a hundred times, I’ve made levels with it, I still think its rux. The texturing is just awesome, the tileset is easy to use, and you could make awesome stuff with it. I love the animations (the moving blocks, the chains, the fire, the flags etc), those look so awesome. It has the important tiles as well. My only complaint is there isn’t too much of a color variety and the tileset could’ve had a larger variety in tiles, since most of the set now consists of stone bricks (although they were done very well). Also, the Carrotus Pole, Jungle Pole, Diamondus Pole, Small Tree, and all the pinball objects other then the Carrot Bump sorta look awful. Water looks fine in 8bit and 16bit. Snow doesn’t look too good but doesn’t look too bad either. Same with the psych pole.Although this is a castle style tileset so I don’t know why people would put in poles anyways, so whatever.
Tiles Included: 9
Color: 8.7 (9.2 – 0.5 for palette problems with events such as pinball)
Overall (not an average): 8.5
Final Rating: 8.8428571 ~ 8.7 (just 0.01 away from 9 ;o)
Alien Space Lab:
Its also a rux tileset, but I don’t like it as much as Corrupted Sanctuary. The textureness and stuff is awesome, but most of this set’s colors are of a dark shade and make it harder to distinguish tiles apart. I don’t like the backround too much (although it does look spacey. Animations are alright, but most of them are pretty small. Tileset isn’t too userfriendly. It has the important tiles (suckers, hurt events etc). Masking is good. Water looks normal in 16bit and slimy green (although it doesnt look too much like water it fits in with the theme and looks cool here) in 8bit. Snow has the same color as most other tiles in this set (dark green) so its a bit hard to see. Pinball pads look alright, and the Carrot and 500 bump look awesome. Carrotus Pole looks sorta ugly but is tolerable, same with the Diamondus pole and Jungle Pole. Psych pole and small tree look sorta sux.
Tiles Included: 8.3
Color: 8.7 (8.5 – 0.2 for color problems + 0.4 because pinball objects and water look rux, snow, diam, carrotus, and jungle pole look OK.
Overall (not an average): 8.2
Final Rating: 8.2857142 ~ 8.2
Corrupted Sanctuary: 8.7
Alien Space Lab: 8.2
=8.45 ~ 8.5
This is a rux pack, with sets you can’t miss out on. A great contribution from FQuist and Disguise (and J2LC) and shouldn’t be missed. Good work, and download reccomendation.
I’ve played this millions of times in jDC events and its one of my favorite races. Lets start the review (Which will hopefully be a long one):
Layout: Beginning might be a bit too crowded (with the springs on the walls) and there is a masking error (which isnt your fault), but I never minded it much. Sucker tube things are interesting, except at the end of the 2nd one where it juts you out from above, someeone could camp underneath and keep shooting you and keep you trapped in the sucker tube. This happend before (with some face kept shooting us and not letting us get out of the tube until like 5 people piled up there). And its no fun being trapped D=. The next two parts after that (climbing and falling) are some of my favorite in the level. Narrow passage with a spring (evil spring) after that, with running across belts soon after. Then some nice peaceful running, and then shooting destruct blocks to climb up (annoying getting stuck in those D=). Despite this having several flaws (some of which should’ve been put into consideration and fixed before this was uploaded, like the getting stuck in destruct blocks and sucker tube thing) this level is really fun to play online with lots of people..
Eyecandy: BG is original and cool, foreground/layer 4 is mostly average. I dont really mind eyecandy in race levels as long as its tolerable because I dont get many chances to stroll through and look at it closely, but more eyecandy here could’ve been welcome (although its good the way it is and probably was really good back then). On another note, I like the eyecandy in the parts especially after the vine/belt thing, with those metal tiles bordering the purple ground tiles. That part always looked cool.
Placement of Stuff: Lots of evil sucker tubes and springs, a few very evil belts and vines which I rather dislike. More ammo would’ve been especially welcome. Its rather too empty, though I never minded it much.
Originality: Its an old level, so I cant really say. N/A in this category for now, although the backround is still pretty original.
Overall (not an average): One of my favorite race levels, old, fun, lacks a few stuff, minor flaws, download not working anymore so I cant get the music, etc etc. This level grew on me, and I like it. No matter how much layout bugs it needs fixing/eyecandy needs adding.
Placement of Stuff: 7
Overall (not an average): 8.6
Final Rating: 7.775, which I’ll upgrade to 8 because I like this level 8D. Download reccomendation.
lalalalala. I betatested this, played it online a dozen times, yet didnt review it! Here goes a small but probably meaningfull review (or probably not):
Firstly, I loved the eyecandy here. Very original, very pleasant, very fun. Looks like some factory place (as the level’s previous name: Machine Conversion Factory). One thing, though, the bg looks absolutely horrid in 8bit ;o (not that I play in 8bit anyways, though). I also love the layout. Simple and fun. RF=ownage. Placement of stuff was alright, maybe a bit more ammo could be placed. I like how both powerups in the wall are toaster to avoid complicating things. Carrot + Powerup placement is good, except I think I prefered it when the +1 carrots where team based (3 carrots might be a bit too much in this). Flow, Gameplay, Tile placement etc, was all good. The coin idea was also original, except most of the time I felt like Im playing a normal level since the coins are almost always there and all I have to do is run and WarP. Still, ++originality ;o. Base placement is rux, and the turrets on the sides prevent camping so yay =D. I also like the one wayed tiles above the turrets, since all you have to do to get away is jump and run. There is only one exit from the bases, which could lead to people camping above it, but who cares. Your fault for camping in there anyways ;o ;o ;o. I’ll just get to the ratings:
Eyecandy: 8.4 (textured BG in 8bit! >O)
Placement of Stuff: 8
Overall (not an average): 8.2
Final Rating: 8.32 = 8.2. Almost made it to an 8.5 there ;o. Anyways, very spiffy level, one of my favorites by you. Definite download reccomendation and rux work.
Whee. Small set. A few ripped coke bottles/glasses, and a lot of different ground tiles. Not much of a variety in tiles, therefore might be hard to make a good level with this. Original theme, but you’d have got higher if you put in more tiles (maybe add in Pepsi and some blue tiles, since most of this tileset is red). You could easily expand this.
Pretty easy to use set, needs more color variety, needs more tiles, original theme. Also, barely any animations (if you count the destruct blocks as animations.).
Tiles Included: 6.4
Overall (not an average): 6.7
Final Rating: 6.7833333 = 6.7. Original theme and the set shows promise, but more tiles should’ve been added to it since its quite restricting right now.
I need to review more. Whatever. Anyways, I played duke nukem 2 a lot of times when I was a kid (though only shareware) and I am glad you decided to convert it (even though it might’ve been partially because I was bugging you to). Most things from the jail are here, except the pipe tiles (around 4, 43 in JCS) are done poorly. They should either have been redone with a brick backround that actually blends in with the rest, or redone simply without the brick backround (the 2nd is easier). I like how you made the destruct blocks and poles blend in with the tileset, although I think this might’ve needed some hurt events, sucker tubes etc. Sad that you could only do the jail scenario from DN2, although the whole thing definately would’nt have fit (might even not have fit for TSF as well). Invisible tiles are there. yay. So are a bunch of stuff. Final verdict: Good conversions, needs a fex minor fix0ring in some places, and don’t hesitate to add more tiles if you ever decide to work on this more. I’ll try to finish the Duke nukem 2 example level for this someday, but it might only be playable in Coop online (A lot of my SP levels are ruined/hindered by the fact that coins turn to gems after you enter a coinwarp in singleplayer).
Rating time =D:
Conversion Completeness (considering the fact this is only suppose to be a conversion of the tileset for the first level in EP1 in DN2): 9
Tiles Added: 7.3
Animations: (No new ones, and the acid drop thing should’ve been better done. It looks very choppy and doesn’t tile good with the sewage thing. Which makes it look out of place and mostly unusable. Bah): 7 (I was nice ;o)
Overall (not an average): 8.4 (<3 DN2)
Final Rating Comes down to: 8.15 = 8.2. Solid good conversion, but you might’ve slacked off a bit in fix0ring it up/adding more tiles. You have rux conversion skills, but need to stop rushing things so they get released earlier. The half scale version of the set is also nicely done, but it reminds me of sets like Lost Viking by Jaws, and it makes jazz look a bit to big so I doubt most people would use it. Anyways, <3 at DN2 and thanks for succumbing to my endless requests for you converting this. I should’ve rated this sooner ;| and download reccomendation. <DukeNukem23333333333333333
I havent reviewed this and made a few levels with it so Im reviewing it now.
At first I didnt really like this set too much, but I have grown attached to it (like LRK), and now I love it. Lots of detail in the tiles, leaves look really awesome and original, many different tiles so you can build different settings with it. Black and white tiles, (yay black), invisible tiles, animations etc. Strange, I remember that same fire being in another tileset, one of the ones made by Hotel Heroes (which also includes you in it, so I can’t say the fire is rippeD). Signs, destruct stuff, poles etc, nicely done sucker tubes. Userfriendliness, not the easiest tileset to use, some times gets pretty difficult, but I find it tolerable. Nice theme. Overall, I’m giving this an 8.2. Keep making more sets, Mirrow dude B)!!!111!!11
Ugh. One of the levels I played in 2002 and sadly never reviewed until now (2004). Let me just say the eyecandy is brilliant and I’ve always loved it. The layout is alright but has a few annoying dead ends. Placement is alright. Music is pretty good, was one of my favorite tunes in 2002. Originality is there ,especially with eyecandy. A few stuff could’ve been one-wayed..
Placement of stuff: 7.7
Overall (not an average): 8.5
Final Rating: 8.22, +0.3 for teh rux music. 8.5, download reccomendation. It’s 4:10am, so sorry for the review suxness and shortness.
Whee. These are the best castle edits I’ve seen. Not only are the palette edits of the sets done well, but BlurredD has also added more tiles to the set (rain, ceiling slopes, A BACKROUND!!! etc) which makes it better to use for levels. Castle 2 and castle 2 Night look a bit similar with each other, and my favorite has to be Castle 2 Eclipse because I just love the colors in it. Hopefully people will use these instead of the overused original castle sets in the future. Rating comes down to an 8.5. Good palette edits, extra added tiles, etc. I still prefer your diamondus edit and your psych edit over this, but this is a must download nonetheless. Keep up the great edits!
A race level by Jaws, review
Layout/Gameplay: A lot of the level basically has you running over collapse scenery, and a bit of climbing/falling and platform hopping as well. The obstacles aren’t really all that original (but I’ll discuss that later), and you appear to have forgot to place one ways under the spikes at the end, so now you can get stuck there under them, same with the masked green snakes popping up from the ground, and any other masked things popping up from the ground. The ‘last obstacle’ doesnt work in MP (evil jj2 programmers) so you have to host is as race, and that sucks.
Eyecandy: Very little of it. Firstly, making a level based on only one setting of the lost viking world (space, dino place, cave place, egypt, weird place, candy place etc whatever I forgot) isnt such a good idea because you will get a limited supply of tiles to use. Limited tiles = limited eyecandy = limited rating ;P. The backround, firstly, is very repetetive,you could’ve put something new in it or at least some backround eyecandy to cover it up. The eyecandy in the walls is a bit boring, the same tiles used over and over again. There is at least a variety of brick tiles you could’ve spread out in the walls, or put something interesting in them like maybe the quicksand, water or lava pools, or some l4 ground with crypts/torches. Be creative ;D.
Placement of stuff: A few packets of random freezer ammo placed in random areas. It could be alright for some people, but I think its too few. Next time, try putting a bit more in areas, and maybe put a larger variety of ammo, like Freezer, TNT, maybe something else if you want like seekers.
Originality: Not really. I’ve seen most of these (including the last obstacle0 done many times before, but that part with the mummy is cool (how it jumps out, walks etc) so that brings the rating of this up a bit.
Overall (not an average): Its an alright level, it just needs some work, and perhaps another last obstacle (I had that same problem with ‘Cat Maze’ where my platforms wouldnt appear in multiplayer so I improvised and replaced them with dissapearing and reappearing blocks). And this certainly does not get a 9.5. This still has its pros, though.
RATING TIME >||:
Placement of Stuff: 6.5
Overall (not an average): 7.5 (I feel nice =P)
Final rating is….takes out calculator: 6.7, rounded to….6.7! The level is alright, but needs some spiffing up. Next time, a better tileset choice could help, as well as more eyecandy and MP functioning objects. Race levels are rare these days though, so you get a +0.3 for making one ;D. Download reccomended to race level fans, and maybe to others who have enough free time. 7.
Hahahaha, I am so pathetic. I’ve been playing this level for like 2 years almost and I havent even reviewed it. Anyways, here goes:
Layout/Gameplay: I love the layout here, the base placement and stuff is fairly original and the bottom has great flow and strategy to it. I dont like some passages because they are a bit narrow and I crash into the ceiling slopes, but whatever. Warps are also strategic and a lot of multiple routes. OWNAGE.
Eyecandy: Pretty good, a bit plain in some areas but in places like the bottom its really awesome. Nothing too original about it, but Im satisfied with it either way.
Placement of stuff: Decent, powerups are placed alright except the Toaster is way closer to the red base then the seeker is to the blue base. Also, no idea why you put pepper spray here, since it wasnt needed that much, but you could’ve placed more of it here then 3 +3 ammos on each side. Carrot placement is good except the red side has the +1 carrot while the blue side doesnt >|||. Although, strangely, this never bothered me in duels…
Originality: Yeah. Back when it was released, it was pretty original, and hey, people still play it today!
Overall (Not an average): One of my favorite CTF levels, heck, one of my favorite levels. I’ve played this for years and I still love it. Lots of strategy (and camping ;D) involved, I almost love this as much as SBv2. The music is also a good fit, and is hilarious when it speeds up to like 5x the speed when you die at times because of a jj2 glitch. ;D.
RATING TIME >|||:
Placement of Stuff: 8.7
Overall (not an average): 9.4
Final Rating: 8.64 rounded up to an 8.7. This is among the top best CTF levels imo (and the top overhosted ones) so if you don’t have it, you should definately get this. I feel so stupid for not reviewing it beforehand.
Ok, Space Race, using the Lost viking set by Jaws, here goes:
This level is pretty nice to play, I like the obstacles in this because its one of those fast paced races. The layout is a bit crowded here, you could’ve tried spreading out the level a bit and widening some of the passages. There is a lot of eyecandy, but the bars do get annoying because they’re basically everywhere =\. Tileset use is pretty good, except around 69,43 where the purple asteroids are gets confusing because they blend in with the ones in the backround. You used the good ol’ Aryx music, and it fits alright. There aren’t a lot of pickups placed, just ice and TNT, and they are placed that you have to go a bit out of the way to get them. This is nice, although more of it could’ve been placed on the track so it will be easier to get. In a couple of places this level has multiple routes, which is good. It’s not too original, although the float up thing in the start is pretty cool, and I honestly havent seen the narrow passage ways dividing into different routes seen in any other level O.o. Overall I like the way this level is made, although a few things in it could’ve been done better (more ammo, less of those ‘bar’ things, maybe a bit wider in some areas) Anyways, rating time:
Placement of Stuff: 7.3
Overall (Not an average): 8.1
Final Rating: 7.72 rounded down to a 7.7. We don’t get a lot of race levels here, and this one is a pretty good one, so definately a download reccomendation, and good job.
Y’know what, I’ve been looking for this program for years. Having over 500 levels in my jazz2 directory, gets really annoying, because a lot of the levels I want to play (the SP ones) with a diff. difficulty setting don’t appear in the lists and other MP levels by people who neglected to check off “Hide in homecooked levels list” do. Well, finally. This program works efficiently, even has extra features such as a filter search. Its accurate, it works, I love it. The only things that prevent me from rating this a 10 is that the layout could’ve been a tad more exciting, and perhaps show a bit more details on the levels (i.e, the tileset it uses?). Anyways, THANK YOU. I seriously needed something like this, and this is exactly what I needed. 9.2 for you, and a definite download reccomendation.
Eat your lima beans, Johnny.