I am impressed. While this level is merely avrage, it is quite rare for a first level to be that good. I was extremely suprised to see that you used the tileset properly for the most part. Keep working on levels, because I believe you are able to improve your skills beond what I have seen. Unfortunately, this level begs for a better layout, and it requires some usage of destruct scenery on the signs, one way events on the branches, and better eyecandy. I also sugest that you put a bit less text in your future levels, as they can get quite annoying.
I found it quite hard to move around in this level. Study the layout of better levels, and see what works. When you finish your level, be sure that you test it extensively to make sure it is easy and fun to play in. I sugest using more platforms.
This level doens’t really have anything totally unique in it, but that is OK because few levels do. You should keep making levels, and try to improve your level making ability.
This level could have been made a lot better. The layout is fine, and the level isn’t ugly, but the layout and eyecandy aren’t great either. Some areas could have used sloped tiles (I don’t think there was a single one in this level :( ) and could have used some springs here and there. The tileset was used properly which is good, but the graphics are rather dull and monotonus. Every part looks pretty much the same. It is also fairly easy to move downwards through the level, but not easy to go upwards. I am not sure if that is intended or not, but I think it would be a bit more fun to move around the level easier.
To improve this level, I sugest throwing in some animated torches, use more background and foreground layers, some cracks in the walls, and more springs.
There is camping in the level with the coin warp :P. People can just hide up there getting health.
The file’s missing. Re upload.
Very good battle levels. All three have a good layout and the only complaint I have is that the diamondus level had annoying trees. Everything is very well done in this pack, and I reccomend for you to download this.
This is a pretty good level. It is well balanced, and is easy to navagate which is important for a CTF level. I liked pretty much everything in the level, but I found the floating gargoyles a bit strange. Most people usually tend to put them sitting on something. I have never been a big fan of foreground rain, but it wasn’t too annoying. The level could probably use a few more springs though.
Overall I think this level is worth a download. There is nothing seriously wrong with it, and it is pretty fun to play in.
Who is Agama? The tileset god? Agama has produced yet another tileset of outstanding quality for us to use, and in my opinion this is the best one yet. It has a day and night version, and also has a pallete modification that makes jazz’s and spaz’s colours slightly different, but not bad. The tileset is set in ancient egypt of course, and you can do pretty much anything you want with it. It has plenty of animations, all of the important things like spikes and vines, plus it has a GREAT backround. The eyecandy is superb too. I especially love the giant spaz statue. This tileset is probably best suited for making single player levels, but don’t let that make you think you can’t make a battle or ctf level with it. The masking in this tilest is nice and tidy, and it has no errors I can see. The thing that kept this from getting a perfect score was a lackage of sand to use in layer 4. It would have been so cool to make a paramyd in the middle of a desert, don’t you think?
Download this NOW!
I almost laughed about 10 seconds into the level when I heard the line “it begun in africa”. If you ask me, that totally messes up the theme of the level, and is just pretty weird. That music file would only work in a level BASED in africa, and the title of the level sugests it is based in the western united states. The layout of the level is not only unoriginal, but boring too. It is pretty much flat exept for a small part at the beginning. There are also plenty of bugs, and the most annoying one is probably the fact that you can fall out of the buildings when you are inside them and find yourself stuck at the bottom of the level. Layers besides 4 and 8 were totally unused, there were no secrets and no amuniton. If I look at this level in JCS I see a bunch of enimies scattered randomly and it looks like the authour gave no thought at all as to where to put the enimies. I am not going to give this level a 2 or a 1 because it did provide a bit of a challenge. Therefore, it gets a 2.5.
This is very linear. HAH! You can’t poke my eyes because I have glasses! Nyah :P
J/K.
Seriously though, I’m not sure how to rate this. The levels can be played in any mode you want, although they would probably work best as battle. They are all layed out OK, but I can’t actually say they have a good layout. Because of the fact that they are compatible with so many modes (especially singe player) makes the layout suffer. The small rooms with the signs and the large amount of warps is probably the biggest problem. As I said, this is very hard for me to rate. I give it a 6.2/10 for providing an interesting experience.
This is quite a good level, one that is better than most that have been submitted lately. While the music seems to hint that this level is fairly slow paced, I found that a lot of roasting would take place if this level was played online. The main source of ammuniton was not the normal ammo pickups, but powerups. Fastfires were also quite abundant, and a player who knows the level quite well could probably get themselves full ammo for their three favourite weapons. The layout of the level has nothing wrong with it; springs were where they belong and there is plenty of room to move around. The tileset was used properly, and the only thing I have aganst the eyecandy are the six tiles in the bottom-right corner that look quite odd where they were placed.
Overall, this level is worth downloading. It was built well, and is worthy of a 7.
While the text in this level makes it sound like this is some sort of puzzle level, I was able to bet this without using a single bit of brain power. I have also seen the tileset used better before, and this level didn’t seem to use any eyecandy that the tileset would allow to be created. Sure, there were flashing blocks and stuff, but those are more annoying than anything. I think if the authour was a bit more creative in creating this level, it could actually make something worthy of a rating around 6. Also, I would like to know what the coins were for, because I didn’t really see them be used for any reason besides getting more points in jazz2.
3.7/10 for not being too easy, and at least being functional.
Wow! This tileset is great. This sure does look like jazz1, but it is completely origninal instead. Don’t worry about that though, because it is just as high quality as a jazz1 set, if not better. The tileset has all of the essencials, plus a couple of cool features such as an elevator. Almost any type of level can be created with this set, although I think it would be easier to make a multiplayer level with it. As soon as I finish my current level, I am going to try and use this tileset and see if I come up with anything good. Most of the time I don’t even consider using most tilesets, and only download them so I can play levels made with them. This is one exception though, and I congratulate the authour for making a tileset this good. Although I still think the tileset “Heaven” is a bit better, I am awarding this an 8.7, which is a pretty high score for me to give out.
Please continue making tilesets, Agama, because the quality of your work rivals all of todays current expert tileset makers.
I found it quite interesting playing in a level that used a tileset that came from a game with an overhead view. There were also some interesting ideas in this level, such as the key warp thing. Despite(sp?) these qualities the level has, it also has some problems that need to be adressed. I found that the tubes were too slow and made the level boring, and the level was also too short and left wanting a larger challenge. I don’t think this level is good or bad, but simply average.
I completely agree with you, JelZe. From the looks of these levels, they were assembled in haiste, and are generally sloppy. In some parts while walking on the ground, you can see the sky underneath it because it is only one or two tiles thick. Also, half of the levels are catipillars which don’t do any damage and just make the level take longer to beat. I see some ideas in this level that may make a good one in the future, but please take more time while making levels.
Instead of picking this apart bit by bit, which could scar you emotionally, I will be frank with this. Hey, I’m not in one of my nasty moods. Or maybie I just pity the poor quality of this pack.
None of these levels deserves more than a two. Matctf05 is the only level that I feel deserves more than a 1, so this pack gets 1.2. And that’s being generous.
How many tiles does this have? I have a feeling it doesn’t need to be tsf.
I was wondering, could you all state which level is your favourite? Then I can make another level in it’s style.
It’s too easy :P I didn’t even die once.
Well, I think anything less than blindingly difficult to be too easy. So no points lost there :P
I think that you really need to adress the layout problems… I find using warps to move around tacky, and sucker tubes would have worked way better. I would also like to see some more routes going throughout the level, instead of one set path.
Otherwise, this level had a good variety of challenges, and enimies were used properly.
And the music IS unfitting. I also think that the kind of music used in this level should DIY! That’s more of a personal thing though.
Everything in the zip file is of high quality, and I highly reccomend downloading this even though the size may be a bit too big for slow modem people. My only complaints are that the Woodlands tileset could use a bit more variation in tiles that can be stood on, and that one or two of the levels had a few flaws where there were dead ends in the corners.
These tilesets remind me a lot of LeSmash. He’s not around anymore though.
I am going to rate the level and not the tileset here, because the level information states that it is a CTF level, and not a tileset.
This makes for a good 1VS1 or 2VS2 CTF level, but I wouldn’t reccomend any more. I think the layout has an interesting concept, but the tubes going into each others bases RUINS it. UT’s level CTF-HallOfGiants has a similar idea, however it has two major differences that make the tubes not so much of a problem.
1. The tubes go to the middle, and not each other’s bases.
2. The level is HUGE!!
This level is tiny, and those tubes really ruin the level. If you got rid of them or made them do something else this level would get a 7.
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